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[Private Worlds] Does this have potential in ESO?

  • Taleof2Cities
    Taleof2Cities
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    ESO News Headline:

    Upcoming Exciting New DLC - ESO West Virginia Zone Game Pack
  • tallenn
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    While I wouldn't be against against it. I also don't see any need for it. In Fallout 76, the amount of content, particularly content suitable for end game characters, is miserably low. It's extremely common to find someone else there whenever you go to clear out Westek, Whitesprings, and the few other spots that are good, or even ok, for legendary farming. Then there are workshops.

    ESO is completely opposite. There is always plenty of places to go if you want to be isolated. Farming for end game sets is mostly different, as the best is mostly found in instanced content. Even for overland sets though, there is usually plenty of places in the zone to farm without too many others around.

    In short, there are plenty of reasons to want/need a private server in Fallout 76, but really none to need one in ESO.
  • AntonShan
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    I'd like to have that.
  • Rain_Greyraven
    Rain_Greyraven
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    God no...

    During development I was hoping they would go the old Guild Wars route and make cities public hubs, and everything else a instance for your group (this could have given them much more latitude in PVE questing) But the devs have a "lust" (thank you for the censorship ZoS) for public dungeons.

    Now despite being told that crypt you entered is 5k years old and no one dares go near it, there are 65 idiots in their underwear bunny hopping inside and some dude selling armor at the entrance.

    ZoS: Screw Immersion buy more crowns!!!!!
    Edited by Rain_Greyraven on October 30, 2019 3:13PM
    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”

    ― Robert E. Howard


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  • sharquez
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    Incomparable, and pointless. That's all that really needs to be said on the subject. There is no point to a private eso world. The fall out 76 subscription also seems to be largely pointless in my mind. Why would you not want to meet other players? that's the whole point of playing an online game. You are paying to have your gaming experience neutered? LMAO
  • KlotePino
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    :') hell to the no buddy
  • Milo
    Milo
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    The point of FO76 is building your base and stuff. Its a nice addition if you just want to build and have noone interfere with your stuff.

    You cant do that in ESO, the only building you can do is instanced anyway.

    So there is literally no point in doing that.
  • Dusk_Coven
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    zaria wrote: »
    As I understand they are not really private and persistent worlds like the ones in age of Conan who is natural to compare it to.
    In that game you also have house rules like not allow for attacking bases then none of the other group is online.

    From what I understand, it is like being able to generate a private INSTANCE where you and people you invite can enter. Such as an instance of an overland map. It's basically what we have in Craglorn Delves right now.
    Imagine if you could be in a the Alik'r Desert or a Public Dungeon, but it's just you and a few people you invite. Now imagine if you could do it right now during the Witches Festival.
    Theoretically it is a prioritization perk, but obviously there are ripple effects.
    MornaBaine wrote: »
    Of course, as others have already pointed out, you could not play your characters on such a server and then bring them into the general MMO server.
    From what I'm reading about FO76, you CAN go back to the "general MMO server" because it's NOT a private SERVER. It's just a private instance.
    And since ESO seems to have given up on chasing bots, I'm not sure botting is going to be a huge deterrant to the idea. Bots are already hiding in dead zones and regions where players DON'T go. Private instances seems so far to be used by people who want to go to popular regions and have a guaranteed chance to encounter what they want on their own terms.
    kojou wrote: »
    I can just imagine what a player would do with their own Imperial City instance if they could keep the loot...
    Yes. This is the sort of thing that is happening apparently -- people in FO76 are farming high-value locations/bosses whereas usually it would be contested and possibly frustrating to even find. It'll be interesting to see what they do about this sort of situation but it might be too early to tell right now.
    Edited by Dusk_Coven on October 30, 2019 4:14PM
  • Tommy_The_Gun
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    No, because well... it just works does not works :D:joy:
  • JamieAubrey
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    No but at least the farming routes would be empty
  • Milo
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    MornaBaine wrote: »
    Of course, as others have already pointed out, you could not play your characters on such a server and then bring them into the general MMO server.
    From what I'm reading about FO76, you CAN go back to the "general MMO server" because it's NOT a private SERVER. It's just a private instance.
    And since ESO seems to have given up on chasing bots, I'm not sure botting is going to be a huge deterrant to the idea.

    So you can carry Mats / Progression into the "public" Server? Why? Thats really not good for the health of the game.. They have to somehow restrict it...
  • Dusk_Coven
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    Milo wrote: »
    MornaBaine wrote: »
    Of course, as others have already pointed out, you could not play your characters on such a server and then bring them into the general MMO server.
    From what I'm reading about FO76, you CAN go back to the "general MMO server" because it's NOT a private SERVER. It's just a private instance.
    And since ESO seems to have given up on chasing bots, I'm not sure botting is going to be a huge deterrant to the idea.

    So you can carry Mats / Progression into the "public" Server? Why? Thats really not good for the health of the game.. They have to somehow restrict it...

    Yes it'll be interesting to see what happens in the long-term over there. People are already talking about grabbing lots of stuff and shoving it into their unlimited materials storage, which is incidentally part of the same subscription package, Fallout 1st.
    I'm thinking either the devs are incredibly short-sighted, OR it's actually not a coincidence they also give you a Crafting Bag...
    Edited by Dusk_Coven on October 30, 2019 4:23PM
  • CaffeinatedMayhem
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    Already exists - it's called HOUSING

    Yes, I read the post and understood what OP is asking. My answer stands.
    Edited by CaffeinatedMayhem on October 30, 2019 4:21PM
  • Agenericname
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    Dusk_Coven wrote: »
    zaria wrote: »
    As I understand they are not really private and persistent worlds like the ones in age of Conan who is natural to compare it to.
    In that game you also have house rules like not allow for attacking bases then none of the other group is online.

    From what I understand, it is like being able to generate a private INSTANCE where you and people you invite can enter. Such as an instance of an overland map. It's basically what we have in Craglorn Delves right now.
    Imagine if you could be in a the Alik'r Desert or a Public Dungeon, but it's just you and a few people you invite. Now imagine if you could do it right now during the Witches Festival.
    MornaBaine wrote: »
    Of course, as others have already pointed out, you could not play your characters on such a server and then bring them into the general MMO server.

    From what I'm reading about FO76, you CAN go back to the "general MMO server" because it's NOT a private SERVER. It's just a private instance.
    And since ESO seems to have given up on chasing bots, I'm not sure botting is going to be a huge deterrant to the idea.

    Correct, it is a semi-private instance, not a private server or even a private instance. Semi-private because you do not need an invite.

    There are a couple of important distinctions though. ESO is an MMORPG. Whether or not they put emphasis on the MMO part or the RPG is largely irrelevant because FO76 is not an MMO. The server (or instances) are limited to a small number of players, I believe 24 but I could be off. It's not very many though. The private server can hold 8, so 1/3 maximum population of public. ESO was not designed that way or even remotely close.

    You can move back and forth between private and public AND keep your plunder. Without getting into the "why people are angry" debate, what this did was remove the scarcity from some resources/items. I do not see this helping bots in any way since any subscriber can do the same, or anyone who is a friend of a subscriber, and anyone who isn't can buy the excess in a saturated market now. There may be other issues that come from that, but bots would suffer from the subs and market saturation.

    The games being so very different, I don't think that we would see it in ESO. I'm sure a lot of people would love it, but I doubt it happens. I'd be surprised if it doesn't in TES6 though.
  • Kiralyn2000
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    Fallout 76 in not an MMO.

    It's a "multiplayer survival crafting" game like Ark / Conan Exiles / Minecraft / etc.

    And guess what? Those games have had pay-for-it Private Servers for years now. It's nothing new.

    And if Beth had presented this "Fallout 1st" thing as normal-for-the-genre Private Servers, they might not have had such bad press.

    But instead, they called it "subscriptions" and added f2p/b2p stuff like increased storage & a cash-shop-currency allowance. Which made it seem MMO-like, which pissed off and/or confused people.
  • Kiralyn2000
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    sharquez wrote: »
    The fall out 76 subscription also seems to be largely pointless in my mind. Why would you not want to meet other players? that's the whole point of playing an online game.

    "Private servers" in games like Minecraft/Ark/Conan Exiles are for people who want a persistant, always-accessable world for a group of friends to play in whenever they have time, without the annoyance of jerk@%$ trolls/griefers/"pvp"ers screwing with the cool bases they're building. Which is a problem when you play on public servers.

    (most of those games have 'single player' modes that you can play by yourself, so you don't need a private server for that. And you can even co-op with friends. But the 'server' is only online when you're actually playing the game, so your friends can't log in and build stuff unless you're also on & running the game. Fallout 76 doesn't have that, so anyone who does want to play in peace are stuck with the paid servers.)
  • jbjondeaueb17_ESO
    jbjondeaueb17_ESO
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    The only thing i suppose would work like Fallout 76 1st would be the fact that your stuff disappears when you put it in your crafting bag :D
    Pain-Healer - Argonian Templar Healer (EP) - Immortal Redeemer - Gryphon's Heart
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  • Goregrinder
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    "What's your favorite thing about playing an MMORPG?"

    "The Private worlds"

    "........."
  • AcadianPaladin
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    I think many would agree that delves and public dungeons are often overcrowded. One thing I adore about the small number of group dungeons that I can solo is the leisurely pace I can set. Foes don't respawn on my head and I have all the time I need to set up for every fight. I would love the choice, at each dungeon entry, to select public or instanced for delves and public dungeons. Not only would I enjoy them ever so much more at the relaxed private pace but my absence would help reduce crowding in public instances. Seems like a win win to me.
    PC NA(no Steam), PvE, mostly solo
  • Dusk_Coven
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    I think many would agree that delves and public dungeons are often overcrowded. One thing I adore about the small number of group dungeons that I can solo is the leisurely pace I can set.

    Yeah I would love to see them convert all delves to be instanced like Craglorn. Don't mess with the difficulty, just make them private in the same way. They are basically solo-dungeons.
    Public dungeons might be a bit trickier because many people actually cannot solo them. Capping the population but allowing you to invite people in to help (they port to you) might be useful.
  • ChunkyCat
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    Servers aren’t borked enough. Need more instances to fully overload everything.

    #GoBigOrGoHome
  • mook-eb16_ESO
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    op must have got confused this would be a mno
  • Dusk_Coven
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    "Private servers" in games like Minecraft/Ark/Conan Exiles are for people who want a persistant, always-accessable world for a group of friends to play in whenever they have time, without the annoyance of jerk@%$ trolls/griefers/"pvp"ers screwing with the cool bases they're building. Which is a problem when you play on public servers.

    No shortage of griefers in our IC Sewers. What if 3 guilds could private instance Imperial City, one alliance each? And idiot door campers could be kicked to make room for more competitive PvPers?
    NWO sort of has this for their inter-guild PvP. You invade another guild in what is essentially their guild housing instance (except that "housing" is a full region with castle and resource buildings scattered in the countryside). Because guild base instances are full regions they essentially have a private overland complete with respawning events.
    Edited by Dusk_Coven on October 30, 2019 6:52PM
  • Billdor
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    Dusk_Coven wrote: »
    https://bethesda.net/en/article/3r1YDnDtyO1CtNFbJX6RBJ/fallout-76-fallout-1st-launch
    The community has been asking for the ability to play in private worlds since before the launch of Fallout 76, and we’re very excited to announce that they are coming to the game with Fallout 1st. If you’re a Fallout 1st member, how you use your private world is completely up to you: Invite up to seven of your friends at a time (eight total people per private world) to join you in taking on the dangers of post-apocalyptic West Virginia, or play completely solo. All gameplay remains the same from Adventure Mode and all characters entering the Fallout 1st private worlds must be existing characters.
    Only the owner of a private world is required to be a Fallout 1st member. Head into your private world, open your Social menu once you’re in-game, and start inviting your friends to kick off the party. You can also create a squad outside of your private world and then switch to it to bring everyone along at once. Should the owner of the private world leave, the world will still stay active as long as one other player in the world is a Fallout 1st member.

    EDIT: It's NOT a private SERVER. It's more like being able to generate an overland instance that only allows you and a limited number of people you invite.

    No, its an MMORPG. If you can't grasp that, go play something like Terraria/Minecraft where you can toggle the ability to play singleplayer or multiplayer.
  • ZephyrWestwind
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    Dusk_Coven wrote: »
    https://bethesda.net/en/article/3r1YDnDtyO1CtNFbJX6RBJ/fallout-76-fallout-1st-launch



    EDIT: It's NOT a private SERVER. It's more like being able to generate an overland instance that only allows you and a limited number of people you invite.

    Won't work here. ESO uses a few megaservers that are (mostly/ supposed to be) always up whereas Fallout spins up servers as needed and shuts down when not.

    The different architecture would make it much more difficult to do in ESO, if not impossible.
  • SipofMaim
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    All the flailing they do trying to put out the fires on 76 makes me fear for what they're going to do with ESVI.

    Alas, poor Bethesda.
  • Dusk_Coven
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    Billdor wrote: »
    No, its an MMORPG. If you can't grasp that, go play something like Terraria/Minecraft where you can toggle the ability to play singleplayer or multiplayer.

    And Craglorn delve instances don't exist for you either? Trials? 4-person dungeons? Solo quest instances?
  • Blackbird_V
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    No. In-game private instances won't be a bad thing, especially with an event like this where greedy mofos spawn camp a boss and nuke it like it's Rakkhat HM or something. Really *** irritating, all over a stupid plunder skull.

    I'd be happy to purchase an instance for like 100k an hour. I don't see how purchasing a $100 server from ZoS will work. I mean that literally. Be a *** ping shitshow with lag and disconnects. Be stupid.
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • Kel
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    Perhaps once the game is in it's last legs, they can figure out a way to make ESO a solo game to avoid shut down all together, and let us keep our characters and this world we've all invested in.

    Perhaps have a trust system in place like FFXIV. (The trust system let's you pick 3 NPC party members to do dungeons with. The AI is pretty amazing, too. Often far superior to pugs. It's almost too good.)
    And perhaps they can tune Cyrodiil to something of a solo quest experience...something like the system in San Andreas gang wars, where you take over a neighborhood (keep) and often have to defend it from rival NPC gangs.(other factions)


    Other than that, no. Not while the servers are live. It's a horrible idea.
  • xxthir13enxx
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    Sylvermynx wrote: »
    I wouldn't mind the ability to have my own space once the servers go dark. Other than that, nopenopenope.

    Heheh Squatters Rights on the Servers...lol I like your thinking...lol
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