felixgamingx1 wrote: »Geez Noth is a real fanboy, sounds like and feels like a Zenimax boy masquerading as a real player. I wonder if he brings his own Vaseline or if its supplied?? You have to wonder.
Not really, there are issues I have with this game and have given feedback. It's one thing to be upset about bugs and things, it's another to have completely unrealistic expectations for something that simply isn't possible. Every single issue brought up here is being dealt with in one way or another, it's just not as fast as the OP wants. It shows that the OP doesn't understand how time consuming software debugging can be, nor how crazy customer support can be in the launch of a game.
Wanting the game to work is unrealistic lmao what has this world come to?
Yes there will be complaints, and many of those are complaints about things that either are part of the game (see complaints about the skill system, difficulty etc), complaints that have just unrealistic standards, and complaints that are just complaining to complain.
No one here said complaints shouldn't be here. It's more pointing out that you have unrealistic expectations or haven't actually looked for the information that would solve your issue.
Learn to use the forums correctly, they are actually keeping us informed in a prompt manner.
They can't just fix everything with a single patch or tweak.
And they have to filter this forum, 9/10 posts is just complaining over complaining.
They're just not answering every random rants and childish complains on main Support section.
When you sell something that doesn't work as advertised there will be complaints
Geez Noth is a real fanboy, sounds like and feels like a Zenimax boy masquerading as a real player. I wonder if he brings his own Vaseline or if its supplied?? You have to wonder.
Not really, there are issues I have with this game and have given feedback. It's one thing to be upset about bugs and things, it's another to have completely unrealistic expectations for something that simply isn't possible. Every single issue brought up here is being dealt with in one way or another, it's just not as fast as the OP wants. It shows that the OP doesn't understand how time consuming software debugging can be, nor how crazy customer support can be in the launch of a game.
qwertyburnsb16_ESO wrote: »Geez Noth is a real fanboy, sounds like and feels like a Zenimax boy masquerading as a real player. I wonder if he brings his own Vaseline or if its supplied?? You have to wonder.
Not really, there are issues I have with this game and have given feedback. It's one thing to be upset about bugs and things, it's another to have completely unrealistic expectations for something that simply isn't possible. Every single issue brought up here is being dealt with in one way or another, it's just not as fast as the OP wants. It shows that the OP doesn't understand how time consuming software debugging can be, nor how crazy customer support can be in the launch of a game.
Every professional in every walk of life has to adhere to deadlines, launches and expectation of quality. Yes, there are a few snags that need resolution; however it is only game studios that have the great privilege of ignoring the importance of delivery and the production of a load of *** that doesn't work properly. If we all had their attitude when we produce a consumer product, hand over the keys to an apartment or submit a concise & conclusive report and it was not up to par their would be a hue and cry. We would suffer accordingly.
In the gaming world software companies have protective guardian angels called fanboys who gladly handover hard earned money every month for rubbish and defend them to death against us unholy complainers. We have had to suffer all the self righteous remarks about not understanding coding and what it takes to make a game. None of which is relevant or beyond our care for playing the game which we are paying for.
I would be a lot more sympathetic if this was the work of a small independent studios, but it's not. Click on the credits and see all the names roll down the page. There is enough of them and they're all useless judging by the product as delivered. Customer support should have been far more prepared and the experience so far is pretty *** poor. They have a lot of ground to regain with the player base.
By the way I am a veteran gamer of lots of previous mmo's so don't try that one either.
Desdemonte wrote: »I would agree that ZOS needs to be more open and communicative with their Customer Support, debugging, etc..... It would help restore faith in a lot of disenchanted customers.
It's amazing how forgiving people will be when you're honest with them, even if they don't like what you have to say.....
Ragnar_Lodbrok wrote: »You obviously have never played an mmo, let alone any PC game.
qwertyburnsb16_ESO wrote: »Geez Noth is a real fanboy, sounds like and feels like a Zenimax boy masquerading as a real player. I wonder if he brings his own Vaseline or if its supplied?? You have to wonder.
Not really, there are issues I have with this game and have given feedback. It's one thing to be upset about bugs and things, it's another to have completely unrealistic expectations for something that simply isn't possible. Every single issue brought up here is being dealt with in one way or another, it's just not as fast as the OP wants. It shows that the OP doesn't understand how time consuming software debugging can be, nor how crazy customer support can be in the launch of a game.
Every professional in every walk of life has to adhere to deadlines, launches and expectation of quality. Yes, there are a few snags that need resolution; however it is only game studios that have the great privilege of ignoring the importance of delivery and the production of a load of *** that doesn't work properly. If we all had their attitude when we produce a consumer product, hand over the keys to an apartment or submit a concise & conclusive report and it was not up to par their would be a hue and cry. We would suffer accordingly.
In the gaming world software companies have protective guardian angels called fanboys who gladly handover hard earned money every month for rubbish and defend them to death against us unholy complainers. We have had to suffer all the self righteous remarks about not understanding coding and what it takes to make a game. None of which is relevant or beyond our care for playing the game which we are paying for.
I would be a lot more sympathetic if this was the work of a small independent studios, but it's not. Click on the credits and see all the names roll down the page. There is enough of them and they're all useless judging by the product as delivered. Customer support should have been far more prepared and the experience so far is pretty *** poor. They have a lot of ground to regain with the player base.
By the way I am a veteran gamer of lots of previous mmo's so don't try that one either.
So you have rose tinted goggles for the old games. Every single MMOs sans a select few has had some pretty major issues at launch. Older ones were generally less complex and had fewer players, thus the issue were not as visible, yet they did exist.
The more complex the game gets the more bugs there are going to be. The more players the game has, the more visible those bugs are going to be. The more of those, the more support tickets get created which slows down customer support. The more bugs and the more complex they are the longer it takes to fix them, without creating additional bugs.
No software ever released without bugs and even possibly fatal bugs. Heck the heartbleed bug was in the openssh for over two years before it was even found (it was a simple fix so it was fixed fast).
Software development is not as simple and as quick as you think it is.
BTW, fanbois cannot protect companies. If the game is bad it is bad and fails, simple as that.
Ragnar_Lodbrok wrote: »You obviously have never played an mmo, let alone any PC game.
https://www.youtube.com/watch?v=_LvI11jv1KQqwertyburnsb16_ESO wrote: »qwertyburnsb16_ESO wrote: »Geez Noth is a real fanboy, sounds like and feels like a Zenimax boy masquerading as a real player. I wonder if he brings his own Vaseline or if its supplied?? You have to wonder.
Not really, there are issues I have with this game and have given feedback. It's one thing to be upset about bugs and things, it's another to have completely unrealistic expectations for something that simply isn't possible. Every single issue brought up here is being dealt with in one way or another, it's just not as fast as the OP wants. It shows that the OP doesn't understand how time consuming software debugging can be, nor how crazy customer support can be in the launch of a game.
Every professional in every walk of life has to adhere to deadlines, launches and expectation of quality. Yes, there are a few snags that need resolution; however it is only game studios that have the great privilege of ignoring the importance of delivery and the production of a load of *** that doesn't work properly. If we all had their attitude when we produce a consumer product, hand over the keys to an apartment or submit a concise & conclusive report and it was not up to par their would be a hue and cry. We would suffer accordingly.
In the gaming world software companies have protective guardian angels called fanboys who gladly handover hard earned money every month for rubbish and defend them to death against us unholy complainers. We have had to suffer all the self righteous remarks about not understanding coding and what it takes to make a game. None of which is relevant or beyond our care for playing the game which we are paying for.
I would be a lot more sympathetic if this was the work of a small independent studios, but it's not. Click on the credits and see all the names roll down the page. There is enough of them and they're all useless judging by the product as delivered. Customer support should have been far more prepared and the experience so far is pretty *** poor. They have a lot of ground to regain with the player base.
By the way I am a veteran gamer of lots of previous mmo's so don't try that one either.
So you have rose tinted goggles for the old games. Every single MMOs sans a select few has had some pretty major issues at launch. Older ones were generally less complex and had fewer players, thus the issue were not as visible, yet they did exist.
The more complex the game gets the more bugs there are going to be. The more players the game has, the more visible those bugs are going to be. The more of those, the more support tickets get created which slows down customer support. The more bugs and the more complex they are the longer it takes to fix them, without creating additional bugs.
No software ever released without bugs and even possibly fatal bugs. Heck the heartbleed bug was in the openssh for over two years before it was even found (it was a simple fix so it was fixed fast).
Software development is not as simple and as quick as you think it is.
BTW, fanbois cannot protect companies. If the game is bad it is bad and fails, simple as that.
No I don't have rose tinted goggles, all mmo's do have a few bugs and the early mmo's were cutting edge technology at the time, so it was to degree forgiveable.
Most software is fully tested before use, like fly on wire jet airliners or car engine management systems etc etc. If they fail there are huge obvious consequences. The heartbleed bug is also forgiveable as they are under constant attack from criminals and hackers and is a rare event.
Most gaming studios now use tested software engines done by others, games on average take about two years on average to produce. Most upon release are virtually bug free.
To be quite frank I don't care how complex software development is. It is not relevant to me as a user and paying customer who is in effect paying for playing an open beta. I knew you would try that one.
They only get away with this BS because you let them off the hook with the fan boy routine.
jedensuscg wrote: »This issue is complete lack of communications.
And Noth, just leave. You have zero clue what your talking about. I like the game probably as much as you, but get your nose out of Zenimax's butt for 5 seconds and see the bigger picture.
Just because they can't fix big issues fast does not mean they should just pretend the problem does not exist...because to the customers that what it seems like. TO most of these big ticket items, to things we have been reporting SINCE BETA, Zenimax has not even COMMENTED on. They have not even acknowledged to their paying customers they are working on it. All we get are canned moderator responses over and over.
You want a game that knows how to communicate with it's paying customers. I hopped in to Landmark day one of Alpha, and since then, I have seen more responses from developers, developers working just as hard as Zenimax, take the time and COMMUNICATE what is going on, why things are jacked. The database got deleted, or someone messed up the code, or even just a, "ya that is not working as intended, we are still sorting it out but it could be a while". And that is in an Alpha/Closed Beta. THis is full release, with paying subscribers, and we get jack from the team. Just one or two moderators posting the same copy/paste responses on a handful of random issues, while other ones go completely unanswered.
Regardless of unforseen issues arising within the game itself, community relations is ALWAYS, 100%, under the control of the company. it is a conscious CHOICE, and a huge mistake, to neglect the soothing power that good community relations can have.
You can stick up for Zenimax all you want when it comes to technical issues, but when it comes to how they communicate with us, there is NO excuse.
@Noth You appear not to actually read what anyone says and merely reiterate your 'important' point over and over. As people have repeatedly pointed out, it is not that they have unrealistic expectations, but that not only the customer support leaves a lot to be desired, Zenimax do not help themselves by remaining silent on issues.
I'm upset with response times. I still haven't been contacted about a problem I had atleast 5 days ago that I had to solve myself because after 24 hours I found a different way to make a payment. I shouldn't have to play guessing games as to whether or not I'll get helped
Communication is minimal compared to the amount of issues out there. I have no 'personal thread' or suchlike, please stop with these ridiculous assumptions of yours.
@Noth Please do not be absurd. There is little point in continuing this discussion because you seem unable to acknowledge that Zenimax just might be at fault in any way, whatsoever.
qwertyburnsb16_ESO wrote: »qwertyburnsb16_ESO wrote: »Geez Noth is a real fanboy, sounds like and feels like a Zenimax boy masquerading as a real player. I wonder if he brings his own Vaseline or if its supplied?? You have to wonder.
Not really, there are issues I have with this game and have given feedback. It's one thing to be upset about bugs and things, it's another to have completely unrealistic expectations for something that simply isn't possible. Every single issue brought up here is being dealt with in one way or another, it's just not as fast as the OP wants. It shows that the OP doesn't understand how time consuming software debugging can be, nor how crazy customer support can be in the launch of a game.
Every professional in every walk of life has to adhere to deadlines, launches and expectation of quality. Yes, there are a few snags that need resolution; however it is only game studios that have the great privilege of ignoring the importance of delivery and the production of a load of *** that doesn't work properly. If we all had their attitude when we produce a consumer product, hand over the keys to an apartment or submit a concise & conclusive report and it was not up to par their would be a hue and cry. We would suffer accordingly.
In the gaming world software companies have protective guardian angels called fanboys who gladly handover hard earned money every month for rubbish and defend them to death against us unholy complainers. We have had to suffer all the self righteous remarks about not understanding coding and what it takes to make a game. None of which is relevant or beyond our care for playing the game which we are paying for.
I would be a lot more sympathetic if this was the work of a small independent studios, but it's not. Click on the credits and see all the names roll down the page. There is enough of them and they're all useless judging by the product as delivered. Customer support should have been far more prepared and the experience so far is pretty *** poor. They have a lot of ground to regain with the player base.
By the way I am a veteran gamer of lots of previous mmo's so don't try that one either.
So you have rose tinted goggles for the old games. Every single MMOs sans a select few has had some pretty major issues at launch. Older ones were generally less complex and had fewer players, thus the issue were not as visible, yet they did exist.
The more complex the game gets the more bugs there are going to be. The more players the game has, the more visible those bugs are going to be. The more of those, the more support tickets get created which slows down customer support. The more bugs and the more complex they are the longer it takes to fix them, without creating additional bugs.
No software ever released without bugs and even possibly fatal bugs. Heck the heartbleed bug was in the openssh for over two years before it was even found (it was a simple fix so it was fixed fast).
Software development is not as simple and as quick as you think it is.
BTW, fanbois cannot protect companies. If the game is bad it is bad and fails, simple as that.
No I don't have rose tinted goggles, all mmo's do have a few bugs and the early mmo's were cutting edge technology at the time, so it was to degree forgiveable.
Most software is fully tested before use, like fly on wire jet airliners or car engine management systems etc etc. If they fail there are huge obvious consequences. The heartbleed bug is also forgiveable as they are under constant attack from criminals and hackers and is a rare event.
Most gaming studios now use tested software engines done by others, games on average take about two years on average to produce. Most upon release are virtually bug free.
To be quite frank I don't care how complex software development is. It is not relevant to me as a user and paying customer who is in effect paying for playing an open beta. I knew you would try that one.
They only get away with this BS because you let them off the hook with the fan boy routine.
Really? No OS is fully tested before release as bugs still exist and can lead to major problems (this is a major reason why many companies simply do not like upgrading to a new OS). Last place I worked had new management software installed into the system, it was full of bugs and took months to work out all the kinks (they were all unique bugs that our system encountered when compared to other places that used the system) I believe there was a rather big bug with the Mars rover as well. I even gave an example of a very commonly used system that protects credit card numbers, passwords, id and a number of other things that could be used maliciously and for two years it with a bug that allowed all of that to be accessed and read without a way to trace it. Seriously, look up heartbleed bug. Airline system also have bugs crop up in them, but they have redundant systems so that bug can easily be bypassed, though occasionally the bug is simply too big and causes something bad there.
Yeah, not all software is bug free of even major bugs.
As a consumer, you should educate yourself on things so you know what you should expect, shouldn't expect, and to prevent yourself from paying more than you like. It both protects you and help prevent you from having unrealistic expectations.
Yes most studios do use already created engines, and no on release they are not virtually bug free. Infact many still have issues that are inherent in the engine. Source and unreal engines have numerous bugs that have to be worked around. Nearly every physic engine used in games has some rather large bugs (though som of those are hilarious). Further this game uses a proprietary engine built specifically for this game. So working with a known engine is not an advantage here.
Communication is minimal compared to the amount of issues out there. I have no 'personal thread' or suchlike, please stop with these ridiculous assumptions of yours.
How could the communicate more? They have addressed nearly all the bugs in someway. They have no eta on them so they can't give an eta, they don't know exactly why some bugs are happening. Seriously, about the only way to have more is personal messages in each bug thread.