IwakuraLain42 wrote: »lordrichter wrote: »nafensoriel wrote: »Also, you seem to entirely think its just "buy parts". What if it's not? It could very well be a code based limitation. For all we know the login system just physically can't handle the influx and its snowballing everything else to death. That isn't a simple or quick fix. It's a rebuild probably given the age of the game. That takes TIME.
I think they have reached the maximum capacity that the database structure and technology can handle without a major, and costly, overhaul.
If you read the performance plan you see one of the major pain points in there: they plan to offload seldom used player data to a secondary database ("cold storage"). Off the 17mio+ sold copied they brag about only a minority is used on a regular basis, the rest is clogging the database up and making accessing stuff slower.
Once that has happened database access should be faster. But this is a complex topic (depending a lot on the code quality) and I wouldn't be to confident that ZOS can pull that feat off ...
Arthur_Spoonfondle wrote: »Whatever the Zenimax apologists say, very slow logging-in and loading times have been a constant problem, on EU servers, since the game launched.
Zenimax have had 5 1/2 years to put it right...
You haven't owned your own business then. No one does this. This is insane. There really is nothing more to say about it.Yes it does. If the cost of providing a working service is greater than the loss they would make due to enough players leaving to make the load reasonably balanced again... then they will lose those players.
I think this really is a case of them not caring, because caring will cost them money not make it. And that makes perfect business sense.
nafensoriel wrote: »I'm not an apologist. I'm just someone whose been on the other side of this issue when all you have are mountains of impossible and customers who don't give a crap that someone who isn't you made a choice years ago that you now have to clean up. Trust me when I say a little understanding will go a long way to supporting the programmers who now are fixing someone else's choices.
nafensoriel wrote: »You haven't owned your own business then. No one does this. This is insane. There really is nothing more to say about it.Yes it does. If the cost of providing a working service is greater than the loss they would make due to enough players leaving to make the load reasonably balanced again... then they will lose those players.
I think this really is a case of them not caring, because caring will cost them money not make it. And that makes perfect business sense.
There is no cost analysis in existence where pissing off your customers and causing two years of bad press is a good thing and a cost-saving measure.
nafensoriel wrote: »You haven't owned your own business then. No one does this. This is insane. There really is nothing more to say about it.Yes it does. If the cost of providing a working service is greater than the loss they would make due to enough players leaving to make the load reasonably balanced again... then they will lose those players.
I think this really is a case of them not caring, because caring will cost them money not make it. And that makes perfect business sense.
There is no cost analysis in existence where pissing off your customers and causing two years of bad press is a good thing and a cost-saving measure.
@Luckylancer
Knowing there is a problem and being able to do anything in that time frame are not the same thing.
Do you honestly believe a bunch of smart programmers(and programmers have some of the highest IQs in the workforce) didn't see this coming a mile away? Do you honestly think they haven't been working on it?
This game took years to build. Not 6 months. Not 12 months. Years. Almost 7 in fact. During that development, they had plenty of time to build a system. Now fast forward to today. They have a fraction of that time working with code very few will have experience with on a LIVE PLATFORM(this is a HUGE ISSUE) that is constantly evolving by the nature of it being live.
It is frankly amazing they are working as fast as they are. Some people at ZOS are crunching hardcore to fix this problem and they most absolutely DO NOT get 7 years to "get it done".
@/ is most likely 100% correct. It's not a simple problem. It's not a problem you fix in a week, a month, maybe even a year. It's a problem that has to be corrected and I will bet any sum of money it's being corrected but accept reality. It's going to take time. That sucks. For players and for ZOS. Hitting something like this seriously puts them at risk. ESO might be the "top" mmo right now but losing support and going from "top" to "broke" can happen very quickly indeed.
I'm not an apologist. I'm just someone whose been on the other side of this issue when all you have are mountains of impossible and customers who don't give a crap that someone who isn't you made a choice years ago that you now have to clean up. Trust me when I say a little understanding will go a long way to supporting the programmers who now are fixing someone else's choices.
Yes it does. If the cost of providing a working service is greater than the loss they would make due to enough players leaving to make the load reasonably balanced again... then they will lose those players.
I think this really is a case of them not caring, because caring will cost them money not make it. And that makes perfect business sense.
nafensoriel wrote: »
I'm not an apologist. I'm just someone whose been on the other side of this issue when all you have are mountains of impossible and customers who don't give a crap that someone who isn't you made a choice years ago that you now have to clean up. Trust me when I say a little understanding will go a long way to supporting the programmers who now are fixing someone else's choices.
I’m not sure if you remember but ZOS fired a good chunk of the original software developers for this game.
lordrichter wrote: »
The statement from Bethesda says that the job losses were concentrated in two fields, customer service and development.
lordrichter wrote: »
https://www.polygon.com/2014/9/3/6103179/elder-scrolls-online-zenimax-online-studios-layoffsThe statement from Bethesda says that the job losses were concentrated in two fields, customer service and development.
lordrichter wrote: »lordrichter wrote: »
https://www.polygon.com/2014/9/3/6103179/elder-scrolls-online-zenimax-online-studios-layoffsThe statement from Bethesda says that the job losses were concentrated in two fields, customer service and development.
Oddly enough, nowhere in that article does it say that they fired a "good chunk of the original software developers."
darthgummibear_ESO wrote: »nafensoriel wrote: »
I'm not an apologist. I'm just someone whose been on the other side of this issue when all you have are mountains of impossible and customers who don't give a crap that someone who isn't you made a choice years ago that you now have to clean up. Trust me when I say a little understanding will go a long way to supporting the programmers who now are fixing someone else's choices.
It's a great sentiment, but ultimately doesn't amount to squat when they give us zero communication other than meaningless platitudes.
lordrichter wrote: »lordrichter wrote: »
https://www.polygon.com/2014/9/3/6103179/elder-scrolls-online-zenimax-online-studios-layoffsThe statement from Bethesda says that the job losses were concentrated in two fields, customer service and development.
Oddly enough, nowhere in that article does it say that they fired a "good chunk of the original software developers."
Sorry I didn’t think it had to literally be spelled out for you that when the dev team has layoffs, they lose part of their team.
It speaks for itself anyway that the current team doesn’t have a snowball’s chance in hell to understand the engine this game runs on.