darthgummibear_ESO wrote: »I can't even kill dragons because by the time the game actually decides to make the wayshrine work, the dragon is already dead. Seriously...using a wayshrine is a 3 minute ordeal now. What am I paying for?
nafensoriel wrote: »If you are on EU theyve already point blank said its because it is the most populated server right now. Apparently half of Europe decided to play since the last expansion and all of them log in the same 8 hour time bracket.
It's not easy or quick to fix such a sudden scale-up in players. No, you can't just "add servers" without several other steps happening first.
Until they can adapt to the new reality for EU players I'd advise either switching your play hours(not possible for many), switching games(again not possible for some with limited budgets), or accept youll have to adapt your play style and avoid ANYTHING THAT TRIGGERS A ZONE LOAD. Use your mount and limit yourself to north or south dragons, for example.
nafensoriel wrote: »If you are on EU theyve already point blank said its because it is the most populated server right now. Apparently half of Europe decided to play since the last expansion and all of them log in the same 8 hour time bracket.
It's not easy or quick to fix such a sudden scale-up in players. No, you can't just "add servers" without several other steps happening first.
Until they can adapt to the new reality for EU players I'd advise either switching your play hours(not possible for many), switching games(again not possible for some with limited budgets), or accept youll have to adapt your play style and avoid ANYTHING THAT TRIGGERS A ZONE LOAD. Use your mount and limit yourself to north or south dragons, for example.
darthgummibear_ESO wrote: »I can't even kill dragons because by the time the game actually decides to make the wayshrine work, the dragon is already dead. Seriously...using a wayshrine is a 3 minute ordeal now. What am I paying for?
darthgummibear_ESO wrote: »I can't even kill dragons because by the time the game actually decides to make the wayshrine work, the dragon is already dead. Seriously...using a wayshrine is a 3 minute ordeal now. What am I paying for?
What specs are you running? Are you sure it is the servers and not your machine?
It isn't a sudden scale up. Jessica posted Matt Firor's response to this very problem on June 3rd. Jessica posted about this being an issue when login queues were turned on on April 10th. Those are just the official responses. Players have been raising concerns for a lot longer.
This isn't a new issue. They just haven't solved it. Please stop being an apologist for bad service.
darthgummibear_ESO wrote: »I can't even kill dragons because by the time the game actually decides to make the wayshrine work, the dragon is already dead. Seriously...using a wayshrine is a 3 minute ordeal now. What am I paying for?
What specs are you running? Are you sure it is the servers and not your machine?
Machine specs have literally nothing to do with server-side loading problems.
Anotherone773 wrote: »darthgummibear_ESO wrote: »I can't even kill dragons because by the time the game actually decides to make the wayshrine work, the dragon is already dead. Seriously...using a wayshrine is a 3 minute ordeal now. What am I paying for?
What specs are you running? Are you sure it is the servers and not your machine?
Machine specs have literally nothing to do with server-side loading problems.
But they have a lot to do with logging in and loading into an area. Machine specs just dont make the world pretty. It is also a proven fact that most customer technical issues are actually there own PC hardware, settings, lack of knowledge or a combination of. Im not saying its the case with the EU server, but people always consider everyone else to be the problem first and themselves last.
darthgummibear_ESO wrote: »I can't even kill dragons because by the time the game actually decides to make the wayshrine work, the dragon is already dead. Seriously...using a wayshrine is a 3 minute ordeal now. What am I paying for?
What specs are you running? Are you sure it is the servers and not your machine?
Machine specs have literally nothing to do with server-side loading problems.
darthgummibear_ESO wrote: »I can't even kill dragons because by the time the game actually decides to make the wayshrine work, the dragon is already dead. Seriously...using a wayshrine is a 3 minute ordeal now. What am I paying for?
What specs are you running? Are you sure it is the servers and not your machine?
Machine specs have literally nothing to do with server-side loading problems.
No they don't but a machine with low specs will struggle to render many many people in one place at one time. For example. I am having no issues at all and FPS is not dropping. On my old machine I would not be able to do it.
So what specs are you running?
darthgummibear_ESO wrote: »I can't even kill dragons because by the time the game actually decides to make the wayshrine work, the dragon is already dead. Seriously...using a wayshrine is a 3 minute ordeal now. What am I paying for?
What specs are you running? Are you sure it is the servers and not your machine?
Machine specs have literally nothing to do with server-side loading problems.
No they don't but a machine with low specs will struggle to render many many people in one place at one time. For example. I am having no issues at all and FPS is not dropping. On my old machine I would not be able to do it.
So what specs are you running?
Anotherone773 wrote: »darthgummibear_ESO wrote: »I can't even kill dragons because by the time the game actually decides to make the wayshrine work, the dragon is already dead. Seriously...using a wayshrine is a 3 minute ordeal now. What am I paying for?
What specs are you running? Are you sure it is the servers and not your machine?
Machine specs have literally nothing to do with server-side loading problems.
But they have a lot to do with logging in and loading into an area. Machine specs just dont make the world pretty. It is also a proven fact that most customer technical issues are actually there own PC hardware, settings, lack of knowledge or a combination of. Im not saying its the case with the EU server, but people always consider everyone else to be the problem first and themselves last.
I promise the entire EU customer base isn’t having the same collective hardware issue. We’re not talking about some 60+yr old grandma asking how to turn on their printer, we’re discussion a multimillion dollar company neglecting to provide the service they’re paid for.
Machine specs affect primarily visuals and client-side data calls. Using lots of addons to give info can make feedback slow, but that’s not what’s happening when players who don’t use addons have their game crash because they dared to switch zones.
Connection speeds impact primarily input/output delays, but they don’t cause a fully functioning system to time out in one game when all the rest can run just fine.
The server quality or lack thereof is the primary culprit for players’ issues, whether that’s the outdated hardware or poorly implemented software. That’s all on ZOS when enemy ground displays show in the entirely wrong area. It’s on ZOS when enemies phase out of existence and never return. It’s on ZOS when there’s no enemy within ten thousand miles and yet you can stilling be stuck in combat. It’s on ZOS when they give a “performance fix” that turns the game into even more of a dumpster fire.
darthgummibear_ESO wrote: »I can't even kill dragons because by the time the game actually decides to make the wayshrine work, the dragon is already dead. Seriously...using a wayshrine is a 3 minute ordeal now. What am I paying for?
What specs are you running? Are you sure it is the servers and not your machine?
Machine specs have literally nothing to do with server-side loading problems.
No they don't but a machine with low specs will struggle to render many many people in one place at one time. For example. I am having no issues at all and FPS is not dropping. On my old machine I would not be able to do it.
So what specs are you running?
nafensoriel wrote: »If you are on EU theyve already point blank said its because it is the most populated server right now. Apparently half of Europe decided to play since the last expansion and all of them log in the same 8 hour time bracket.
It's not easy or quick to fix such a sudden scale-up in players. No, you can't just "add servers" without several other steps happening first.
Until they can adapt to the new reality for EU players I'd advise either switching your play hours(not possible for many), switching games(again not possible for some with limited budgets), or accept youll have to adapt your play style and avoid ANYTHING THAT TRIGGERS A ZONE LOAD. Use your mount and limit yourself to north or south dragons, for example.
Anotherone773 wrote: »Anotherone773 wrote: »darthgummibear_ESO wrote: »I can't even kill dragons because by the time the game actually decides to make the wayshrine work, the dragon is already dead. Seriously...using a wayshrine is a 3 minute ordeal now. What am I paying for?
What specs are you running? Are you sure it is the servers and not your machine?
Machine specs have literally nothing to do with server-side loading problems.
But they have a lot to do with logging in and loading into an area. Machine specs just dont make the world pretty. It is also a proven fact that most customer technical issues are actually there own PC hardware, settings, lack of knowledge or a combination of. Im not saying its the case with the EU server, but people always consider everyone else to be the problem first and themselves last.
I promise the entire EU customer base isn’t having the same collective hardware issue. We’re not talking about some 60+yr old grandma asking how to turn on their printer, we’re discussion a multimillion dollar company neglecting to provide the service they’re paid for.
Machine specs affect primarily visuals and client-side data calls. Using lots of addons to give info can make feedback slow, but that’s not what’s happening when players who don’t use addons have their game crash because they dared to switch zones.
Connection speeds impact primarily input/output delays, but they don’t cause a fully functioning system to time out in one game when all the rest can run just fine.
The server quality or lack thereof is the primary culprit for players’ issues, whether that’s the outdated hardware or poorly implemented software. That’s all on ZOS when enemy ground displays show in the entirely wrong area. It’s on ZOS when enemies phase out of existence and never return. It’s on ZOS when there’s no enemy within ten thousand miles and yet you can stilling be stuck in combat. It’s on ZOS when they give a “performance fix” that turns the game into even more of a dumpster fire.
The lower end your PC the more server side issues will impact you. Load times for me slightly increased. Load times for her increased by about 50% and on my old machine it more than doubled. In fact i waited so long on that machine i just stopped it.
darthgummibear_ESO wrote: »I can't even kill dragons because by the time the game actually decides to make the wayshrine work, the dragon is already dead. Seriously...using a wayshrine is a 3 minute ordeal now. What am I paying for?
What specs are you running? Are you sure it is the servers and not your machine?
Machine specs have literally nothing to do with server-side loading problems.
nafensoriel wrote: »It isn't a sudden scale up. Jessica posted Matt Firor's response to this very problem on June 3rd. Jessica posted about this being an issue when login queues were turned on on April 10th. Those are just the official responses. Players have been raising concerns for a lot longer.
This isn't a new issue. They just haven't solved it. Please stop being an apologist for bad service.
June isn't really all that far away for a problem this size. Sometimes it takes months to be able to pivot enough to handle the new load and then there is the natural(and yes its natural) delay to action that all MMOs give themselves after a major release. It is well known that the population tends to crater 6-8 weeks after a major launch. If you plan to exist at launch population levels you are inefficient and burning unneeded money. That's just reality.
nafensoriel wrote: »Also, you seem to entirely think its just "buy parts". What if it's not? It could very well be a code based limitation. For all we know the login system just physically can't handle the influx and its snowballing everything else to death. That isn't a simple or quick fix. It's a rebuild probably given the age of the game. That takes TIME.
nafensoriel wrote: »I personally don't think "that they don't care" because from a business point of view it makes no sense.
nafensoriel wrote: »Also, you seem to entirely think its just "buy parts". What if it's not? It could very well be a code based limitation. For all we know the login system just physically can't handle the influx and its snowballing everything else to death. That isn't a simple or quick fix. It's a rebuild probably given the age of the game. That takes TIME.
darthgummibear_ESO wrote: »I can't even kill dragons because by the time the game actually decides to make the wayshrine work, the dragon is already dead. Seriously...using a wayshrine is a 3 minute ordeal now. What am I paying for?
lordrichter wrote: »nafensoriel wrote: »Also, you seem to entirely think its just "buy parts". What if it's not? It could very well be a code based limitation. For all we know the login system just physically can't handle the influx and its snowballing everything else to death. That isn't a simple or quick fix. It's a rebuild probably given the age of the game. That takes TIME.
I think they have reached the maximum capacity that the database structure and technology can handle without a major, and costly, overhaul.
nafensoriel wrote: »@Luckylancer
It isn't wrong to complain. It is wrong to blame without proof or reason.
The servers are having an issue due to overpopulation. It obviously isn't a quick fix. The tone should be "keep us updated and expect compensation demands" rather than "greedy evil developers go to BestBuy and buy a server!". Make informed complaints, not pitchforks and fire. They'll go farther and result in more positive actions and communications.
OrdoHermetica wrote: »darthgummibear_ESO wrote: »I can't even kill dragons because by the time the game actually decides to make the wayshrine work, the dragon is already dead. Seriously...using a wayshrine is a 3 minute ordeal now. What am I paying for?
What specs are you running? Are you sure it is the servers and not your machine?
Machine specs have literally nothing to do with server-side loading problems.
No they don't but a machine with low specs will struggle to render many many people in one place at one time. For example. I am having no issues at all and FPS is not dropping. On my old machine I would not be able to do it.
So what specs are you running?
The issue being addressed in this thread - Wayshrines taking a long time to work - have very little to do with PC hardware. It's primarily a server-side issue, pure and simple, and it's a well-known and long-established one at that.
But since you're asking and appear to believe it has to be client-side because you personally haven't experienced it (an absolutely awful metric for determining if something is a real IT issue, incidentally) - I have these problems too. I have an AMD Ryzen 9 3900x for a processor, a NVIDIA GTX 1080 Ti GPU, a 6 TB RAID-0 SSD array that I run ESO off of, and 64 GB of DDR3 RAM running at 3000Mhz.
So, no, it's really, truly not a client-side hardware issue. I promise.