Another difficulty post

  • Dr_Ganknstein
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    Sounds like you are getting burned out. Nothing against that, it happens. I primarily play pvp so the shenanigans change somewhat more often. Either way pvp or pve in your situation I would try using nitch builds or just experiment with different builds. I've tried some set combos that weren't meta in pvp some were good and others were really really bad lol.
  • redlink1979
    redlink1979
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    @Kagukan And don't repair gear and armor either.

    @Sarousse Your kid can kill overland/delve mobs... He can do that now because the game IS accessible to everyone: casual or not. Perhaps he should had played before the One Tamriel. I bet he back then would be bored of dying/struggling against mobs...
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • srfrogg23
    srfrogg23
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    Not everyone likes raiding, or spending 2+ hours in vdsa or dungeons with pugs.

    I'm pretty sure that is why that content is more challenging. Open world content is tuned for max participation. Instanced content is specific to smaller numbers of players and balanced for more challenging encounters.

    Sorry, sparky. No Elder Souls Online for you. This is an MMO for everyone. Either do the challenging content or play the easy content in a challenging way. Zos isn't going re-balance the entire game just for you.
    Edited by srfrogg23 on October 25, 2019 3:02PM
  • Philtho
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    I would absolutely like to be able to apply some buff for 2 hours where everything I fight is doubled in health and damage output and I gain maybe an extra 10-25% extra XP for it. Or maybe a mundus like stone that sets it permanent. It just isn't applied in certain situations. (Ie groups etc)

    Anyone who has played knows that even without CP the game is incredibly easy. There are some boss guys in quests and delves that are kind of hairy, but 98% of it is still super duper easy without any CP. I just hit 50 a week ago and it was a cakewalk.
    Edited by Philtho on October 25, 2019 3:09PM
  • Sarousse
    Sarousse
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    A simple toggle that would make mobs hit harder could help.
  • IndianaJames7
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    Try to solo the new fire world boss in pellitine, hardest overland content I have come across
  • scubasteve28
    scubasteve28
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    My opinion on overland content difficulty is it should remain easy. First of all when you start the game you don't have access to passives, armor, skills, etc. Second, i personally don't enjoy gathering skyshards. I don't know about you guys but making delves and public dungeons harder would make this even more of a hassle for me.

    That being said, I enjoy questing from time to time, and I think the quests would be more enjoyable if they were challenging. Most of the time I do a long quest line and when I finally get to the end boss I can't even get a full rotation off before it dies.

    I also think places like craglorn could be made much more difficult, because new players aren't going there anyways unless it's to farm mobs.
  • b95fister
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    I would love to quest but like op states it provides 0 and less then 0 challenge or skill.

    This wouldn’t bother me too much if NEW dlc wasn’t kept at this level. I understand five years deep Glenumbra being easy, but NEW CONTENT dlc????

    This is the reason I don’t own DB or won’t be buying this dlc
    Edited by b95fister on October 25, 2019 3:20PM
  • wsmith97ub17_ESO
    wsmith97ub17_ESO
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    And still, even though i can solo most world bosses, i stilll see new players getting killed by trash mobs.

    Just move on, go to another game.
    It is the mind, that is the mind, confusing the mind. Do not leave the mind, oh mind, to the mind.
  • Aurie
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    Vanguard: Saga of Heroes, with all its flaws, was one of the few games that posed a challenge. I miss those days.

    @Canned_Apples Excellent game. Once they got over the abysmal launch it was pretty sound. Nowhere near as many flaws as ESO. I have very fond memories of it, especially APW.

    Edited by Aurie on October 25, 2019 3:32PM
  • Dr_Ganknstein
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    Hmm maybe like a portal you walk through and it takes you to an alternate dimension based on the zone you are in. The sky and atmosphere can be red or something so you would know for when you logged back in. Perhaps instead of simply making the mobs harder then can be twisted versions of what they were in the normal dimension. All crown store items are doubled in price as well and the crown crates guy throws cards at you; doing damage. Or make it so you character is burning while you are going through your crates, bags, etc.
  • Aurie
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    Sarousse wrote: »

    It has become too easy, even for casual, new, stuffless players. My 9 years son has just started the game, and has quitted 3 days after because he was destroying everything and got bored.

    While I agree that overland is pretty easy, it is supposed to be a way of easing into the game, at least in starter zones.

    After only three days I doubt that your son got very far. If he had persevered he might have found group dungeons, or even soloing them more satisfying, en route to the more challenging content. But kids of his age are not renowned for sticking with anything much that they find boring in the first instance.

  • Rain_Greyraven
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    So let me get this straight.....you won't play and are crying because you won't reset your CP or change up your build, and you expect everyone else to conform to you?

    No, that isn't self centered at all. :|
    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”

    ― Robert E. Howard


    So you want to be a game developer? Here is the best way to go about it.
  • mocap
    mocap
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    all hands for overland battle spirit
  • Zephard
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    Ok, lets see if I understand the true concept of this thread, and most positive comments to it.

    I have played the game, I have gotten stuff to make me stronger. I have done the "end game" content and now want more to do, but I don't enjoy it cause it's all to easy. The overland content is all to easy. Can I have a way, that I remain powerful but don't feel like I am powerful? Because being powerful is boring.

    Is that the gist of it? I ask this, cause I started this game over a year ago, just over a year ago. For the first 4 months me and my wife (who had never played a computer game in her life) reached about lvl 48. We do lots of stuff, like fishing and farming materials. I think it was month 5 that we got plus and stopped playing the game "inventory management". About month 6th she actual looked up other peoples builds and we got what some people call "serious" and others call casual. So by month 8, we were lvl 50 cp 300.

    None of the stuff felt "so easy I need to quit". Yes, some stuff is quite easy, but we understand that it should be now. If we wanted harder, we make it hard. Not ZOS job to do that, after they gave us the ability to overpower the content. We chose to make it easy.

    So you who feel it is ZOS job to make a button to "secretly strip your resistance and buff the monsters" without you seeing it, should be doing that. The quest isn't about being challenging, its about the story. The Story doesn't get easier or harder. The story stays the same, your characters get tougher, don't want that, try using only the armor you get from the story line to do story line equipment. Might make it really fun for you.

    TL;dr
    suck it up, go play solo WBs in Summerset until you get bored. ZOS doesn't force you to use the best of everything to go do overland questing.
  • b95fister
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    Zephard wrote: »
    Ok, lets see if I understand the true concept of this thread, and most positive comments to it.

    I have played the game, I have gotten stuff to make me stronger. I have done the "end game" content and now want more to do, but I don't enjoy it cause it's all to easy. The overland content is all to easy. Can I have a way, that I remain powerful but don't feel like I am powerful? Because being powerful is boring.

    Is that the gist of it? I ask this, cause I started this game over a year ago, just over a year ago. For the first 4 months me and my wife (who had never played a computer game in her life) reached about lvl 48. We do lots of stuff, like fishing and farming materials. I think it was month 5 that we got plus and stopped playing the game "inventory management". About month 6th she actual looked up other peoples builds and we got what some people call "serious" and others call casual. So by month 8, we were lvl 50 cp 300.

    None of the stuff felt "so easy I need to quit". Yes, some stuff is quite easy, but we understand that it should be now. If we wanted harder, we make it hard. Not ZOS job to do that, after they gave us the ability to overpower the content. We chose to make it easy.

    So you who feel it is ZOS job to make a button to "secretly strip your resistance and buff the monsters" without you seeing it, should be doing that. The quest isn't about being challenging, its about the story. The Story doesn't get easier or harder. The story stays the same, your characters get tougher, don't want that, try using only the armor you get from the story line to do story line equipment. Might make it really fun for you.

    TL;dr
    suck it up, go play solo WBs in Summerset until you get bored. ZOS doesn't force you to use the best of everything to go do overland questing.

    You as most do miss the the op point. THe NEW dlc’s cater to new players wtf is that about....of course I expect old content to be ‘below my level ‘ but new content.... get the f outta here.....pass on purchase
    Edited by b95fister on October 25, 2019 8:04PM
  • martinhpb16_ESO
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    I simply just don't bother with overland anymore IT IS TOO EASY AND I FIND IT VERY BORING

    I used to really enjoy overland in ESO and I miss those days of exploration a lot.

    I even tried it on an alt with no cp, trash gear and with no clue really how to play it. It was still too easy.

    Zos please do something about this like the OPs suggestion thank you

    And people the OP is asking for a CHOICE not a universal increase in difficulty. Rather than telling people that do find it too easy that they are wrong, why not support the idea of choice. Thanks
    Edited by martinhpb16_ESO on October 25, 2019 8:31PM
    At least the spelling is difficult for you.
    Hew's Bane*
  • martinhpb16_ESO
    martinhpb16_ESO
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    Zephard wrote: »

    So you who feel it is ZOS job to make a button to "secretly strip your resistance and buff the monsters" without you seeing it, should be doing that. The quest isn't about being challenging, its about the story. The Story doesn't get easier or harder. The story stays the same, your characters get tougher, don't want that, try using only the armor you get from the story line to do story line equipment. Might make it really fun for you.

    This may be news to you but for some of us its not about the story, its about the challenge. I personally dont give a fig for the story.

    "Play like you want" right?

    The ask is the option to make it more difficult if people want to - whats wrong with that?
    Edited by martinhpb16_ESO on October 25, 2019 8:35PM
    At least the spelling is difficult for you.
    Hew's Bane*
  • Canned_Apples
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    @IndianaJames7
    Some bosses are impossible to solo because of their mechanics. -He's one of them.
  • Raideen
    Raideen
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    Why would Zos listen to people who quit the game?

    Because those are your most unhappy customers. You should study Zig Ziglar (frankly, so should the entirety of ZO$).

  • Jayman1000
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    yes, scalable difficulty for more rewards, perks, titles etc. That would be awesome. you are completely right. All overland content, including all public dungeons, delves, world bosses, dolmens are pretty much a walk in the park solo with some pretty standard easily obtained gear and the right skills. In overland you just have to fart and the mobs whither to dust *poof*
    Edited by Jayman1000 on October 25, 2019 11:46PM
  • Drako_Ei
    Drako_Ei
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    If only new players could come into craglon and not being able to solo the group delves, maybe the overland content would be interesting
  • Vhozek
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    They need to stop making you god the moment you pick up a weapon at level 1 and they need to make quest bosses stronger.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Sirflower
    Sirflower
    Soul Shriven
    i still enjoy quests even tho they are too easy for me but imho i think we need more harder zones, world bosses and quests for high level players too because everything is too easy after around 500CP+
  • aaylas
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    Can you please link your Godslayer achievement
  • Canned_Apples
    Canned_Apples
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    aaylas wrote: »
    Can you please link your Godslayer achievement

    Trials... Gross.
  • Linaleah
    Linaleah
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    Hallothiel wrote: »
    Bryath wrote: »
    seipher09 wrote: »
    The game is simply to easy. 0 challenge at all. World bosses can be soloed...

    ...by some people. With some builds.
    A lot of dungeons can be soloed.

    ...by some people. With some builds.
    That alone means the easy content can be done by a new born baby smacking a keyboard.

    I still remember, back right before Summerset came out (before the various nerfs, and while there were also "omg, too easy!" threads), starting a new character in Morrowind and listening to the people in general chat talking about how the overland mobs were killing them, and having other folks chime in to agree.

    So....


    edit: and as I ask whenever one of these threads pops up - can any of you name me a modern, mainstream MMO where the overland & quest content (as opposed to elite dungeons, raids, and pvp) is any challenge to top-end players? I'm honestly curious.
    My 12-16k potato self can solo most world bosses and base game dungeons, overland gives no resistance at all. It's not just the vet trials folks that questing is too easy for, far from it.

    Really? Truly?
    12-16k - what class / armour / cp?

    Its just that it gets said A LOT on the forums and yet don’t know many who can.

    I know that my main nb would struggle; my warden or sorc or templar would fair better. Tho nb can hold his own in vet trials so not completely useless.

    But try without cp - made character on NA server for dragon event and was in no ways as easy as people say.

    And started when Vet levels was a thing & Craglorn wasps hit like a truck. Was not really much fun & vet zones were deserted.

    Overland is what most players have as their introduction to the game, and so it should reflect that.

    This game can’t be all things to all people. So if you want something overland/quest based that is harder, maybe play a different game?

    its possible mainly on ranged/magika characters. it takes effort and time and patience and being on the ball when it comes to dodging and interrupting etc etc, but its possible. a lot of these fights are possible solo if you are good at kiting, even if your actual dps is not super high.

    however, that doesn't mean its easy. doable =/= easy. at least not IMO.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Hotdog_23
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    Not sure how they could program a more difficult overland content for those that want it without hurting new players.

    The best idea I every heard was some sort of food/drink that puts a debuff on the individual player. Instead of giving stats it takes them away and disables CP's. Something like 5000 less health from base and 10000 less stam or magic from base. Decrease weapon/spell damage by 1500 also.

    They could come up with several different types of food like this with varies degrees of what it would debuff the player with so we the players could choose how much we want to limit ourselves.

    FYI, ZOS if you would ever do something like this please make the recipes use common ingredients.
  • Everstorm
    Everstorm
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    So let me get this straight.....you won't play and are crying because you won't reset your CP or change up your build, and you expect everyone else to conform to you?

    No, that isn't self centered at all. :|

    He very clearly states he wanted an option to make it harder. So no, he doesn't want everyone to confirm to him.
    How about you actually read the entire post before posting a knee jerk reaction.

    Edited by Everstorm on October 26, 2019 9:31AM
  • seipher09
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    Everstorm wrote: »
    So let me get this straight.....you won't play and are crying because you won't reset your CP or change up your build, and you expect everyone else to conform to you?

    No, that isn't self centered at all. :|

    He very clearly states he wanted an option to make it harder. So no, he doesn't want everyone to confirm to him.
    How about you actually read the entire post before posting a knee jerk reaction.

    Thank you for pointing that out. Truth is I have 0 idea how anyone in the game could be against adding a harder difficultyas it would not affect a single person who does not want it.
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