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Another difficulty post

  • Stratti
    Stratti
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    Have you completed all Vet DLC dungeons along with their achievements
    Have you completed vet Trials

    Until you have done this then you haven’t played the difficulty on High rather you have played low difficulty and complained it is easy
  • Bryath
    Bryath
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    Hallothiel wrote: »
    Bryath wrote: »
    seipher09 wrote: »
    The game is simply to easy. 0 challenge at all. World bosses can be soloed...

    ...by some people. With some builds.
    A lot of dungeons can be soloed.

    ...by some people. With some builds.
    That alone means the easy content can be done by a new born baby smacking a keyboard.

    I still remember, back right before Summerset came out (before the various nerfs, and while there were also "omg, too easy!" threads), starting a new character in Morrowind and listening to the people in general chat talking about how the overland mobs were killing them, and having other folks chime in to agree.

    So....


    edit: and as I ask whenever one of these threads pops up - can any of you name me a modern, mainstream MMO where the overland & quest content (as opposed to elite dungeons, raids, and pvp) is any challenge to top-end players? I'm honestly curious.
    My 12-16k potato self can solo most world bosses and base game dungeons, overland gives no resistance at all. It's not just the vet trials folks that questing is too easy for, far from it.

    Really? Truly?
    12-16k - what class / armour / cp?

    Its just that it gets said A LOT on the forums and yet don’t know many who can.

    My NB, 5pc medium armor - Brass Fortress, Defiler, Mighty Chudan - 620 cp, DW/DW spec with lots of health return morphs
    Pet-free Sorc, 5pc light armor - I don't remember her sets right now except that I need to get a more suitable monster set for ranged. She uses Ice Staff w/o tri-focus.
    I don't usually need to kite, just get out of the red as necessary and block as necessary.
    Large trash fights in dungeons and bosses with lots of adds tend to be the most likely to kill me.
  • Rain_Greyraven
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    Everstorm wrote: »
    So let me get this straight.....you won't play and are crying because you won't reset your CP or change up your build, and you expect everyone else to conform to you?

    No, that isn't self centered at all. :|

    He very clearly states he wanted an option to make it harder. So no, he doesn't want everyone to confirm to him.
    How about you actually read the entire post before posting a knee jerk reaction.

    It's a MMO chuck, they don't have difficulty sliders....maybe he would be happier in a single player RPG.
    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”

    ― Robert E. Howard


    So you want to be a game developer? Here is the best way to go about it.
  • mikemacon
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    seipher09 wrote: »
    So I'm an ex member who actually kinda misses the game. I've made another post about this in the past and wanted to get more opinions about this as I was talking to a friend from work who also quit the game for the same reasons.

    The game is simply to easy. 0 challenge at all. World bosses can be soloed. A lot of dungeons can be soloed. That alone means the easy content can be done by a new born baby smacking a keyboard. And yes once you get high cp realistically a new born baby can take on tons of mobs smacking a keyboard. A sorcerer geared corrctly for example using one single storm skill can heal them and do enough damage to kill about 8 mob groups in one single button.

    Eso.....please make a shrine or something we can use that increases difficulty. Put a symbol next to our name so others know we used the shrine. When used enemies deal x% more damage and we deal x% less damage or something! Give the fights an actual meaning. Of course make this I optional for those who don't want it.

    I do not even care about extra rewards for using an option like this but please make something a little itty bitty challenge.

    To those who say don't use cp ? You are simply wrong because that kills character progression completely. New players I understand may struggle with, again is why this should be optional. Help players who find this very easy game to easy but don't punish others.

    Side quest. This horrible demon is so strong they overran our entire village and killed many. I face them they die in a half second????

    Please make this game enjoyable for everyone!

    You rail against people saying "don't use CP" becasue it "kills character progression", but then rail against how your character, which has indeed progressed to the point of being a freaking god-killer, an avenging angel of death and destruction, THE hero of the Era, who can in fact now faceroll a lot of content that used to be much, much harder when your character was newer and not nearly as powerful (i.e., not as "progressed").

    ...I dunno, man...seems a bit...inconsistent.
  • THEDKEXPERIENCE
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    Just take off your armor. There you go. You can even leave your CP since that costs gold, but taking off your armor costs nothing. It requires no coding. Most people wear costumes anyway so it likely wouldn’t even be a visual difference.
  • jcm2606
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    You shouldn't have to undo all of your progression for the other 70% of the game to offer even a shred of actual engagement. How don't you people see what's wrong about that?

    Literally just add a player-sided difficulty slider that alters certain player stats such as damage done/taken and healing received, then adjust gameplay mechanics to actually punish you for ignoring them, and boom, problem solved. Newer players aren't affected beyond making sure they're actually playing the game properly (which the game should be pushing them towards playing properly in the first place), and vets can turn the difficulty up so they can enjoy the other 70% of the game they payed for without worrying about staring a mob to death.
  • dagrdagaz_5912
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    Well, i am the opposite of OP then, i want Overland to be easy (not WB's ofcourse).
    When i am exploring and/or looking for Lorebooks, Skyshard, Treasure or Survays i dont want to be delayed more by more difficult foes.
  • jcm2606
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    Everstorm wrote: »
    So let me get this straight.....you won't play and are crying because you won't reset your CP or change up your build, and you expect everyone else to conform to you?

    No, that isn't self centered at all. :|

    He very clearly states he wanted an option to make it harder. So no, he doesn't want everyone to confirm to him.
    How about you actually read the entire post before posting a knee jerk reaction.

    It's a MMO chuck, they don't have difficulty sliders....maybe he would be happier in a single player RPG.

    MMO's also traditionally didn't have the player scale to match the content, MMO's forced the player to conform to the content, and offered content that gave the player a very direct path through the game to progress, for all levels. And yet here we are in ESO, where everyone is scaled up to CP 160, mobs are nothing more than flies for our proverbial fly swatters, and vets are left with only a quarter to a fifth of the game, at most.

    Point being, just because something is tradition, doesn't mean it cannot be broken. ESO broke the mould for how MMO progression works and feels, and it can do the same for variable difficulty levels.

    Literally just adjust player stats such as damage done/taken and healing received to do the same thing that adjusting mob stats would, and update combat mechanics to actually punish you for ignoring them, as it should have been from the start. (A large reason why newer players typically don't perform well in group content is because the game makes no effort to actually teach them how to play, and, more importantly, enforce that way of play until they learn.)

    Boom, problem is solved. Vets can turn the difficulty up, allowing them to actually enjoy the other 70% of the game, as they won't completely decimate quest bosses or have to undo all of their progression. Newer players are largely where they are now, except they actually have to pay attention and block/dodge/interrupt key attacks, or break out of stuns, and if they don't, they die, which makes enforces those mechanics and ensures they understand their importance. If need be, newer players can even turn the difficulty down a little bit, if this is too much for them, but the AI still capitalises all the same on moments where they don't follow mechanics.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    jcm2606 wrote: »
    You shouldn't have to undo all of your progression for the other 70% of the game to offer even a shred of actual engagement. How don't you people see what's wrong about that?

    Literally just add a player-sided difficulty slider that alters certain player stats such as damage done/taken and healing received, then adjust gameplay mechanics to actually punish you for ignoring them, and boom, problem solved. Newer players aren't affected beyond making sure they're actually playing the game properly (which the game should be pushing them towards playing properly in the first place), and vets can turn the difficulty up so they can enjoy the other 70% of the game they payed for without worrying about staring a mob to death.

    But that takes coding and no one on here can do that today or really has any idea what it entails. Do you want to risk breaking the game more to fix a “problem” that can be fixed in 2 seconds for free?

    Don’t get me wrong, I can blink my eyes and take out 99.9% of mobs so I totally get what you’re saying, but when there is a free and easy fix you can do yourself you probably should.
  • Austinseph1
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    The option of challenging overworld content is there and always has been, people are just too lazy to unslot cp or remove a few sets. They cater to the average casual play style of their biggest audience and the overland content reflects that. There is plenty of hard content in the game if you aren’t (again) too lazy to get a group for a veteran hm raid or vDLC dungeons. If you beat the timed vet hm raid achievements and you want more of a challenge TES games may not be for you as they are more story driven.
  • cmorris975
    Have to agree. I keep coming back to the game because the world is beautiful and has so much content... And then it bores me to tears and I remember why I can't play this game.

    The level scaling and lack of death penalty just makes this game feel like it has no consequence as to where you are in the world or if you die or not.

    I tried to like it. There's a lot to like on paper. Ultimately, the game bores me to tears.
  • Ragnork
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    idk wrote: »
    That's basically Cadwell's Gold in 2014, pre-nerf.
    They had that. Barely anyone participated in it and ZOS made it easy to solo.

    Plus Craglorn vet zone that was nerfed due to request after request.

    VET Craglorn was a sad and empty zone.
    There are still plenty of challenges in the zone with no-one venturing there.

    A toggle to make it hard - sure why not - your choice.
  • Daimonion82
    Daimonion82
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    Please, please, stop with that demands! All we're getting in this matter is random nerfing abilities without reasons. All classes soon will be completely destroyed and this will not make gameplay more challenging but more irritating.
    I'm OK with harder content for "elitists" but only if it's not affecting casual playerbase. If it's doable - do it, fine. But don't forget it's a game not work and some of us treats it as entertainment, not as chase for numbers and big challenges. If you're a masochist, play Dark Souls...
  • Everstorm
    Everstorm
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    Everstorm wrote: »
    So let me get this straight.....you won't play and are crying because you won't reset your CP or change up your build, and you expect everyone else to conform to you?

    No, that isn't self centered at all. :|

    He very clearly states he wanted an option to make it harder. So no, he doesn't want everyone to confirm to him.
    How about you actually read the entire post before posting a knee jerk reaction.

    It's a MMO chuck, they don't have difficulty sliders....maybe he would be happier in a single player RPG.

    Amusing, considering this MMO has two difficulty options for most group content, chuck.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Everstorm wrote: »
    Everstorm wrote: »
    So let me get this straight.....you won't play and are crying because you won't reset your CP or change up your build, and you expect everyone else to conform to you?

    No, that isn't self centered at all. :|

    He very clearly states he wanted an option to make it harder. So no, he doesn't want everyone to confirm to him.
    How about you actually read the entire post before posting a knee jerk reaction.

    It's a MMO chuck, they don't have difficulty sliders....maybe he would be happier in a single player RPG.

    Amusing, considering this MMO has two difficulty options for most group content, chuck.

    This debate isn’t about group content. It’s about overland content that is designed primarily for solo players to rank up, quest or farm.

    Besides - if you could level yourself to keep the content fresh they aren’t gonna up the difficulty, they would just lower your HP and DPS because that same mob still needs to be on easy mode for everyone else. Having a hard server just splits up the population and that was one of the worst parts of launch.

    Just take your armor off.
  • Orjix
    Orjix
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    I don't have any problem with an item or spell that increases the difficulty, but please for the love of all, do NOT do a base game increase in the difficulty. Two of my friends just got into the game and are around LV20 at this point, and when talking to them they both had the same thing to say "this game is super *** hard". these comments are not people new at games either, they are both seasoned WOW vets, and seem to be quite good at any game they play. just remember just because something is easy for you they don't have to change it as it would negatively impact the growth of the game overall.
  • Eraldus
    Eraldus
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    "Game is too easy, but DON'T YOU DARE to nerf my characters!" thread# 1933871293 and counting.
  • phileunderx2
    phileunderx2
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    The game has plenty of challenging content. You just have to go and do it. And OMG!! Some of it requires you to socialize.
  • jecks33
    jecks33
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    "another stupid post"

    Fixed
    PC-EU
  • BejaProphet
    BejaProphet
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    Over land content is my immersion time. I take every single thing off the HUD I can. My health bars don’t even show in combat, my skill bars are memorized. I play in first person. I sneak when thematically appropriate. ( medium armor). I blade of woe isolated enemies, I unleash massive DPS on grouped foes to make their ease feel like a planned ambush rather than toddler level difficulty.

    You would be absolutely shocked how much this game feels like a true elderscroll game when you play like this. I LOVE my easy overland questing time now.

    Dragon fights are epic this way.
  • Morgha_Kul
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    This is what I've talked about before in other threads. The problem isn't the difficulty of the mobs, it's the over the top dps at the top of the curve. A lot of players are able to do so much damage that much of the game has been trivialized. The solution is to reduce (by some means that would need to be determined) the top end damage without changing the bottom end (since there are many players who find the content challenging enough already).

    But again, I've talked about this before.
    Exploring Tamriel since 1994.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Over land content is my immersion time. I take every single thing off the HUD I can. My health bars don’t even show in combat, my skill bars are memorized. I play in first person. I sneak when thematically appropriate. ( medium armor). I blade of woe isolated enemies, I unleash massive DPS on grouped foes to make their ease feel like a planned ambush rather than toddler level difficulty.

    You would be absolutely shocked how much this game feels like a true elderscroll game when you play like this. I LOVE my easy overland questing time now.

    Dragon fights are epic this way.

    I can’t PVP to the best of my abilities within the skill bars visable but aside from that, the way you play is how I do it 100% of the time. Console life. Add ons and floaty numbers aren’t for me.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Morgha_Kul wrote: »
    This is what I've talked about before in other threads. The problem isn't the difficulty of the mobs, it's the over the top dps at the top of the curve. A lot of players are able to do so much damage that much of the game has been trivialized. The solution is to reduce (by some means that would need to be determined) the top end damage without changing the bottom end (since there are many players who find the content challenging enough already).

    But again, I've talked about this before.

    I only animation cancel when I think “oh yeah, remember to animation cancel” but even without it I could just equip jabs and defeat 99.9% of the mobs. Even if a mob takes 3 hits when I’m not ACing making it take 5 or 6 hits won’t make much difference.

    I went into a delve yesterday and happened to see a level 4. I didn’t want to steal his XP so I could only light attack or heal him. If I hit any skill the mobs were dead but this guy was wacking away at each one like he was trying to storm helms deep. The difference between a newbie and anyone with a endgame caliber toon is massive. I can only imagine the difference between a noob and someone who is on the trial leaderboard.
  • Starlock
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    Morgha_Kul wrote: »
    This is what I've talked about before in other threads. The problem isn't the difficulty of the mobs, it's the over the top dps at the top of the curve. A lot of players are able to do so much damage that much of the game has been trivialized. The solution is to reduce (by some means that would need to be determined) the top end damage without changing the bottom end (since there are many players who find the content challenging enough already).

    But again, I've talked about this before.

    There's also the wrench of connection issues.

    Used to be this game ran smoother than it does. Overland is still mostly okay, but even in there I've seen issues. The delay between when I press a button, see the visual, the damage numbers, and hear sounds is... well... it's interesting to be kind about it. If this game required precision timing for even overland content? Would it even be playable for some of us?
  • Malthorne
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    Just take off your armor. There you go. You can even leave your CP since that costs gold, but taking off your armor costs nothing. It requires no coding. Most people wear costumes anyway so it likely wouldn’t even be a visual difference.

    I’ve done this and even unequipped both weapons. It was still potato levels of easy to kill overland mobs. I encourage everyone to give this a try for yourself
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Malthorne wrote: »
    Just take off your armor. There you go. You can even leave your CP since that costs gold, but taking off your armor costs nothing. It requires no coding. Most people wear costumes anyway so it likely wouldn’t even be a visual difference.

    I’ve done this and even unequipped both weapons. It was still potato levels of easy to kill overland mobs. I encourage everyone to give this a try for yourself

    Ok, fair point. Well then you’re just kind of in a no win spot. I stopped playing Madden because I couldn’t unlearn how to cheese the game mechanics. Not sure if you’re on PC or console but if you’re on PC and using combat add-ons maybe disable those too?

    At some point though you’re just gonna have to shrug your shoulders because it’s likely not changing.

    I do appreciate that you tried the unarmored way though. Good on you.
  • Watchdog
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    Morgha_Kul wrote: »
    This is what I've talked about before in other threads. The problem isn't the difficulty of the mobs, it's the over the top dps at the top of the curve. A lot of players are able to do so much damage that much of the game has been trivialized. The solution is to reduce (by some means that would need to be determined) the top end damage without changing the bottom end (since there are many players who find the content challenging enough already).

    But again, I've talked about this before.

    I only animation cancel when I think “oh yeah, remember to animation cancel” but even without it I could just equip jabs and defeat 99.9% of the mobs. Even if a mob takes 3 hits when I’m not ACing making it take 5 or 6 hits won’t make much difference.

    I went into a delve yesterday and happened to see a level 4. I didn’t want to steal his XP so I could only light attack or heal him. If I hit any skill the mobs were dead but this guy was wacking away at each one like he was trying to storm helms deep. The difference between a newbie and anyone with a endgame caliber toon is massive. I can only imagine the difference between a noob and someone who is on the trial leaderboard.

    No such thing as XP stealing in ESO if you assist another player. ;)
    Member of Alith Legion: https://www.alithlegion.com
  • Malthorne
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    PC. When I’m questing and stuff I do turn off all add ons and most of the UI elements as well. ESO is really immersive that way imo.

    I agree that we will probably never see an option for increased zone difficulty, but I still like to mention it when the topic comes up. Just in case ZOS is listening lol
  • llande
    llande
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    Gross exaggerations aside(realistic new born baby reference), it seems the tools to make the game more challenging are already here. Willfully choosing not to reset your cp is on you.

    This. And die to a delve boss ;-)
  • THEDKEXPERIENCE
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    Watchdog wrote: »
    Morgha_Kul wrote: »
    This is what I've talked about before in other threads. The problem isn't the difficulty of the mobs, it's the over the top dps at the top of the curve. A lot of players are able to do so much damage that much of the game has been trivialized. The solution is to reduce (by some means that would need to be determined) the top end damage without changing the bottom end (since there are many players who find the content challenging enough already).

    But again, I've talked about this before.

    I only animation cancel when I think “oh yeah, remember to animation cancel” but even without it I could just equip jabs and defeat 99.9% of the mobs. Even if a mob takes 3 hits when I’m not ACing making it take 5 or 6 hits won’t make much difference.

    I went into a delve yesterday and happened to see a level 4. I didn’t want to steal his XP so I could only light attack or heal him. If I hit any skill the mobs were dead but this guy was wacking away at each one like he was trying to storm helms deep. The difference between a newbie and anyone with a endgame caliber toon is massive. I can only imagine the difference between a noob and someone who is on the trial leaderboard.

    No such thing as XP stealing in ESO if you assist another player. ;)

    That’s not exactly true. If I melt a character before someone can get a hit on it they get 0 XP. In that scenario I wanted to make sure the level 4 got some offense in before I one button killed the mobs.

    So yes, while there is equal XP given out, you certainly can steal someone’s potential XP if you can just one button kill stuff before they swing their level 4 weapon.
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