Hallothiel wrote: »My 12-16k potato self can solo most world bosses and base game dungeons, overland gives no resistance at all. It's not just the vet trials folks that questing is too easy for, far from it.Kiralyn2000 wrote: »The game is simply to easy. 0 challenge at all. World bosses can be soloed...
...by some people. With some builds.A lot of dungeons can be soloed.
...by some people. With some builds.That alone means the easy content can be done by a new born baby smacking a keyboard.
I still remember, back right before Summerset came out (before the various nerfs, and while there were also "omg, too easy!" threads), starting a new character in Morrowind and listening to the people in general chat talking about how the overland mobs were killing them, and having other folks chime in to agree.
So....
edit: and as I ask whenever one of these threads pops up - can any of you name me a modern, mainstream MMO where the overland & quest content (as opposed to elite dungeons, raids, and pvp) is any challenge to top-end players? I'm honestly curious.
Really? Truly?
12-16k - what class / armour / cp?
Its just that it gets said A LOT on the forums and yet don’t know many who can.
Rain_Greyraven wrote: »So let me get this straight.....you won't play and are crying because you won't reset your CP or change up your build, and you expect everyone else to conform to you?
No, that isn't self centered at all.
He very clearly states he wanted an option to make it harder. So no, he doesn't want everyone to confirm to him.
How about you actually read the entire post before posting a knee jerk reaction.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
So I'm an ex member who actually kinda misses the game. I've made another post about this in the past and wanted to get more opinions about this as I was talking to a friend from work who also quit the game for the same reasons.
The game is simply to easy. 0 challenge at all. World bosses can be soloed. A lot of dungeons can be soloed. That alone means the easy content can be done by a new born baby smacking a keyboard. And yes once you get high cp realistically a new born baby can take on tons of mobs smacking a keyboard. A sorcerer geared corrctly for example using one single storm skill can heal them and do enough damage to kill about 8 mob groups in one single button.
Eso.....please make a shrine or something we can use that increases difficulty. Put a symbol next to our name so others know we used the shrine. When used enemies deal x% more damage and we deal x% less damage or something! Give the fights an actual meaning. Of course make this I optional for those who don't want it.
I do not even care about extra rewards for using an option like this but please make something a little itty bitty challenge.
To those who say don't use cp ? You are simply wrong because that kills character progression completely. New players I understand may struggle with, again is why this should be optional. Help players who find this very easy game to easy but don't punish others.
Side quest. This horrible demon is so strong they overran our entire village and killed many. I face them they die in a half second????
Please make this game enjoyable for everyone!
Rain_Greyraven wrote: »Rain_Greyraven wrote: »So let me get this straight.....you won't play and are crying because you won't reset your CP or change up your build, and you expect everyone else to conform to you?
No, that isn't self centered at all.
He very clearly states he wanted an option to make it harder. So no, he doesn't want everyone to confirm to him.
How about you actually read the entire post before posting a knee jerk reaction.
It's a MMO chuck, they don't have difficulty sliders....maybe he would be happier in a single player RPG.
You shouldn't have to undo all of your progression for the other 70% of the game to offer even a shred of actual engagement. How don't you people see what's wrong about that?
Literally just add a player-sided difficulty slider that alters certain player stats such as damage done/taken and healing received, then adjust gameplay mechanics to actually punish you for ignoring them, and boom, problem solved. Newer players aren't affected beyond making sure they're actually playing the game properly (which the game should be pushing them towards playing properly in the first place), and vets can turn the difficulty up so they can enjoy the other 70% of the game they payed for without worrying about staring a mob to death.
MisterBigglesworth wrote: »That's basically Cadwell's Gold in 2014, pre-nerf.
They had that. Barely anyone participated in it and ZOS made it easy to solo.
Plus Craglorn vet zone that was nerfed due to request after request.
Rain_Greyraven wrote: »Rain_Greyraven wrote: »So let me get this straight.....you won't play and are crying because you won't reset your CP or change up your build, and you expect everyone else to conform to you?
No, that isn't self centered at all.
He very clearly states he wanted an option to make it harder. So no, he doesn't want everyone to confirm to him.
How about you actually read the entire post before posting a knee jerk reaction.
It's a MMO chuck, they don't have difficulty sliders....maybe he would be happier in a single player RPG.
Rain_Greyraven wrote: »Rain_Greyraven wrote: »So let me get this straight.....you won't play and are crying because you won't reset your CP or change up your build, and you expect everyone else to conform to you?
No, that isn't self centered at all.
He very clearly states he wanted an option to make it harder. So no, he doesn't want everyone to confirm to him.
How about you actually read the entire post before posting a knee jerk reaction.
It's a MMO chuck, they don't have difficulty sliders....maybe he would be happier in a single player RPG.
Amusing, considering this MMO has two difficulty options for most group content, chuck.
BejaProphet wrote: »Over land content is my immersion time. I take every single thing off the HUD I can. My health bars don’t even show in combat, my skill bars are memorized. I play in first person. I sneak when thematically appropriate. ( medium armor). I blade of woe isolated enemies, I unleash massive DPS on grouped foes to make their ease feel like a planned ambush rather than toddler level difficulty.
You would be absolutely shocked how much this game feels like a true elderscroll game when you play like this. I LOVE my easy overland questing time now.
Dragon fights are epic this way.
Morgha_Kul wrote: »This is what I've talked about before in other threads. The problem isn't the difficulty of the mobs, it's the over the top dps at the top of the curve. A lot of players are able to do so much damage that much of the game has been trivialized. The solution is to reduce (by some means that would need to be determined) the top end damage without changing the bottom end (since there are many players who find the content challenging enough already).
But again, I've talked about this before.
Morgha_Kul wrote: »This is what I've talked about before in other threads. The problem isn't the difficulty of the mobs, it's the over the top dps at the top of the curve. A lot of players are able to do so much damage that much of the game has been trivialized. The solution is to reduce (by some means that would need to be determined) the top end damage without changing the bottom end (since there are many players who find the content challenging enough already).
But again, I've talked about this before.
THEDKEXPERIENCE wrote: »Just take off your armor. There you go. You can even leave your CP since that costs gold, but taking off your armor costs nothing. It requires no coding. Most people wear costumes anyway so it likely wouldn’t even be a visual difference.
THEDKEXPERIENCE wrote: »Just take off your armor. There you go. You can even leave your CP since that costs gold, but taking off your armor costs nothing. It requires no coding. Most people wear costumes anyway so it likely wouldn’t even be a visual difference.
I’ve done this and even unequipped both weapons. It was still potato levels of easy to kill overland mobs. I encourage everyone to give this a try for yourself
THEDKEXPERIENCE wrote: »Morgha_Kul wrote: »This is what I've talked about before in other threads. The problem isn't the difficulty of the mobs, it's the over the top dps at the top of the curve. A lot of players are able to do so much damage that much of the game has been trivialized. The solution is to reduce (by some means that would need to be determined) the top end damage without changing the bottom end (since there are many players who find the content challenging enough already).
But again, I've talked about this before.
I only animation cancel when I think “oh yeah, remember to animation cancel” but even without it I could just equip jabs and defeat 99.9% of the mobs. Even if a mob takes 3 hits when I’m not ACing making it take 5 or 6 hits won’t make much difference.
I went into a delve yesterday and happened to see a level 4. I didn’t want to steal his XP so I could only light attack or heal him. If I hit any skill the mobs were dead but this guy was wacking away at each one like he was trying to storm helms deep. The difference between a newbie and anyone with a endgame caliber toon is massive. I can only imagine the difference between a noob and someone who is on the trial leaderboard.
The_Old_Goat wrote: »Gross exaggerations aside(realistic new born baby reference), it seems the tools to make the game more challenging are already here. Willfully choosing not to reset your cp is on you.
THEDKEXPERIENCE wrote: »Morgha_Kul wrote: »This is what I've talked about before in other threads. The problem isn't the difficulty of the mobs, it's the over the top dps at the top of the curve. A lot of players are able to do so much damage that much of the game has been trivialized. The solution is to reduce (by some means that would need to be determined) the top end damage without changing the bottom end (since there are many players who find the content challenging enough already).
But again, I've talked about this before.
I only animation cancel when I think “oh yeah, remember to animation cancel” but even without it I could just equip jabs and defeat 99.9% of the mobs. Even if a mob takes 3 hits when I’m not ACing making it take 5 or 6 hits won’t make much difference.
I went into a delve yesterday and happened to see a level 4. I didn’t want to steal his XP so I could only light attack or heal him. If I hit any skill the mobs were dead but this guy was wacking away at each one like he was trying to storm helms deep. The difference between a newbie and anyone with a endgame caliber toon is massive. I can only imagine the difference between a noob and someone who is on the trial leaderboard.
No such thing as XP stealing in ESO if you assist another player.