So I'm an ex member who actually kinda misses the game. I've made another post about this in the past and wanted to get more opinions about this as I was talking to a friend from work who also quit the game for the same reasons.
The game is simply to easy. 0 challenge at all. World bosses can be soloed. A lot of dungeons can be soloed. That alone means the easy content can be done by a new born baby smacking a keyboard. And yes once you get high cp realistically a new born baby can take on tons of mobs smacking a keyboard. A sorcerer geared corrctly for example using one single storm skill can heal them and do enough damage to kill about 8 mob groups in one single button.
Eso.....please make a shrine or something we can use that increases difficulty. Put a symbol next to our name so others know we used the shrine. When used enemies deal x% more damage and we deal x% less damage or something! Give the fights an actual meaning. Of course make this I optional for those who don't want it.
I do not even care about extra rewards for using an option like this but please make something a little itty bitty challenge.
To those who say don't use cp ? You are simply wrong because that kills character progression completely. New players I understand may struggle with, again is why this should be optional. Help players who find this very easy game to easy but don't punish others.
Side quest. This horrible demon is so strong they overran our entire village and killed many. I face them they die in a half second????
Please make this game enjoyable for everyone!
The game is simply to easy. 0 challenge at all. World bosses can be soloed...
A lot of dungeons can be soloed.
That alone means the easy content can be done by a new born baby smacking a keyboard.
Taleof2Cities wrote: »Still don't understand why players want more challenging content ... when they don't want to do the existing challenging content already in the game.
There are a handful of 37k+ achievement players who have cleared pretty much all the content.
But I'm guessing any forum goer who has posted in this thread is not near that threshhold.
MisterBigglesworth wrote: »That's basically Cadwell's Gold in 2014, pre-nerf.
They had that. Barely anyone participated in it and ZOS made it easy to solo.
MisterBigglesworth wrote: »That's basically Cadwell's Gold in 2014, pre-nerf.
They had that. Barely anyone participated in it and ZOS made it easy to solo.
The_Old_Goat wrote: »Gross exaggerations aside(realistic new born baby reference), it seems the tools to make the game more challenging are already here. Willfully choosing not to reset your cp is on you.
Taleof2Cities wrote: »Still don't understand why players want more challenging content ... when they don't want to do the existing challenging content already in the game.
There are a handful of 37k+ achievement players who have cleared pretty much all the content.
But I'm guessing any forum goer who has posted in this thread is not near that threshhold.
My 12-16k potato self can solo most world bosses and base game dungeons, overland gives no resistance at all. It's not just the vet trials folks that questing is too easy for, far from it.Kiralyn2000 wrote: »The game is simply to easy. 0 challenge at all. World bosses can be soloed...
...by some people. With some builds.A lot of dungeons can be soloed.
...by some people. With some builds.That alone means the easy content can be done by a new born baby smacking a keyboard.
I still remember, back right before Summerset came out (before the various nerfs, and while there were also "omg, too easy!" threads), starting a new character in Morrowind and listening to the people in general chat talking about how the overland mobs were killing them, and having other folks chime in to agree.
So....
edit: and as I ask whenever one of these threads pops up - can any of you name me a modern, mainstream MMO where the overland & quest content (as opposed to elite dungeons, raids, and pvp) is any challenge to top-end players? I'm honestly curious.
The game is simply to easy. 0 challenge at all. World bosses can be soloed. A lot of dungeons can be soloed.... Please make this game enjoyable for everyone!
Well... You are complaining from the content that's meant to be accessible to anyone: casual player or not...
Well... You are complaining from the content that's meant to be accessible to anyone: casual player or not...
It has become too easy, even for casual, new, stuffless players. My 9 years son has just started the game, and has quitted 3 days after because he was destroying everything and got bored.
We're not asking for release-like veteran difficulty in open world (even I loved it), but just for monsters to hit harder than your self regen.
My 12-16k potato self can solo most world bosses and base game dungeons, overland gives no resistance at all. It's not just the vet trials folks that questing is too easy for, far from it.Kiralyn2000 wrote: »The game is simply to easy. 0 challenge at all. World bosses can be soloed...
...by some people. With some builds.A lot of dungeons can be soloed.
...by some people. With some builds.That alone means the easy content can be done by a new born baby smacking a keyboard.
I still remember, back right before Summerset came out (before the various nerfs, and while there were also "omg, too easy!" threads), starting a new character in Morrowind and listening to the people in general chat talking about how the overland mobs were killing them, and having other folks chime in to agree.
So....
edit: and as I ask whenever one of these threads pops up - can any of you name me a modern, mainstream MMO where the overland & quest content (as opposed to elite dungeons, raids, and pvp) is any challenge to top-end players? I'm honestly curious.