When I say this, from my experience I guess the majority of players cannot hit 30K DPS and probably even struggle to hit 25k.
whats the point in designing interesting and challenging mechanics if the vast majority of players cannot experience it?
whats the point in designing interesting and challenging mechanics if the vast majority of players cannot experience it?
To QUote you -When I say this, from my experience I guess the majority of players cannot hit 30K DPS and probably even struggle to hit 25k.
whats the point in designing interesting and challenging mechanics if the vast majority of players cannot experience it?
When this "Majority of Player base Git Gud" they can go ahead and experience it.
As of this patch 50-60k on a decent player is not hard to get even with All the nerfs, and if you can't get even that then...Read Above.
Sorry, but if a person cant hit 30k, vet content isnt the right place for him/her. For this there is a normal mode. And to vmol, 30-35k dps was very good when the raid were released.
Sorry, but if a person cant hit 30k, vet content isnt the right place for him/her. For this there is a normal mode. And to vmol, 30-35k dps was very good when the raid were released.
To QUote you -When I say this, from my experience I guess the majority of players cannot hit 30K DPS and probably even struggle to hit 25k.
whats the point in designing interesting and challenging mechanics if the vast majority of players cannot experience it?When this "Majority of Player base Git Gud" they can go ahead and experience it.
As of this patch 50-60k on a decent player is not hard to get even with All the nerfs, and if you can't get even that then...Read Above.
Your post doesnt make sense. If you compare a skilled player on several classes, you will see huge differences. Take a nightblade, warden and templar for example. Templar so far (even while I'm leveling one) has a far easier job doing dps then a warden, if you compare the magicka part. Meanwhile, a Nightblade and Warden still excell to some point on the stamina part.
If you take in account as well, that the majority of the players cant weave attacks very well (wheter it be inability, lag or otherwise) the comment of Git Gud is totally out of line.
The biggest problem of online gaming (and most games that is) is the fact that they think every player is the same skillwise, wich just isnt the case. We cant all be a pro-gamer.
The biggest challenge in life isnt becomming the best there is, but to help those who cant achieve it on their own.
To QUote you -When I say this, from my experience I guess the majority of players cannot hit 30K DPS and probably even struggle to hit 25k.
whats the point in designing interesting and challenging mechanics if the vast majority of players cannot experience it?When this "Majority of Player base Git Gud" they can go ahead and experience it.
As of this patch 50-60k on a decent player is not hard to get even with All the nerfs, and if you can't get even that then...Read Above.
Your post doesnt make sense. If you compare a skilled player on several classes, you will see huge differences. Take a nightblade, warden and templar for example. Templar so far (even while I'm leveling one) has a far easier job doing dps then a warden, if you compare the magicka part. Meanwhile, a Nightblade and Warden still excell to some point on the stamina part.
If you take in account as well, that the majority of the players cant weave attacks very well (wheter it be inability, lag or otherwise) the comment of Git Gud is totally out of line.
The biggest problem of online gaming (and most games that is) is the fact that they think every player is the same skillwise, wich just isnt the case. We cant all be a pro-gamer.
The biggest challenge in life isnt becomming the best there is, but to help those who cant achieve it on their own.
1.Your post doesnt make sense. If you compare a skilled player on several classes, you will see huge differences. Take a nightblade, warden and templar for example. Templar so far (even while I'm leveling one) has a far easier job doing dps then a warden, if you compare the magicka part. Meanwhile, a Nightblade and Warden still excell to some point on the stamina part.No one is comparing here DPS disparity between classes. The OP is about Veteran Content being available to the Masses even with Lower DPS. So next time before you jump in, please read the OP and understand what the discussion is about.
2.If you take in account as well, that the majority of the players cant weave attacks very well (wheter it be inability, lag or otherwise) the comment of Git Gud is totally out of line.Once again, discussion is not about why ( as you mentioned in your comment) people can't get better number, but if with lower numbers they should be able to do vet content.
3.The biggest problem of online gaming (and most games that is) is the fact that they think every player is the same skillwise, wich just isnt the case. We cant all be a pro-gamer.- No one is contesting what you said and ZOS with lowering ceiling and raising floor has clearly shown that. Although their attempt has failed miserably. And if you are not pro gamer then Why would you attempt to do soemthing beyond your skill level. I can Run, but should I go for Olympics? No I can't unless I get Git Gud and reach the same level as other competing.
4.The biggest challenge in life isnt becomming the best there is, but to help those who cant achieve it on their own.- That's why their are progression groups and training runs in some Raid Guilds. You join them and Git-Gud. Or else there are always Carry Runs available. Feel free to use them. You get helped clearing content, carrying team gets helped getting richer.
Git Gud is out of the question if classes arent capable of preforming the same on all content. The differences (agreed that they are mostly caused by inability of ZoS to balance them) is the biggest bottleneck for players. If I prefer to play a warden, then I should be able to preform just as good as say a Dragonknight. Wich we cant at this moment. Git Gud is in line, once everything is balanced sufficiently. So far that hasnt been done, so you cant decide wheter people are good enough just based on skills. There are a huge number of unknowns currently.
Less players doing high end content means there will probably be less of that content produced.
This is probably why there was no trial or arena released with Dragonhold.
So the “get good” crowd is just hurting themselves.
I don't think that the vet mode dlc content is meant to be burned through by all players on day 1 and forgotten. It's more like it's supposed to be a long term goal, at least until the next dlc comes out.
TheDarkShadow wrote: »The majority players can still experience all the content they bought with 25k-30k dps (on 6mil dummy), in normal mode. Vet mode is for people who enjoy challenge.
I don't think that the vet mode dlc content is meant to be burned through by all players on day 1 and forgotten. It's more like it's supposed to be a long term goal, at least until the next dlc comes out.
This is why you have normal, vet, vet hm, no death, speed hm achivments and than latter down the line motif grind.
There will be some players doing triple achivment on day one and this is good and there are players who will strugle to bridge the gap between normal and vet and it is good as well. There has to be however a power creep of sort to allow this struggling to make that transition and you cannot expect them to get good, maybe they can only play 30min a day or maybe there is another reason but if they are not going to progress organically they will leave. The alternative for them preached often on this forum is to play fungal grotto over and over because it was relevant once.
Older content should by all means get easier over time to allow more and more players to experiance it.
Any progression groups working and struggling with their first clears will be set back so badly i would be surprised to see that many of them survives.