I haven’t tested to see if there is a mechanism in place that prevents replacement players from entering a dungeon after group members have dropped group or been kicked, or if ZOS was reliant on the fast exit timer alone, but if there is not, two minutes minus port in time is a decent amount of time for six people to burn a boss. Having an unlimited timer for exit would mean you could bring in a raid group to clear dungeons.
If anything, the system should only have the long timer if the dungeon has been cleared and one ore more players have an active quest to turn in. And there is nothing wrong with a fast exit option built into the dungeon, not having to port from place to place to get back to where you were.
OneForSorrow wrote: »It was possible to have a group disintegrate and be ported out before you could hand in a quest. This definitely adds a buffer to eliminate that issue and that change is necessary...
But I REALLY don't get why people are so hostile to the idea of a quick button press to leave immediately. Sure, there are ways to leave quickly but they are all less convenient than just letting us jump the timer if we want to and let people who need/want to stay in keep the timer for turn ins.
I don't think anyone is hostile to this idea.
I'm pretty sure that all of us would be happy with something like what SWTOR or WOW has where you right click on your dungeon queue button that us typically attached to the minimap, select exit now and then... immediately exit. after you at your own pace finished turning in the quests, or looking around or collecting skipped chests or whatever (those games do not auto kick you from a dungeon, if you are the last person in a group - like at all, you can stay in as long as you like).
unfortunately, this game doesn't have this sort of helpful option built in, judging by their solution to people not being able to turn in the quests. why doesn't it have it built in? no idea, i'm not a programmer, but I'm pretty certain that if they COULD implement ability to select when to port out? they would have. what we got - is a compromise. it is MUCH easier for a person who wants to be out fast - to port out faster, then it is for a quester to turn in their quest in 30 seconds you used to get before you were kicked out.
kringled_1 wrote: »This is mostly working from incorrect assumptions. You can't get more than 4 players into a dungeon instance. And per the patch notes, the long exit timer is only after the dungeon is complete. If the dungeon is still in progress, the exit timer is supposed to be 10 seconds.
OneForSorrow wrote: »OneForSorrow wrote: »It was possible to have a group disintegrate and be ported out before you could hand in a quest. This definitely adds a buffer to eliminate that issue and that change is necessary...
But I REALLY don't get why people are so hostile to the idea of a quick button press to leave immediately. Sure, there are ways to leave quickly but they are all less convenient than just letting us jump the timer if we want to and let people who need/want to stay in keep the timer for turn ins.
I don't think anyone is hostile to this idea.
I'm pretty sure that all of us would be happy with something like what SWTOR or WOW has where you right click on your dungeon queue button that us typically attached to the minimap, select exit now and then... immediately exit. after you at your own pace finished turning in the quests, or looking around or collecting skipped chests or whatever (those games do not auto kick you from a dungeon, if you are the last person in a group - like at all, you can stay in as long as you like).
unfortunately, this game doesn't have this sort of helpful option built in, judging by their solution to people not being able to turn in the quests. why doesn't it have it built in? no idea, i'm not a programmer, but I'm pretty certain that if they COULD implement ability to select when to port out? they would have. what we got - is a compromise. it is MUCH easier for a person who wants to be out fast - to port out faster, then it is for a quester to turn in their quest in 30 seconds you used to get before you were kicked out.
I don't think having an option to leave early will break anything in the game as long as the last person left can keep the timer. I DO think letting people stay in the dungeon might be iffy... It would increase how many instances were open at a given time and I suspect for back end server reasons this isn't something ZOS wants to do.
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This is an point but never been in that situation except then doing delves on DD and get ported to dungeon while in delve.Jayman1000 wrote: »Lady_Linux wrote: »Jayman1000 wrote: »Now we have to sit there waiting endlessly to get out of the dungeon. Or pay to port... I dont like this. There are a few dungeons where the quest in there needs to add some extra time, but most dungeons dont. and why do you have to enforce it on everyone? Why not just make it an option, like "Press F to leave dungeon"... this would have made everyone happy.
you can just leave the group. problem solved
And travel to a guild mate works just as well. That is how I usually leave a dungeon.
This is a case that Zos cannot please everyone and should make decisions that are good for the overall game as they did with lengthening the timer before being kicked. There is an easy work around to leave faster but not one to stay longer.
There is no easy way to get back to the place you were at before the dungeon. Either wait the now long wait time, or spend a lot of extra time travelling back to your location. Not in any way good overall, but a step back. Most dungeon quests dont need that extra lengthened timer; so it's just an inconvenience in most cases. The fix is inappropriate to the problem.
themaddaedra wrote: »This is the thing to complain about now? Really?
Imagine having nobody in your friend list or in your guilds to port to, while worrying about spending 146 golds for travel. Better be a f'ing troll tbh.
Jayman1000 wrote: »Why not just make it an option, like "Press F to leave dungeon"... this would have made everyone happy.