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"remove from area" in dungeons lengtened

  • kringled_1
    kringled_1
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    Gundug wrote: »
    I haven’t tested to see if there is a mechanism in place that prevents replacement players from entering a dungeon after group members have dropped group or been kicked, or if ZOS was reliant on the fast exit timer alone, but if there is not, two minutes minus port in time is a decent amount of time for six people to burn a boss. Having an unlimited timer for exit would mean you could bring in a raid group to clear dungeons.

    If anything, the system should only have the long timer if the dungeon has been cleared and one ore more players have an active quest to turn in. And there is nothing wrong with a fast exit option built into the dungeon, not having to port from place to place to get back to where you were.

    This is mostly working from incorrect assumptions. You can't get more than 4 players into a dungeon instance. And per the patch notes, the long exit timer is only after the dungeon is complete. If the dungeon is still in progress, the exit timer is supposed to be 10 seconds.
  • OneForSorrow
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    Linaleah wrote: »
    It was possible to have a group disintegrate and be ported out before you could hand in a quest. This definitely adds a buffer to eliminate that issue and that change is necessary...

    But I REALLY don't get why people are so hostile to the idea of a quick button press to leave immediately. Sure, there are ways to leave quickly but they are all less convenient than just letting us jump the timer if we want to and let people who need/want to stay in keep the timer for turn ins.

    I don't think anyone is hostile to this idea.

    I'm pretty sure that all of us would be happy with something like what SWTOR or WOW has where you right click on your dungeon queue button that us typically attached to the minimap, select exit now and then... immediately exit. after you at your own pace finished turning in the quests, or looking around or collecting skipped chests or whatever (those games do not auto kick you from a dungeon, if you are the last person in a group - like at all, you can stay in as long as you like).

    unfortunately, this game doesn't have this sort of helpful option built in, judging by their solution to people not being able to turn in the quests. why doesn't it have it built in? no idea, i'm not a programmer, but I'm pretty certain that if they COULD implement ability to select when to port out? they would have. what we got - is a compromise. it is MUCH easier for a person who wants to be out fast - to port out faster, then it is for a quester to turn in their quest in 30 seconds you used to get before you were kicked out.

    I don't think having an option to leave early will break anything in the game as long as the last person left can keep the timer. I DO think letting people stay in the dungeon might be iffy... It would increase how many instances were open at a given time and I suspect for back end server reasons this isn't something ZOS wants to do.
    PC NA. Various alts, trying to find a main, I have no idea what I'm doing.
  • Gundug
    Gundug
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    kringled_1 wrote: »
    This is mostly working from incorrect assumptions. You can't get more than 4 players into a dungeon instance. And per the patch notes, the long exit timer is only after the dungeon is complete. If the dungeon is still in progress, the exit timer is supposed to be 10 seconds.

    Thanks for clarifying that. It shows how bad my memory retention is these days.
  • Linaleah
    Linaleah
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    Linaleah wrote: »
    It was possible to have a group disintegrate and be ported out before you could hand in a quest. This definitely adds a buffer to eliminate that issue and that change is necessary...

    But I REALLY don't get why people are so hostile to the idea of a quick button press to leave immediately. Sure, there are ways to leave quickly but they are all less convenient than just letting us jump the timer if we want to and let people who need/want to stay in keep the timer for turn ins.

    I don't think anyone is hostile to this idea.

    I'm pretty sure that all of us would be happy with something like what SWTOR or WOW has where you right click on your dungeon queue button that us typically attached to the minimap, select exit now and then... immediately exit. after you at your own pace finished turning in the quests, or looking around or collecting skipped chests or whatever (those games do not auto kick you from a dungeon, if you are the last person in a group - like at all, you can stay in as long as you like).

    unfortunately, this game doesn't have this sort of helpful option built in, judging by their solution to people not being able to turn in the quests. why doesn't it have it built in? no idea, i'm not a programmer, but I'm pretty certain that if they COULD implement ability to select when to port out? they would have. what we got - is a compromise. it is MUCH easier for a person who wants to be out fast - to port out faster, then it is for a quester to turn in their quest in 30 seconds you used to get before you were kicked out.

    I don't think having an option to leave early will break anything in the game as long as the last person left can keep the timer. I DO think letting people stay in the dungeon might be iffy... It would increase how many instances were open at a given time and I suspect for back end server reasons this isn't something ZOS wants to do.

    having an option shouldn't break anything. I'm just not sure they have the means to add it is what i mean. because given how long people have been complaining about being unable to turn in the quests and it took a full rewrite of group finder just ti implement variable kick timers? I honestly genuinely don't know if they CAN add this option.

    that said... if you go into a dungeon solo - you can stay her for days if you wanted. and people do go into dungeons solo. I wish I had a better solution. but... as I said, this compromise seems to be as good as its going to get. its far from perfect, but its better then before.
    dirty worthless casual.
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  • cyclonus11
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    O gods the laziness :D

    I think they should do away with all fast travel and force you to ride your horse everywhere. No wayshrines, no porting to houses, etc. Party like it's 1999 EverQuest!
  • yRaven
    yRaven
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    Jack of all trades. Master of at least one.
    -
    Àrës - Magicka Dragonknight (EP)
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  • zaria
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    Jayman1000 wrote: »
    idk wrote: »
    Lady_Linux wrote: »
    Jayman1000 wrote: »
    Now we have to sit there waiting endlessly to get out of the dungeon. Or pay to port... I dont like this. There are a few dungeons where the quest in there needs to add some extra time, but most dungeons dont. and why do you have to enforce it on everyone? Why not just make it an option, like "Press F to leave dungeon"... this would have made everyone happy.

    you can just leave the group. problem solved

    And travel to a guild mate works just as well. That is how I usually leave a dungeon.

    This is a case that Zos cannot please everyone and should make decisions that are good for the overall game as they did with lengthening the timer before being kicked. There is an easy work around to leave faster but not one to stay longer.

    There is no easy way to get back to the place you were at before the dungeon. Either wait the now long wait time, or spend a lot of extra time travelling back to your location. Not in any way good overall, but a step back. Most dungeon quests dont need that extra lengthened timer; so it's just an inconvenience in most cases. The fix is inappropriate to the problem.
    This is an point but never been in that situation except then doing delves on DD and get ported to dungeon while in delve.
    However for some reason ESO the last year kick you from the delve anyway. Earlier you ended up back in front of the boss or underway to the skyshard.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Zinggling
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    This is the thing to complain about now? Really?

    Imagine having nobody in your friend list or in your guilds to port to, while worrying about spending 146 golds for travel. Better be a f'ing troll tbh.

    Obviously you don't run many dungeons like some of us do. The waiting is really too long and this is not a complain, this is a fact.
    Press F or X to instantly port back is indeed a great idea and will please everyone.
  • Commancho
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    Obviously OP is right, so I have skipped 3 pages of this crap comments. I would like to remind that update was suppouse to let us quit dungeons faster unless we are doing quest. Well it has failed on that one. Sure, you can port or quit dungeon through the doors, but this is a regression and I will tell you why:
    1. When you PUG for pledges at quest givers location - you spawn back near at the same location.
    2. You PUG in the middle of questing (etc) while waiting for queue - you spawn back to your previous activity.

    Everyone hates loading screens. There are FAR too many loading screens in this game.
    I can bet they are performing fixes now to this issue, otherwise I will be very dissapointed.
  • scorpius2k1
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    Jayman1000 wrote: »
    Why not just make it an option, like "Press F to leave dungeon"... this would have made everyone happy.

    The increased time to leave a dungeon is a good thing, it helps with quest turn in, explore, etc if the group or you disband too soon. So that part is good and working as intended. However, as OP mentioned an option to quickly leave instance would be a nice addition. It isn't being lazy or complaining about having to port to another player, home, etc...It's honestly a good quality of life feature that should be added and that would be a good extension to the changes.

    Every little improvement to ESO is a GOOD thing, there are so many QOL features lacking that can and should be added to ESO. All the little things add up for a better experience in the game and what OP mentioned is one of them. :)
    Edited by scorpius2k1 on October 23, 2019 1:13PM
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