Iron_Blurr wrote: »Stamplar dps and templar tank need some serious adjustments. Stamplar needs the same treatment that stamsorc got in terms of identity and stamina morphs of abilities. Stamina Templar is still stuck using blazing spear to proc the burning light passive because there are no other consistent stamina dots in aedric spear skill line. Templar tank is still stuck using breath of life(a mag/spell damage based heal) while all other tanks have self heals based on max health or missing health.
It seems like every patch templar gets left behind and stuck in the past with the only viable builds being Templar healer and magplar dps.
It's time for Templar to get some support for stamina based builds.
They need to change that one channeled heal skill that nobody uses into something useful. It's just bad as is. Could easily replace it with something else and nobody would be sad.
Healing Ritual: This ability and its morphs no longer have a cast time; they are now instant cast abilities that heal for the same amount. Their costs have been increased to 7290 Magicka from 3780 Magicka.
Consume an enemy's life force, dealing 3651 Magic Damage and restoring 15% of your missing Health every 0.7 seconds for 3 seconds. When you activate the drain, the enemy is stunned for 3 seconds. When the drain ends you gain Minor Expedition, increasing your Movement Speed by 10% for [17 / 18 / 19 / 20] seconds.
OG_Kaveman wrote: »They need to change that one channeled heal skill that nobody uses into something useful. It's just bad as is. Could easily replace it with something else and nobody would be sad.
umm, that skill is no longer canceled, hasnt been for almost 2 years-
April 16 2018-
https://forums.elderscrollsonline.com/en/discussion/comment/5047698/#Comment_5047698Healing Ritual: This ability and its morphs no longer have a cast time; they are now instant cast abilities that heal for the same amount. Their costs have been increased to 7290 Magicka from 3780 Magicka.
also, have you tried to use Accelerating Drain on your tankplar? heals for 15% of your health every .7 seconds, up to 60%-
https://en.uesp.net/wiki/Online:Drain_EssenceConsume an enemy's life force, dealing 3651 Magic Damage and restoring 15% of your missing Health every 0.7 seconds for 3 seconds. When you activate the drain, the enemy is stunned for 3 seconds. When the drain ends you gain Minor Expedition, increasing your Movement Speed by 10% for [17 / 18 / 19 / 20] seconds.
yes, it is a channeled skill but you get 30% of your health in under 1 second, seems good to me.
OG_Kaveman wrote: »They need to change that one channeled heal skill that nobody uses into something useful. It's just bad as is. Could easily replace it with something else and nobody would be sad.
umm, that skill is no longer canceled, hasnt been for almost 2 years-
April 16 2018-
https://forums.elderscrollsonline.com/en/discussion/comment/5047698/#Comment_5047698Healing Ritual: This ability and its morphs no longer have a cast time; they are now instant cast abilities that heal for the same amount. Their costs have been increased to 7290 Magicka from 3780 Magicka.
also, have you tried to use Accelerating Drain on your tankplar? heals for 15% of your health every .7 seconds, up to 60%-
https://en.uesp.net/wiki/Online:Drain_EssenceConsume an enemy's life force, dealing 3651 Magic Damage and restoring 15% of your missing Health every 0.7 seconds for 3 seconds. When you activate the drain, the enemy is stunned for 3 seconds. When the drain ends you gain Minor Expedition, increasing your Movement Speed by 10% for [17 / 18 / 19 / 20] seconds.
yes, it is a channeled skill but you get 30% of your health in under 1 second, seems good to me.
Nordic__Knights wrote: »OG_Kaveman wrote: »They need to change that one channeled heal skill that nobody uses into something useful. It's just bad as is. Could easily replace it with something else and nobody would be sad.
umm, that skill is no longer canceled, hasnt been for almost 2 years-
April 16 2018-
https://forums.elderscrollsonline.com/en/discussion/comment/5047698/#Comment_5047698Healing Ritual: This ability and its morphs no longer have a cast time; they are now instant cast abilities that heal for the same amount. Their costs have been increased to 7290 Magicka from 3780 Magicka.
also, have you tried to use Accelerating Drain on your tankplar? heals for 15% of your health every .7 seconds, up to 60%-
https://en.uesp.net/wiki/Online:Drain_EssenceConsume an enemy's life force, dealing 3651 Magic Damage and restoring 15% of your missing Health every 0.7 seconds for 3 seconds. When you activate the drain, the enemy is stunned for 3 seconds. When the drain ends you gain Minor Expedition, increasing your Movement Speed by 10% for [17 / 18 / 19 / 20] seconds.
yes, it is a channeled skill but you get 30% of your health in under 1 second, seems good to me.
Not all tankplars are based around magic and why would an tank debuff themselves with vampire less health regeneration more damage to 1 of the biggest element used in game while ALSO moving away from class identity
Ive been in VBrF with an vampire tank he surely didn't like to plug the ground mechanic that the tanks to stand in
OG_Kaveman wrote: »Nordic__Knights wrote: »OG_Kaveman wrote: »They need to change that one channeled heal skill that nobody uses into something useful. It's just bad as is. Could easily replace it with something else and nobody would be sad.
umm, that skill is no longer canceled, hasnt been for almost 2 years-
April 16 2018-
https://forums.elderscrollsonline.com/en/discussion/comment/5047698/#Comment_5047698Healing Ritual: This ability and its morphs no longer have a cast time; they are now instant cast abilities that heal for the same amount. Their costs have been increased to 7290 Magicka from 3780 Magicka.
also, have you tried to use Accelerating Drain on your tankplar? heals for 15% of your health every .7 seconds, up to 60%-
https://en.uesp.net/wiki/Online:Drain_EssenceConsume an enemy's life force, dealing 3651 Magic Damage and restoring 15% of your missing Health every 0.7 seconds for 3 seconds. When you activate the drain, the enemy is stunned for 3 seconds. When the drain ends you gain Minor Expedition, increasing your Movement Speed by 10% for [17 / 18 / 19 / 20] seconds.
yes, it is a channeled skill but you get 30% of your health in under 1 second, seems good to me.
Not all tankplars are based around magic and why would an tank debuff themselves with vampire less health regeneration more damage to 1 of the biggest element used in game while ALSO moving away from class identity
Ive been in VBrF with an vampire tank he surely didn't like to plug the ground mechanic that the tanks to stand in
dont you have some tattoos to do or one of your 5 kids to deal with?
Iron_Blurr wrote: »Stamplar dps and templar tank need some serious adjustments. Stamplar needs the same treatment that stamsorc got in terms of identity and stamina morphs of abilities. Stamina Templar is still stuck using blazing spear to proc the burning light passive because there are no other consistent stamina dots in aedric spear skill line.
They need to change that one channeled heal skill that nobody uses into something useful. It's just bad as is. Could easily replace it with something else and nobody would be sad.
Centurionax wrote: »They need to change that one channeled heal skill that nobody uses into something useful. It's just bad as is. Could easily replace it with something else and nobody would be sad.
This skill has no chanel on it since a long time, and its actual usefull for a pvp healer to burst heal your whole group
Iron_Blurr wrote: »Stamplar dps and templar tank need some serious adjustments. Stamplar needs the same treatment that stamsorc got in terms of identity and stamina morphs of abilities. Stamina Templar is still stuck using blazing spear to proc the burning light passive because there are no other consistent stamina dots in aedric spear skill line. Templar tank is still stuck using breath of life(a mag/spell damage based heal) while all other tanks have self heals based on max health or missing health.
It seems like every patch templar gets left behind and stuck in the past with the only viable builds being Templar healer and magplar dps.
It's time for Templar to get some support for stamina based builds.
OG_Kaveman wrote: »They need to change that one channeled heal skill that nobody uses into something useful. It's just bad as is. Could easily replace it with something else and nobody would be sad.
umm, that skill is no longer canceled, hasnt been for almost 2 years-
April 16 2018-
https://forums.elderscrollsonline.com/en/discussion/comment/5047698/#Comment_5047698Healing Ritual: This ability and its morphs no longer have a cast time; they are now instant cast abilities that heal for the same amount. Their costs have been increased to 7290 Magicka from 3780 Magicka.
also, have you tried to use Accelerating Drain on your tankplar? heals for 15% of your health every .7 seconds, up to 60%-
https://en.uesp.net/wiki/Online:Drain_EssenceConsume an enemy's life force, dealing 3651 Magic Damage and restoring 15% of your missing Health every 0.7 seconds for 3 seconds. When you activate the drain, the enemy is stunned for 3 seconds. When the drain ends you gain Minor Expedition, increasing your Movement Speed by 10% for [17 / 18 / 19 / 20] seconds.
yes, it is a channeled skill but you get 30% of your health in under 1 second, seems good to me.
Swen_von_Walhallion wrote: »Iron_Blurr wrote: »Stamplar dps and templar tank need some serious adjustments. Stamplar needs the same treatment that stamsorc got in terms of identity and stamina morphs of abilities. Stamina Templar is still stuck using blazing spear to proc the burning light passive because there are no other consistent stamina dots in aedric spear skill line.
What ? rly why staplars need using blazing spear for proc burning light pasive ( after patch 1,6 i use it ony sometimes on big encater but in normal boss fight never) when have bitting jabs skill which prosing it rly nice, specialy on multi traget fights, and this skill is iconic for stamlar from patch 1.6.
Staplar class identiti is fine and strong and no need adjustment. As sam DD i using at this moment 5 class skills ( bitting jabs, power of the light, repetence, chaneled focus and ritual of retribution)
Really ? You tank about Stam Sorc ? We got only 2 stam variant for stam. How many Templar have ? 3 ? 4 ? Lol. And you have a spammable !
usmcjdking wrote: »Stamplar has always been an underachiever which, ironically, lead to a huge amount of build diversity available for the class.
The specialization is fine, it could use a bit more love in Dawn's Wrath skill tree AND Restoring Light passives, but other than that the class is reasonably strong as is.
GallantGuardian wrote: »I proposed a few weeks back to change hasty prayer to one called warriors prayer where it gave us a heal based on our health plus provided the group with minor force or minor courage something that boosts damage to make Templar’s more viable for raids
Luckylancer wrote: »Every class have defensive skill that scale with max health. Templar have one too. Not all of these skills have to be heal.
Iron_Blurr wrote: »Luckylancer wrote: »Every class have defensive skill that scale with max health. Templar have one too. Not all of these skills have to be heal.
That is absolutely unacceptable. Are you talking about sun shield/morphs??? You do realize every class has access to bone surge which is a stronger shield and offers a synergy for the group that places a damage shield on others nearby to protect them as well.. What does sun shield do again??
Jabbs_Giggity wrote: »Iron_Blurr wrote: »Luckylancer wrote: »Every class have defensive skill that scale with max health. Templar have one too. Not all of these skills have to be heal.
That is absolutely unacceptable. Are you talking about sun shield/morphs??? You do realize every class has access to bone surge which is a stronger shield and offers a synergy for the group that places a damage shield on others nearby to protect them as well.. What does sun shield do again??
Oh Oh Pick ME!!!!!
It depletes your Magicka.