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What should I be excited for with the Dragonhold patch? can't find anything (Worst patch ever)

Bigevilpeter
Bigevilpeter
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So why should I be excited going back into the game after this patch?

Just to check how much less my DPS has become? most patches improve some skills even when they nerf stuff changing the meta and making people wanna try the new stuff. What did this patch do? nerf dots while keeping direct damage the same. So basically everything in the game will just take longer... yay fun.

Lets look at the DLC itself what new do we get? a story quest that few people actually care about? no new trial, arena or dungeon. Even the only new kinda useful set new moon acolyte will still be out performed by the same meta sets that have been going forever and sustain is crap so its just a hindrance.

Why would I ever want to get back into the game with a patch like this?

Anyone see anything worthwhile coming with this patch?
Edited by Bigevilpeter on October 20, 2019 11:24AM
  • kind_hero
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    Lets look at the DLC itself what new do we get? a story quest that few people actually care about?

    I say you are wrong that just "a few" care about how the year long story of the Elsweyr chapter ends. And many people do not care or know what the "meta" is or will be. The game has so much content already, including stuff for raiders like hard modes and very hard to get achievements.

    Compared to other DLCs, yes, it is poor, but in my opinion this DLC is poor not because it lacks an arena or trial, but because it is tied with the Elsweyr chapter but it is not free for those who bought the chapter. So if I want to see how the story ends, and experience that, I need to buy this too (unless I have plus). Otherwise the DLC offers some new interesting things, but if you are only into raiding or pvp, they are wasted on you anyway.

    We need to see what chapter they want to release next year, and how the combat team plans to move things forward so we don't have to re-learn how to play our classes each 3 months
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • BlueRaven
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    I can make an argument that a story driven patch is more popular then adding a new dungeon, battleground, or trial which I feel “few people care about”.

    But yeah, the combat team is the biggest detriment to the game at the moment.
  • Bigevilpeter
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    BlueRaven wrote: »
    I can make an argument that a story driven patch is more popular then adding a new dungeon, battleground, or trial which I feel “few people care about”.

    But yeah, the combat team is the biggest detriment to the game at the moment.

    Its an MMO RPG progressing and looking fancy is what most players care about, If you want story there are other games that give way better story content. Also even if you care about the story, you should finish it in a couple of hours then the DLC becomes useless
  • BlueRaven
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    BlueRaven wrote: »
    I can make an argument that a story driven patch is more popular then adding a new dungeon, battleground, or trial which I feel “few people care about”.

    But yeah, the combat team is the biggest detriment to the game at the moment.

    Its an MMO RPG progressing and looking fancy is what most players care about, If you want story there are other games that give way better story content. Also even if you care about the story, you should finish it in a couple of hours then the DLC becomes useless

    I can make the same argument for the “Dragon” dungeon dlc which just came out and be far more accurate about a dlc becoming useless.
  • Freakin_Hytte
    Freakin_Hytte
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    Dots were way to over powered. Everyone knows it, I'm super happy about the patch as I'm mainly a pvp player and for us this one was easily one of the worst patches ever. I can't wait until all the dots get nerfed.

    Although I hate how they have to turn around everything concerning combat every 3 months.

    And I would much rather get a story rather than two shi*ty dungeons or a new trial.
    Edited by Freakin_Hytte on October 20, 2019 11:50AM
  • Bigevilpeter
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    BlueRaven wrote: »
    BlueRaven wrote: »
    I can make an argument that a story driven patch is more popular then adding a new dungeon, battleground, or trial which I feel “few people care about”.

    But yeah, the combat team is the biggest detriment to the game at the moment.

    Its an MMO RPG progressing and looking fancy is what most players care about, If you want story there are other games that give way better story content. Also even if you care about the story, you should finish it in a couple of hours then the DLC becomes useless

    I can make the same argument for the “Dragon” dungeon dlc which just came out and be far more accurate about a dlc becoming useless.

    Most pve players are gonna be playing these dungeons tons of time for achievements, sets or just for the challenge or pledges. If you are a PvE players extra DLC dungeons is always good
  • Bigevilpeter
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    Dots were way to over powered. Everyone knows it, I'm super happy about the patch as I'm mainly a pvp player and for us this one was easily one of the worst patches ever. I can't wait until all the dots get nerfed.

    Although I hate how they have to turn around everything concerning combat every 3 months.

    And I would much rather get a story rather than two shi*ty dungeons or a new trial.

    It may have seemed overpowered for the Elite, but now finally medium players were starting to complete and enjoy content they could never do before. It was healthy for the game and for attracting players. HMs are there for those who want an extra challenge which rely more on mechanics than actual dps, now we are back to locking the harder to content to only the elite few
  • Juhasow
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    BlueRaven wrote: »
    I can make an argument that a story driven patch is more popular then adding a new dungeon, battleground, or trial which I feel “few people care about”.

    But yeah, the combat team is the biggest detriment to the game at the moment.

    Yeah and this is why Q4 DLCs always had both story and some end game content of higher rank then just dungeons. Now there will be a year long gap between Sunspire trial and next game end trial/arena type of content which will be very boring for many because story wise You're done with the stiory pretty fast and then there will be whole winter of nothing to do.
  • BlueRaven
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    Juhasow wrote: »
    BlueRaven wrote: »
    I can make an argument that a story driven patch is more popular then adding a new dungeon, battleground, or trial which I feel “few people care about”.

    But yeah, the combat team is the biggest detriment to the game at the moment.

    Yeah and this is why Q4 DLCs always had both story and some end game content of higher rank then just dungeons. Now there will be a year long gap between Sunspire trial and next game end trial/arena type of content which will be very boring for many because story wise You're done with the stiory pretty fast and then there will be whole winter of nothing to do.

    In general I agree with you but I think we are seeing the end results of a few factors;

    1) I think the arena that came out with murkmire was poorly received. I think few people did/do it.

    2) I think we are seeing the results of budget cuts because people are leaving. This combat team is really having an effect on the game population.

    Basically I believe the proven content winners in terms of popularity have been anything to do with general questing and story.
  • valeriiya
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    Hopefully the performance fixes they promised start to work. It's hard to get upset about skills when I can't bar swap and have a 50/50 chance of my skills even working
  • jcm2606
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    Dots were way to over powered. Everyone knows it, I'm super happy about the patch as I'm mainly a pvp player and for us this one was easily one of the worst patches ever. I can't wait until all the dots get nerfed.

    Although I hate how they have to turn around everything concerning combat every 3 months.

    And I would much rather get a story rather than two shi*ty dungeons or a new trial.

    1. Nobody is saying DoT's didn't need a nerf, rather that the pendulum swung way too hard in the other direction, DoT's were overnerfed during week 1.

    2. People warned Zenimax that the Scalebreaker DoT's were stupidly overpowered, and they ignored everybody, going on full steam ahead with their changes. Everything that's happened shouldn't have happened in the first place, you shouldn't praise Zenimax for their negligence, ignorance, and, most importantly, arrogance.
  • Shantu
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    If you're into PVE combat, there is absolutely nothing to get excited about. I've really enjoyed combat it this game for 3 years. But starting with Nerfmire, things started going downhill. Now this patch officially pushes it all over the edge. Its been said time and time again the only thing this combat team is killing is enthusiasm. It's like you have to beat them over the head 20 times with a sledge hammer before they figure out they have a headache. :/
  • Banana
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    Another area to explore
  • chrightt
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    Well that is only because you’re comparing it to Scalebreaker. If you compare it to previous patches your DPS has not gone down. It is definitely their fault for over buffing DoTs. However, personally I find dragonhold to be one of the best patches especially for pvp in recent times. DoTs are no longer an issue, hybrid builds look more possible, I can work a bit of the 3 piece set into some more off meta builds.

    I guess from a PVE perspective the only thing you get is new quests and a new area? From a pvp perspective I’d take dragonhold over Scalebreaker any day, any time.
  • JinMori
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    Dots were way to over powered. Everyone knows it, I'm super happy about the patch as I'm mainly a pvp player and for us this one was easily one of the worst patches ever. I can't wait until all the dots get nerfed.

    Although I hate how they have to turn around everything concerning combat every 3 months.

    And I would much rather get a story rather than two shi*ty dungeons or a new trial.

    It may have seemed overpowered for the Elite, but now finally medium players were starting to complete and enjoy content they could never do before. It was healthy for the game and for attracting players. HMs are there for those who want an extra challenge which rely more on mechanics than actual dps, now we are back to locking the harder to content to only the elite few

    Should have just kept dots to around the same level as elsweir, maybe buff st dots just a little bit so you could decide between versatility in damage, and pure st dps.

    This *** made me not play for about i think almost 5 months now or something like that, and i am not looking forward to return, for various reasons.
  • BattleAxe
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    Complaining about dots being over powered is a lame excuse the problem was adding 2 more dots and not giving alternatives to dots a buff. Also the counters to dots were not buffed to counteract how strong dots were. Before dots were buffed the forums were full of threads complaining about the tank meta and players being unkillable the buffed dots changed that but since players didn’t want to learn or try countering dots it’s easier to claim Over powered and nerf. Requesting nerfs instead of asking for counters to be buffed is what got us into this predicament.
  • xylena_lazarow
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    If you PvP, the unlocked 30-day Cyro campaign is worth checking out.
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • Canned_Apples
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    Worst Patch: Scalebreaker
    Second: Elsweyr

    Dragonguard is at least reverting some of those idiotic choices they made.
  • Ragnarock41
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    New sets are worth checking out honestly. This whole class identity thing was a real *** slap for me though. I hope 3 months later they come up with something that looks better.
    Edited by Ragnarock41 on October 20, 2019 8:45PM
  • MaleAmazon
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    ...but now finally medium players were starting to complete and enjoy content they could never do before

    Exactly.

    Which was one reason to nerf the crap out of it.

    If DPS numbers are what matters, I suppose the game should be like 6 times more enjoyable to me now than when I played it at launch.

    It is not.

    Everything in the game is completable. Really the biggest obstacle is finding enough other people to actually do the dungeons / trials with. The devs have been nutters in the past, but this patch from what I´ve seen looks like it makes more sense than almost all previous ones. Honestly, if your main thing about a update is that you are looking forward to seeing bigger numbers on your screen, there are other games that do this. Or just type in 10^x as a screensaver, 'x' being the number of weeks since you started doing it. There, weekly enjoyment.

    <3
  • satanio
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    MaleAmazon wrote: »
    ...but now finally medium players were starting to complete and enjoy content they could never do before

    Exactly.

    Which was one reason to nerf the crap out of it.

    If DPS numbers are what matters, I suppose the game should be like 6 times more enjoyable to me now than when I played it at launch.

    It is not.

    Everything in the game is completable. Really the biggest obstacle is finding enough other people to actually do the dungeons / trials with. The devs have been nutters in the past, but this patch from what I´ve seen looks like it makes more sense than almost all previous ones. Honestly, if your main thing about a update is that you are looking forward to seeing bigger numbers on your screen, there are other games that do this. Or just type in 10^x as a screensaver, 'x' being the number of weeks since you started doing it. There, weekly enjoyment.

    <3

    You need those numbers to complete speed run stuff :smile:
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • Aznarb
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    Well no one force you to pay or play.

    I'm hyped by this dlc and can't wait to go back questing and exploring a new aera.
    Good to have something else than the classic "new dg only" dlc.

    For combat, I don't really care, I'll adapt, like I did every time, like everyone did every time.
    DPS of my guild are already ready to the patch and won't lose to much so it's not a big deal.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • MaleAmazon
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    You need those numbers to complete speed run stuff

    I know of only 1 (one) achievement people have been complaining about, and that one is apparently possible to complete anyway, so...

    You want hard? Try beating Vector TDx with no hacks. You can warm up with Kobayashi Maru :)

    I mean, this is a giant game, why not have something hard to complete. Every trial DLC there is "world´s first clear" 1 hour after the DLC is live :lol:
  • itscompton
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    Dots were way to over powered. Everyone knows it, I'm super happy about the patch as I'm mainly a pvp player and for us this one was easily one of the worst patches ever. I can't wait until all the dots get nerfed.

    Although I hate how they have to turn around everything concerning combat every 3 months.

    And I would much rather get a story rather than two shi*ty dungeons or a new trial.

    Good players, no matter the class, have been able to do quite well against DOTs as they are on live right now. Once they've been nerfed with the next update we'll be back to a meta where everyone is either a tank build that is nearly impossible to burst or will be on speed buff builds so they can run in circles around towers, trees or rocks to break LOS so you can't burst them. The TTK is going to be outrageous and PvP combat will be a boring slog.
  • karekiz
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    MaleAmazon wrote: »
    I mean, this is a giant game, why not have something hard to complete. Every trial DLC there is "world´s first clear" 1 hour after the DLC is live :lol:

    To be fair world first post launch is probably cleared by players that Pre-Test on PTS. So essentially if PTS holds the raid for 1 month. You would have at the very least 1 week or so of full playtime in the raid.
  • josh.lackey_ESO
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    I am excited that DoTs are getting nerfed somewhat. They are overpowered in PvP.
  • Nordic__Knights
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    i can switch out sets and not have the need for an proc set to help out against all the dots being thrown on me by 5 or 10 others and i can get back to an more enjoyed play style i can quest and help rebuild an area and get the last part to an year long story that ive started even got an ok looking buff to one of my builds ive came to like so i might even play more on an off toon after getting storyline for new area done on my main so all and all this patch has a lot going for it see i looked at the good things and not the bad like most and with us all knowing that things ain't done trying to get settled in as it is aint going to do anything positive because theres more challenging change ahead
  • Dusk_Coven
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    Best part will probably be that within a few hours of launch, ZOS will lock all the new whining threads and all the people who said they would leave will just leave, and the forums will be quiet for a couple months before the next wave of "the world is ending" posts.
  • Canned_Apples
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    Maybe stop playing cp, where you have infinite resources- even in heavy armor.
  • satanio
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    MaleAmazon wrote: »
    You need those numbers to complete speed run stuff

    I know of only 1 (one) achievement people have been complaining about, and that one is apparently possible to complete anyway, so...

    You want hard? Try beating Vector TDx with no hacks. You can warm up with Kobayashi Maru :)

    I mean, this is a giant game, why not have something hard to complete. Every trial DLC there is "world´s first clear" 1 hour after the DLC is live :lol:

    That's a perfect argument - want something in this game? Go and find it elsewhere. Lore? Go read rothfuss stuff. PvP? Go play paintball.

    But it's obvious what I wanted to say with that short line. They've engineered encounters in vSS while taking bigger dps into account. As a result of recent decisions, dps dropped, but encounters remain the same. That's what bothers people... but i suspect, that they'll tweak it after 2 or 3 weeks on live (same as Lokkestiiz HM after Scalebreaker), so no big deal.

    To get back on topic:
    I've heard that you can use grappling hook, but other than that? Maybe working group finder and new crafted sets. Content wise it looks pretty similar to Dark Brotherhood dlc. Nothing new, only quests and cosmetics.
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
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