@ZOS_RichLambert
and recent events have thrown into very clear view that you cannot even fall back on "we need to test it on live server" buffing dots by 50%+ then next patch going "oh crap!" and throwing the lever the other way by 60%+ to the point that they just don't function proves that your not testing this internally.
and we get promises of "hey don't worry will get it all figured out in a couple years, just play till then" . . .
um, no.
how about you spend some time internally and just figure it out there and then we get a SINGLE patch that is the big class overhaul, you bring it to the PTS, ACTUALLY USE THE FEEDBACK from the PTS, and we get a full view of:
-oh okay so the DK heals with group bubbles and has strong dots but no execute and is focused more on a close range aoe playstyle and is resistant to ranged damage got it.
-oh so templar is focused on direct healing and channeled damage and is not very mobile but can strike out over great distance
-etc.
this mentality of "hey you suck now, and will for the foreseeable future, but stick around and in about a year you might have some fun, unless we get caught up on this +/- 100% lever again, that things kind of tricky, it just wants to fling itself all over the place LOL. . .oh, there it goes again, looks like direct damage spamables just got a 100% buff, crazy!"
no
quit it
finish the classes in house, show us on the pts, use the feedback, come back and show us, reiterate till we all like it. de couple balance and DLC updates, the two don't have to be hand in hand.
its not as hard as your making it on yourself (and on us with your boobery)
KappaKid83 wrote: »I agree wholeheartedly here. Hit the reset button, start from the bottom up and go from there. Unfortunately the business model is quarterly DLC with yearly chapters and the money speaks to them so they will not change in the short term. Maybe in the long term but at what cost? At that point a lot of us will be onto something else and not around to see the improvements and then maybe the server actually does die and the game goes extinct(highly unlikely I know but still could be worst case scenario)
quarterly DLC and balance changes don't have to go hand in hand (nor should they)
because they have tied the two together a lot of the time DLC is overshadowed by complaints of whatever mechanic they have screwed up that update.
all of shacklebreaker NOBODY was talking about the content, they were talking about dots, and that balance change cast the entire DLC in a negative light.
if ZOS adopted the mentality of constant incremental patches, or used the PTS to test them. or if they were going to do something big, once again use the PTS and iterate on it for as long as is necessary with community feedback then launch when its ready, we would probably not have this issue.
however they do these big changes, and than only have the DLC launch point as a window, they CANNOT iterate or respond correctly to feedback because they have chosen to box themselves into tiny windows.
so instead of good changes, or little adjustments we literally get text that is:
"we will continue working on this ability’s visual and gameplay elements for a future update"
so its not done, not finished, but F it no time, launch it.
Frustrations are real OP...so is a therapeutic break away. I think it's beneficial for us all to take a step back from time to time, imo.
Austinseph1 wrote: »I’m sure most of the community has lost faith in the combat team by now, most of the people who stay were RPing anyway. People making content for this game can’t even get good views because nobody really cares anymore. Kevduit was the coolest content creator and he moved on to fallout 76... if that isn’t the worst kick in the butt in the world I don’t know what is. Even dottz has said he is going to be covering other games, can’t really blame him.
Austinseph1 wrote: »I’m sure most of the community has lost faith in the combat team by now, most of the people who stay were RPing anyway. People making content for this game can’t even get good views because nobody really cares anymore. Kevduit was the coolest content creator and he moved on to fallout 76... if that isn’t the worst kick in the butt in the world I don’t know what is. Even dottz has said he is going to be covering other games, can’t really blame him.
That is just so wrong...
There are as few role-players in ESO as there are obsessive elitists. By far and away most of the community are just playing the game, and doing so perfectly happily.
Austinseph1 wrote: »I’m sure most of the community has lost faith in the combat team by now, most of the people who stay were RPing anyway. People making content for this game can’t even get good views because nobody really cares anymore. Kevduit was the coolest content creator and he moved on to fallout 76... if that isn’t the worst kick in the butt in the world I don’t know what is. Even dottz has said he is going to be covering other games, can’t really blame him.
That is just so wrong...
There are as few role-players in ESO as there are obsessive elitists. By far and away most of the community are just playing the game, and doing so perfectly happily.
oh but the loss of players in steam charts for the past 5 months is just people "migrating" to another launcher because steam is "broken". Yea broken for 5 months which coincidentally happened to be during the worst patches in eso history. The loss of people's interest has nothing to do with the fact that this patch scalebreaker was complete hot garbage. Next patch doesn't give out any hopes either.
Austinseph1 wrote: »The game has gone from horizontal progression to now backwards progression, who is going to feel good about content players can no longer clear because they are doing 20% less damage with many skills doubled the cost, back stepping your characters will feel like a big letdown. When the patch goes live it’s not going to be a good experience. How can you be perfectly happy with combat being returned to beta stages 5 years into a game. It’s disrespectful to the playerbase and the people trying to build content around it.
Austinseph1 wrote: »The game has gone from horizontal progression to now backwards progression, who is going to feel good about content players can no longer clear because they are doing 20% less damage with many skills doubled the cost, back stepping your characters will feel like a big letdown. When the patch goes live it’s not going to be a good experience. How can you be perfectly happy with combat being returned to beta stages 5 years into a game. It’s disrespectful to the playerbase and the people trying to build content around it.
Exactly!
A couple of years ago, we were looking forward to the CP cap being raised again, so we could get stronger and meet the challenge of the more difficult DLC content being offered. Today, they want to release harder content, with not only zero progression for our characters, but rather a huge nerf in ability across the board for all classes and werewolves.
Who actually thought that players would enjoy getting weaker and less able as they play? Show me one other video game where your character "loses" levels and gets weaker as he/she goes along? Is anybody really surprised that players are leaving in droves?
SidewalkChalk5 wrote: »We're never going to see a professional, polished product again because the combat dev team has the competence of a typical amateur modder. This is a five year old game seeing wild >60% changes. Adjustments of this magnitude, this long after beta, are a sign that it's time to move on to something else.
Rave the Histborn wrote: »
The changes aren't 60% they were only in the pts and because changing it 1% isnt going to give you helpful data. I agree though, if you can't deal with adjustments of a minimal magnitude then it is time to move on.