@ZOS_RichLambert
and recent events have thrown into very clear view that you cannot even fall back on "we need to test it on live server" buffing dots by 50%+ then next patch going "oh crap!" and throwing the lever the other way by 60%+ to the point that they just don't function proves that your not testing this internally.
and we get promises of "hey don't worry will get it all figured out in a couple years, just play till then" . . .
um, no.
how about you spend some time internally and just figure it out there and then we get a SINGLE patch that is the big class overhaul, you bring it to the PTS, ACTUALLY USE THE FEEDBACK from the PTS, and we get a full view of:
-oh okay so the DK heals with group bubbles and has strong dots but no execute and is focused more on a close range aoe playstyle and is resistant to ranged damage got it.
-oh so templar is focused on direct healing and channeled damage and is not very mobile but can strike out over great distance
-etc.
this mentality of "hey you suck now, and will for the foreseeable future, but stick around and in about a year you might have some fun, unless we get caught up on this +/- 100% lever again, that things kind of tricky, it just wants to fling itself all over the place LOL. . .oh, there it goes again, looks like direct damage spamables just got a 100% buff, crazy!"
no
quit it
finish the classes in house, show us on the pts, use the feedback, come back and show us, reiterate till we all like it. de couple balance and DLC updates, the two don't have to be hand in hand.
its not as hard as your making it on yourself (and on us with your boobery)
Edited by Wing on October 18, 2019 3:28PM
ESO player since beta.
game got too disappointing.