Then, there are some annoying dungeon mechanics, preventing us from trying some dungeons as a solo run, for the sheer challenge of it. Like, when a boss will randomly select someone to pin them on the ground and they'll need help from a group member to get back up, else they die. That's a secondary concerne, but that's still quite annoying. And no amount of blocking will help with that either.
VaranisArano wrote: »My issue with one-shots is that they make boss fights very unforgiving and increase the demand for high DPS. It means that groups who have to follow mechanics, i.e. don't have high enough DPS to simply burn, wind up with a more difficult and frustrating fight which requires much greater coordination than a group who can simply burn the boss.
It's one of the reasons why we've seen a demand for higher and higher DPS lately. ZOS' reliance on one shots is driving groups to prefer higher DPS so they can skip the frustrating one shots and avoid having to tightly coordinate with PUGs.
There's a good base game example of this in Darkshade 2 with the Engine Guardian for anyone who avoids DLC dungeons. There's a coordination mechanic with the levers that allows a group to bypass the poison phase if everyone manages it. When me and my IRL friends were learning that fight, we died so many times trying to make it work! Or one person would die, and then we'd be behind on DPS as we had to rez and recover, often leading to a cascade of deaths and a wipe. Then, we looked it up and discovered the other method: let the healer pass the heal check while everyone else burns the boss. Much, much easier! We beat the encounter with no problem.
That's essentially what ZOS is doing with one shots. It becomes more painful for groups to deal with mechanics where a failure can lead to a cascade of deaths or simply put a low DPS group even farther in the hole. It becomes much safer for a group who can simply burn through the mechanics with high DPS.
Ironically, ZOS is widening the gap between ceiling and floor with their own mechanics.
Compare the dragons’ lousy mechanics with those of the iron atronarchs that some of them spawn.
These also have a one shot attack, which is just as deadly as that of the dragon. However, unlike the dragons’ mysterious untelegraphed one shot attacks, those of the Atronarchs are clearly signposted so that a player can actually react to them. The player is then able to determine, through practice whether they can survive the hit, block it or have to dodge roll it.
That is an example of a one shot mechanic done correctly.
This!LadyAstrum wrote: »One-shot mechanics, particularly without warning, are lazy. I don't mind them (or should I say I tolerate them) as long as I have warning to anticipate it coming, but in the case of the dragons, which I mostly enjoy, there are occasions when there is no warning. A bug maybe? Either way, I echo those who say being one-shot from nowhere isn't fun.
One shot mechanics are great, nothing more fun than yelling "RUN! HES GONNA SING!" before Domihaus The Bloody-Horned goes full soprano. Nothing better than clutch synergizing that spear while doing Cloudrest for the win.
That's a bad example for one-shots, though - because it isn't. It is a heal check, i.e. it can be healed through, and you get saved not by burning the boss but by a decent healer. More damage will only help you if dps gets so inflated that you can burn the boss before the first poison phase, and I think we're still quite a bit away from that.VaranisArano wrote: »There's a good base game example of this in Darkshade 2 with the Engine Guardian for anyone who avoids DLC dungeons. There's a coordination mechanic with the levers that allows a group to bypass the poison phase if everyone manages it. When me and my IRL friends were learning that fight, we died so many times trying to make it work! Or one person would die, and then we'd be behind on DPS as we had to rez and recover, often leading to a cascade of deaths and a wipe. Then, we looked it up and discovered the other method: let the healer pass the heal check while everyone else burns the boss. Much, much easier! We beat the encounter with no problem.
I am okay with "one-shot"s (although usually the case is that you are not blocking or you lack armour becouse you are not a tank) as long as they are telegraphed. In severeal places the telegraph is bugged and you wont see the attack coming wihtout addons.