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Please remove the one shot mechanics

Agalloch
Agalloch
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There is an inflation of one shot mechanics in the last DLCs ...many of them appear randomly and without any sign ..telegraph ..etc.. ( even the dragons begun to one shot with no sign).

This is a game . We want to play it for fun .


English is not my native language.
  • Glurin
    Glurin
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    I don't mind occasional one shot mechanics to punish DPS who think it's ok to just stand around so they can get as high on the damage meter as possible, but yeah, it's getting to be a bit much IMO.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • MasterSpatula
    MasterSpatula
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    Dragons have had one-shots without telegraphs since they came iTunes. Pretty sure it’s a bug, but regardless, that’s simply a terrible design decision.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • phaneub17_ESO
    phaneub17_ESO
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    Maybe it'll get people to use block more frequently, most damage in the game can be reduced by blocking even if its not actually targeting you like AOE effects.
  • kind_hero
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    Agalloch wrote: »
    There is an inflation of one shot mechanics in the last DLCs ...many of them appear randomly and without any sign ..telegraph ..etc.. ( even the dragons begun to one shot with no sign).

    This is a game . We want to play it for fun .


    English is not my native language.

    Which are the other one shot mechanics aside the dragon's breath which you mentioned?

    I don't mind this with dragons, they should be super-powerful, not like in Skyrim where you can one-shot them with an arrow from sneak, if you build your char as an archer. When the dragon takes flight, you need to take distance, that is how it should be...
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • Dusk_Coven
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    You mean like how some PvP builds can kill you in 1 second with no warning?
  • TriangularChicken
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    I'd like to see more difficult mechanics and more one shots, it's a nice challenge. Would be super boring if everything would be as easy as fungal grotto 1.
  • kargen27
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    I don't mind the one shots so long as there is a bit of warning before you die. I mostly heal though and I don't much care for being blamed when a DPS dies to a single attack. Really chaps me when 18k health and/or block/ dodge would have prevented the one shot.
    Then again if I am the one that dies even if my death recap is a mile long I might be heard to say what the hell just one shot me, to try and cover for being stupid. So in that sense they are a good thing.

    You can only blame lag so often.
    and then the parrot said, "must be the water mines green too."
  • Emma_Overload
    Emma_Overload
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    I'd like to see more difficult mechanics and more one shots, it's a nice challenge. Would be super boring if everything would be as easy as fungal grotto 1.

    They can make PvE bosses more challenging without dumb one-shots. All they have to do is increase the bosses' average damage output high enough so that the healers and tanks really need to do their jobs, while DPS need to pay attention to where they are standing and manage their self healing.

    One-shots make the game frustrating and pointless because tanks can't tank them, healers can't heal them and DPS has no chance at all. Continous, sustained incoming damage, on the other hand, keeps all players on their toes while forcing them to perform their designated roles competently.
    #CAREBEARMASTERRACE
  • Qbiken
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    Most one shot mechanics are essentially lack of situational awareness, experience and understanding of mechanics. The more time I spend in these fights where so called "one-shot" mechanics are present, the less I seem to die from them, and I've a hard time believing that's a coincidence.
  • Uryel
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    Maybe it'll get people to use block more frequently, most damage in the game can be reduced by blocking even if its not actually targeting you like AOE effects.

    Except that's bulldung.

    In the case of dragons, well... I've done a bit of testing with my tank. All I got from it was frustration. My tank is built only for one purpose : being as unkillable as can be. Stamsorc nord tank, slightly over the max resists once buffed (and I always keep him buffed in combat), around 45-50k HP, several layers of damage shields (one from his gear, one from two handed that I can spam, one from one hand and shield that I can spam, one from psijic skill line when blocking...) and even champion points to boost damage shield.

    He still gets one-shot from dragons without any sign. And by an enormous margin. One second I'm here, near the dragon's wing, hitting it to do my limited damage (well, he is a tank...), the next I'm dead and the recap tells me I got hit for over 80k damage. There was never a telegraph of any kind, the dragon was looking the other way, there was no wing slapping, no tail whpping, no flame-spitting, no nothing. I just take way more damage than my total HP, without any sing that it's coming whatsoever. Even blocking wouldn't help with that much damage. The only safe spot I found to avoid being one-shot seems to be when you're hitting the tip of the dragon's tail. You still large damage when it whips you, but a tank can survive that. Maybe I was just lucky, though.

    Then, there is this boss in Glenumbria, the lightning drake thingie. If you're not in CP levels, you can block its lightning ball. Else, you'd better dodge, because it's insta-kill even if you're blocking. I know, I tried several times (granted, it was a while ago, maybe it has chaged since then). At least you can see it coming... Unless you're the tank, because then you're in melee range, and the beast is facing you because you have the aggro.

    Then, there are some annoying dungeon mechanics, preventing us from trying some dungeons as a solo run, for the sheer challenge of it. Like, when a boss will randomly select someone to pin them on the ground and they'll need help from a group member to get back up, else they die. That's a secondary concerne, but that's still quite annoying. And no amount of blocking will help with that either.
  • Grianasteri
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    Agalloch wrote: »
    There is an inflation of one shot mechanics in the last DLCs ...many of them appear randomly and without any sign ..telegraph ..etc.. ( even the dragons begun to one shot with no sign).

    This is a game . We want to play it for fun .


    English is not my native language.

    One shot mechs are required to force players to play the mechanics rather than just buff and shield through them while burning the boss down.

    I imagine it is possible to improve the telegraphing and notice, because I agree, its not nice to be one shot without warning, because you then cannot use skill and knowledge to avoid it.
  • MajBludd
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    @Dusk_Coven how do you get one shotted in pvp unless you aren't in impen?
  • UntilValhalla13
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    Uryel wrote: »
    Maybe it'll get people to use block more frequently, most damage in the game can be reduced by blocking even if its not actually targeting you like AOE effects.

    Except that's bulldung.

    In the case of dragons, well... I've done a bit of testing with my tank. All I got from it was frustration. My tank is built only for one purpose : being as unkillable as can be. Stamsorc nord tank, slightly over the max resists once buffed (and I always keep him buffed in combat), around 45-50k HP, several layers of damage shields (one from his gear, one from two handed that I can spam, one from one hand and shield that I can spam, one from psijic skill line when blocking...) and even champion points to boost damage shield.

    He still gets one-shot from dragons without any sign. And by an enormous margin. One second I'm here, near the dragon's wing, hitting it to do my limited damage (well, he is a tank...), the next I'm dead and the recap tells me I got hit for over 80k damage. There was never a telegraph of any kind, the dragon was looking the other way, there was no wing slapping, no tail whpping, no flame-spitting, no nothing. I just take way more damage than my total HP, without any sing that it's coming whatsoever. Even blocking wouldn't help with that much damage. The only safe spot I found to avoid being one-shot seems to be when you're hitting the tip of the dragon's tail. You still large damage when it whips you, but a tank can survive that. Maybe I was just lucky, though.

    Then, there is this boss in Glenumbria, the lightning drake thingie. If you're not in CP levels, you can block its lightning ball. Else, you'd better dodge, because it's insta-kill even if you're blocking. I know, I tried several times (granted, it was a while ago, maybe it has chaged since then). At least you can see it coming... Unless you're the tank, because then you're in melee range, and the beast is facing you because you have the aggro.

    Then, there are some annoying dungeon mechanics, preventing us from trying some dungeons as a solo run, for the sheer challenge of it. Like, when a boss will randomly select someone to pin them on the ground and they'll need help from a group member to get back up, else they die. That's a secondary concerne, but that's still quite annoying. And no amount of blocking will help with that either.

    When you're fighting a dragon, you want to be between his head and his wing, IN FRONT OF HIM. It's the same with sunspire. If you're to his side, his wing will knock you back and wreck you.

    If you're talking about the glenumbra wamasu, you literally just bash him to prevent his big attack. You'll see the red sparks. The only other things he does is a huge telegraphed cleave, and a charge. He's super easy to solo on a dps.

    I can't think of a true one shot mechanic from a non-enraged, boss, to a properly geared, blocking tank. It's about learning mechanics.
  • redlink1979
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    No. It's important to have one shot mechanics for the reasons stated previously.

    But the main reason why we get one shot at dragon hunting is... Lag.

    All the attacks have "warning" but most of the times I can't dodge the dragon attacks because I don't see them happening in real time: I see the dragon standing still when in fact it's not standing still...

    I really hope U24 fixes something about this horrible performance the servers have in peak times.


    Also regarding lag: Crafting in Vivec City around 7pm/8pm BST is impossible. Too many players per instance, lag is overwhelming. My game crashes multiple times within minutes...
    Edited by redlink1979 on October 18, 2019 10:24AM
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2360 CP
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  • Aznarb
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    I've never find a OS mech w/o a pattern.
    Remove the mod who give you some solution and look at the boss better instead.

    Most of people using add-on like raid notifier would die so often w/o this.. quite sad.
    That why I always respect console player, they are not assisted player.
    Edited by Aznarb on October 18, 2019 10:27AM
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • kind_hero
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    vMA has so many one shot mechanics... but that is the point, to learn what they are and how you can counter them. Sometimes you need to react quicker or just move, otherwise you are dead (like some archers in vMA which will one shot you if you let them draw their attack). Dragons are pretty much the same. Many games have penalties in case of fighting dragons, if you stand in front or behind (you get burned or tail swiped). This is for DD...
    Also, regarding tanks.. even if you are super buffed, you should not be able to survive a dragon breath or direct attack (remember Dracarys?)... because dragons are these immortal god-like creatures, so it makes sense for them to be powerful.

    I do not get it.. do you want dragons to feel like dolmens? I think dolmens should be slightly buffed. One of the "dolmen" encounters I like is Zandaadunoz the Reborn from Wrothgar. Now that feels like something you would fear, not silly cultists and dremora. It makes the game more entertaining, it gives you a moderate challenge. If you can solo a dragon, what is the point of grouping and playing with friends?
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • MattT1988
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    Agalloch wrote: »
    There is an inflation of one shot mechanics in the last DLCs ...many of them appear randomly and without any sign ..telegraph ..etc.. ( even the dragons begun to one shot with no sign).

    This is a game . We want to play it for fun .


    English is not my native language.

    Maybe a lot of people find the challenge of one shot mechanics fun? Did you even think of that?
  • FierceSam
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    The mechanics for dragons are a disgrace. They are an exceptionally badly designed, very boring part of the game.

    No indication of one shots

    No indication of AoE around the dragon

    Invisible AoE that erupts beneath players (again for no clear reason)

    No indication of effected area from dragon wing flaps or tail swipes

    The development of 'almost invisible' highly damaging AoE seems to be a theme of Elsweyr and the Dragonbore dungeons, which again is a cheat on players

    I don't want dragons (or other bosses for that matter) to be easy to kill. But I do expect mechanics that are easy to understand and work, where there is some kind of indication that I am going to be hit that allows me to actually react. Being continually one shot by random events is no fun at all. And two invisible hits of 10k+ in less than 0.2 of a second isn't fun either.

    The end result of this is that either no one is bothering to fight dragons, or, if they can be bothered, everyone is sniping from range, which is beyond tedious.

    There are more people doing dolmens in Glenumbra than there are doing dragons in Elsweyr atm.
  • ruengdet2515
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    1-shot still need ... but
    after boss 1-shot 1 of members

    Boss could stop 2-3 sec with 99% defend so we can res member before starting fight again.
  • srfrogg23
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    But what else are you supposed to use all those soul shards for?

    In all seriousness, though, one shot mechanics make healers pointless. I think the devs over use of one-shot mechanics in DLC dungeons and now with these dragons is getting to be ridiculous.

    It's like Elder Mario Brothers Online...
  • VaranisArano
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    My issue with one-shots is that they make boss fights very unforgiving and increase the demand for high DPS. It means that groups who have to follow mechanics, i.e. don't have high enough DPS to simply burn, wind up with a more difficult and frustrating fight which requires much greater coordination than a group who can simply burn the boss.

    It's one of the reasons why we've seen a demand for higher and higher DPS lately. ZOS' reliance on one shots is driving groups to prefer higher DPS so they can skip the frustrating one shots and avoid having to tightly coordinate with PUGs.

    There's a good base game example of this in Darkshade 2 with the Engine Guardian for anyone who avoids DLC dungeons. There's a coordination mechanic with the levers that allows a group to bypass the poison phase if everyone manages it. When me and my IRL friends were learning that fight, we died so many times trying to make it work! Or one person would die, and then we'd be behind on DPS as we had to rez and recover, often leading to a cascade of deaths and a wipe. Then, we looked it up and discovered the other method: let the healer pass the heal check while everyone else burns the boss. Much, much easier! We beat the encounter with no problem.

    That's essentially what ZOS is doing with one shots. It becomes more painful for groups to deal with mechanics where a failure can lead to a cascade of deaths or simply put a low DPS group even farther in the hole. It becomes much safer for a group who can simply burn through the mechanics with high DPS.

    Ironically, ZOS is widening the gap between ceiling and floor with their own mechanics.
  • AcadianPaladin
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    Plenty of opinions; I can only add mine as a healer. I cannot heal one-shots so they make such fights not fun. I play for fun, so when I encounter a boss that uses one-shots, I make a note and boycott that dungeon / boss. After fighting a score or so of dragons, I judge them guilty of no warning one shots and now ignore them.

    As a healer, would like to see one shots abolished unless they give several seconds of warning for non-tanks to dodge-roll outta the red (the final boss in vFG1 is a perfect example of this done properly). More challenge? I'd ever so much rather see bosses using more DoTs/curses where my healer can actually be useful in terms of healing and purging.
    PC NA(no Steam), PvE, mostly solo
  • MartiniDaniels
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    Maybe it'll get people to use block more frequently, most damage in the game can be reduced by blocking even if its not actually targeting you like AOE effects.

    Wut? One-shot mechanics can one-shot tank meditating in shield wall with 98% damage reduction.
  • ThePedge
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    Nah it actually makes the game difficult.
  • FierceSam
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    Compare the dragons’ lousy mechanics with those of the iron atronarchs that some of them spawn.

    These also have a one shot attack, which is just as deadly as that of the dragon. However, unlike the dragons’ mysterious untelegraphed one shot attacks, those of the Atronarchs are clearly signposted so that a player can actually react to them. The player is then able to determine, through practice whether they can survive the hit, block it or have to dodge roll it.

    That is an example of a one shot mechanic done correctly.
  • Agalloch
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    I'd like to see more difficult mechanics and more one shots, it's a nice challenge. Would be super boring if everything would be as easy as fungal grotto 1.

    They can make PvE bosses more challenging without dumb one-shots. All they have to do is increase the bosses' average damage output high enough so that the healers and tanks really need to do their jobs, while DPS need to pay attention to where they are standing and manage their self healing.

    One-shots make the game frustrating and pointless because tanks can't tank them, healers can't heal them and DPS has no chance at all. Continous, sustained incoming damage, on the other hand, keeps all players on their toes while forcing them to perform their designated roles competently.

    This ! Look at the last 6 group dungeons ..they are full of one shot mechanics .

    Sometimes they are nice...but when there is an inflation of them...the fun aspect disappear..
  • LadyAstrum
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    One-shot mechanics, particularly without warning, are lazy. I don't mind them (or should I say I tolerate them) as long as I have warning to anticipate it coming, but in the case of the dragons, which I mostly enjoy, there are occasions when there is no warning. A bug maybe? Either way, I echo those who say being one-shot from nowhere isn't fun.
    ~ "You think me brutish? How do you imagine I view you?" - Molag Bal #misunderstood ~
  • Odovacar
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    It helps keep players on their toes...Also, it adds another layer of complexity to content. They can be annoying but they're not impossible to avoid... just requires more effort. Good luck OP!
  • Gilvoth
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    Dusk_Coven wrote: »
    You mean like how some PvP builds can kill you in 1 second with no warning?

    this ^
    in MMO fighting, no one should be able to be killed with mechanics that happen within 1 second.
    real fights and real skill and talent should be able to exist during fights instead of insta death where one opponent is dead within 2 seconds.
  • Varana
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    There's a good base game example of this in Darkshade 2 with the Engine Guardian for anyone who avoids DLC dungeons. There's a coordination mechanic with the levers that allows a group to bypass the poison phase if everyone manages it. When me and my IRL friends were learning that fight, we died so many times trying to make it work! Or one person would die, and then we'd be behind on DPS as we had to rez and recover, often leading to a cascade of deaths and a wipe. Then, we looked it up and discovered the other method: let the healer pass the heal check while everyone else burns the boss. Much, much easier! We beat the encounter with no problem.
    That's a bad example for one-shots, though - because it isn't. It is a heal check, i.e. it can be healed through, and you get saved not by burning the boss but by a decent healer. More damage will only help you if dps gets so inflated that you can burn the boss before the first poison phase, and I think we're still quite a bit away from that.
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