starkerealm wrote: »At least without a serious value overhaul, dungeon plunder would be hilariously broken. There's some where you could knock that puppy out so fast, it'd really mess with the economy.
Another whiney “I need more loot for playing” thread
Shadowasrial wrote: »starkerealm wrote: »At least without a serious value overhaul, dungeon plunder would be hilariously broken. There's some where you could knock that puppy out so fast, it'd really mess with the economy.
I do agree they would either have to lower the value for dungeon bosses maybe 500 gold per plunder or maybe limit it to one dungeons plunder as a daily reward.
Throw some plunder in for finishing the final boss on hard mode. Obviously one a very small amount for the base game dungeons, and a lot more for the DLC dungeons. Sometimes just one extra key isn’t worth the trouble.
Would rather have weapon/armor/jewelry drop with each boss, instead of weapons and jewelry just dropping on the last boss or unique pieces dropping on some bosses if your lucky.
If I had a higher chance at getting the set weapon or jewelry piece I am after I would more likely run the dungeons on Vet, a little more gold is not going to make me bother.
starkerealm wrote: »Throw some plunder in for finishing the final boss on hard mode. Obviously one a very small amount for the base game dungeons, and a lot more for the DLC dungeons. Sometimes just one extra key isn’t worth the trouble.
Or add it to the pledge payouts for hard mode. That'd work too.
starkerealm wrote: »Throw some plunder in for finishing the final boss on hard mode. Obviously one a very small amount for the base game dungeons, and a lot more for the DLC dungeons. Sometimes just one extra key isn’t worth the trouble.
Or add it to the pledge payouts for hard mode. That'd work too.
Maybe 500-100 for Maj.
1500-2000 for Glirion
5000 for Urgarlag.
Or something like that.
starkerealm wrote: »starkerealm wrote: »Throw some plunder in for finishing the final boss on hard mode. Obviously one a very small amount for the base game dungeons, and a lot more for the DLC dungeons. Sometimes just one extra key isn’t worth the trouble.
Or add it to the pledge payouts for hard mode. That'd work too.
Maybe 500-100 for Maj.
1500-2000 for Glirion
5000 for Urgarlag.
Or something like that.
I was thinking 1k for Maj and Gil. Urgarlag could certainly justify more.
Having done neither I have no idea what plunder actually includes. Can someone enlighten me?
Donny_Vito wrote: »Having done neither I have no idea what plunder actually includes. Can someone enlighten me?
When you run Vet Trials, you will get plunder (which is basically just a trophy item that sells for 1k gold) from each boss fight. I think from running vHRC you get like 12 or so plunder.
Edit: In my mind, the point of plunder is to just off-set some of the costs you incur while running vet trials (good food, pots, repair costs, etc...).