Sentinel of Rkugamz: Reduced the amount of Stamina restored from this set to 115 per second, down from 500. This set now also returns Magicka per tick.
I don't like this change AT ALL. There already is a similar monster set that returns both magicka and stamina, why copy that? This specific set supports a group consisting of stamina damage dealers and the tank, at least that's how I see it. The dwemer bug placed neatly where the group is in melee range. Better add magicka return to the Bogdan set.
Many people rage about changes they don't like, so did I. Can someone explain the reason for the change, please?
Zippy
redspecter23 wrote: »I got a lot of things I didn't ask for. This change can get in line behind all the others.
redspecter23 wrote: »I got a lot of things I didn't ask for. This change can get in line behind all the others.
Do you mean that line that circles the block so many times we need crowd control rails?
Sandman929 wrote: »Someone got bored and ran the power budget calculator on it.
Unfortunately, Sentinel of Rkugamz drew the short straw in the "Random Set Change" lottery.
Sometimes I wonder if there is a "Wheel of Fortune" or slot machine in the ZOS office that they spin to implement changes. Sure feels like it.
Nemesis7884 wrote: »for some reason the current iteration of the combat team seems to love to waste resources on changing (and often destroying in the process) abilities no one asked for...
why? no one knows... they seem to desperately want people to stop playing their game for some reason...
LiquidPony wrote: »Did anyone ask for Daedric Prey to be nefed by 50%?
Did anyone ask for any of the changes in Dragonhold, really?
This patch is laughably bad. Anyone hoping for some improvements in 5.2.4 just got a swift kick in the nuts.