For PC NA at least whenever i'm in major cities like deshan there are 6-10 people in the main area next to the guild trader and cities just look dead. eso isn't as popular as it was so remove some of the layers.
Yes, its an issue with potato pc's during prime time, events are obviously much worse.It is intentional. In cities that are closely stacked structurally like Rawlkha or Vivec City, most shards can get super crowded during prime times.
lordrichter wrote: »p_tsakirisb16_ESO wrote: »
Deshaan is a whole map zone. Not a city. What you do not understand?
If you mean Mournhold is backwater literally and figuratively because facilities aren't all together.
Try Auridon, Elden Root, Craglorn and tell me if you just see 6-10 people.
When someone talks about a city and makes a reference to Deshaan, they are talking about Mournhold. That is a popular trading hub on PC NA and it always has tons of people in view around the wayshrine when I pass through there. Possibly with the exception of 2am server time, but then I am not there, either.
Mournhold is not as backwater as you make it sound, either.
OG_Kaveman wrote: »I have only seen that refered to as "shards", not layers.
Tbh I had no idea there were different instances/layers until the dragon rise event. First time I realized it... I fought a dragon, game froze, I got kicked. When I re-logged less than a minute later... I was back to a new dragon with new players.
starkerealm wrote: »OG_Kaveman wrote: »I have only seen that refered to as "shards", not layers.
"Shards," "phases," and "instances." I've never seen "layers," either.
starkerealm wrote: »OG_Kaveman wrote: »I have only seen that refered to as "shards", not layers.
"Shards," "phases," and "instances." I've never seen "layers," either.
what do you mean layers? like servers? so there's more people in each city?
yes pretty much, you know sometimes when you and your mate in the same group try to meet up in a city and you can't see him that means you're in a different "layer" if there weren't layers would be hard for the servers to run because cities would be flooded with people.
redlink1979 wrote: »For PC NA at least whenever i'm in major cities like deshan there are 6-10 people in the main area next to the guild trader and cities just look dead. eso isn't as popular as it was so remove some of the layers.
I don't know how long you are playing but the active population depends on: time of day, day of the week, game instance and if there's an event or not.
Also during events the majority of players moves to the region where the event is taking place.
anitajoneb17_ESO wrote: »starkerealm wrote: »OG_Kaveman wrote: »I have only seen that refered to as "shards", not layers.
"Shards," "phases," and "instances." I've never seen "layers," either.
I have heard the devs mentioning "layers", it's actually a concept, but it doesn't mean the same as "instance" or "shards".
A "layer" in their tongue means, for instance, whether your encounters are friendly or hostile depending on your quest progression (like, for instance, in the Grahtwood public dungeon). Another example is Orsinium being completely destroyed/halfway rebuilt/completely rebuilt depending on your character's quest stages. Or the differences in dialogue with NPCs in Summerset, if you're an Altmer .
That's what "layers" are in the context of ESO. That's all the things that can be different between you and your groupmates, even if you're grouped and even if you're in the same shard.
MLGProPlayer wrote: »I would imagine a new instance doesn't get generated until the previous one fills up. The instances aren't very large though, so you'll never see a ton of players on-screen.
MLGProPlayer wrote: »I would imagine a new instance doesn't get generated until the previous one fills up. The instances aren't very large though, so you'll never see a ton of players on-screen.
And when the additional instance is no longer needed it still takes time for it to depopulated. However, since instances cover the entire zone, not just a city, the population is spread out so how many players it can handle is not easily judged. However, we do see plenty of players in popular cities demonstrating the size seems to be a decent size.
My GF and I have been running the heck out of dragons lately. Yesterday, every single time one of us logged to get onto another character (even if both characters were already in Rimmen) and even though we logged into the game at the same time roughly, it ALWAYS, WITHOUT FAIL put us into different layers.
lordrichter wrote: »MLGProPlayer wrote: »I would imagine a new instance doesn't get generated until the previous one fills up. The instances aren't very large though, so you'll never see a ton of players on-screen.
And when the additional instance is no longer needed it still takes time for it to depopulated. However, since instances cover the entire zone, not just a city, the population is spread out so how many players it can handle is not easily judged. However, we do see plenty of players in popular cities demonstrating the size seems to be a decent size.
Whether they actively do it or not, they can merge them together. They have already proven this capability. They don't have to wait until the last person leaves to turn off the lights, and I doubt they do.
lordrichter wrote: »what do you mean layers? like servers? so there's more people in each city?
yes pretty much, you know sometimes when you and your mate in the same group try to meet up in a city and you can't see him that means you're in a different "layer" if there weren't layers would be hard for the servers to run because cities would be flooded with people.
If your mate is in your friends list, or in a common guild, I believe that the game prioritizes that channel (layer) that you are placed in so that you can interact. If not, grouping with them and using a wayshrine will do the trick.
(Channels is how Nick Konkle referred to them in an interview a few years back. Whether that is still the current term, I have no idea)
What I have been able to determine from in-game observation, and various interviews, is that these channels are dynamic. They can apparently use more, or fewer, of them at any time. They can even merge them together while players are active in them. I have witnessed this last one in-game, but I do not know how much that feature is used. A SWAG from in-game observation is that they seem to hold around 500 players, each. I speculate that each time you transition from one zone to another, or otherwise enter a zone, the game finds a channel for you based on ZOS criteria, like friends and guild members who are already in the zone. It may filter on other things, since some interviews state that they intended for this filtering to be quite extensive. I also speculate that they have complicated load balancing to help with over-populated and under-populated channels.
So, back to you and your mate, what my feeling is that the zone was actually more busy than you think. This is simply based on the fact that there needed to be at least two channels, and you were not placed in the same channel. The game placed you in your channel for reasons having to do with it being the top match for you as you entered the zone. Your mate was placed in the other channel for the same reasons.
Group up and have one of you move the the party leader. That will take them to the closest wayshrine in the same channel.
lordrichter wrote: »But that has not always been the case as far as both of us logging out and in. In some cases I remain on a character and she logs in, the end result is the same. We are always placed into different shards/instances/layers.
This has been exasperated with the dragon event for sure. Its just annoying. Partied players should always be in the same shard.
No argument from me. That is how it should work. Seems to me that is how it used to work.
Agreed, I am not arguing, just trying to convey that it does not work like it used to and in our (my GF and I) experience has been putting us into separate shards almost without fail. In fact yesterday one time only we were in the same shard and she kinda screamed it out...because it has been that rare.
today though, back to being in different shards regardless of who we are on or when we log in or how long we have been in game.
Go figure....
While I am sure it can be done I doubt "they have already proven this capability" and if "they" have it probably demonstrated itself to be a poor idea for something so petty as this. We already complain about load screens and we get them constantly in Cyrodiil. This idea would most certainly add more load screens for us to complain about.