Luckylancer wrote: »Ragnarock41 wrote: »I don't feel like you are the type of person that deserves a proper answer however I'll still give you FACTS, not an argument, just pure FACTS just to prove that yes, in case of stonefist and how it interacts with rest of stamDK kit, it being ranged is a CON.
Read , I know it is hard but try your best, I know you can do it.( I believe in you!)
So, stonefist is ''ranged'' spammable right? Just like snipe, c.frags or uh, all the other ranged stuff, except its not. It sits somewhere in the middle between melee and ranged, inhibiting bad traits of both options.
So lets list some facts about projectile spammables shared by stonefist.
1. It will be mitigated by wings.
2. It will be absorbed by shimmering shields
3. It will be reflected by any means of reflect(SnB ult or defensive posture)
4. It will be blocked , dodged or cloaked easier than melee spammables due to the nature of projectile skills.
Oh and on top of all that the stagger effect can be cleansed.
So you might be thinking, but these are pain points shared by majority of ranged abilities, and you would be right.
AAAAND now comes the most cheesy part : stamDks will be using this ability at MELEE RANGE ANYWAYS, cause its quite literally, a melee class which playstyle has been described as ''in your face''.
(In your face just like the facts huh.)
So yes, after stating facts I can finally say that in case of stonefist being ranged is most definitely a con , not a pro.
Yaay, what an achievement. What a waste of my time. I guess I could quote this for future reference. Since some of you unironically look at stonefist and think its as strong as old c.frags.
I made an 8 old angry lol.
Werent people shitting on wings? How it is terrible? Since when people use wings as an ARGUNENT? Reflection is rare now.
Easier to block dodge and cloak comes with cost. Skills get harder to use with melee range. Using ranged skills at melee negate enemy's reactionary block, dodge and cloaks. And change of non-reactionary blocking, dodging and cloak is reduced significantly. But why care about this. You cant be as EDGY and COOL if you care about them. You need CAPSLOCK too.
I am using scatter shot for melee to 12 meters range most of time but ranged option is valuable. Casting poop fist againts other melee oponents is clear advantage.
Dizzy swing, the other stun+spam alternative, is cleanseable too.
People *** on poop fist just because it looks underwhelming.
Old frags were so op, no skill should be that op.
8 yo FACTHS™ < grown ups
vesselwiththepestle wrote: »How would you like if Stone Giant would be a delayed burst skill, similar to Scorch from Warden or Blastbones from Necro?
To shake it up it could actually be a delayed burst damage over time. Yeah, burst dps, what's that? Let's say when it hits it doesn't let out a huge burst, but it could cause a short duration dot, maybe over 4 seconds. So it wouldn't be exactly the same as a Scorch copy and it would fit to the dps theme of DKs.
It could have an animation similar to the Stormfist monster set.
Ragnarock41 wrote: »vesselwiththepestle wrote: »How would you like if Stone Giant would be a delayed burst skill, similar to Scorch from Warden or Blastbones from Necro?
To shake it up it could actually be a delayed burst damage over time. Yeah, burst dps, what's that? Let's say when it hits it doesn't let out a huge burst, but it could cause a short duration dot, maybe over 4 seconds. So it wouldn't be exactly the same as a Scorch copy and it would fit to the dps theme of DKs.
It could have an animation similar to the Stormfist monster set.
Honestly, while I would prefer a delayed burst ability, such an ability already exists in Dk kit (inhale) . So making a poison inhale would be much fitting for the delayed burst in my opinion. (Check it out, Its one of the coolest abilities in DK kit yet not mentioned all that much, I love the blue flames.)
As for stonefist, I hate the ability , but not because its damage is weak or anything. It hits hard enough to do the job. The stun is clunky, the stagger mechanic favors PvE, but it hits hard enough so the rest doesn't even matter.
Thinking on it, nobody would complain this much if it was a stam whip with a 3 hit stun and a stagger mechanic. So after all, looks does matter, and melee class wants a melee spammable, naturally.
I'm sure the developers had the best intentions to make something good out of this ability since nobody really used it when it was magicka, but they kind of ignored why that was the case, or maybe they didn't had time to make a new animation.
Either way it would have been much better if it was just a melee punch. I would be quite happy with it if that was the case.
Ragnarock41 wrote: »vesselwiththepestle wrote: »How would you like if Stone Giant would be a delayed burst skill, similar to Scorch from Warden or Blastbones from Necro?
To shake it up it could actually be a delayed burst damage over time. Yeah, burst dps, what's that? Let's say when it hits it doesn't let out a huge burst, but it could cause a short duration dot, maybe over 4 seconds. So it wouldn't be exactly the same as a Scorch copy and it would fit to the dps theme of DKs.
It could have an animation similar to the Stormfist monster set.
Honestly, while I would prefer a delayed burst ability, such an ability already exists in Dk kit (inhale) . So making a poison inhale would be much fitting for the delayed burst in my opinion. (Check it out, Its one of the coolest abilities in DK kit yet not mentioned all that much, I love the blue flames.)
As for stonefist, I hate the ability , but not because its damage is weak or anything. It hits hard enough to do the job. The stun is clunky, the stagger mechanic favors PvE, but it hits hard enough so the rest doesn't even matter.
Thinking on it, nobody would complain this much if it was a stam whip with a 3 hit stun and a stagger mechanic. So after all, looks does matter, and melee class wants a melee spammable, naturally.
I'm sure the developers had the best intentions to make something good out of this ability since nobody really used it when it was magicka, but they kind of ignored why that was the case, or maybe they didn't had time to make a new animation.
Either way it would have been much better if it was just a melee punch. I would be quite happy with it if that was the case.
Keep the stagger mechanic on stone fist and how about make it a tank tool by adding a taunt to it with splash taunting
Ragnarock41 wrote: »Ragnarock41 wrote: »vesselwiththepestle wrote: »How would you like if Stone Giant would be a delayed burst skill, similar to Scorch from Warden or Blastbones from Necro?
To shake it up it could actually be a delayed burst damage over time. Yeah, burst dps, what's that? Let's say when it hits it doesn't let out a huge burst, but it could cause a short duration dot, maybe over 4 seconds. So it wouldn't be exactly the same as a Scorch copy and it would fit to the dps theme of DKs.
It could have an animation similar to the Stormfist monster set.
Honestly, while I would prefer a delayed burst ability, such an ability already exists in Dk kit (inhale) . So making a poison inhale would be much fitting for the delayed burst in my opinion. (Check it out, Its one of the coolest abilities in DK kit yet not mentioned all that much, I love the blue flames.)
As for stonefist, I hate the ability , but not because its damage is weak or anything. It hits hard enough to do the job. The stun is clunky, the stagger mechanic favors PvE, but it hits hard enough so the rest doesn't even matter.
Thinking on it, nobody would complain this much if it was a stam whip with a 3 hit stun and a stagger mechanic. So after all, looks does matter, and melee class wants a melee spammable, naturally.
I'm sure the developers had the best intentions to make something good out of this ability since nobody really used it when it was magicka, but they kind of ignored why that was the case, or maybe they didn't had time to make a new animation.
Either way it would have been much better if it was just a melee punch. I would be quite happy with it if that was the case.
Keep the stagger mechanic on stone fist and how about make it a tank tool by adding a taunt to it with splash taunting
And why does Dk tanks need another ability? DK tank is already the best.
Edit: In a more serious answer, this ability was meant for stamDKs, not really tank Dks, I think you're kind of missing out of the idea behind why it was reworked to be a stamina ability. They especially tried to make sure DK tanks can't really use it. But even if if was a ranged taunt, it would not make much sense considering DK tanks have chains and talons, and those two tools are all they need to control packs of ads really. As for a taunt, pierce armor is flawless.