Can the debuff from Stonefist be cleansed?
Joke of a skill. How are you gonna land 3 of them in an xv1 situation? Completely unreliable, if the cc was instant on the first cast then it would be a good skill. Pretty sure the debuff can be cleansed too.
Stone giant sits at 3270 stam
OG_Kaveman wrote: »Stone giant sits at 3270 stam
you get 990 stam back every time you cast it, effectively making it 2280 on your build.
llElLoboll wrote: »3.Let's also look at the cc mechanic. You have to hit someone 3 times to proc a stun. No other cc in the game comes even remotely close to working this way. Fear, petrify, streak, and javelin all cc instantly, as they should imo. In pvp cc's are used in combination with good timing to burst typically. Having to hit someone three times to set up a burst combo is just not good. Especially when you compare this "cc" to others that cc immediately on cast.
Joke of a skill. How are you gonna land 3 of them in an xv1 situation? Completely unreliable, if the cc was instant on the first cast then it would be a good skill. Pretty sure the debuff can be cleansed too.
OG_Kaveman wrote: »Stone giant sits at 3270 stam
you get 990 stam back every time you cast it, effectively making it 2280 on your build.
llElLoboll wrote: »I don't normally post on the forums but I feel stone giant is worth talking about. I see a lot of potential for the skill but like many other good ideas (volendrung for example) the emplementation just isn't good.
Now for the cons.
3.Let's also look at the cc mechanic. You have to hit someone 3 times to proc a stun. No other cc in the game comes even remotely close to working this way. Fear, petrify, streak, and javelin all cc instantly, as they should imo. In pvp cc's are used in combination with good timing to burst typically. Having to hit someone three times to set up a burst combo is just not good. Especially when you compare this "cc" to others that cc immediately on cast.
MartiniDaniels wrote: »OG_Kaveman wrote: »Stone giant sits at 3270 stam
you get 990 stam back every time you cast it, effectively making it 2280 on your build.
Let's increase cost of class abilities of templar and sorcerer for 5%, to compensate for class passives.
/s
It is unfair to nullify class passive for class abilities by increasing cost of stam fist. Change passive to return magicka in case stam ability was used and give it fair cost of spammable. So far this looks like a PVE ability to buff damage on 12-people raid, 7500 stamina and 3 GCD to stun (accounting helping hands) in PVP looks like waste of slot.
llElLoboll wrote: »3.Let's also look at the cc mechanic. You have to hit someone 3 times to proc a stun. No other cc in the game comes even remotely close to working this way. Fear, petrify, streak, and javelin all cc instantly, as they should imo. In pvp cc's are used in combination with good timing to burst typically. Having to hit someone three times to set up a burst combo is just not good. Especially when you compare this "cc" to others that cc immediately on cast.
all the skill you've listed have lowered dmg because they stun. i'm pretty sure you dont want that spammable to have its dmg lowereds to any of those skills.
besides, there is a skill called "permafrost" that stuns after few tics, which an aoe dot ultimate, but still exist. this mechanism will be given to artic blast and removed from permafrost with 5.2.x
as for the stackable flat dmg buff on target, this will only give stam DK some more group utility (as if they were lacking of group utility..) in both pve and pvp. this is actually a 100% pure bonus that isnt needed at all to have a viable spammable. probably cleanse-able in pvp but well. some ults are cleansable too...
i'm not sure about your cons bro, really.
llElLoboll wrote: »3.Let's also look at the cc mechanic. You have to hit someone 3 times to proc a stun. No other cc in the game comes even remotely close to working this way. Fear, petrify, streak, and javelin all cc instantly, as they should imo. In pvp cc's are used in combination with good timing to burst typically. Having to hit someone three times to set up a burst combo is just not good. Especially when you compare this "cc" to others that cc immediately on cast.
all the skill you've listed have lowered dmg because they stun. i'm pretty sure you dont want that spammable to have its dmg lowereds to any of those skills.
besides, there is a skill called "permafrost" that stuns after few tics, which an aoe dot ultimate, but still exist. this mechanism will be given to artic blast and removed from permafrost with 5.2.x
as for the stackable flat dmg buff on target, this will only give stam DK some more group utility (as if they were lacking of group utility..) in both pve and pvp. this is actually a 100% pure bonus that isnt needed at all to have a viable spammable. probably cleanse-able in pvp but well. some ults are cleansable too...
i'm not sure about your cons bro, really.
OG_Kaveman wrote: »Stone giant sits at 3270 stam
you get 990 stam back every time you cast it, effectively making it 2280 on your build.
Ragnarock41 wrote: »OG_Kaveman wrote: »Stone giant sits at 3270 stam
you get 990 stam back every time you cast it, effectively making it 2280 on your build.
That passive exists because earthen heart was never meant to be a skill line for stamina abilities. The logical thing to do would be a stam whip, no matter how much people wants to deny it.
OG_Kaveman wrote: »Ragnarock41 wrote: »OG_Kaveman wrote: »Stone giant sits at 3270 stam
you get 990 stam back every time you cast it, effectively making it 2280 on your build.
That passive exists because earthen heart was never meant to be a skill line for stamina abilities. The logical thing to do would be a stam whip, no matter how much people wants to deny it.
The logical thing would be to make that passive return magic When used with that skill and lower the cost of the skill.
llElLoboll wrote: »I don't normally post on the forums but I feel stone giant is worth talking about. I see a lot of potential for the skill but like many other good ideas (volendrung for example) the emplementation just isn't good.
Let's start off with the pros.
1.The damage is pretty decent compared to other spammables. I compared the tooltips of dswing, crushing weapon, and noxious vs stone giant and I like where the damage is sitting.
2.Also another plus imo is the speed of the "stone" when it's thrown. From my testing on the pts that is pretty much the end of the positives.
Now for the cons.
1.The cost is quite a bit higher than other spammables. Stone giant sits at 3270 stam while dswing is 2187, crushing weapon 2226, and noxious is 2088. That is a pretty large difference when you really aren't getting very much from the skill.
2.Next we have the fact that the skill is ranged. I personally put this as a negative because it doesn't fit the playstyle of the class and therefore makes no sense. I could see the arguement though that on a purely melee class the ability to hit someone far away with your spammable would be nice.
3.Let's also look at the cc mechanic. You have to hit someone 3 times to proc a stun. No other cc in the game comes even remotely close to working this way. Fear, petrify, streak, and javelin all cc instantly, as they should imo. In pvp cc's are used in combination with good timing to burst typically. Having to hit someone three times to set up a burst combo is just not good. Especially when you compare this "cc" to others that cc immediately on cast.
4.Now let's look at the monstrous damage increase this skill gives. When you hit someone you deal an extra 45 damage to that enemy for 6 seconds and that stacks three times. So you can gain 135 extra damage at max stacks, seriously? In pvp that will be roughly 35 extra damage or less depending on resistances after battle spirit. Makes zero sense whatsoever. What if instead we go back and look at the cc mechanic that is tied to the skill and rework both of these points. What if instead of staggering after three hits or an extra 45 damage per stack that instead you gain a percentage extra damage versus that person. If instead of 45 damage you gained something like 2% increased damage with a max of 6% you could just remove the "cc" mechanic and this would also give reason for the skill to cost substantially more than other stam spammables.
Hopefully this skill gets adjusted prior to going live and becomes worth using. I really like the idea of stamdk having a class spammable but currently this just isn't it imo.
thanks for summarizing what every DK been crying all over the forum the past few weeks lol....
btw great YT videos! i'm a subber
agree with everything u said, so basically i propose the damage stacks but WAY much more, like double it at least.
or
cut the cost by 50%.
or
both.....
i dont care about the stun, at a stack of 3 its pretty useless.
i do, however, enjoy the fact it's a ranged skill. its pretty useful in open cyro.
OG_Kaveman wrote: »Ragnarock41 wrote: »OG_Kaveman wrote: »Stone giant sits at 3270 stam
you get 990 stam back every time you cast it, effectively making it 2280 on your build.
That passive exists because earthen heart was never meant to be a skill line for stamina abilities. The logical thing to do would be a stam whip, no matter how much people wants to deny it.
The logical thing would be to make that passive return magic When used with that skill and lower the cost of the skill.
Can the debuff from Stonefist be cleansed?
llElLoboll wrote: »I don't normally post on the forums but I feel stone giant is worth talking about. I see a lot of potential for the skill but like many other good ideas (volendrung for example) the emplementation just isn't good.
Let's start off with the pros.
1.The damage is pretty decent compared to other spammables. I compared the tooltips of dswing, crushing weapon, and noxious vs stone giant and I like where the damage is sitting.
2.Also another plus imo is the speed of the "stone" when it's thrown. From my testing on the pts that is pretty much the end of the positives.
Now for the cons.
1.The cost is quite a bit higher than other spammables. Stone giant sits at 3270 stam while dswing is 2187, crushing weapon 2226, and noxious is 2088. That is a pretty large difference when you really aren't getting very much from the skill.
2.Next we have the fact that the skill is ranged. I personally put this as a negative because it doesn't fit the playstyle of the class and therefore makes no sense. I could see the arguement though that on a purely melee class the ability to hit someone far away with your spammable would be nice.
3.Let's also look at the cc mechanic. You have to hit someone 3 times to proc a stun. No other cc in the game comes even remotely close to working this way. Fear, petrify, streak, and javelin all cc instantly, as they should imo. In pvp cc's are used in combination with good timing to burst typically. Having to hit someone three times to set up a burst combo is just not good. Especially when you compare this "cc" to others that cc immediately on cast.
4.Now let's look at the monstrous damage increase this skill gives. When you hit someone you deal an extra 45 damage to that enemy for 6 seconds and that stacks three times. So you can gain 135 extra damage at max stacks, seriously? In pvp that will be roughly 35 extra damage or less depending on resistances after battle spirit. Makes zero sense whatsoever. What if instead we go back and look at the cc mechanic that is tied to the skill and rework both of these points. What if instead of staggering after three hits or an extra 45 damage per stack that instead you gain a percentage extra damage versus that person. If instead of 45 damage you gained something like 2% increased damage with a max of 6% you could just remove the "cc" mechanic and this would also give reason for the skill to cost substantially more than other stam spammables.
Hopefully this skill gets adjusted prior to going live and becomes worth using. I really like the idea of stamdk having a class spammable but currently this just isn't it imo.
Luckylancer wrote: »This treat is thrash. OP thinks being ranged is con and he dont know about helping hand passive. It gives stam back per cast with 0 second cooldown so stone giant cost bearly same with other spammables. On top of that, this spammable give ultimate too.
New mechanic is nice. It is literaly a ranged dizzy swing without cast time IF you are a good player.
This treat is another whine treat.
OG_Kaveman wrote: »MartiniDaniels wrote: »OG_Kaveman wrote: »Stone giant sits at 3270 stam
you get 990 stam back every time you cast it, effectively making it 2280 on your build.
Let's increase cost of class abilities of templar and sorcerer for 5%, to compensate for class passives.
/s
It is unfair to nullify class passive for class abilities by increasing cost of stam fist. Change passive to return magicka in case stam ability was used and give it fair cost of spammable. So far this looks like a PVE ability to buff damage on 12-people raid, 7500 stamina and 3 GCD to stun (accounting helping hands) in PVP looks like waste of slot.
i mean, dks also are going to get 500 stam back every time you proc poisoned, or every time you cast an ulti, which casting this skill will contribute too, "you also generate 3 Ultimate. This effect can occur once every 6 seconds." from mountains blessing, something that you would be hard press to proc off cool down on a stamdk right?
I think you’re missing some good points for stone giant. Also, as someone pointed out stone giant is cheaper than tooltip due to huge stam return from passive.
First up, stone giant triggers your minor brutality, meaning it’s very easy to keep full up time for minor brutality without even trying. This is actually not that easy to do with only igneous shield on stam DK. Secondly, it is a mid ranged spammable that’s quick with animation. It means that you can effectively animation cancel it while moving towards yo ur opponent followed up by your skill. It also means that to you can catch escaping opponents better than before without a gap closer. Furthermore, the stagger mechanic works for every tick of DoT. Even if you are only running breath and claws, every tick of DoT can be buffed by 45 damage per stack of stagger. This might seem small but it adds up AND it also helps your teammate’s damage. This group play bonus is something that DKs lack since they’re really quite a selfish class in general.
Ragnarock41 wrote: »I don't feel like you are the type of person that deserves a proper answer however I'll still give you FACTS, not an argument, just pure FACTS just to prove that yes, in case of stonefist and how it interacts with rest of stamDK kit, it being ranged is a CON.
Read , I know it is hard but try your best, I know you can do it.( I believe in you!)
So, stonefist is ''ranged'' spammable right? Just like snipe, c.frags or uh, all the other ranged stuff, except its not. It sits somewhere in the middle between melee and ranged, inhibiting bad traits of both options.
So lets list some facts about projectile spammables shared by stonefist.
1. It will be mitigated by wings.
2. It will be absorbed by shimmering shields
3. It will be reflected by any means of reflect(SnB ult or defensive posture)
4. It will be blocked , dodged or cloaked easier than melee spammables due to the nature of projectile skills.
Oh and on top of all that the stagger effect can be cleansed.
So you might be thinking, but these are pain points shared by majority of ranged abilities, and you would be right.
AAAAND now comes the most cheesy part : stamDks will be using this ability at MELEE RANGE ANYWAYS, cause its quite literally, a melee class which playstyle has been described as ''in your face''.
(In your face just like the facts huh.)
So yes, after stating facts I can finally say that in case of stonefist being ranged is most definitely a con , not a pro.
Yaay, what an achievement. What a waste of my time. I guess I could quote this for future reference. Since some of you unironically look at stonefist and think its as strong as old c.frags.