I've been PvP'ing since launch. I've seen metas come and go. I've been there and done that. I even collected t-shirts.
But PvP just isn't fun anymore. Two reasons: mechanics and motivation
Point #1: Mechanics
I take my immovable potion and I roll dodge like a good little soldier. And then immediately get rooted, stunned, knocked back, immobilized, feared, and snared. Ridiculous unbreakable fears, bombard spam (which still isn't fixed why?), more fears, all this happening whilst I'm supposed to have immunity. Yeah right.
These things above have turned PvP in this game into a match of who can immobilize first. That's it. Doesn't matter if you like playing solo, small-man, or in a larger group - the core mechanic of PvP now is snares, fears, and immobilization. If this is your idea of fun, hey, great. To me it sure isn't. Personally I long for the days of a 45 second immovable potion.
Point #2: Motivation
Faction locks having pretty much ruined the PvP spirit - right now DC leads the PC/NA campaign with a 2x margin in campaign score. Hey, great job ZOS... you didn't think that people would flock to the winning faction and then be stuck there until the end of the campaign? You were told this would happen, it did, and now the DC zerglings ruin a campaign. (no offense to the DC hardcore groups, you guys are fun to fight)
Change Fatigue
Now to their credit, ZOS obviously recognizes that the locks were having unintended consequences are are opening a new unlocked campaign. It's yet ANOTHER change. People are making comments about change whiplash - yeah no kidding. I love changing my builds but I'd like to play them for more than a few weeks before they are rendered useless by another massive swing of the pendulum.
Don't the developers spend time evaluating decisions before they are made? Isn't a Failure-Mode Effects Analysis part of design any more? Aren't behavioral analysis studies still part of the required toolbox when making sweeping changes? Just simple fishbone diagrams would have easily predicted the impacts of the fears within the PvP environment. (this is all a project manager's way of saying, DUH!!!)
Impact to me personally
So I guess I'll go do PVE on my 13 characters. I'll PvP with my raid group for 4 hours a week. Maybe ZOS will recognize there is a problem in PvP. After all, they are selling a service that we may or may not use. Honestly I believe most people have lost a lot of faith in the developers - it seems like ideas are cooked up on a napkin at the lunch table and implemented without understanding the cause/effect on the user community, whether it be PvP or PvE.
I'm quite certain others feel much the same.
I highly recommend ZOS focus on some basic predictive analytics and work on making this game, all its aspects, fun to play. I'll do PVE for a while, but the repetition doesn't really appeal. Maybe when I'm bored with that PvP will be 'better'.
Maybe.
Ray
Ray