SeaGtGruff wrote: »My biggest gripe isn't about the guards, it's about how there are always lootable things placed near the crafting merchants and turn-in crates, making it very likely that sooner or later you're going to accidentally pick up a bow or sword or pair of boots and earn a bounty when all you were trying to do was turn in your crafted items or interact with the merchant to buy or sell something. And then you have to make sure you don't run into any guards before your bounty goes down to 0.
SeaGtGruff wrote: »"Do the crime, pay... WITH YOUR LIFE!"
Or, if you don't want to pay the fine and hand over your 5K worth of stolen goods, play the "Do you know who I am? I have rich and powerful friends" card.
My biggest gripe isn't about the guards, it's about how there are always lootable things placed near the crafting merchants and turn-in crates, making it very likely that sooner or later you're going to accidentally pick up a bow or sword or pair of boots and earn a bounty when all you were trying to do was turn in your crafted items or interact with the merchant to buy or sell something. And then you have to make sure you don't run into any guards before your bounty goes down to 0.
Dominion_Nightblade wrote: »Taleof2Cities wrote: »Dominion_Nightblade wrote: »Guards should be hard to kill, but they should be killable. With a respawn timer like any other npcs. What makes crime dull to me is that fact that I cant kill them. Guards should not be gods. #KillAllGuards
Nope.
Once guards are killable, that’s a license for players to get away with anything they want.
No Justice System would be gamebreaking.
Lol with how ridiculously easy it is to escape from guards, you can get away with anything already. Might as well have fun killing them.
darthgummibear_ESO wrote: »The only thing I've ever had a problem with is the one-shot bolt, which I've only had happen a few times the entire time playing this game and I'm currently over 2M bounty.
I actually wish they would do more with the justice system other than you simply having to avoid guards, like bounty hunters coming after you or something.