Look guys, my main point was to WHY their skills have so much range, i don't get how this excludes me supporting their immortality. I don't have a problem escaping them, and i don't get caught for other reasons than my own self forgetting i have a bounty
As to the achievement, i thought about that thas why every one of them has a CC ability
i don't know why everyone assumes i am salty and can't escape guards or something, i just wanna make them more fun and less boring. But mainly more fair, by reducing their skill range to ours
I mean, i just want to talk about it.
Guards have only one skill bar. It consists of
-Dark Talons (Soft CC)
-Critical Charge or Shield Charge (depending on the weapon) (Gap Closer and CC)
-Fiery Grip (Pull Back)
-Uppercut or unavailable for players "spin-charge-shield-bash" (of one handed and shield) (Damage focused attack and CC)
-Silver Bolts (crossbow) (Ranged Attack)
Besides the fact that they are all Dragonknights, which is kinda boring, and the fact that they are immortal (which i get, understand and support) what i want to state from the topic is the fact that
-Their Dark Talons can CC you from distance similar to Ebonheart - Vivec City
-The can critical charge you from Akavir, and manage to turn and avoid abstacles while *** so.
- Chain seem to have no end because they could pull you down from the top of High Hrothgar
- Uppercut/shield attack seems fair (didn't expect that now didn't ya ?)
- Silver bolts would also seem fair if not for one little fact
If you screw around with a guard for some time. He attacks you, chases you, comes back if you loose him, attacks you again after a while, because he spotted you again or something. Basicaly if you make his life difficult for too long, he will fire a Thermonuclear bomb bolt at you which insta kills you. No matter your health, resitances etc. (I haven't tried blocking yet, because its kinda difficult to predict when Enola Gay will drop)
All that doesn't feel kinda right, am i right ?
And i know what some of you my friends will say, if they didn't have those op skills you could run from them in seconds. Yes, That's the point here, but not all of it. How about making their skill have the same ranges as ours, and (bear with me here) give them ability to SPRINT. As far as i remember most of the guards have LEGS, you, sprint, they sprint, you have skills, they have the same skills ? wouldn't that make it more balanced and entertaining ? I hope you agree
Also making Sorcerer Guards, and Templar guards would be so much fun, While Dragonguards are more of a CC type
With Sorcs having some skills like,
- Encase (Soft CC)
- Bolt Escape (Gap Closer)
- Mage Light (Stealth Detection)
- Daedric Curse - (Damage focused Attack)
- Crystal Shard (Ranged Attack)
To make them more of a utility Guard
And Templars maybe some of
- Trap Beast (CC)
- Focused Charge (Gap Closer)
- Puncturing Strikes (Damage focused Attack)
- Piercing Javelin (Ranged Attack)
- Sun Fire (Ranged Attack)
To make them more Offensive type Guard.
What do you make of that folks ?
Look guys, my main point was to WHY their skills have so much range, i don't get how this excludes me supporting their immortality. I don't have a problem escaping them, and i don't get caught for other reasons than my own self forgetting i have a bounty
As to the achievement, i thought about that thas why every one of them has a CC ability
i don't know why everyone assumes i am salty and can't escape guards or something, i just wanna make them more fun and less boring. But mainly more fair, by reducing their skill range to ours
It would be fun if the guards had more variety in classes/skills. Evading them is part of the fun of sneak thieving. Having a wider variety of guard attacks to fend off on those odd times they alert would freshen it up a bit. Good idea!
Also, as a Khajiit Nightblade with fully leveled stealth, I can alert a guard, have him run right up to me, and then crouch to hide and repeatedly cloak until he shrugs and walks away. While I'm right there in front of his face. I mean, I could hug him if I wanted to. It's hilarious. And probably not intended. So a little more challenge could definitely spice things up.
But as far as game mechanics go, it's probably a lot harder than we think to add new and novel behaviors to the guards.
Look guys, my main point was to WHY their skills have so much range, i don't get how this excludes me supporting their immortality. I don't have a problem escaping them, and i don't get caught for other reasons than my own self forgetting i have a bounty
As to the achievement, i thought about that thas why every one of them has a CC ability
i don't know why everyone assumes i am salty and can't escape guards or something, i just wanna make them more fun and less boring. But mainly more fair, by reducing their skill range to ours
Dominion_Nightblade wrote: »Guards should be hard to kill, but they should be killable. With a respawn timer like any other npcs. What makes crime dull to me is that fact that I cant kill them. Guards should not be gods. #KillAllGuards
Dominion_Nightblade wrote: »Guards should be hard to kill, but they should be killable. With a respawn timer like any other npcs. What makes crime dull to me is that fact that I cant kill them. Guards should not be gods. #KillAllGuards
starkerealm wrote: »Dominion_Nightblade wrote: »Guards should be hard to kill, but they should be killable. With a respawn timer like any other npcs. What makes crime dull to me is that fact that I cant kill them. Guards should not be gods. #KillAllGuards
If you could kill them, players would just smear them and go on a rampage. I understand the goal of, "it should be possible but difficult," then remember there are players in the game who view vet DLC dungeons as popcorn, and others who thing clearing them on normal is nearly impossible.
The skill range in this game is insane.
It's also not helped because in the original plan, Guard immortality was a stop gap before the second phase of the system came in. That, never actually got added to the game.
Originally, players were supposed to be able to flag themselves as "Enforcers." Enforcers would be PvP flagged, and could hunt and kill players with bounties. So, the entire Justice system was originally designed to be a PvP experience, where enforcers would hunt lawbreakers, take their contraband and turn that in for rewards. While lawbreakers could hunt and kill Enforcers to take back whatever they'd confiscated.
As far as I know, this was scrapped around 2015/2016. I don't what the problems were, but this was supposed to be open world PvP, and the guards being immortal was just temporary until Enforcers were added. Of course, Enforcers were never added and here we are.
Dominion_Nightblade wrote: »starkerealm wrote: »Dominion_Nightblade wrote: »Guards should be hard to kill, but they should be killable. With a respawn timer like any other npcs. What makes crime dull to me is that fact that I cant kill them. Guards should not be gods. #KillAllGuards
If you could kill them, players would just smear them and go on a rampage. I understand the goal of, "it should be possible but difficult," then remember there are players in the game who view vet DLC dungeons as popcorn, and others who thing clearing them on normal is nearly impossible.
The skill range in this game is insane.
It's also not helped because in the original plan, Guard immortality was a stop gap before the second phase of the system came in. That, never actually got added to the game.
Originally, players were supposed to be able to flag themselves as "Enforcers." Enforcers would be PvP flagged, and could hunt and kill players with bounties. So, the entire Justice system was originally designed to be a PvP experience, where enforcers would hunt lawbreakers, take their contraband and turn that in for rewards. While lawbreakers could hunt and kill Enforcers to take back whatever they'd confiscated.
As far as I know, this was scrapped around 2015/2016. I don't what the problems were, but this was supposed to be open world PvP, and the guards being immortal was just temporary until Enforcers were added. Of course, Enforcers were never added and here we are.
I remember hearing about that and thinking how cool it was going to be. Too bad they scrapped it.
Taleof2Cities wrote: »Dominion_Nightblade wrote: »Guards should be hard to kill, but they should be killable. With a respawn timer like any other npcs. What makes crime dull to me is that fact that I cant kill them. Guards should not be gods. #KillAllGuards
Nope.
Once guards are killable, that’s a license for players to get away with anything they want.
No Justice System would be gamebreaking.