Backlash: This ability and its morphs’ final explosion can now Critically Strike. Boom baby.
arkansas_ESO wrote: »Not sure how much feedback is being taken into account at this level in the PTS cycle, but one quick note:Backlash: This ability and its morphs’ final explosion can now Critically Strike. Boom baby.
Ignoring that this is already one of the harder hitting abilities in the game without the ability to crit, this goes against previous precedent with other classes, ex. the HOT from Nightblade's Strife morphs cannot crit, as it derives it's value from whether or not the initial hit crit, and so to allow both an opportunity to crit was considered "double dipping" by ZOS and removed. Now, Backlash double dips, as it's final damage increases depending on how often you crit and if you crit the final explosion.
Can we expect to see a revision to other skills to fit this new ruleset established by the Backlash change?
It was so "good" that nobody ever used it in DPS rotations.
now it's only the caster's damage that is taken into account.
This is now officially the hardest to use delayed burst skill in the game (not fire and forget like daedric prey, can't delay its activation until you actually need it like with grim focus), so I see no reason why it shouldn't also be the strongest.
arkansas_ESO wrote: »And yet every Templar uses it in PVP - this game isn't just about PVE.
You've overestimating how difficult this thing is to use. You do not have to change your rotation at all when Backlash is up (maybe you dump your ult, which you'd do anyways while trying to burst somebody.
It was so "good" that nobody ever used it in DPS rotations. As the people before me pointed out, it has a cap (strife does not), which means that most of the crits in those 6 seconds when you build it up are wasted, and now it's only the caster's damage that is taken into account. This is now officially the hardest to use delayed burst skill in the game (not fire and forget like daedric prey, can't delay its activation until you actually need it like with grim focus), so I see no reason why it shouldn't also be the strongest.
Besides, it doesn't just "double dip" in crit, it also "double dips" in damage mitigation. Everything else put aside, this alone would be a sufficient justification. If you have high resistances, the person using it on you will have a hard time stacking it up, and the final hit will be cut by your resistances again. Same with crit resistance. Tell me what other skill gets double penalty from the enemy's mitigation.
arkansas_ESO wrote: »Not sure how much feedback is being taken into account at this level in the PTS cycle, but one quick note:Backlash: This ability and its morphs’ final explosion can now Critically Strike. Boom baby.
Ignoring that this is already one of the harder hitting abilities in the game without the ability to crit, this goes against previous precedent with other classes, ex. the HOT from Nightblade's Strife morphs cannot crit, as it derives it's value from whether or not the initial hit crit, and so to allow both an opportunity to crit was considered "double dipping" by ZOS and removed. Now, Backlash double dips, as it's final damage increases depending on how often you crit and if you crit the final explosion.
Can we expect to see a revision to other skills to fit this new ruleset established by the Backlash change?
arkansas_ESO wrote: »Not sure how much feedback is being taken into account at this level in the PTS cycle, but one quick note:Backlash: This ability and its morphs’ final explosion can now Critically Strike. Boom baby.
Ignoring that this is already one of the harder hitting abilities in the game without the ability to crit, this goes against previous precedent with other classes, ex. the HOT from Nightblade's Strife morphs cannot crit, as it derives it's value from whether or not the initial hit crit, and so to allow both an opportunity to crit was considered "double dipping" by ZOS and removed. Now, Backlash double dips, as it's final damage increases depending on how often you crit and if you crit the final explosion.
Can we expect to see a revision to other skills to fit this new ruleset established by the Backlash change?
1. Removing the damage cap is a horrible idea as it rewards Xv1 style builds more because they will more easily reach the cap.
2. The ability is necessary as is for Templar to be allowed into competitive raid groups.
3. The ability as it stands is slightly above average at best in open world 1vX because it is difficult to focus one person fully for 6 seconds in Cyrodiil. Any nerfs to the damage from live would cause it to be unslotted by actual good players and only remain slotted by zerglings who Xv1; currently the ability critting is a nice OW buff for 1vX (although I do not believe Magplar needs it, at all). Why would you want to intentionally nerf good players?
4. Reason number 3 is also further justification for reason number 1.
5. I am in full support, as a stamplar main small scaler/dueler and someone who does endgame PvE that would like to take my main into trial, of a complete rework of the ability to make it better for 1vX, worse for Xv1, and better in PvE.
@SenpaiNFT @Nordic__Knights have both of you missed the memo where it only benefits from the caster's damage now? I think it was mentioned 5 times already in this thread.
@Artorias24 Ok, let's do the math:
You get hit for 8k. That's 16k before battle spirit and your resistances cut it by say 30% (45% with 30k resist, but your opponent probably had some decent penetration), which would put the final hit at 22k tooltip equivalent (rounded down). The skill is copying 20% of the damage, which also had to go through battle spirit and resistances, so that means the real value that was copied is something like 20%*50%*70%=7%. Meaning 22k is 7% of the damage your opponent must have done before mitigation (assuming you weren't blocking too), so the amount of damage he must have done in 6s before mitigation is 22k/7*100=314k. 314/6=52k dps. And we didn't consider CPs yet here, so this would be no-CP DPS.
So in conclusion: if you took an 8k backlash in PvP in a 1v1 encounter in a no-CP case, your opponent must be able to do 52k DPS in PvE without having his CPs assigned on a target without resistances. And you also must have healed through over 100k-[your HP at start] damage in those 6 seconds to stay alive by the time it hit you.
You're basically a target dummy if Backlash ever hits you for that much, and your opponent was running a full divines PvE setup and was on a godly level skill-wise.
@SenpaiNFT @Nordic__Knights have both of you missed the memo where it only benefits from the caster's damage now? I think it was mentioned 5 times already in this thread.
@Artorias24 Ok, let's do the math:
You get hit for 8k. That's 16k before battle spirit and your resistances cut it by say 30% (45% with 30k resist, but your opponent probably had some decent penetration), which would put the final hit at 22k tooltip equivalent (rounded down). The skill is copying 20% of the damage, which also had to go through battle spirit and resistances, so that means the real value that was copied is something like 20%*50%*70%=7%. Meaning 22k is 7% of the damage your opponent must have done before mitigation (assuming you weren't blocking too), so the amount of damage he must have done in 6s before mitigation is 22k/7*100=314k. 314/6=52k dps. And we didn't consider CPs yet here, so this would be no-CP DPS.
So in conclusion: if you took an 8k backlash in PvP in a 1v1 encounter in a no-CP case, your opponent must be able to do 52k DPS in PvE without having his CPs assigned on a target without resistances. And you also must have healed through over 100k-[your HP at start] damage in those 6 seconds to stay alive by the time it hit you.
You're basically a target dummy if Backlash ever hits you for that much, and your opponent was running a full divines PvE setup and was on a godly level skill-wise.
@SenpaiNFT @Nordic__Knights have both of you missed the memo where it only benefits from the caster's damage now? I think it was mentioned 5 times already in this thread.
@Artorias24 Ok, let's do the math:
You get hit for 8k. That's 16k before battle spirit and your resistances cut it by say 30% (45% with 30k resist, but your opponent probably had some decent penetration), which would put the final hit at 22k tooltip equivalent (rounded down). The skill is copying 20% of the damage, which also had to go through battle spirit and resistances, so that means the real value that was copied is something like 20%*50%*70%=7%. Meaning 22k is 7% of the damage your opponent must have done before mitigation (assuming you weren't blocking too), so the amount of damage he must have done in 6s before mitigation is 22k/7*100=314k. 314/6=52k dps. And we didn't consider CPs yet here, so this would be no-CP DPS.
So in conclusion: if you took an 8k backlash in PvP in a 1v1 encounter in a no-CP case, your opponent must be able to do 52k DPS in PvE without having his CPs assigned on a target without resistances. And you also must have healed through over 100k-[your HP at start] damage in those 6 seconds to stay alive by the time it hit you.
You're basically a target dummy if Backlash ever hits you for that much, and your opponent was running a full divines PvE setup and was on a godly level skill-wise.
Go back and re-read my comment, then re-type your response.
@SenpaiNFT @Nordic__Knights have both of you missed the memo where it only benefits from the caster's damage now? I think it was mentioned 5 times already in this thread.
@Artorias24 Ok, let's do the math:
You get hit for 8k. That's 16k before battle spirit and your resistances cut it by say 30% (45% with 30k resist, but your opponent probably had some decent penetration), which would put the final hit at 22k tooltip equivalent (rounded down). The skill is copying 20% of the damage, which also had to go through battle spirit and resistances, so that means the real value that was copied is something like 20%*50%*70%=7%. Meaning 22k is 7% of the damage your opponent must have done before mitigation (assuming you weren't blocking too), so the amount of damage he must have done in 6s before mitigation is 22k/7*100=314k. 314/6=52k dps. And we didn't consider CPs yet here, so this would be no-CP DPS.
So in conclusion: if you took an 8k backlash in PvP in a 1v1 encounter in a no-CP case, your opponent must be able to do 52k DPS in PvE without having his CPs assigned on a target without resistances. And you also must have healed through over 100k-[your HP at start] damage in those 6 seconds to stay alive by the time it hit you.
You're basically a target dummy if Backlash ever hits you for that much, and your opponent was running a full divines PvE setup and was on a godly level skill-wise.
Go back and re-read my comment, then re-type your response.
I did. Right in the first point you're talking about Xv1. 1v1 or Xv1 is irrelevant with this change.