Flurry: Reduced the damage dealt by this ability and its morphs by approximately 8% to ensure it does not eclipse other damage abilities, such as DoTs.
Uppercut: Reduced the damage dealt by this ability and its morphs by approximately 16% to ensure it does not eclipse other damage abilities such as DoTs.
I have seen some discussion regarding this topic, I though it would be useful to create a thread directly targeting this change to voice our opinions. Obviously the viability of dizzying swing is in question for many players after the loss of the stun. I think the lowering of the skills damage is unwarranted, I personally believe the skill should be tested on live for a quarter before the nerf to its damage is considered. Flurry may have use in PvE content, however this skill is unattractive for many PvP players due to the channel time. Many players prefer the upfront damage that regular direct damage abilities provide; it is much easier to respond and recover to channeled damage than it is to direct damage burst. I believe if the damage is nerfed this skill will become almost nonexistent in PvP. I personally think the damage on these skills shouldn't be nerfed, what do you guys think?