I would just like to get a few things off my chest regarding the treatment of magden. Bear in mind im a level 50 G.O. pvper and most of my comments will be about that.
I was supper hyped about playing a warden at their launch.
We've had so much utility and fun skills taken away from us since its release and now all this talk of "class identity" is a bit of an insult considering.
Also a lot of the "pain points" the warden has had since release are still a present, and i'd like to share mine.
Original dive / cliff racer was delayed to time perfectly with fissure and force pulse and was undodgeable. weather this was considered OP or not is irrelevant, the way zos changed the skill has resulted in the magden loosing 2 class identifying things. an undodgeable damaging skill and a timed burst skill. Just off the top of my head why wasn't something like an increased cost applied to eveytime you spam cliff racer or a cost to health instead as the cliff racer got annoyed at you for constantly being summoned.
( i have a bit of a theory about why this skill was so overloaded when it came out, the old bait and switch comes to mind )
Deep fissure. the aoe that had a single target stun, the only aoe that had a single target stun in the game, the stun was removed and again no compensation.
How am i supposed to 1vx anyone with no stun - oh yea weapon skill lines - use clench and masters staff. Zos nerfs clench. cheers zos. guess ill use vampire drain then and try to weapon swap animation cancel the stun, cuz' that always works.
After the outcry from the warden community of "please zos let us have a stun" a year later we got the awful thing that is Arctic blast, And next patch looks like we're just getting something equally dumb that will serve to only give my enemy CC immunity before i'm ready to kill.
The warden community has been asking for an execute to be tied to Fetcher Infection instead of the 50% increase to damage every second cast.
This is real pain in any fight and cannot be used to its full potential at all as it can be dodged just like all skills. so ill take whatever i can land, if its the 50% more on or not, not to mention its impossible to keep track of, with all the other warden buffs and glowy things about my person, seeing a little fly rotating around my arms while in ice fortress rotating skills / buffs LOS and dodging my enemies attacks. if im on the 50% more or less one i don't care, its irrelevant to me as its just RNG at this stage.
Natures Embrace - so buggy its a laugh.
Tree ulti is advertised as an instant cast yet its constanlty being inturupted, so i just resto ult instead.
So many of the skills have hidden cast times as the warden has to many fancy animations it prioritises.
The bear is super cool, its just terrible for open world pvp. the summon animation is WAY TO LONG the pet vanishes mid fight and wont come back for weeks, and when you cast the ulti you will be charged for it and no damage will hit your target. This needs a teliport on it so if the bear has left fight and gone to the pub again, or is trapped behind a rock 100 meters away, or scared of the stairs inside a tower, the teleport on the ulti cast will bring it back to you.
Also no bear skinns ? WHUUUUT Common ZoS lets have some pet skins please thankyou love you cheers.
I just feel my magden has become very hard to play and enjoy solo as i lack the utility i had at the start and it appears that zos are moving the class further away from where i would like it to be.
i wonder if other classes feel this as bad, imagine if they took all stuns off the DK, maybe left you with talons. if they took fear off the magblade and the stun from cripple etc. you see where im going with this, anyway.
Thanks for reading i just had to have a vent.
Edited by Starlight_Knight on October 7, 2019 6:32PM