Ok lets fill in the gaps then, Classes with Stun or a Knockback whci basically is the same thing. in their tool kit on magicka build.
Templar: Javelin, Topling charge
Sorcerer: Rune Prison
Dragon Knight: Stone fist, Petrify , Fiery grip (pulls and briefly stuns) and of course the Dragon Leap (its ult but stuns)
Necromancer: haven't used it past level 10 yet
Nightblade: where the stuns removed or not?
Warden: none.
Ok lets fill in the gaps then, Classes with Stun or a Knockback whci basically is the same thing. in their tool kit on magicka build.
Templar: Javelin, Topling charge
Sorcerer: Rune Prison
Dragon Knight: Stone fist, Petrify , Fiery grip (pulls and briefly stuns) and of course the Dragon Leap (its ult but stuns)
Necromancer: haven't used it past level 10 yet
Nightblade: where the stuns removed or not?
Warden: none.
Trying to play a magwarden now. Already switched out the cliffracer for the destro staff skill. And really grinding my teeth on the clunkiness of the class. Feels to me right now Warden is only good for tanking and healing. Dps is a disaster.
MartiniDaniels wrote: »Yeah, ZOS takes away ton of class defining things because "they are OP" or hard-counters and then rolls out Ball of Lightning on PTS with:
- aoe stun
- 3 seconds of projectile immunity
- 2 seconds of snare/immobilization immunity
- gap closer/disengage tool 2in1
All of of it for moderate cost.
OP, this game is called Elder (mag)Sorcs Online, just get used to it. Any other class may have an edge or effective combo for 1 patch and then will be hastily nerfed, this is how this game works.