This is one of the worst ideas concerning guild traders I have ever seen. First of all, no one can price gouge you unless you let them and what is price gouging is really just an opinion. Second of all, there are players who enjoy searching for deals available at secondary trading areas then selling them at a profit at the busier areas. That is good and wise commerce. Shutting it down does not make sense.
Edit: forgot. OP's idea also prevents helping a friend with buying them some gear. It absolutely prevents that. What fool would hold onto the items for a week when the friend would have out leveled the gear.
And lets support the NPC vendor. That NPC selling carrots at such a high price has NPC children to feed. We are just not permitted to see the children for their safety.
If price gouging is just an opinion then why do laws exist that prohibit the practice?
LOL. It is rather absurd to bring in real world laws concerning price gouging since the purpose of those laws are not relevant in ESO.
Just in case you are serious, price gouging laws relate to people raising prices on essential goods and services as a result of a civil emergency. ESO lacks civil emergencies which should be pretty obvious.
I edited out the rest of the comment I quoted since I felt no reason to continue reading after this first sentence.
I'm sorry, but an in-game economy is still an economy. If real laws were irrelevant, the game wouldn't need gold sinks to prevent inflation, or secure trading to prevent fraud
The economic laws of supply and demand do apply in game, but that is not what this line of conversation stepped into. This conversation stated because someone stated if there was no price gouging then why are there laws on the subject.
It is absurd to suggest a real world law dealing the civil emergencies relates to a game where that situation never occurs. So your information is inaccurate in relation to the game. I removed what came after this because it seemed pointless to read past what I quoted.
kathandira wrote: »Anyone else feel like Traders are like Economic PvP? Those who buy and flip items, and hold a tight grip on item pricing are basically enjoying the game by making it more difficult for others who are looking to obtain items from Traders. In a way, it is almost like minor griefing. I say it that way because a player can always just go out and get the items they need by good ol farming, so it isn't really griefing as no one is truly prevented from getting what they need. But it is a bit annoying that it is permitted to allow such economic manipulation.
/rambling
kathandira wrote: »Anyone else feel like Traders are like Economic PvP? Those who buy and flip items, and hold a tight grip on item pricing are basically enjoying the game by making it more difficult for others who are looking to obtain items from Traders. In a way, it is almost like minor griefing. I say it that way because a player can always just go out and get the items they need by good ol farming, so it isn't really griefing as no one is truly prevented from getting what they need. But it is a bit annoying that it is permitted to allow such economic manipulation.
/rambling
This is more likely in a central trading system. Harder to hold a tight grip on prices when it is so decentralized.
"This suggestion would prevent sudden bursts of market manipulation, like what happened last year after Summerfall when ZOS gave everyone the new Psijic House. Demand surged, and housing mat prices surged sky-high. Reselling was very profitable. So this suggestion would help with that sort of opportunistic reselling."
What you are describing is the market working like any market should work. There was an increase in demand leading to a natural increase in price. Once the demand ebbed the prices adjusted accordingly. Those who wanted to decorate their homes first were willing to pay extra. The more patient players were able to get the materials they wanted at a lower price.
I have seen price gouging and laws preventing price gouging mentioned and that doesn't apply to anything in this game. Price gouging prevents profiting on necessary items. An example being charging outrageous prices for water after a hurricane. People need water to live. There is nothing in the game that is a need. Price gouging doesn't prevent a price increase it prevents huge price increases during times of emergency.
If there were a point in the game where your account would be deleted if you don't have 200 columbine in the bank and people started raising the price of columbine by 300% then the gouging argument might apply in the game. Other than that or some similar scenario price gouging can't happen in the game because there is a difference between wanting something and needing something.
This is one of the worst ideas concerning guild traders I have ever seen. First of all, no one can price gouge you unless you let them and what is price gouging is really just an opinion. Second of all, there are players who enjoy searching for deals available at secondary trading areas then selling them at a profit at the busier areas. That is good and wise commerce. Shutting it down does not make sense.
Edit: forgot. OP's idea also prevents helping a friend with buying them some gear. It absolutely prevents that. What fool would hold onto the items for a week when the friend would have out leveled the gear.
And lets support the NPC vendor. That NPC selling carrots at such a high price has NPC children to feed. We are just not permitted to see the children for their safety.
If price gouging is just an opinion then why do laws exist that prohibit the practice?
That also would make the price each vendor sells their items, their opinion but then again. The practice of flipping the practice also screws over the customer who agreed with the better priced opinion. The is no control established whatsoever and the same time you might consider it to be foolish to hold on to items for someone else might be the same time another person’s burden as well to get an item at a good price. There is a difference in between wholesale and retail price. Flipping prices do not fall into that unless you want to tell me your local grocery store buys retail grocery items from the competition to sell it at a higher price. The way the traders work you are also already a supplier for that particular trading guild. If you put it into a trader perspective as well you will have another trader screwing over your business since how acquiring the stall works your guild might had sales but will also require lots of gold in “donations” to make the bid. The lack of set trading controls is unhealthy for the marketplace.
kathandira wrote: »Anyone else feel like Traders are like Economic PvP? Those who buy and flip items, and hold a tight grip on item pricing are basically enjoying the game by making it more difficult for others who are looking to obtain items from Traders. In a way, it is almost like minor griefing. I say it that way because a player can always just go out and get the items they need by good ol farming, so it isn't really griefing as no one is truly prevented from getting what they need. But it is a bit annoying that it is permitted to allow such economic manipulation.
/rambling
wtlonewolf20 wrote: »kathandira wrote: »Anyone else feel like Traders are like Economic PvP? Those who buy and flip items, and hold a tight grip on item pricing are basically enjoying the game by making it more difficult for others who are looking to obtain items from Traders. In a way, it is almost like minor griefing. I say it that way because a player can always just go out and get the items they need by good ol farming, so it isn't really griefing as no one is truly prevented from getting what they need. But it is a bit annoying that it is permitted to allow such economic manipulation.
/rambling
You know I feel the same way when I get 10k tel var stones in IC and then get ganked right before the base entrance. Or when I'm working on master angler in cyrodyl and get ganked. Or when I roll into bg to try to get an outfit and it's me vs the two other teams. I get told to learn to play or get gud. I will apply the same here. Learn to trade and here is where I get my revenge. Welcome to my world.
kathandira wrote: »kathandira wrote: »Anyone else feel like Traders are like Economic PvP? Those who buy and flip items, and hold a tight grip on item pricing are basically enjoying the game by making it more difficult for others who are looking to obtain items from Traders. In a way, it is almost like minor griefing. I say it that way because a player can always just go out and get the items they need by good ol farming, so it isn't really griefing as no one is truly prevented from getting what they need. But it is a bit annoying that it is permitted to allow such economic manipulation.
/rambling
This is more likely in a central trading system. Harder to hold a tight grip on prices when it is so decentralized.
I play on console. So my options are either use the convenient Traders in Major Cities, which generally inflate their prices because they have the benefit of convenience. Or spend an hour or more traveling around Tamriel to attempt to find an item I am looking for at a reasonable/affordable price. I think for Console, i'd rather the Centralized AH.
Or something completely different, but I double anyone would go for the idea I have for a different type of "AH".
Merchants could be how you sell items. So for example: you want to sell a set piece you got from a World Boss. You sell it to a Merchant, and receive 5,000g*. The set piece is placed on a global market for any other player to then buy for 5,000g. Quite simple, and no way to manipulate it.
*prices may vary based on the quality of the item (green, blue,purple, yellow)
Goregrinder wrote: »What's wiwtlonewolf20 wrote: »This is one of the worst ideas concerning guild traders I have ever seen. First of all, no one can price gouge you unless you let them and what is price gouging is really just an opinion. Second of all, there are players who enjoy searching for deals available at secondary trading areas then selling them at a profit at the busier areas. That is good and wise commerce. Shutting it down does not make sense.
Edit: forgot. OP's idea also prevents helping a friend with buying them some gear. It absolutely prevents that. What fool would hold onto the items for a week when the friend would have out leveled the gear.
And lets support the NPC vendor. That NPC selling carrots at such a high price has NPC children to feed. We are just not permitted to see the children for their safety.
If price gouging is just an opinion then why do laws exist that prohibit the practice?
That also would make the price each vendor sells their items, their opinion but then again. The practice of flipping the practice also screws over the customer who agreed with the better priced opinion. The is no control established whatsoever and the same time you might consider it to be foolish to hold on to items for someone else might be the same time another person’s burden as well to get an item at a good price. There is a difference in between wholesale and retail price. Flipping prices do not fall into that unless you want to tell me your local grocery store buys retail grocery items from the competition to sell it at a higher price. The way the traders work you are also already a supplier for that particular trading guild. If you put it into a trader perspective as well you will have another trader screwing over your business since how acquiring the stall works your guild might had sales but will also require lots of gold in “donations” to make the bid. The lack of set trading controls is unhealthy for the marketplace.
Trading controls do exist though in the current system. To trade in the current system without doing in person or chat spam. You need to be part of a guild that has a trader location. Then you can only list 30 items at a time in set stacks. And you can only be in 5 per account. Those are real limitations on trades.
As for price gouging. What is price gouging in eso? Please define it. There is not a single item that you can find in the guild store that you can not find for free in the game if you make the time to do it. Really when you buy from the guild stores you are doing it to save time and compensate for the sellers time in farming said item. So how do you quantify time and assign a gold value to it that everyone will agree upon? The short answer is really you wont. If you dont like the price of the item. Then let it sit and go farm jt.
kathandira wrote: »kathandira wrote: »Anyone else feel like Traders are like Economic PvP? Those who buy and flip items, and hold a tight grip on item pricing are basically enjoying the game by making it more difficult for others who are looking to obtain items from Traders. In a way, it is almost like minor griefing. I say it that way because a player can always just go out and get the items they need by good ol farming, so it isn't really griefing as no one is truly prevented from getting what they need. But it is a bit annoying that it is permitted to allow such economic manipulation.
/rambling
This is more likely in a central trading system. Harder to hold a tight grip on prices when it is so decentralized.
I play on console. So my options are either use the convenient Traders in Major Cities, which generally inflate their prices because they have the benefit of convenience. Or spend an hour or more traveling around Tamriel to attempt to find an item I am looking for at a reasonable/affordable price. I think for Console, i'd rather the Centralized AH.
Or something completely different, but I double anyone would go for the idea I have for a different type of "AH".
Merchants could be how you sell items. So for example: you want to sell a set piece you got from a World Boss. You sell it to a Merchant, and receive 5,000g*. The set piece is placed on a global market for any other player to then buy for 5,000g. Quite simple, and no way to manipulate it.
*prices may vary based on the quality of the item (green, blue,purple, yellow)
Your example here is incorrect. It is so much easier to manipulate prices with that central trading system. Only one place to look. In my previous game I used to buy up mods and armorings that were priced to low then post them at a higher price. It is much more challenging when there are over a hundred places those items could be listed for sale. Heck, even just looking at the major sites we are still looking at over 20 vendors making it more work than with a central trading system.
We are all entitled to our opinions and you can think it is easier to manipulate a decentralized system if you like. However, your example does not hold water.
kathandira wrote: »Anyone else feel like Traders are like Economic PvP? Those who buy and flip items, and hold a tight grip on item pricing are basically enjoying the game by making it more difficult for others who are looking to obtain items from Traders. In a way, it is almost like minor griefing. I say it that way because a player can always just go out and get the items they need by good ol farming, so it isn't really griefing as no one is truly prevented from getting what they need. But it is a bit annoying that it is permitted to allow such economic manipulation.
/rambling
kathandira wrote: »kathandira wrote: »Anyone else feel like Traders are like Economic PvP? Those who buy and flip items, and hold a tight grip on item pricing are basically enjoying the game by making it more difficult for others who are looking to obtain items from Traders. In a way, it is almost like minor griefing. I say it that way because a player can always just go out and get the items they need by good ol farming, so it isn't really griefing as no one is truly prevented from getting what they need. But it is a bit annoying that it is permitted to allow such economic manipulation.
/rambling
This is more likely in a central trading system. Harder to hold a tight grip on prices when it is so decentralized.
I play on console. So my options are either use the convenient Traders in Major Cities, which generally inflate their prices because they have the benefit of convenience. Or spend an hour or more traveling around Tamriel to attempt to find an item I am looking for at a reasonable/affordable price. I think for Console, i'd rather the Centralized AH.
Or something completely different, but I double anyone would go for the idea I have for a different type of "AH".
Merchants could be how you sell items. So for example: you want to sell a set piece you got from a World Boss. You sell it to a Merchant, and receive 5,000g*. The set piece is placed on a global market for any other player to then buy for 5,000g. Quite simple, and no way to manipulate it.
*prices may vary based on the quality of the item (green, blue,purple, yellow)
Your example here is incorrect. It is so much easier to manipulate prices with that central trading system. Only one place to look. In my previous game I used to buy up mods and armorings that were priced to low then post them at a higher price. It is much more challenging when there are over a hundred places those items could be listed for sale. Heck, even just looking at the major sites we are still looking at over 20 vendors making it more work than with a central trading system.
We are all entitled to our opinions and you can think it is easier to manipulate a decentralized system if you like. However, your example does not hold water.
kathandira wrote: »kathandira wrote: »Anyone else feel like Traders are like Economic PvP? Those who buy and flip items, and hold a tight grip on item pricing are basically enjoying the game by making it more difficult for others who are looking to obtain items from Traders. In a way, it is almost like minor griefing. I say it that way because a player can always just go out and get the items they need by good ol farming, so it isn't really griefing as no one is truly prevented from getting what they need. But it is a bit annoying that it is permitted to allow such economic manipulation.
/rambling
This is more likely in a central trading system. Harder to hold a tight grip on prices when it is so decentralized.
I play on console. So my options are either use the convenient Traders in Major Cities, which generally inflate their prices because they have the benefit of convenience. Or spend an hour or more traveling around Tamriel to attempt to find an item I am looking for at a reasonable/affordable price. I think for Console, i'd rather the Centralized AH.
Or something completely different, but I double anyone would go for the idea I have for a different type of "AH".
Merchants could be how you sell items. So for example: you want to sell a set piece you got from a World Boss. You sell it to a Merchant, and receive 5,000g*. The set piece is placed on a global market for any other player to then buy for 5,000g. Quite simple, and no way to manipulate it.
*prices may vary based on the quality of the item (green, blue,purple, yellow)
Your example here is incorrect. It is so much easier to manipulate prices with that central trading system. Only one place to look. In my previous game I used to buy up mods and armorings that were priced to low then post them at a higher price. It is much more challenging when there are over a hundred places those items could be listed for sale. Heck, even just looking at the major sites we are still looking at over 20 vendors making it more work than with a central trading system.
We are all entitled to our opinions and you can think it is easier to manipulate a decentralized system if you like. However, your example does not hold water.
There are two sides to that coin.
Yes - in theory when it pertains to a centralized hub you don't have to run around as much to "manipulate" the market (though it can still be done on the PC with addons).
But there is also more supply and demand in a centralized market place since more people will be participating and selling/buying their goods there, which means a vastly greater volume to "manipulate".
Generally speaking - the larger and more free the market is the more difficult it is to control - and global markets are obviously much larger than smaller and more isolated ones. That person is likely referring to consoles anyway and it would far easier to say manipulate a half dozen guild traders in Mournhold than an entire global market connected through a single central hub simply because that market would be immensely larger with far more traffic. The extra foot travel required would be insignificant by comparison.
That is what opponents of an auction house always seem to neglect. They fail to take into account the greater volume of goods that would be exchanged in a centralized market place. It would cost a ton of gold and take a huge amount of effort to manipulate - especially on the long term. Way more difficult than it would be to say "manipulate" these much smaller and prohibitive guild traders. Which is why I've never seen anyone ever able to control the prices of a global auction house - not on any any game I have ever played (and I've played a lot of them). It's a fantasy. The closest I've ever seen it done was on older games when armies of Gold Sellers could dominate a particular farming spot and lock a monopoly on some specific item to sell. And that's not a scenario I see happening on this game.
Yes - in theory when it pertains to a centralized hub you don't have to run around as much to "manipulate" the market (though it can still be done on the PC with addons).