VaranisArano wrote: »Considering the player saying that is Nestor, I have no trouble beliving them.
Neither do I, but that is not really the point, is it?
No subject is ever "settled", or "closed".
Everyone has a right to their opinion and a right to express that opinion, on here.
I know that is annoying, if you want to sit it out, but feel you have to come on here and defend your position, yet again, but still.
Perhaps try to see it from both sides?
It's not like it's one of those situations where one group is trying to take away something, from another group, just out of spite.
There are valid points to be made, here and pros and cons on both sides.
VaranisArano wrote: »Personally, what would really make the current system better is requiring the servers to track every item I buy and keep a running 10 or 11 day countdown on when I can resell it.
Especially the hundred intricate items I bought to decon, the mats I bought for my own use in future writs, and those super cheap motifs I bought during the Anniversary festival figuring prices will go up slightly in another 6 months.
Oh, and it won't even cut down on the overall profit margin, just the immediate profits of the reseller. Any reseller patient enough to wait two weeks can carry on business like usual.
Yes, this will definitely make the trading system better. All the wasted effort is 100% worth it, since players can't be expected to check average prices for certain items in their guilds before selling it. Its dedinitely won't have any harmful inpact on the servers whatsoever.
(No, I don't currently use addons for selling or buying on PC.)
At best, this would only have a measurable effect during the times you see obvious price gouging, like during the first hours of an event or newly released content. Even then, everyone sensible knows that prices will plummet if you wait a couple days to a couple of weeks. Impatient players always pay more.
it sounds like it would be an effective measure to combat what some coin as "market manipulation" when a player buys low and then sells high. So it's an interesting idea that would likely be effective. Therefore I wouldn't oppose it, since this seems to be a concern for so many players even if I myself am indifferent on the matter.
HOw do you check average prices without addons by the way? Do you really run around checking dozens and dozens of guild stores till you find enough of them selling a rare motif and then average out the price?
VaranisArano wrote: »VaranisArano wrote: »Personally, what would really make the current system better is requiring the servers to track every item I buy and keep a running 10 or 11 day countdown on when I can resell it.
Especially the hundred intricate items I bought to decon, the mats I bought for my own use in future writs, and those super cheap motifs I bought during the Anniversary festival figuring prices will go up slightly in another 6 months.
Oh, and it won't even cut down on the overall profit margin, just the immediate profits of the reseller. Any reseller patient enough to wait two weeks can carry on business like usual.
Yes, this will definitely make the trading system better. All the wasted effort is 100% worth it, since players can't be expected to check average prices for certain items in their guilds before selling it. Its dedinitely won't have any harmful inpact on the servers whatsoever.
(No, I don't currently use addons for selling or buying on PC.)
At best, this would only have a measurable effect during the times you see obvious price gouging, like during the first hours of an event or newly released content. Even then, everyone sensible knows that prices will plummet if you wait a couple days to a couple of weeks. Impatient players always pay more.
it sounds like it would be an effective measure to combat what some coin as "market manipulation" when a player buys low and then sells high. So it's an interesting idea that would likely be effective. Therefore I wouldn't oppose it, since this seems to be a concern for so many players even if I myself am indifferent on the matter.
HOw do you check average prices without addons by the way? Do you really run around checking dozens and dozens of guild stores till you find enough of them selling a rare motif and then average out the price?
Since you asked, I check the average prices at my guild stores, which is pretty easy to do when I'm at the bank to sell my items. I did that before the new item search existed, but that made it quicker. Motifs are pretty easy since certain sets tend to cluster at certain price points. I find that rare gear is harder to price, and there I might check prices at the various capital guilds in between shopping there for other items I want, but even there I usually only sell a couple sets and once I've done the research, the average price is easy to track without much effort based on how quick my pieces are selling.
Its not as precise as checking dozens of stores or as quick using add-ons, but I don't need to be precise or eke out every bit of profit. I just need my items to sell in a reasonable amount of time from my guild stores, without taking a huge amount of time to price my items.
It works for me. Checking my guild stores is a good way to set a good price to sell, or check for bargains to buy from my guildies and keep the profit "in-house" as it were, while not taking me too long.
If you prefer a super quick sell time, want to eke out every bit of profit, or don't like spending at least some time shopping, I don't expect it to work well for you. Oh well, you asked how I check prices without add-ons on PC - that's how, and I sell enough that I'm happy.
Emma_Overload wrote: »Agenericname wrote: »Emma_Overload wrote: »Where are these ppl coming from with the AH threads lately. Leave it alone, trading system works fine the way it is. If you dont like it go play WoW.
LOL, no it doesn't. It takes 2+ hours now to check every trader if you are looking for an obscure or hard-to-get item. At the very least, guild traders should be centrally searchable. If they finally implemented this search function, they should also let you put a deposit (10% or whatever) to hold the item for an hour so you have time to travel to the trader.
That would circumvent one of the protections that the current system offers the players. If you could search centrally and lock the items, one could simply search for all the cornflower, put their deposit down, and stop anyone who was 2 minutes behind them from acquiring any at all.Where are these ppl coming from with the AH threads lately. Leave it alone, trading system works fine the way it is. If you dont like it go play WoW.
"Works fine for me" does not equal "works fine". Clearly, judging from "these ppl with the AH threads", it doesn't "work fine" for everyone, not even close. Trading is very unlikely to change now, but these threads are just as legitimate as the dozens of "nerf this" threads that routinely come up.
That's an incredibly low standard to measure something by.
Who could afford to lose 10% of the selling price of all Cornflower in the guild stores just to troll?
VaranisArano wrote: »Considering the player saying that is Nestor, I have no trouble beliving them.
Neither do I, but that is not really the point, is it?
No subject is ever "settled", or "closed".
Everyone has a right to their opinion and a right to express that opinion, on here.
I know that is annoying, if you want to sit it out, but feel you have to come on here and defend your position, yet again, but still.
Perhaps try to see it from both sides?
It's not like it's one of those situations where one group is trying to take away something, from another group, just out of spite.
There are valid points to be made, here and pros and cons on both sides.
VaranisArano wrote: »VaranisArano wrote: »Personally, what would really make the current system better is requiring the servers to track every item I buy and keep a running 10 or 11 day countdown on when I can resell it.
Especially the hundred intricate items I bought to decon, the mats I bought for my own use in future writs, and those super cheap motifs I bought during the Anniversary festival figuring prices will go up slightly in another 6 months.
Oh, and it won't even cut down on the overall profit margin, just the immediate profits of the reseller. Any reseller patient enough to wait two weeks can carry on business like usual.
Yes, this will definitely make the trading system better. All the wasted effort is 100% worth it, since players can't be expected to check average prices for certain items in their guilds before selling it. Its dedinitely won't have any harmful inpact on the servers whatsoever.
(No, I don't currently use addons for selling or buying on PC.)
At best, this would only have a measurable effect during the times you see obvious price gouging, like during the first hours of an event or newly released content. Even then, everyone sensible knows that prices will plummet if you wait a couple days to a couple of weeks. Impatient players always pay more.
it sounds like it would be an effective measure to combat what some coin as "market manipulation" when a player buys low and then sells high. So it's an interesting idea that would likely be effective. Therefore I wouldn't oppose it, since this seems to be a concern for so many players even if I myself am indifferent on the matter.
HOw do you check average prices without addons by the way? Do you really run around checking dozens and dozens of guild stores till you find enough of them selling a rare motif and then average out the price?
Since you asked, I check the average prices at my guild stores, which is pretty easy to do when I'm at the bank to sell my items. I did that before the new item search existed, but that made it quicker. Motifs are pretty easy since certain sets tend to cluster at certain price points. I find that rare gear is harder to price, and there I might check prices at the various capital guilds in between shopping there for other items I want, but even there I usually only sell a couple sets and once I've done the research, the average price is easy to track without much effort based on how quick my pieces are selling.
Its not as precise as checking dozens of stores or as quick using add-ons, but I don't need to be precise or eke out every bit of profit. I just need my items to sell in a reasonable amount of time from my guild stores, without taking a huge amount of time to price my items.
It works for me. Checking my guild stores is a good way to set a good price to sell, or check for bargains to buy from my guildies and keep the profit "in-house" as it were, while not taking me too long.
If you prefer a super quick sell time, want to eke out every bit of profit, or don't like spending at least some time shopping, I don't expect it to work well for you. Oh well, you asked how I check prices without add-ons on PC - that's how, and I sell enough that I'm happy.
So you use your guild stores as a reference. I see.
I suppose that could work if you belong to enough guilds with lively markets that actually have the motifs or gear you are trying to sell up to use as a guide. But that's a big if for a lot of us, including myself.
InvictusApollo wrote: »Then lets just make it tradeable through personal contact - problem solved.Not all people are buying stuff cheap to resell, a lot of the guilds I am in will buy stuff off the stores at a good price to use as raffle prizes and for auctions etc or guild members will buy stuff off traders to donate for auctions and raffle prizes its not just the guild masters and officers doing that.
Or even rich friends buying stuff for their broke mates or annoying relatives that have discovered you playing the game as well.What about people like me? People whose luck attribute is so low that we literally make mathematicians question the probability theory. I'm sorry but I can't farm for 100h just to get the piece that I need. I have to buy it from the store.If you feel the prices of stuff on the guild traders are too high, nothing stopping you farming what you need yourself, everything on the store can be acquired, if your willing to take the time to farm it, if not earn some gold and pay the price of convenience.
As for farming materials it is ridden with bots.
I think that preventing wares from being resold is a great idea that would stop millionaires from artificially increasing prices.
wtlonewolf20 wrote: »InvictusApollo wrote: »Then lets just make it tradeable through personal contact - problem solved.Not all people are buying stuff cheap to resell, a lot of the guilds I am in will buy stuff off the stores at a good price to use as raffle prizes and for auctions etc or guild members will buy stuff off traders to donate for auctions and raffle prizes its not just the guild masters and officers doing that.
Or even rich friends buying stuff for their broke mates or annoying relatives that have discovered you playing the game as well.What about people like me? People whose luck attribute is so low that we literally make mathematicians question the probability theory. I'm sorry but I can't farm for 100h just to get the piece that I need. I have to buy it from the store.If you feel the prices of stuff on the guild traders are too high, nothing stopping you farming what you need yourself, everything on the store can be acquired, if your willing to take the time to farm it, if not earn some gold and pay the price of convenience.
As for farming materials it is ridden with bots.
I think that preventing wares from being resold is a great idea that would stop millionaires from artificially increasing prices.
It wont stop people from relisting items. And not only that it would have the opposite effect than intended. It just means that it will take longer for the market to recover from a buyout and there will be long periods over which some mats will be scarce. I mean if this were implemented I would buy all corn flower I could find on a Thursday and then list all of the cornflower existing in my craft bag at a higher price. Oh ya you see you forgot about the craft bag, ya know that infinite bag of material holding. All this would do is put mat sales on a schedule and allow more market manipulation. It would also penalize players that dont use craft bags because they cant resell the mats they buy and dont use.
InvictusApollo wrote: »Then lets just make it tradeable through personal contact - problem solved.Not all people are buying stuff cheap to resell, a lot of the guilds I am in will buy stuff off the stores at a good price to use as raffle prizes and for auctions etc or guild members will buy stuff off traders to donate for auctions and raffle prizes its not just the guild masters and officers doing that.
Or even rich friends buying stuff for their broke mates or annoying relatives that have discovered you playing the game as well.What about people like me? People whose luck attribute is so low that we literally make mathematicians question the probability theory. I'm sorry but I can't farm for 100h just to get the piece that I need. I have to buy it from the store.If you feel the prices of stuff on the guild traders are too high, nothing stopping you farming what you need yourself, everything on the store can be acquired, if your willing to take the time to farm it, if not earn some gold and pay the price of convenience.
As for farming materials it is ridden with bots.
I think that preventing wares from being resold is a great idea that would stop millionaires from artificially increasing prices.
This is one of the worst ideas concerning guild traders I have ever seen. First of all, no one can price gouge you unless you let them and what is price gouging is really just an opinion. Second of all, there are players who enjoy searching for deals available at secondary trading areas then selling them at a profit at the busier areas. That is good and wise commerce. Shutting it down does not make sense.
Edit: forgot. OP's idea also prevents helping a friend with buying them some gear. It absolutely prevents that. What fool would hold onto the items for a week when the friend would have out leveled the gear.
And lets support the NPC vendor. That NPC selling carrots at such a high price has NPC children to feed. We are just not permitted to see the children for their safety.
Dusk_Coven wrote: »You wanna talk price gouging?
How about we start with the NPC grocer selling us carrots at 150 gold. PER CARROT.
Maybe if some of the basic goods weren't stupidly expensive we wouldn't have to shop the Guild Stores in the first place.
When a carrot in a Guild Store at 10 gold... 20 gold... even 50 gold is "cheap" compared to the alternative. <.<
And after you cook that carrot you're lucky to sell the meal for 1 gold.
How about the fact you can exchange a carrot for 3 metal rubedite cuirasses?
Life in Tamriel was never easy.
Dusk_Coven wrote: »You wanna talk price gouging?
How about we start with the NPC grocer selling us carrots at 150 gold. PER CARROT.
Maybe if some of the basic goods weren't stupidly expensive we wouldn't have to shop the Guild Stores in the first place.
When a carrot in a Guild Store at 10 gold... 20 gold... even 50 gold is "cheap" compared to the alternative. <.<
And after you cook that carrot you're lucky to sell the meal for 1 gold.
How about the fact you can exchange a carrot for 3 metal rubedite cuirasses?
Life in Tamriel was never easy.
Hooowwwwww?????
But I agree, amount of times you see something listed on TTC for a reasonable price and its gone in a few minutes because some gold seller is buying and relisting things to drive up the pirce is pretty frustrating.
This is one of the worst ideas concerning guild traders I have ever seen. First of all, no one can price gouge you unless you let them and what is price gouging is really just an opinion. Second of all, there are players who enjoy searching for deals available at secondary trading areas then selling them at a profit at the busier areas. That is good and wise commerce. Shutting it down does not make sense.
Edit: forgot. OP's idea also prevents helping a friend with buying them some gear. It absolutely prevents that. What fool would hold onto the items for a week when the friend would have out leveled the gear.
And lets support the NPC vendor. That NPC selling carrots at such a high price has NPC children to feed. We are just not permitted to see the children for their safety.
If price gouging is just an opinion then why do laws exist that prohibit the practice?
Dusk_Coven wrote: »You wanna talk price gouging?
How about we start with the NPC grocer selling us carrots at 150 gold. PER CARROT.
Maybe if some of the basic goods weren't stupidly expensive we wouldn't have to shop the Guild Stores in the first place.
When a carrot in a Guild Store at 10 gold... 20 gold... even 50 gold is "cheap" compared to the alternative. <.<
And after you cook that carrot you're lucky to sell the meal for 1 gold.
How about the fact you can exchange a carrot for 3 metal rubedite cuirasses?
Life in Tamriel was never easy.
Hooowwwwww?????
But I agree, amount of times you see something listed on TTC for a reasonable price and its gone in a few minutes because some gold seller is buying and relisting things to drive up the pirce is pretty frustrating.
This is one of the worst ideas concerning guild traders I have ever seen. First of all, no one can price gouge you unless you let them and what is price gouging is really just an opinion. Second of all, there are players who enjoy searching for deals available at secondary trading areas then selling them at a profit at the busier areas. That is good and wise commerce. Shutting it down does not make sense.
Edit: forgot. OP's idea also prevents helping a friend with buying them some gear. It absolutely prevents that. What fool would hold onto the items for a week when the friend would have out leveled the gear.
And lets support the NPC vendor. That NPC selling carrots at such a high price has NPC children to feed. We are just not permitted to see the children for their safety.
If price gouging is just an opinion then why do laws exist that prohibit the practice?
Pls, the only thing i could possibly want is that i could sell items even though i bound it to me by using it
So if like, i made a Training Gear for leveling my toon, i could sell it after using, for the rest leave it as it's
This is one of the worst ideas concerning guild traders I have ever seen. First of all, no one can price gouge you unless you let them and what is price gouging is really just an opinion. Second of all, there are players who enjoy searching for deals available at secondary trading areas then selling them at a profit at the busier areas. That is good and wise commerce. Shutting it down does not make sense.
Edit: forgot. OP's idea also prevents helping a friend with buying them some gear. It absolutely prevents that. What fool would hold onto the items for a week when the friend would have out leveled the gear.
And lets support the NPC vendor. That NPC selling carrots at such a high price has NPC children to feed. We are just not permitted to see the children for their safety.
If price gouging is just an opinion then why do laws exist that prohibit the practice?
LOL. It is rather absurd to bring in real world laws concerning price gouging since the purpose of those laws are not relevant in ESO.
Just in case you are serious, price gouging laws relate to people raising prices on essential goods and services as a result of a civil emergency. ESO lacks civil emergencies which should be pretty obvious.
I edited out the rest of the comment I quoted since I felt no reason to continue reading after this first sentence.
Dusk_Coven wrote: »You wanna talk price gouging?
How about we start with the NPC grocer selling us carrots at 150 gold. PER CARROT.
Maybe if some of the basic goods weren't stupidly expensive we wouldn't have to shop the Guild Stores in the first place.
When a carrot in a Guild Store at 10 gold... 20 gold... even 50 gold is "cheap" compared to the alternative. <.<
And after you cook that carrot you're lucky to sell the meal for 1 gold.
How about the fact you can exchange a carrot for 3 metal rubedite cuirasses?
Life in Tamriel was never easy.
This is one of the worst ideas concerning guild traders I have ever seen. First of all, no one can price gouge you unless you let them and what is price gouging is really just an opinion. Second of all, there are players who enjoy searching for deals available at secondary trading areas then selling them at a profit at the busier areas. That is good and wise commerce. Shutting it down does not make sense.
Edit: forgot. OP's idea also prevents helping a friend with buying them some gear. It absolutely prevents that. What fool would hold onto the items for a week when the friend would have out leveled the gear.
And lets support the NPC vendor. That NPC selling carrots at such a high price has NPC children to feed. We are just not permitted to see the children for their safety.
If price gouging is just an opinion then why do laws exist that prohibit the practice?
LOL. It is rather absurd to bring in real world laws concerning price gouging since the purpose of those laws are not relevant in ESO.
Just in case you are serious, price gouging laws relate to people raising prices on essential goods and services as a result of a civil emergency. ESO lacks civil emergencies which should be pretty obvious.
I edited out the rest of the comment I quoted since I felt no reason to continue reading after this first sentence.
This is one of the worst ideas concerning guild traders I have ever seen. First of all, no one can price gouge you unless you let them and what is price gouging is really just an opinion. Second of all, there are players who enjoy searching for deals available at secondary trading areas then selling them at a profit at the busier areas. That is good and wise commerce. Shutting it down does not make sense.
Edit: forgot. OP's idea also prevents helping a friend with buying them some gear. It absolutely prevents that. What fool would hold onto the items for a week when the friend would have out leveled the gear.
And lets support the NPC vendor. That NPC selling carrots at such a high price has NPC children to feed. We are just not permitted to see the children for their safety.
If price gouging is just an opinion then why do laws exist that prohibit the practice?
That also would make the price each vendor sells their items, their opinion but then again. The practice of flipping the practice also screws over the customer who agreed with the better priced opinion. The is no control established whatsoever and the same time you might consider it to be foolish to hold on to items for someone else might be the same time another person’s burden as well to get an item at a good price. There is a difference in between wholesale and retail price. Flipping prices do not fall into that unless you want to tell me your local grocery store buys retail grocery items from the competition to sell it at a higher price. The way the traders work you are also already a supplier for that particular trading guild. If you put it into a trader perspective as well you will have another trader screwing over your business since how acquiring the stall works your guild might had sales but will also require lots of gold in “donations” to make the bid. The lack of set trading controls is unhealthy for the marketplace.
This is one of the worst ideas concerning guild traders I have ever seen. First of all, no one can price gouge you unless you let them and what is price gouging is really just an opinion. Second of all, there are players who enjoy searching for deals available at secondary trading areas then selling them at a profit at the busier areas. That is good and wise commerce. Shutting it down does not make sense.
Edit: forgot. OP's idea also prevents helping a friend with buying them some gear. It absolutely prevents that. What fool would hold onto the items for a week when the friend would have out leveled the gear.
And lets support the NPC vendor. That NPC selling carrots at such a high price has NPC children to feed. We are just not permitted to see the children for their safety.
If price gouging is just an opinion then why do laws exist that prohibit the practice?
LOL. It is rather absurd to bring in real world laws concerning price gouging since the purpose of those laws are not relevant in ESO.
Just in case you are serious, price gouging laws relate to people raising prices on essential goods and services as a result of a civil emergency. ESO lacks civil emergencies which should be pretty obvious.
I edited out the rest of the comment I quoted since I felt no reason to continue reading after this first sentence.
I'm sorry, but an in-game economy is still an economy. If real laws were irrelevant, the game wouldn't need gold sinks to prevent inflation, or secure trading to prevent fraud. What "laws" you choose to implement is of course a matter of where the devs want to take their in-game economy, but to dismiss anti-gouging measures just like that because "it's just a game" doesn't seem like a sound argument to me.
ESO has to have one of the shallowest economies I've experienced in an MMO due to several factors, including price gouging, but also the relative ease of farming for items/mats yourself, and the fact that most rare stuff can't be traded. Price gouging in game affects newer and more casual players. It makes them not participate in the economy, and potentially the game. Fewer players means an emptier game, longer queues, etc. A case can definitely be made for anti price gouging measures in ESO.
wtlonewolf20 wrote: »kathandira wrote: »One reason i'd love to see centralized Auction Houses is because it really wastes my time having to go from Trader to Trader all around Tamriel to find an item I am looking for. Price Gouging and what have you is annoying, but not nearly as annoying as having to waste time with tons of loading screens hopping zone to zone to check different traders.
Let me make a correction to your argument. Which is that you want a GAH so that you can save additional time. I make that correction because I want people on both sides acknowledge at the very least that the current system is used in an effort to save time and offer a convenience. Because the alternative is for you to farm whatever it is you are trying to buy. A GAH just makes it more convenient.
So I have an honest question for you and everyone else on here: How much of a premium would you pay for increased convenience? Both as a seller and a buyer?
This is one of the worst ideas concerning guild traders I have ever seen. First of all, no one can price gouge you unless you let them and what is price gouging is really just an opinion. Second of all, there are players who enjoy searching for deals available at secondary trading areas then selling them at a profit at the busier areas. That is good and wise commerce. Shutting it down does not make sense.
Edit: forgot. OP's idea also prevents helping a friend with buying them some gear. It absolutely prevents that. What fool would hold onto the items for a week when the friend would have out leveled the gear.
And lets support the NPC vendor. That NPC selling carrots at such a high price has NPC children to feed. We are just not permitted to see the children for their safety.
If price gouging is just an opinion then why do laws exist that prohibit the practice?
LOL. It is rather absurd to bring in real world laws concerning price gouging since the purpose of those laws are not relevant in ESO.
Just in case you are serious, price gouging laws relate to people raising prices on essential goods and services as a result of a civil emergency. ESO lacks civil emergencies which should be pretty obvious.
I edited out the rest of the comment I quoted since I felt no reason to continue reading after this first sentence.
I'm sorry, but an in-game economy is still an economy. If real laws were irrelevant, the game wouldn't need gold sinks to prevent inflation, or secure trading to prevent fraud