Dark_Shady wrote: »Werewolf in PvP now can certainly feel strong as far as damage goes, even with the howl damage nerf and the increased cost of the skills it still works in PvP but my problem comes with the heal... the heal cost 5700 magicka so without a second set that gives magicka you can generally only cast the heal once, and it’s even worse in no cp.
I agree it should be a high costing skill but I think it shouldn’t cost more than 4500-5k range tops. 5700 magicka is just too much
lots of hybrid type sets out in the market now...
if you're going to slot ww, you need to build for it...
lots of hybrid type sets out in the market now...
if you're going to slot ww, you need to build for it...
What sets did you have in mind? More importantly, are you thinking 1 offensive and 1 defensive set, or 2 offensive sets?
Really curious what builds people are trying on their WWs because honestly I'm open to anything at this point.
Werwolfs were broken for too long back when torugs was meta. Good to see them in a more balanced place these days.
Even without that bug it was borderline broken. In a decent team nothing was as scary as a WW. The ease at which they put out damage, even with just light attack spamming, was just stupid. Werewolf has always been strong, I never got the complaints about them being weak. Bleeds in combination with unmitigatable damage from torugs and *** monsterhelmets like zaan only inflated this. They deserved to be toned down.Werwolfs were broken for too long back when torugs was meta. Good to see them in a more balanced place these days.
Ye, lets balance something due to a confirmed bug (enchants procing from single target dots, which was usable on non werewolf setups before it got fixed)....sounds like a great way to balance the game.
lots of hybrid type sets out in the market now...
if you're going to slot ww, you need to build for it...
What sets did you have in mind? More importantly, are you thinking 1 offensive and 1 defensive set, or 2 offensive sets?
Really curious what builds people are trying on their WWs because honestly I'm open to anything at this point.
Even without that bug it was borderline broken. In a decent team nothing was as scary as a WW. The ease at which they put out damage, even with just light attack spamming, was just stupid. Werewolf has always been strong, I never got the complaints about them being weak. Bleeds in combination with unmitigatable damage from torugs and *** monsterhelmets like zaan only inflated this. They deserved to be toned down.Werwolfs were broken for too long back when torugs was meta. Good to see them in a more balanced place these days.
Ye, lets balance something due to a confirmed bug (enchants procing from single target dots, which was usable on non werewolf setups before it got fixed)....sounds like a great way to balance the game.
Even without that bug it was borderline broken. In a decent team nothing was as scary as a WW. The ease at which they put out damage, even with just light attack spamming, was just stupid. Werewolf has always been strong, I never got the complaints about them being weak. Bleeds in combination with unmitigatable damage from torugs and *** monsterhelmets like zaan only inflated this. They deserved to be toned down.Werwolfs were broken for too long back when torugs was meta. Good to see them in a more balanced place these days.
Ye, lets balance something due to a confirmed bug (enchants procing from single target dots, which was usable on non werewolf setups before it got fixed)....sounds like a great way to balance the game.
Even without that bug it was borderline broken. In a decent team nothing was as scary as a WW. The ease at which they put out damage, even with just light attack spamming, was just stupid. Werewolf has always been strong, I never got the complaints about them being weak. Bleeds in combination with unmitigatable damage from torugs and *** monsterhelmets like zaan only inflated this. They deserved to be toned down.Werwolfs were broken for too long back when torugs was meta. Good to see them in a more balanced place these days.
Ye, lets balance something due to a confirmed bug (enchants procing from single target dots, which was usable on non werewolf setups before it got fixed)....sounds like a great way to balance the game.
Stopped reading at this point. One word: LMAO.IlCanis_LupuslI wrote: »Even without that bug it was borderline broken. In a decent team nothing was as scary as a WW. The ease at which they put out damage, even with just light attack spamming, was just stupid. Werewolf has always been strong, I never got the complaints about them being weak. Bleeds in combination with unmitigatable damage from torugs and *** monsterhelmets like zaan only inflated this. They deserved to be toned down.Werwolfs were broken for too long back when torugs was meta. Good to see them in a more balanced place these days.
Ye, lets balance something due to a confirmed bug (enchants procing from single target dots, which was usable on non werewolf setups before it got fixed)....sounds like a great way to balance the game.
Lmao. I've fought werewolves with torugsand zaan,(when it was broke) I was on a 2h/resto Medium stamsorc and he was trying to kill me for 20min(unsuccessful)
If you died to that I'm lost for words.
Stopped reading at this point. One word: LMAO.IlCanis_LupuslI wrote: »Even without that bug it was borderline broken. In a decent team nothing was as scary as a WW. The ease at which they put out damage, even with just light attack spamming, was just stupid. Werewolf has always been strong, I never got the complaints about them being weak. Bleeds in combination with unmitigatable damage from torugs and *** monsterhelmets like zaan only inflated this. They deserved to be toned down.Werwolfs were broken for too long back when torugs was meta. Good to see them in a more balanced place these days.
Ye, lets balance something due to a confirmed bug (enchants procing from single target dots, which was usable on non werewolf setups before it got fixed)....sounds like a great way to balance the game.
Lmao. I've fought werewolves with torugsand zaan,(when it was broke) I was on a 2h/resto Medium stamsorc and he was trying to kill me for 20min(unsuccessful)
If you died to that I'm lost for words.
But then again @IlCanis_LupuslI ,the main reason people wanted ww nerfed was because it was one of the few things that was a threat against the "pvp elite" and 3-4 man premades (where I see people who wanted ww nerfed quite often in such contexts) im battlegrounds. Werewolf was annoying to adapt to because it had never been encountered before, hence why the so called "elite" hated it.
Now we've a meta where people get carried by blackrose weapons and barely dies. Imagine if there was a tool that could've dealt with such things......ohh ye........
WW ulti was never "I-win button". It was "Oh, s**t button" at best...Jimmy_The_Fixer wrote: »But then again @IlCanis_LupuslI ,the main reason people wanted ww nerfed was because it was one of the few things that was a threat against the "pvp elite" and 3-4 man premades (where I see people who wanted ww nerfed quite often in such contexts) im battlegrounds. Werewolf was annoying to adapt to because it had never been encountered before, hence why the so called "elite" hated it.
Now we've a meta where people get carried by blackrose weapons and barely dies. Imagine if there was a tool that could've dealt with such things......ohh ye........
People hated old WW because it had zero resource management, low skill ceiling, and the most popular and powerful builds were built around pure tankiness while spamming light attacks forever.
New direction for werewolf is the right direction, 25% more powerful abilities with 25% increased cost, balanced. WW “mains” don’t want balance, they want an I-win button.
Jimmy_The_Fixer wrote: »But then again @IlCanis_LupuslI ,the main reason people wanted ww nerfed was because it was one of the few things that was a threat against the "pvp elite" and 3-4 man premades (where I see people who wanted ww nerfed quite often in such contexts) im battlegrounds. Werewolf was annoying to adapt to because it had never been encountered before, hence why the so called "elite" hated it.
Now we've a meta where people get carried by blackrose weapons and barely dies. Imagine if there was a tool that could've dealt with such things......ohh ye........
People hated old WW because it had zero resource management, low skill ceiling, and the most popular and powerful builds were built around pure tankiness while spamming light attacks forever.
New direction for werewolf is the right direction, 25% more powerful abilities with 25% increased cost, balanced. WW “mains” don’t want balance, they want an I-win button.
Jimmy_The_Fixer wrote: »But then again @IlCanis_LupuslI ,the main reason people wanted ww nerfed was because it was one of the few things that was a threat against the "pvp elite" and 3-4 man premades (where I see people who wanted ww nerfed quite often in such contexts) im battlegrounds. Werewolf was annoying to adapt to because it had never been encountered before, hence why the so called "elite" hated it.
Now we've a meta where people get carried by blackrose weapons and barely dies. Imagine if there was a tool that could've dealt with such things......ohh ye........
People hated old WW because it had zero resource management, low skill ceiling, and the most popular and powerful builds were built around pure tankiness while spamming light attacks forever.
New direction for werewolf is the right direction, 25% more powerful abilities with 25% increased cost, balanced. WW “mains” don’t want balance, they want an I-win button.
I'd say we want a heal that is usable without dropping our offensive capabilities in order to maintain. (Dropping 25% of the power of our abilities in order to survive (aka equipping magic sustain sets or magic recovery glyphs), thus making the direction, 0% more powerful abilities, with 25% increase cost, not balanced
I'd say we want a pack leader morph that is worth taking.
But what do I know, I am just a Werewolf main with thousands of hours of Werewolf gamplay and theorycrafting under my pelt.