Daddysadface wrote: »starkerealm wrote: »Daddysadface wrote: »I still await a logical counter argument for my suggestion.
You've been told, dozens of times, CP does not relate to player skill, there is no value in your request. At which point you respond, "lolz, tl;dr."
So what your saying is that your position is that CP does not relate to difficulty of and to endgame instance(s) and the instance or activity being able to be achieved efficiently as if CP has no relevance in player progression? Please Link me a video of you and your friend(s) with 0 CP completing a DLC Dungeon Speed run/Hard mode/No Death or a newer non craig. vTrail HM SR/HM/ND.
So as it doesn't "relate to skill" it absolutely matters to player efficiency. And to me, that matters. A players time should be considered as a value not a default freebie to the devs nor other players.
Adding "Quality of Life" options takes nothing from the player base if implemented correctly. Having a button that can be checked or unchecked takes nothing away from the player base and if anything gives the player base incentive to once again possibly try a system that so many have already given up on for various reasons in the past.
gf.
Daddysadface wrote: »vMA is a solo instance. Point?
Daddysadface wrote: »And these are the people that I have to run dungeons and trials with.. really..... really zos.... are you kidding me?
Daddysadface wrote: »So what your saying is that your position is that CP does not relate to difficulty of and to endgame instance(s)...
Daddysadface wrote: »...and the instance or activity being able to be achieved efficiently as if CP has no relevance in player progression?
Daddysadface wrote: »Please Link me a video of you and your friend(s) with 0 CP completing a DLC Dungeon Speed run/Hard mode/No Death or a newer non craig. vTrail HM SR/HM/ND.
https://www.youtube.com/watch?v=tjmvspstSKYDaddysadface wrote: »So as it doesn't "relate to skill" it absolutely matters to player efficiency. And to me, that matters. A players time should be considered as a value not a default freebie to the devs nor other players.
Daddysadface wrote: »Adding "Quality of Life" options takes nothing from the player base if implemented correctly.
SirLeeMinion wrote: »There are definitely problems with the group finder. Since they are reputedly overhauling it, I think it's great to see people making suggestions that might improve it.
Personally, I believe that separating out 810s would just make queue times longer for everybody. On the other hand, I can't agree with the generic, "just form a group of friends from guilds etc..." replies. I've seen too many LFGs dropped in guild chat that went unanswered despite 80+ people being online (this was before update 23 & 24 patch notes dropped, ofc). In raiding guilds, "LFG, must know mechanics" get answered pretty well, but nowhere else. It's instructive to wait 15 minutes after a LFG vet DLC chat goes out and see where the guildie is that posted it... seems they're usually still in Grahtwood.
Daddysadface wrote: »vMA is a solo instance. Point? Your argument is so broad it could encompass any cp that has the potential of doing vMA. What about all the 300's that cant even complete vMA, what about all the 160, 161, 162.. cmon… Obviously the 810+ would have a greater chance of success based upon available CP over the same exact skilled player at 160. Not sure what your point is, nor am I sure you understand what this post is telling others about your logic or even knowledge of what CP is.
And these are the people that I have to run dungeons and trials with.. really..... really zos.... are you kidding me?
Alienoutlaw wrote: »Daddysadface wrote: »vMA is a solo instance. Point? Your argument is so broad it could encompass any cp that has the potential of doing vMA. What about all the 300's that cant even complete vMA, what about all the 160, 161, 162.. cmon… Obviously the 810+ would have a greater chance of success based upon available CP over the same exact skilled player at 160. Not sure what your point is, nor am I sure you understand what this post is telling others about your logic or even knowledge of what CP is.
And these are the people that I have to run dungeons and trials with.. really..... really zos.... are you kidding me?
you've answered my point............cp means nothing or proves nothing if a cp 160 is as skilled as an 810 why the need for an 810 button?
if anything you come across as very "elitest" and maybe even a touch salty, that may not be your intention but thats my perception
Daddysadface wrote: »Why don't question me on why we don't cut food with spoons.. I mean, spoons are able to cut food too... I don't understand why we need knives is what you are saying to me... That is the logic I am getting from you.
Daddysadface wrote: »Why don't question me on why we don't cut food with spoons.. I mean, spoons are able to cut food too... I don't understand why we need knives is what you are saying to me... That is the logic I am getting from you.
Daddysadface wrote: »Not all of us Veterans enjoy having to teach mechanics and even simple game play in dungeons that we have done hundreds or even thousands of times. Some of us do, but are then forced to carry the newer player through the dungeon, if possible with the newer dungeons having very heavy mechanics involved. I understand console players can explain mechanics using voip, but on pc we typically just type the information into the chat box if needed. This slows progress and makes a fun experience turn into a labor of love as you hope and pray the player can pick up and understand the explanation of the mechanics as it is given.. No, I'm not being "Elitist", I am suggesting an Idea that would actually entice players that normally would never "PUG" to once again give Group Finder a go on slow and boring days, or just to meet other end game players. I have always thought that mixing your "End game" players with "New" players by force will do nothing but aggravate all involved in any instance, dungeon or situation. I am sure the new players also don't enjoy having to be through dungeons that they have never seen before at a brake neck speed or kicked from group. ~ Just a thought. DDSF
Daddysadface wrote: »Not all of us Veterans enjoy having to teach mechanics and even simple game play in dungeons that we have done hundreds or even thousands of times. Some of us do, but are then forced to carry the newer player through the dungeon, if possible with the newer dungeons having very heavy mechanics involved. I understand console players can explain mechanics using voip, but on pc we typically just type the information into the chat box if needed. This slows progress and makes a fun experience turn into a labor of love as you hope and pray the player can pick up and understand the explanation of the mechanics as it is given.. No, I'm not being "Elitist", I am suggesting an Idea that would actually entice players that normally would never "PUG" to once again give Group Finder a go on slow and boring days, or just to meet other end game players. I have always thought that mixing your "End game" players with "New" players by force will do nothing but aggravate all involved in any instance, dungeon or situation. I am sure the new players also don't enjoy having to be through dungeons that they have never seen before at a brake neck speed or kicked from group. ~ Just a thought. DDSF
Daddysadface wrote: »Not all of us Veterans enjoy having to teach mechanics and even simple game play in dungeons that we have done hundreds or even thousands of times. Some of us do, but are then forced to carry the newer player through the dungeon, if possible with the newer dungeons having very heavy mechanics involved. I understand console players can explain mechanics using voip, but on pc we typically just type the information into the chat box if needed. This slows progress and makes a fun experience turn into a labor of love as you hope and pray the player can pick up and understand the explanation of the mechanics as it is given.. No, I'm not being "Elitist", I am suggesting an Idea that would actually entice players that normally would never "PUG" to once again give Group Finder a go on slow and boring days, or just to meet other end game players. I have always thought that mixing your "End game" players with "New" players by force will do nothing but aggravate all involved in any instance, dungeon or situation. I am sure the new players also don't enjoy having to be through dungeons that they have never seen before at a brake neck speed or kicked from group. ~ Just a thought. DDSF
Daddysadface wrote: »It was only an idea, you got me. I honestly don't care. I'm jumping off this burning ship. Nothing but rats and nom noms pouring fuel onto the dumpster fire that is ZoS quality of life in ESO.
starkerealm wrote: »Daddysadface wrote: »Why don't question me on why we don't cut food with spoons.. I mean, spoons are able to cut food too... I don't understand why we need knives is what you are saying to me... That is the logic I am getting from you.
No, that's a strawman fallacy.
It's different. Please try to stay on topic.
Daddysadface wrote: »Not all of us Veterans enjoy having to teach mechanics and even simple game play in dungeons that we have done hundreds or even thousands of times. Some of us do, but are then forced to carry the newer player through the dungeon, if possible with the newer dungeons having very heavy mechanics involved. I understand console players can explain mechanics using voip, but on pc we typically just type the information into the chat box if needed. This slows progress and makes a fun experience turn into a labor of love as you hope and pray the player can pick up and understand the explanation of the mechanics as it is given.. No, I'm not being "Elitist", I am suggesting an Idea that would actually entice players that normally would never "PUG" to once again give Group Finder a go on slow and boring days, or just to meet other end game players. I have always thought that mixing your "End game" players with "New" players by force will do nothing but aggravate all involved in any instance, dungeon or situation. I am sure the new players also don't enjoy having to be through dungeons that they have never seen before at a brake neck speed or kicked from group. ~ Just a thought. DDSF
Cp means NOTHING its a number ANYONE can obtain without stepping foot in a dungeon. Besides if you cant help new players then dont freaking use group finder.
Not a great solution. CP is no indication of experience or ability, it’s just a measure of time served. I was CP450 before I set foot in a dungeon, had zero idea of either dungeons or group play. So while I would easily pass OP’s criteria, it would be no help in addressing the issue of player incompatibility.
Much, much, much better option would be to make the DLC dungeons an option so the many people who are ESO subscribers but haven’t mastered them don’t get inadvertently shoved into them.
Or maybe an “inconsiderate runner” option could be added to allow all those who simply want to rush through a dungeon without worrying about what their clearly useless companions wanted to do to be grouped together. Cos it’s easy to pull 90% of the dps when the rest of your group is already a room or so behind you. And the real issue in dungeons isn’t people who are new or learning, the issue is people who are experienced, have multiple characters and want to do the maximum number of daily random dungeons in the shortest period of time and bring a rancid attitude with them.
I’m not sure it’s quite the issue these bullrushers make it out to be. I’ve done many PUGs. I’ve had many, many good experiences and very, very few issues.I’ve had exactly one dungeon which had to be abandoned because players did not understand the mechanics (FG2 and the sword pin), and a few that wiped on the final boss or ran out of time. By far the biggest issue I have had is unfriendly rush ahead tossers who think the dungeon has been created just for them and don’t give a monkey’s about anyone else in the game.
Having a CP cap won’t change these people one bit.
Daddysadface wrote: »/Sips coffee with a smile.
I have read every post up until this point. I just smile at the awesome community ESO has. Yep, that 810+ button looks more and more appealing every time I read a new post.