Reanimate Blast bones Rework

regime211
regime211
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Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location.

You consume up to 3 other corpses in the area and summon a Blasbones for each corpse consumed.

You consume other corpses in the area and summon Blastbones.

Instead of it consuming other corpses in the area, it should consume whatever skills/abilities that create a corpse on the castor to summon the blast bones, which would make using this ultimate more user friendly. I believe one morph should of be only to reanimate blast bones Only! While the other resurrects your fallen comrades.

Keep the cost seeing as necromancers are good at generating ultimate. But this morph ability isn't rarely even used at least from what I have seen on ps4 NA. IT has a lot of potential if zos decided to rework it but not trying to destroy it at the same time while doing so.
  • Perashim
    Perashim
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    If that would be the case, I would prefer it animate a skeleton mage, a spirit mender, and some other third undead if it doesn't revive at all. These could be used on top of the normal necromancy summons.
    "...and storms shall sunder the skies, and war will tear the world apart, and the dead shall rule the lands."
  • regime211
    regime211
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    Perashim wrote: »
    If that would be the case, I would prefer it animate a skeleton mage, a spirit mender, and some other third undead if it doesn't revive at all. These could be used on top of the normal necromancy summons.

    I think the animate blast bones would be a better idea. I have used the ultimate fairly much but it isn't that good, unless you have corpses near you.

    Group play it's still highly lackluster and solo play forget about it. Honestly they could of just given an ultimate like the lich have when it summons that chain from the ground and explodes, but zos would never give an ultimate that a Add has to an actual character.
  • Perashim
    Perashim
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    regime211 wrote: »
    Perashim wrote: »
    If that would be the case, I would prefer it animate a skeleton mage, a spirit mender, and some other third undead if it doesn't revive at all. These could be used on top of the normal necromancy summons.

    I think the animate blast bones would be a better idea. I have used the ultimate fairly much but it isn't that good, unless you have corpses near you.

    Group play it's still highly lackluster and solo play forget about it. Honestly they could of just given an ultimate like the lich have when it summons that chain from the ground and explodes, but zos would never give an ultimate that a Add has to an actual character.

    The issue I have with it being blastbones is how inconsistent and buggy the actual blastbones are, often standing next to their target for a few seconds before remembering they're supposed to blow up (Or just getting mowed down in PvP).

    The former isn't as bad in PvE, but it's still annoying and inconsistent.

    If they fixed these issues and changed it to how you described it, I'd probably use my own Animate Blastbones a lot more often rather than the Colossus.
    Edited by Perashim on October 5, 2019 7:58PM
    "...and storms shall sunder the skies, and war will tear the world apart, and the dead shall rule the lands."
  • regime211
    regime211
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    Perashim wrote: »
    regime211 wrote: »
    Perashim wrote: »
    If that would be the case, I would prefer it animate a skeleton mage, a spirit mender, and some other third undead if it doesn't revive at all. These could be used on top of the normal necromancy summons.

    I think the animate blast bones would be a better idea. I have used the ultimate fairly much but it isn't that good, unless you have corpses near you.

    Group play it's still highly lackluster and solo play forget about it. Honestly they could of just given an ultimate like the lich have when it summons that chain from the ground and explodes, but zos would never give an ultimate that a Add has to an actual character.

    The issue I have with it being blastbones is how inconsistent and buggy the actual blastbones are, often standing next to their target for a few seconds before remembering they're supposed to blow up (Or just getting mowed down in PvP).

    The former isn't as bad in PvE, but it's still annoying and inconsistent.

    If they fixed these issues and changed it to how you described it, I'd probably use my own Animate Blastbones a lot more often rather than the Colossus.

    I hear you, one morph should resurrect players and the other blast bones. But I highly agree that blast bones in general is buggy and needs to be fixed as numerous times it just won't hit the target.
  • katorga
    katorga
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    What good is summoning three blastbones if they just bug out? I have had all three fail before.
    Edited by katorga on October 6, 2019 11:45AM
  • leepalmer95
    leepalmer95
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    Its a weird ult. It's effect is very strong on paper.

    But reallt its only useful for zergs and certain group fights.

    If you're in a small man and you friends die its likely you won't win the fight even if they get up anyway.

    If you're in a massive zerg then its pointless and you can just keep battle reviving anyone that dies without a downside.

    Its only real use is if you're in a 10~ group attacking like 3 people and after 2 mins of trying the smaller group managed to drop 2 people, you can basically negate all that with a button press.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • wild_kmacdb16_ESO
    wild_kmacdb16_ESO
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    Its a weird ult. It's effect is very strong on paper.

    But reallt its only useful for zergs and certain group fights.

    If you're in a small man and you friends die its likely you won't win the fight even if they get up anyway.

    If you're in a massive zerg then its pointless and you can just keep battle reviving anyone that dies without a downside.

    Its only real use is if you're in a 10~ group attacking like 3 people and after 2 mins of trying the smaller group managed to drop 2 people, you can basically negate all that with a button press.

    From my experience, you will only ever get the full effect of this skill in Cyrodil. And even then its situational at best.

    I think the skill needs to provide a benefit to people that are still alive in the skill radius, if this skill will ever be more than an odd gimmick.
  • leepalmer95
    leepalmer95
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    Its a weird ult. It's effect is very strong on paper.

    But reallt its only useful for zergs and certain group fights.

    If you're in a small man and you friends die its likely you won't win the fight even if they get up anyway.

    If you're in a massive zerg then its pointless and you can just keep battle reviving anyone that dies without a downside.

    Its only real use is if you're in a 10~ group attacking like 3 people and after 2 mins of trying the smaller group managed to drop 2 people, you can basically negate all that with a button press.

    From my experience, you will only ever get the full effect of this skill in Cyrodil. And even then its situational at best.

    I think the skill needs to provide a benefit to people that are still alive in the skill radius, if this skill will ever be more than an odd gimmick.

    Yeah the idea of the skill is strong but in situation where its useful it's also pointless.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Perashim
    Perashim
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    Which is why I think it should animate a Skeletal Mage, a Spirit Mender, and some third undead (Probably archer) until they can at least fix the blastbones issues.
    "...and storms shall sunder the skies, and war will tear the world apart, and the dead shall rule the lands."
  • NordSwordnBoard
    NordSwordnBoard
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    Raise a shield carrying guardian skeleton who absorbs one projectile per corpse raised in the area. Since blastbones' AI are so good at standing still. The people you just raised will probably appreciate it in PvP or PvE.
    Fear is the Mindkiller
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