If that would be the case, I would prefer it animate a skeleton mage, a spirit mender, and some other third undead if it doesn't revive at all. These could be used on top of the normal necromancy summons.
If that would be the case, I would prefer it animate a skeleton mage, a spirit mender, and some other third undead if it doesn't revive at all. These could be used on top of the normal necromancy summons.
I think the animate blast bones would be a better idea. I have used the ultimate fairly much but it isn't that good, unless you have corpses near you.
Group play it's still highly lackluster and solo play forget about it. Honestly they could of just given an ultimate like the lich have when it summons that chain from the ground and explodes, but zos would never give an ultimate that a Add has to an actual character.
If that would be the case, I would prefer it animate a skeleton mage, a spirit mender, and some other third undead if it doesn't revive at all. These could be used on top of the normal necromancy summons.
I think the animate blast bones would be a better idea. I have used the ultimate fairly much but it isn't that good, unless you have corpses near you.
Group play it's still highly lackluster and solo play forget about it. Honestly they could of just given an ultimate like the lich have when it summons that chain from the ground and explodes, but zos would never give an ultimate that a Add has to an actual character.
The issue I have with it being blastbones is how inconsistent and buggy the actual blastbones are, often standing next to their target for a few seconds before remembering they're supposed to blow up (Or just getting mowed down in PvP).
The former isn't as bad in PvE, but it's still annoying and inconsistent.
If they fixed these issues and changed it to how you described it, I'd probably use my own Animate Blastbones a lot more often rather than the Colossus.
leepalmer95 wrote: »Its a weird ult. It's effect is very strong on paper.
But reallt its only useful for zergs and certain group fights.
If you're in a small man and you friends die its likely you won't win the fight even if they get up anyway.
If you're in a massive zerg then its pointless and you can just keep battle reviving anyone that dies without a downside.
Its only real use is if you're in a 10~ group attacking like 3 people and after 2 mins of trying the smaller group managed to drop 2 people, you can basically negate all that with a button press.
wild_kmacdb16_ESO wrote: »leepalmer95 wrote: »Its a weird ult. It's effect is very strong on paper.
But reallt its only useful for zergs and certain group fights.
If you're in a small man and you friends die its likely you won't win the fight even if they get up anyway.
If you're in a massive zerg then its pointless and you can just keep battle reviving anyone that dies without a downside.
Its only real use is if you're in a 10~ group attacking like 3 people and after 2 mins of trying the smaller group managed to drop 2 people, you can basically negate all that with a button press.
From my experience, you will only ever get the full effect of this skill in Cyrodil. And even then its situational at best.
I think the skill needs to provide a benefit to people that are still alive in the skill radius, if this skill will ever be more than an odd gimmick.