Taleof2Cities wrote: »It feels nice to have gear or items that other players don't ... because I've put in my dues to get it.
There should be a balanced mixture of RNG and tokens. It's obnoxious to keep grinding the same content well beyond the point of being able to do it with my eyes closed but there needs to be some level of randomness to keep things from being the exact same every time.
There should be a balanced mixture of RNG and tokens. It's obnoxious to keep grinding the same content well beyond the point of being able to do it with my eyes closed but there needs to be some level of randomness to keep things from being the exact same every time.
Technically there is.
Before that, for BoP gear Zos made it so we could trade gear with others in our group at the time the gear dropped. This increased the chance we would get a piece of gear by 4x. Ofc the smart thing is to group with guild members since they are going to be more wiling to trade with you and of course state what you are looking for.
Then Zos added the Transmutation system and crystals which again reduced the RNG issue 9 fold as the trait is no longer an issue.