Canned_Apples wrote: »Jus 2 the generic dots that every1 b spammin' in pvp.
I still don’t see why those should be stronger than weapon DoTs. Unless they’re planning on normalizing the with the next patch notes. Doesn’t make sense. Entropy being a utility skill and soul trap affecting many enemies. It’s also extremely Magicka biased. Just doesn’t make sense.
I still don’t see why those should be stronger than weapon DoTs. Unless they’re planning on normalizing the with the next patch notes. Doesn’t make sense. Entropy being a utility skill and soul trap affecting many enemies. It’s also extremely Magicka biased. Just doesn’t make sense.
entropy soul trap
WrathOfInnos wrote: »I still don’t see why those should be stronger than weapon DoTs. Unless they’re planning on normalizing the with the next patch notes. Doesn’t make sense. Entropy being a utility skill and soul trap affecting many enemies. It’s also extremely Magicka biased. Just doesn’t make sense.
Are you aware that the higher damage morph of Soul Trap (consuming) only hits a single target? It also has the same damage as Flame Reach, so is already balanced with weapon DoTs. It is not a Magicka-biased skill, since it scales just as well with Stamina and Weapon Damage. It's arguably more powerful on Stamina because it does not require their main resource to cast, making sustain easier.entropy soul trap
Degeneration might be slightly overloaded on live, but if the damage is getting cut by 33-50% it should at least keep the sustain benefit and return 100 magicka on light and heavy attacks. Sustain is looking to be very difficult in Dragonhold, and it could be worth slotting a low-damage DoT if it helps sustain.
WrathOfInnos wrote: »I still don’t see why those should be stronger than weapon DoTs. Unless they’re planning on normalizing the with the next patch notes. Doesn’t make sense. Entropy being a utility skill and soul trap affecting many enemies. It’s also extremely Magicka biased. Just doesn’t make sense.
Are you aware that the higher damage morph of Soul Trap (consuming) only hits a single target? It also has the same damage as Flame Reach, so is already balanced with weapon DoTs. It is not a Magicka-biased skill, since it scales just as well with Stamina and Weapon Damage. It's arguably more powerful on Stamina because it does not require their main resource to cast, making sustain easier.entropy soul trap
Degeneration might be slightly overloaded on live, but if the damage is getting cut by 33-50% it should at least keep the sustain benefit and return 100 magicka on light and heavy attacks. Sustain is looking to be very difficult in Dragonhold, and it could be worth slotting a low-damage DoT if it helps sustain.
I've already explained this to you before in other threads, but Stamina-based weapon DOTs are already the strongest DOTs on live (with possible exception to every-second-cast of Fetcher Infection). Essentially every single cast of Entropy that I've ever seen averages out to 900 - 1.1k per tick, while I've seen dual wield DOTs do quite literally double that.I still don’t see why those should be stronger than weapon DoTs. Unless they’re planning on normalizing the with the next patch notes. Doesn’t make sense. Entropy being a utility skill and soul trap affecting many enemies. It’s also extremely Magicka biased. Just doesn’t make sense.