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Steadfast Hero - no longer a hero

  • InvictusApollo
    InvictusApollo
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    hakan wrote: »
    Sahidom wrote: »
    Look on the bright side, the developers didn't want to nerf/change class skills because the set would have over performed with the Warden's skill or combining it with another set that cleanses negative effects.

    what? set changed because they changed wardens netch to auto cleanse per 5(?) seconds.

    dont know why they needed to change an ability that works and make it better, then nerf some sets

    I bet that nerflings felt bad not being able to kill someone they outnumbered 5 to 1 and started whining for nerfs like usual.
  • OG_Kaveman
    OG_Kaveman
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    Daemonai wrote: »
    OG_Kaveman wrote: »
    Daemonai wrote: »
    OG_Kaveman wrote: »
    5k Stam every 3 seconds vs Betty every 25 seconds (with 6 purges, 1 on cast then 1 every 5 seconds). Again, apples vs oranges.

    Actually, the cost of Quick Cloak, the Blade Cloak morph everyone will be using, has been reduced to 3780 stamina as of 5.2.0.

    This means that with the proper setup you can expect Quick Cloak to cost <2000 stamina!

    For less than 2000 stamina every 3 secs, you can have 100% uptime on Major Protection (as well as Major Evasion and Major Expedition).

    Sounds balanced to me.

    ***

    Tell me a viable set up that will give you <45% cost reduction.

    Redguard Stamina Sorcerer, your choice of a medium monster set, your choice of a medium body armor set, your choice of a 3-piece jewelry set with infused trait and feat reduction cost glyphs.

    BRP Dual Wield on the front bar, your choice of traits and enchants. Your choice of 2-piece weapon set on the back bar, your choice of traits and enchants.

    Redguard racial passive reduces cost by 8%.

    Sorcerer class passive reduces cost by 6%.

    Medium armor passive reduces cost by 14%.

    Dual Wield weapon passive reduces cost by 15%.

    Infused reduced feat cost jewelry reduces cost by 975 stamina.

    Ta-da?

    that sure looks viable to me, viably terrible. but for kicks-

    base cost on Quick cloak is going to be 3780

    flat cost reduction first,

    203

    3780-974= 2806


    43% with your numbers

    2806*.54= 1599

    congratulations, you can probably have major protection up all the time, if you use regen food, good luck killing anyone though, man.
  • Waffennacht
    Waffennacht
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    The discussion shouldn't be about whether or not steadfast or major protection are OP or not: that's already been determined to be true based upon the actions ZoS has already taken.

    Clearly the idea of Steadfast and it's opportunity cost for what it provided was Too powerful.

    Therefore anything of a similar degree is also too powerful and should be brought in line for a healthy PvP environment.

    Major Protection is extremely powerful because of how damage mitigation now functions. You get the most damage mitigation when using major protection.

    Most people probably don't know how damage is calculated in ESO and therefore undervalue major protection.

    As for statements like, "good luck killing someone," not really important tbh. You're providing damage (meaning costing opponents resources) while also absorbing damage (again costing opponents resources) in any group setting you're extremely valuable.

    You'll also probably find at least one person you can kill
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • jadarock
    jadarock
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    Heatnix90 wrote: »
    jadarock wrote: »
    Heatnix90 wrote: »
    Good change. Idiot zerglings need less access to the strongest buffs in the game. Now add a giant cooldown to BRP DW and we'll be golden.

    Elitism at its finest right there^
    Heaven forbid less organized groups have a chance to slow down coordinated ball groups...

    "Idiot zerglings" will still get run over with the buff up just sayin
    Right because it's totally ok for some of the strongest Major buffs in the game to be so widely available, such Galaxy-Brain logic coming out of you right now.

    ZOS specifically said that they did not want the strongest buffs in the game widely available to players when they removed Major Mending from Templars during Morrowind PTS. The fact that Major Protection is so widely available is a testament to how dumb their changes are. Meanwhile Major Vulnerability, which is the exact opposite of Major Protection has only recently become available via Necromancer's release.

    So yeah, this is a good change, all we need now is for BRP DW to have a cooldown.

    If I remember correctly sfh dropped with Murkmire which was AFTER Morrowind.. So if they didnt want the buffs so widely available why introduce the set to begin with? Logic much??
    I never heard 1 person complain about it until auto purge warden buff that nobody asked for.

    mAkINg iT JuSt anOTHer UnUsED SEt iS gENIuS
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