Look on the bright side, the developers didn't want to nerf/change class skills because the set would have over performed with the Warden's skill or combining it with another set that cleanses negative effects.
what? set changed because they changed wardens netch to auto cleanse per 5(?) seconds.
dont know why they needed to change an ability that works and make it better, then nerf some sets
OG_Kaveman wrote: »OG_Kaveman wrote: »5k Stam every 3 seconds vs Betty every 25 seconds (with 6 purges, 1 on cast then 1 every 5 seconds). Again, apples vs oranges.
Actually, the cost of Quick Cloak, the Blade Cloak morph everyone will be using, has been reduced to 3780 stamina as of 5.2.0.
This means that with the proper setup you can expect Quick Cloak to cost <2000 stamina!
For less than 2000 stamina every 3 secs, you can have 100% uptime on Major Protection (as well as Major Evasion and Major Expedition).
Sounds balanced to me.
***
Tell me a viable set up that will give you <45% cost reduction.
Redguard Stamina Sorcerer, your choice of a medium monster set, your choice of a medium body armor set, your choice of a 3-piece jewelry set with infused trait and feat reduction cost glyphs.
BRP Dual Wield on the front bar, your choice of traits and enchants. Your choice of 2-piece weapon set on the back bar, your choice of traits and enchants.
Redguard racial passive reduces cost by 8%.
Sorcerer class passive reduces cost by 6%.
Medium armor passive reduces cost by 14%.
Dual Wield weapon passive reduces cost by 15%.
Infused reduced feat cost jewelry reduces cost by 975 stamina.
Ta-da?
Right because it's totally ok for some of the strongest Major buffs in the game to be so widely available, such Galaxy-Brain logic coming out of you right now.Good change. Idiot zerglings need less access to the strongest buffs in the game. Now add a giant cooldown to BRP DW and we'll be golden.
Elitism at its finest right there^
Heaven forbid less organized groups have a chance to slow down coordinated ball groups...
"Idiot zerglings" will still get run over with the buff up just sayin
ZOS specifically said that they did not want the strongest buffs in the game widely available to players when they removed Major Mending from Templars during Morrowind PTS. The fact that Major Protection is so widely available is a testament to how dumb their changes are. Meanwhile Major Vulnerability, which is the exact opposite of Major Protection has only recently become available via Necromancer's release.
So yeah, this is a good change, all we need now is for BRP DW to have a cooldown.