Right because it's totally ok for some of the strongest Major buffs in the game to be so widely available, such Galaxy-Brain logic coming out of you right now.Good change. Idiot zerglings need less access to the strongest buffs in the game. Now add a giant cooldown to BRP DW and we'll be golden.
Elitism at its finest right there^
Heaven forbid less organized groups have a chance to slow down coordinated ball groups...
"Idiot zerglings" will still get run over with the buff up just sayin
ZOS specifically said that they did not want the strongest buffs in the game widely available to players when they removed Major Mending from Templars during Morrowind PTS. The fact that Major Protection is so widely available is a testament to how dumb their changes are. Meanwhile Major Vulnerability, which is the exact opposite of Major Protection has only recently become available via Necromancer's release.
So yeah, this is a good change, all we need now is for BRP DW to have a cooldown.
Right because it's totally ok for some of the strongest Major buffs in the game to be so widely available, such Galaxy-Brain logic coming out of you right now.Good change. Idiot zerglings need less access to the strongest buffs in the game. Now add a giant cooldown to BRP DW and we'll be golden.
Elitism at its finest right there^
Heaven forbid less organized groups have a chance to slow down coordinated ball groups...
"Idiot zerglings" will still get run over with the buff up just sayin
ZOS specifically said that they did not want the strongest buffs in the game widely available to players when they removed Major Mending from Templars during Morrowind PTS. The fact that Major Protection is so widely available is a testament to how dumb their changes are. Meanwhile Major Vulnerability, which is the exact opposite of Major Protection has only recently become available via Necromancer's release.
So yeah, this is a good change, all we need now is for BRP DW to have a cooldown.
Zos said but they made the set to begin with and also necros have it available on demand !!
Sooo where is the logic to begin with??
Right because it's totally ok for some of the strongest Major buffs in the game to be so widely available, such Galaxy-Brain logic coming out of you right now.Good change. Idiot zerglings need less access to the strongest buffs in the game. Now add a giant cooldown to BRP DW and we'll be golden.
Elitism at its finest right there^
Heaven forbid less organized groups have a chance to slow down coordinated ball groups...
"Idiot zerglings" will still get run over with the buff up just sayin
ZOS specifically said that they did not want the strongest buffs in the game widely available to players when they removed Major Mending from Templars during Morrowind PTS. The fact that Major Protection is so widely available is a testament to how dumb their changes are. Meanwhile Major Vulnerability, which is the exact opposite of Major Protection has only recently become available via Necromancer's release.
So yeah, this is a good change, all we need now is for BRP DW to have a cooldown.
Zos said but they made the set to begin with and also necros have it available on demand !!
Sooo where is the logic to begin with??
I) The set was there in the beginning because you can't just spam Purge/Cleansing Ritual without running out of resources, and you sure as hell wouldn't waste valuable GCDs spamming Blue Betty. This was a situational set at best. Once they changed Warden's Netch skill to passively purge every 5 seconds was when it became clear the set was going to be ridiculously overtuned on Wardens, anyone with half a brain could see that.
II) It's pretty obvious that Necros got major Protection because ZOS needs to sell the chapter. Same thing happened with Warden at release, and Psijic as well. Once they get ready to sell the next big thing they'll gut the major protection from Necros. Besides, it's only available if there are corpses around, and if a Necro isn't killing things then they have no access to it.
I can go on all day
InvictusApollo wrote: »Major Protection together with Minor Protection were the last lines of defense against Onslaught that will be the ultimate of choice for all stamina builds. Decreasing MP uptime on Steadfast Hero is a direct buff to all stamina builds and even to some melee magicka builds.
InvictusApollo wrote: »Major Protection together with Minor Protection were the last lines of defense against Onslaught that will be the ultimate of choice for all stamina builds. Decreasing MP uptime on Steadfast Hero is a direct buff to all stamina builds and even to some melee magicka builds.
Hey genius, Onslaught ate a nerf too.
InvictusApollo wrote: »InvictusApollo wrote: »Major Protection together with Minor Protection were the last lines of defense against Onslaught that will be the ultimate of choice for all stamina builds. Decreasing MP uptime on Steadfast Hero is a direct buff to all stamina builds and even to some melee magicka builds.
Hey genius, Onslaught ate a nerf too.
Hey genius, even after the nerf Onslaught is most of the time the best ultimate for melee builds.
Emma_Overload wrote: »Imagine if there was a set in the game which gave yourself major berserk for 5 seconds with a very easy proc condition with a 10 second cooldown. Also zerglings benefit more from a tankier meta than a burst one.
Well, if there WERE a set like that, it's too bad we lost yet another source of Major Protection.
I really don't understand why ZOS doesn't just nerf Major Protection (and Major Berserk for that matter) if they don't want anyone to actually use it? Nerfing all these marginal gear sets one by one is kind of silly!
Right because it's totally ok for some of the strongest Major buffs in the game to be so widely available, such Galaxy-Brain logic coming out of you right now.Good change. Idiot zerglings need less access to the strongest buffs in the game. Now add a giant cooldown to BRP DW and we'll be golden.
Elitism at its finest right there^
Heaven forbid less organized groups have a chance to slow down coordinated ball groups...
"Idiot zerglings" will still get run over with the buff up just sayin
ZOS specifically said that they did not want the strongest buffs in the game widely available to players when they removed Major Mending from Templars during Morrowind PTS. The fact that Major Protection is so widely available is a testament to how dumb their changes are. Meanwhile Major Vulnerability, which is the exact opposite of Major Protection has only recently become available via Necromancer's release.
So yeah, this is a good change, all we need now is for BRP DW to have a cooldown.
Zos said but they made the set to begin with and also necros have it available on demand !!
Sooo where is the logic to begin with??
I) The set was there in the beginning because you can't just spam Purge/Cleansing Ritual without running out of resources, and you sure as hell wouldn't waste valuable GCDs spamming Blue Betty. This was a situational set at best. Once they changed Warden's Netch skill to passively purge every 5 seconds was when it became clear the set was going to be ridiculously overtuned on Wardens, anyone with half a brain could see that.
II) It's pretty obvious that Necros got major Protection because ZOS needs to sell the chapter. Same thing happened with Warden at release, and Psijic as well. Once they get ready to sell the next big thing they'll gut the major protection from Necros. Besides, it's only available if there are corpses around, and if a Necro isn't killing things then they have no access to it.
I can go on all day
OG_Kaveman wrote: »
BRP DW needs a standardised cooldown of 9-12s to. If you think that having strongest buff, without cool down, on demand, attached to already good skill is balanced then sir, I think you are not a reliable source of information.
Same goes with BRP resto staff, major vitality on demand without cooldown, isn't very balanced IMHO.
OG_Kaveman wrote: »
Actually nope, in most scenarios Hero needed a usage of some skill to remove negative effect. Only if you would use some other sets that are removing those it would be an semi auto cause those sets have also requirements to proc. TBH the only truly passive way to proc hero will be new betty of wardens.
BRP DW needs a standardised cooldown of 9-12s to. If you think that having strongest buff, without cool down, on demand, attached to already good skill is balanced then sir, I think you are not a reliable source of information.
Same goes with BRP resto staff, major vitality on demand without cooldown, isn't very balanced IMHO.
OG_Kaveman wrote: »
OG_Kaveman wrote: »
Betty has to be actively cast before it begins purging effects. It won't cast itself.
Besides, the end result is all that matters. Steadfast had a 50% uptime under the most ideal circumstances, and that was deemed OP.
BRP Dual Wield has a 100% uptime under ideal circumstances.
Please explain how BRP isn't also OP.
BaiterOfZergs wrote: »I’m not surprised, I already seen steadfast warden builds coming with the new auto purge. Zos ended that quickly.
OG_Kaveman wrote: »OG_Kaveman wrote: »
Betty has to be actively cast before it begins purging effects. It won't cast itself.
Besides, the end result is all that matters. Steadfast had a 50% uptime under the most ideal circumstances, and that was deemed OP.
BRP Dual Wield has a 100% uptime under ideal circumstances.
Please explain how BRP isn't also OP.
5k Stam every 3 seconds vs Betty every 25 seconds (with 6 purges, 1 on cast then 1 every 5 seconds). Again, apples vs oranges.
@ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?
Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?
It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?
Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS
OG_Kaveman wrote: »5k Stam every 3 seconds vs Betty every 25 seconds (with 6 purges, 1 on cast then 1 every 5 seconds). Again, apples vs oranges.
@ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?
Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?
It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?
Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS
OG_Kaveman wrote: »5k Stam every 3 seconds vs Betty every 25 seconds (with 6 purges, 1 on cast then 1 every 5 seconds). Again, apples vs oranges.
Actually, the cost of Quick Cloak, the Blade Cloak morph everyone will be using, has been reduced to 3780 stamina as of 5.2.0.
This means that with the proper setup you can expect Quick Cloak to cost <2000 stamina!
For less than 2000 stamina every 3 secs, you can have 100% uptime on Major Protection (as well as Major Evasion and Major Expedition).
Sounds balanced to me.
***
OG_Kaveman wrote: »OG_Kaveman wrote: »5k Stam every 3 seconds vs Betty every 25 seconds (with 6 purges, 1 on cast then 1 every 5 seconds). Again, apples vs oranges.
Actually, the cost of Quick Cloak, the Blade Cloak morph everyone will be using, has been reduced to 3780 stamina as of 5.2.0.
This means that with the proper setup you can expect Quick Cloak to cost <2000 stamina!
For less than 2000 stamina every 3 secs, you can have 100% uptime on Major Protection (as well as Major Evasion and Major Expedition).
Sounds balanced to me.
***
Tell me a viable set up that will give you <45% cost reduction.