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Steadfast Hero - no longer a hero

  • jadarock
    jadarock
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    Heatnix90 wrote: »
    jadarock wrote: »
    Heatnix90 wrote: »
    Good change. Idiot zerglings need less access to the strongest buffs in the game. Now add a giant cooldown to BRP DW and we'll be golden.

    Elitism at its finest right there^
    Heaven forbid less organized groups have a chance to slow down coordinated ball groups...

    "Idiot zerglings" will still get run over with the buff up just sayin
    Right because it's totally ok for some of the strongest Major buffs in the game to be so widely available, such Galaxy-Brain logic coming out of you right now.

    ZOS specifically said that they did not want the strongest buffs in the game widely available to players when they removed Major Mending from Templars during Morrowind PTS. The fact that Major Protection is so widely available is a testament to how dumb their changes are. Meanwhile Major Vulnerability, which is the exact opposite of Major Protection has only recently become available via Necromancer's release.

    So yeah, this is a good change, all we need now is for BRP DW to have a cooldown.

    Zos said but they made the set to begin with and also necros have it available on demand !!
    Sooo where is the logic to begin with??
  • Nordic__Knights
    Nordic__Knights
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    Baz wrote: »
    Nobody was asking for a nerf to this set, like for Ravager last patch...

    I gues it's time to go back to Pariah
    "this combination shouldnt be allowed to happen" page 9 of notes link didn't work sorry
    Guess you should visit more often
    Edited by Nordic__Knights on October 1, 2019 8:35PM
  • Heatnix90
    Heatnix90
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    jadarock wrote: »
    Heatnix90 wrote: »
    jadarock wrote: »
    Heatnix90 wrote: »
    Good change. Idiot zerglings need less access to the strongest buffs in the game. Now add a giant cooldown to BRP DW and we'll be golden.

    Elitism at its finest right there^
    Heaven forbid less organized groups have a chance to slow down coordinated ball groups...

    "Idiot zerglings" will still get run over with the buff up just sayin
    Right because it's totally ok for some of the strongest Major buffs in the game to be so widely available, such Galaxy-Brain logic coming out of you right now.

    ZOS specifically said that they did not want the strongest buffs in the game widely available to players when they removed Major Mending from Templars during Morrowind PTS. The fact that Major Protection is so widely available is a testament to how dumb their changes are. Meanwhile Major Vulnerability, which is the exact opposite of Major Protection has only recently become available via Necromancer's release.

    So yeah, this is a good change, all we need now is for BRP DW to have a cooldown.

    Zos said but they made the set to begin with and also necros have it available on demand !!
    Sooo where is the logic to begin with??

    I) The set was there in the beginning because you can't just spam Purge/Cleansing Ritual without running out of resources, and you sure as hell wouldn't waste valuable GCDs spamming Blue Betty. This was a situational set at best. Once they changed Warden's Netch skill to passively purge every 5 seconds was when it became clear the set was going to be ridiculously overtuned on Wardens, anyone with half a brain could see that.

    II) It's pretty obvious that Necros got major Protection because ZOS needs to sell the chapter. Same thing happened with Warden at release, and Psijic as well. Once they get ready to sell the next big thing they'll gut the major protection from Necros. Besides, it's only available if there are corpses around, and if a Necro isn't killing things then they have no access to it.

    I can go on all day
    Edited by Heatnix90 on October 1, 2019 8:39PM
  • Waffennacht
    Waffennacht
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    Heatnix90 wrote: »
    jadarock wrote: »
    Heatnix90 wrote: »
    jadarock wrote: »
    Heatnix90 wrote: »
    Good change. Idiot zerglings need less access to the strongest buffs in the game. Now add a giant cooldown to BRP DW and we'll be golden.

    Elitism at its finest right there^
    Heaven forbid less organized groups have a chance to slow down coordinated ball groups...

    "Idiot zerglings" will still get run over with the buff up just sayin
    Right because it's totally ok for some of the strongest Major buffs in the game to be so widely available, such Galaxy-Brain logic coming out of you right now.

    ZOS specifically said that they did not want the strongest buffs in the game widely available to players when they removed Major Mending from Templars during Morrowind PTS. The fact that Major Protection is so widely available is a testament to how dumb their changes are. Meanwhile Major Vulnerability, which is the exact opposite of Major Protection has only recently become available via Necromancer's release.

    So yeah, this is a good change, all we need now is for BRP DW to have a cooldown.

    Zos said but they made the set to begin with and also necros have it available on demand !!
    Sooo where is the logic to begin with??

    I) The set was there in the beginning because you can't just spam Purge/Cleansing Ritual without running out of resources, and you sure as hell wouldn't waste valuable GCDs spamming Blue Betty. This was a situational set at best. Once they changed Warden's Netch skill to passively purge every 5 seconds was when it became clear the set was going to be ridiculously overtuned on Wardens, anyone with half a brain could see that.

    II) It's pretty obvious that Necros got major Protection because ZOS needs to sell the chapter. Same thing happened with Warden at release, and Psijic as well. Once they get ready to sell the next big thing they'll gut the major protection from Necros. Besides, it's only available if there are corpses around, and if a Necro isn't killing things then they have no access to it.

    I can go on all day

    Spot on
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • InvictusApollo
    InvictusApollo
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    Major Protection together with Minor Protection were the last lines of defense against Onslaught that will be the ultimate of choice for all stamina builds. Decreasing MP uptime on Steadfast Hero is a direct buff to all stamina builds and even to some melee magicka builds.
  • Heatnix90
    Heatnix90
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    Major Protection together with Minor Protection were the last lines of defense against Onslaught that will be the ultimate of choice for all stamina builds. Decreasing MP uptime on Steadfast Hero is a direct buff to all stamina builds and even to some melee magicka builds.

    Hey genius, Onslaught ate a nerf too.
  • John_1999
    John_1999
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    and another set, no one will use.
    Magicka Templar: Tammi von Tamriel
    Stammina Templar: John James Smith

    -Current CP: 3601-

    -Just a noob in a world full of pro's.-
    -There is no bussines like lag bussines-
  • InvictusApollo
    InvictusApollo
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    Heatnix90 wrote: »
    Major Protection together with Minor Protection were the last lines of defense against Onslaught that will be the ultimate of choice for all stamina builds. Decreasing MP uptime on Steadfast Hero is a direct buff to all stamina builds and even to some melee magicka builds.

    Hey genius, Onslaught ate a nerf too.

    Hey genius, even after the nerf Onslaught is most of the time the best ultimate for melee builds.
  • Heatnix90
    Heatnix90
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    Heatnix90 wrote: »
    Major Protection together with Minor Protection were the last lines of defense against Onslaught that will be the ultimate of choice for all stamina builds. Decreasing MP uptime on Steadfast Hero is a direct buff to all stamina builds and even to some melee magicka builds.

    Hey genius, Onslaught ate a nerf too.

    Hey genius, even after the nerf Onslaught is most of the time the best ultimate for melee builds.

    Lol if you manage to get burst down in a 5 second window with the amount of CCs/Roots/Snares going around.
    Edited by Heatnix90 on October 1, 2019 9:15PM
  • Nirnroot420
    Nirnroot420
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    Rikumaru wrote: »
    Imagine if there was a set in the game which gave yourself major berserk for 5 seconds with a very easy proc condition with a 10 second cooldown. Also zerglings benefit more from a tankier meta than a burst one.

    Well, if there WERE a set like that, it's too bad we lost yet another source of Major Protection.

    I really don't understand why ZOS doesn't just nerf Major Protection (and Major Berserk for that matter) if they don't want anyone to actually use it? Nerfing all these marginal gear sets one by one is kind of silly!

    This is a good point that's not been brought up often enough. Since Major Protection seems to be in the crosshairs, nerfing the buff itself might be a better way to achieve balance then relegating sets that some people used to nothing but a waste of pixels stored on a megaserver.

    You'd have to be a maniac to use Pirate Skele or Steadfast atm. The former has some niche use, but its still a horrid set, while the latter is just nonsense.
  • jadarock
    jadarock
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    Heatnix90 wrote: »
    jadarock wrote: »
    Heatnix90 wrote: »
    jadarock wrote: »
    Heatnix90 wrote: »
    Good change. Idiot zerglings need less access to the strongest buffs in the game. Now add a giant cooldown to BRP DW and we'll be golden.

    Elitism at its finest right there^
    Heaven forbid less organized groups have a chance to slow down coordinated ball groups...

    "Idiot zerglings" will still get run over with the buff up just sayin
    Right because it's totally ok for some of the strongest Major buffs in the game to be so widely available, such Galaxy-Brain logic coming out of you right now.

    ZOS specifically said that they did not want the strongest buffs in the game widely available to players when they removed Major Mending from Templars during Morrowind PTS. The fact that Major Protection is so widely available is a testament to how dumb their changes are. Meanwhile Major Vulnerability, which is the exact opposite of Major Protection has only recently become available via Necromancer's release.

    So yeah, this is a good change, all we need now is for BRP DW to have a cooldown.

    Zos said but they made the set to begin with and also necros have it available on demand !!
    Sooo where is the logic to begin with??

    I) The set was there in the beginning because you can't just spam Purge/Cleansing Ritual without running out of resources, and you sure as hell wouldn't waste valuable GCDs spamming Blue Betty. This was a situational set at best. Once they changed Warden's Netch skill to passively purge every 5 seconds was when it became clear the set was going to be ridiculously overtuned on Wardens, anyone with half a brain could see that.

    II) It's pretty obvious that Necros got major Protection because ZOS needs to sell the chapter. Same thing happened with Warden at release, and Psijic as well. Once they get ready to sell the next big thing they'll gut the major protection from Necros. Besides, it's only available if there are corpses around, and if a Necro isn't killing things then they have no access to it.

    I can go on all day

    1 That's a hell of a business model smh borderline bait and switch tactics.
    2 Situational /niche is correct so it needed to be nerfed ?
    3 They are buffing wardens and ruining a useable set along the way that's logical 🤨
    4 Will the the psijic line still offer mp? Genuinely curious...
    Not tooting my own horn but I'm probably one of if not the best magcro healers on xbox na atm. I'm not going to go into detail about necro builds but it's not that hard to get decent up time on mp...
    In my experience there are plenty of corpses in cyrodill to proc it when it matters it just wont be as easy or efficient in the middle of nowhere as it is now on live with steadfast.

    I agree it needed a slight adjustment but ruining the set doesnt make sense
    Edited by jadarock on October 1, 2019 10:22PM
  • Wolfpaw
    Wolfpaw
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    @ZOS_GinaBruno

    Sets getting nerfed every update is annoying...buff, balance, nerf...I don't give a ***...what matters?..my time spent going into a set just to have it thrown on the trash pile down the road due to some moron scream'n balance in a mmorpg.

    Start handing out full mat refunds for sets that get these drastic changes please.

    Edited by Wolfpaw on October 1, 2019 9:56PM
  • Darsaga
    Darsaga
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    I’m a reasonable person. So even though I hate major and minor protection I have been advocating getting it greatly reduced to a fair amount. 20% total for both. That way all the forms available would still be useful for someone looking to build tanky. Instead they make sets useless by giving it terrible uptime. Again even though I’m happy about this I can still sympathize a bit.
  • Abyssmol
    Abyssmol
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    This and any other set for that matter. You spend days, weeks fighting the RNG God to complete a set. Then spend weeks even months to get all the gold mats to upgrade your brand new set. When you finally finish and you feel that you accomplished something in the game, bum your new set is *** because ZOS decided to change it. My advise, stop the rat race. Play some PVP with what you have, don't spend anymore time looking for other sets and don't spend any more money on a game you kind of like but don't enjoy anymore
  • Mayrael
    Mayrael
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    OG_Kaveman wrote: »
    Daemonai wrote: »
    Just use BRP Dual Wield for 100% Major Protection uptime ;)

    Passive vs active. Apples to oranges.

    Actually nope, in most scenarios Hero needed a usage of some skill to remove negative effect. Only if you would use some other sets that are removing those it would be an semi auto cause those sets have also requirements to proc. TBH the only truly passive way to proc hero will be new betty of wardens.

    BRP DW needs a standardised cooldown of 9-12s to. If you think that having strongest buff, without cool down, on demand, attached to already good skill is balanced then sir, I think you are not a reliable source of information.

    Same goes with BRP resto staff, major vitality on demand without cooldown, isn't very balanced IMHO.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • BaiterOfZergs
    BaiterOfZergs
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    I’m not surprised, I already seen steadfast warden builds coming with the new auto purge. Zos ended that quickly.
    Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.
  • Heatnix90
    Heatnix90
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    Mayrael wrote: »
    BRP DW needs a standardised cooldown of 9-12s to. If you think that having strongest buff, without cool down, on demand, attached to already good skill is balanced then sir, I think you are not a reliable source of information.

    Same goes with BRP resto staff, major vitality on demand without cooldown, isn't very balanced IMHO.

    Finally someone with some common sense
  • Iskiab
    Iskiab
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    Mayrael wrote: »
    OG_Kaveman wrote: »
    Daemonai wrote: »
    Just use BRP Dual Wield for 100% Major Protection uptime ;)

    Passive vs active. Apples to oranges.

    Actually nope, in most scenarios Hero needed a usage of some skill to remove negative effect. Only if you would use some other sets that are removing those it would be an semi auto cause those sets have also requirements to proc. TBH the only truly passive way to proc hero will be new betty of wardens.

    BRP DW needs a standardised cooldown of 9-12s to. If you think that having strongest buff, without cool down, on demand, attached to already good skill is balanced then sir, I think you are not a reliable source of information.

    Same goes with BRP resto staff, major vitality on demand without cooldown, isn't very balanced IMHO.

    I’d agree with you but the issue is damage will likely be up post patch. You can already global people with dizzy and executioner, if they keep removing sources of major protection that will be the status quo, does anyone really want that?

    If you read between the lines in the patch notes DKs will be applying damage buffs like crazy, more defensive nerfs.
    Edited by Iskiab on October 1, 2019 10:56PM
    Looking for any guildies I used to play with:
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  • Daemonai
    Daemonai
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    OG_Kaveman wrote: »
    Daemonai wrote: »
    Just use BRP Dual Wield for 100% Major Protection uptime ;)

    Passive vs active. Apples to oranges.

    Betty has to be actively cast before it begins purging effects. It won't cast itself.

    Besides, the end result is all that matters. Steadfast had a 50% uptime under the most ideal circumstances, and that was deemed OP.

    BRP Dual Wield has a 100% uptime under ideal circumstances.

    Please explain how BRP isn't also OP.

  • OG_Kaveman
    OG_Kaveman
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    Daemonai wrote: »
    OG_Kaveman wrote: »
    Daemonai wrote: »
    Just use BRP Dual Wield for 100% Major Protection uptime ;)

    Passive vs active. Apples to oranges.

    Betty has to be actively cast before it begins purging effects. It won't cast itself.

    Besides, the end result is all that matters. Steadfast had a 50% uptime under the most ideal circumstances, and that was deemed OP.

    BRP Dual Wield has a 100% uptime under ideal circumstances.

    Please explain how BRP isn't also OP.

    5k Stam every 3 seconds vs Betty every 25 seconds (with 6 purges, 1 on cast then 1 every 5 seconds). Again, apples vs oranges.
  • Revokus
    Revokus
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    I’m not surprised, I already seen steadfast warden builds coming with the new auto purge. Zos ended that quickly.

    Maybe if they wouldn't have changed Betty purge to be passive it's a really stupid change and promote unskilled gameplay. It was fine before you had to actively use it to purge like all purge abilities in the game. You need to press a button !

    Maybe just maybe if ZOS would stop making changes no one is asking Steadfast Hero wouldn't have been nerfed.

    Magicka classes that don't have damage shields need major/minor protection just heals aren't enough Stamina can block and dodge more. Zerglings need to stop trying to nerf major protection and L2P because soon every magicka build will need to slot boring controversial high cost garbage damage shields again if you're not a Sorc. And nothing else will be viable for classes that don't have damage shield in their class kit.

    Then every noob will complain again about lack of diversity and op damage shields.
    Edited by Revokus on October 1, 2019 11:33PM
    Playing since January 23, 2016
  • Imryll
    Imryll
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    Sure hope they replace SFH as a reward for the worthy then. Clearly it will no longer be a worthy reward.
  • Daemonai
    Daemonai
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    OG_Kaveman wrote: »
    Daemonai wrote: »
    OG_Kaveman wrote: »
    Daemonai wrote: »
    Just use BRP Dual Wield for 100% Major Protection uptime ;)

    Passive vs active. Apples to oranges.

    Betty has to be actively cast before it begins purging effects. It won't cast itself.

    Besides, the end result is all that matters. Steadfast had a 50% uptime under the most ideal circumstances, and that was deemed OP.

    BRP Dual Wield has a 100% uptime under ideal circumstances.

    Please explain how BRP isn't also OP.

    5k Stam every 3 seconds vs Betty every 25 seconds (with 6 purges, 1 on cast then 1 every 5 seconds). Again, apples vs oranges.

    Even a prohibitively high cost (which can be greatly reduced with cost reduction glyphs + class passives + racial passives + armor passives + weapon passives ;) ) doesn't justify Major Protection on demand, whenever you need, with no cooldown.
    Edited by Daemonai on October 2, 2019 12:50AM
  • Stapes
    Stapes
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    @ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?

    Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?

    It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?

    Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS
    Nocturnal
    Australian ESO member since Beta
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  • Waffennacht
    Waffennacht
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    Stapes wrote: »
    @ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?

    Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?

    It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?

    Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS

    I've been saying this for several patches now
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Daemonai
    Daemonai
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    OG_Kaveman wrote: »
    5k Stam every 3 seconds vs Betty every 25 seconds (with 6 purges, 1 on cast then 1 every 5 seconds). Again, apples vs oranges.

    Actually, the cost of Quick Cloak, the Blade Cloak morph everyone will be using, has been reduced to 3780 stamina as of 5.2.0.

    This means that with the proper setup you can expect Quick Cloak to cost <2000 stamina!

    For less than 2000 stamina every 3 secs, you can have 100% uptime on Major Protection (as well as Major Evasion and Major Expedition).

    Sounds balanced to me.

    ***
    Edited by Daemonai on October 2, 2019 12:57AM
  • Iskiab
    Iskiab
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    Stapes wrote: »
    @ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?

    Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?

    It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?

    Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS

    Terrible idea. Let’s all go around one shoting each other, is that what you want in pvp?
    Looking for any guildies I used to play with:
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    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
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  • OG_Kaveman
    OG_Kaveman
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    Daemonai wrote: »
    OG_Kaveman wrote: »
    5k Stam every 3 seconds vs Betty every 25 seconds (with 6 purges, 1 on cast then 1 every 5 seconds). Again, apples vs oranges.

    Actually, the cost of Quick Cloak, the Blade Cloak morph everyone will be using, has been reduced to 3780 stamina as of 5.2.0.

    This means that with the proper setup you can expect Quick Cloak to cost <2000 stamina!

    For less than 2000 stamina every 3 secs, you can have 100% uptime on Major Protection (as well as Major Evasion and Major Expedition).

    Sounds balanced to me.

    ***

    Tell me a viable set up that will give you <45% cost reduction.
    Edited by OG_Kaveman on October 2, 2019 1:25AM
  • WillhelmBlack
    WillhelmBlack
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    Trash set, decon.

    Might get 1 or 2 gold mats out of it.
    PC EU
  • Daemonai
    Daemonai
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    OG_Kaveman wrote: »
    Daemonai wrote: »
    OG_Kaveman wrote: »
    5k Stam every 3 seconds vs Betty every 25 seconds (with 6 purges, 1 on cast then 1 every 5 seconds). Again, apples vs oranges.

    Actually, the cost of Quick Cloak, the Blade Cloak morph everyone will be using, has been reduced to 3780 stamina as of 5.2.0.

    This means that with the proper setup you can expect Quick Cloak to cost <2000 stamina!

    For less than 2000 stamina every 3 secs, you can have 100% uptime on Major Protection (as well as Major Evasion and Major Expedition).

    Sounds balanced to me.

    ***

    Tell me a viable set up that will give you <45% cost reduction.

    Redguard Stamina Sorcerer, your choice of a medium monster set, your choice of a medium body armor set, your choice of a 3-piece jewelry set with infused trait and feat reduction cost glyphs.

    BRP Dual Wield on the front bar, your choice of traits and enchants. Your choice of 2-piece weapon set on the back bar, your choice of traits and enchants.

    Redguard racial passive reduces cost by 8%.

    Sorcerer class passive reduces cost by 6%.

    Medium armor passive reduces cost by 14%.

    Dual Wield weapon passive reduces cost by 15%.

    Infused reduced feat cost jewelry reduces cost by 975 stamina.

    Ta-da?
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