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No Nerf to zaan?

tossop
tossop
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After nerfing overperforming sets and skills it's time to nerf Zaan. definitely overperfoming at least in bgs and no CP cyrodill,
combination zaan + Onslaught or zaan + soul harvest is too strong.
  • ChunkyCat
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    Have you tried getting gud? That worked for me.
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  • kathandira
    kathandira
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    Stay the hell away from one of a handful of Monster Sets that are worth using.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
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  • NoodleESO
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    the combination of zaan + onslaught OR ZAAN + soul harvest isn't a combo

    zaan is strong but its not "definitely over preforming"

    pls stop making nerf post
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  • tossop
    tossop
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    Maybe not with CP because you can block it but in nocp u left without stamina after blocking 5sec of Zaan proc+defiled + 20% damage. Nerf it! Counter is shade or streak, not everyone using it.
    Edited by tossop on October 2, 2019 2:20PM
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  • jaws343
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    tossop wrote: »
    Maybe not with CP because you can block it but in nocp u left without stamina after blocking 5sec of Zaan proc+defiled + 20% damage. Nerf it! Counter is shade or streak, not everyone using it.

    Or you could stun and walk away.
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  • SidraWillowsky
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    tossop wrote: »
    After nerfing overperforming sets and skills it's time to nerf Zaan. definitely overperfoming at least in bgs and no CP cyrodill,
    combination zaan + Onslaught or zaan + soul harvest is too strong.

    STAAAAAHHHHHHHHHHP
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  • kojou
    kojou
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    The range is really short... just move further away... your mistake is standing there and blocking.
    Playing since beta...
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  • Mitrenga
    Mitrenga
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    How much further can ZoS dumb down this game?
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  • msalvia
    msalvia
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    Here's an idea: let's just nerf everything. But if we did that, what would we talk about on the forums, where 75% of posts are pvpers asking for nerfs to whatever killed them most recently?
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  • Miloscpolski
    Miloscpolski
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    tossop wrote: »
    After nerfing overperforming sets and skills it's time to nerf Zaan. definitely overperfoming at least in bgs and no CP cyrodill,
    combination zaan + Onslaught or zaan + soul harvest is too strong.


    Rave, Zaan is fine
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  • colossalvoids
    colossalvoids
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    It was nerfed long time ago, no point in doing it again as it requires afk standing player and quite a time to kill anything that can selfheal.
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  • SORjosh
    SORjosh
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    tossop wrote: »
    After nerfing overperforming sets and skills it's time to nerf Zaan. definitely overperfoming at least in bgs and no CP cyrodill,
    combination zaan + Onslaught or zaan + soul harvest is too strong.

    It sounds like you have an L2P issue and it's your issue, not everyone else....... quit asking for nerfs to things that damage you because POTATO......
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  • Casul
    Casul
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    Only issue I have with Zaan is how the LoS can be wonky at times. I'll have it ticking through walls. But I guess I am assuming it shouldn't do that, comparing with stuff like radiant destruction and soul assault.
    PvP needs more love.
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  • InvictusApollo
    InvictusApollo
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    tossop wrote: »
    After nerfing overperforming sets and skills it's time to nerf Zaan. definitely overperfoming at least in bgs and no CP cyrodill,
    combination zaan + Onslaught or zaan + soul harvest is too strong.

    LEARN TO PLAY! ROLL DODGE! ROLL DODGE! STOP MAKING A FOOL OF YOURSELF IN FRONT OF ALL THE PEOPLE AND ALL HALF DECENT PLAYERS!

    ROLL DODGE!
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  • price101610
    price101610
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    Sounds like someone needs a vscp carry so they’ll stop calling for nerfs. Or, ya know, just break the tether and you won’t die...
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  • Parrot1986
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    tossop wrote: »
    Maybe not with CP because you can block it but in nocp u left without stamina after blocking 5sec of Zaan proc+defiled + 20% damage. Nerf it! Counter is shade or streak, not everyone using it.

    If this is how you try and counter Zaan then this is the definition of L2P Git Gud
    Edited by Parrot1986 on October 2, 2019 3:10PM
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  • jecks33
    jecks33
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    ah ok, another bgs player asking for nerfs. Nothing new
    PC-EU
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  • tossop
    tossop
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    Zaan combo vombo: lightattack+spamable skill--> Zaan proc--> undodgeable stun--> ulty--> spam charge or any finisher --> back on horse simulator
    Counters: rolldodge - it's undodgeable
    Move away - not counter because of charge
    Block - cost too much in nocp
    Los - viable if there are some rocks
    Shades, cloak or streak - not everyone have
    OutHeal - hardly if defiled with soulharvest
    Shielded - partially viable only for mag char - cost too much in nocp
    Stun - partially viable because of immovable, u can die while stunning.
    Avoid ulty after stun - sometime stun bugged and can't break for full 1sec, eg. Fear




    Edited by tossop on October 2, 2019 3:53PM
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  • Shantu
    Shantu
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    Sheesh! The whole combat system is being indiscriminately smashed with a nerf hammer...and that's not enough? It never ends.
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  • SeaUnicorn
    SeaUnicorn
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    Let's just delete everything from the game, run around naked and fight with the fists...
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  • Zer0_CooL
    Zer0_CooL
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    Make a batleground variant with 2 teams of ZOS dummies who play as bad as possible and one team for actual players.
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  • Rianai
    Rianai
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    Just because too much/the wrong things get nerfed, it doesn't mean actually overperforming stuff shouldn't get nerfed too. In fact, nerfs to skills make sets like Zaan even more op, because balance is all relative.

    Just think about it - Zaan

    is completely free dmg - doesn't cost resources, bar space or a gcd
    can be combined with a lot of additional pressure - dmg, ults, cc, gap closer, ...
    can deal more dmg than most skills including ults
    doesn't require much investment into offensive stats to deal massive dmg
    has very limited counterplay
    very easy to proc
    more (single target) dmg than any other offensive monsterset

    How can this be considered as balanced?
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  • valeriiya
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    I barely see it anymore in PvP
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  • SidraWillowsky
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    Rianai wrote: »
    Just because too much/the wrong things get nerfed, it doesn't mean actually overperforming stuff shouldn't get nerfed too. In fact, nerfs to skills make sets like Zaan even more op, because balance is all relative.

    Just think about it - Zaan

    is completely free dmg - doesn't cost resources, bar space or a gcd
    can be combined with a lot of additional pressure - dmg, ults, cc, gap closer, ...
    can deal more dmg than most skills including ults
    doesn't require much investment into offensive stats to deal massive dmg
    has very limited counterplay
    very easy to proc
    more (single target) dmg than any other offensive monsterset

    How can this be considered as balanced?

    OMG you people. Zaan's beam is broken if the enemy moves more than 8 meters away. Magicka players are not generally known for their melee play, so chances are the Zaan-wearer is already going to be pretty far away. It's of very limited utility in mobile fights and for anything other than single-target damage when the enemy is standing still for long periods.
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  • kathandira
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    So say Zaans gets nerfed. Then what? People start using Grothdarr more. People get killed by that as much as they did Zaans. Gonna ask that Grothdarr gets nerfed? Then whats next?
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
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  • WillhelmBlack
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    I'm definitely getting Zaan to use with Onslaught.

    It's what all the good players use.
    PC EU
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  • jaws343
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    Rianai wrote: »
    Just because too much/the wrong things get nerfed, it doesn't mean actually overperforming stuff shouldn't get nerfed too. In fact, nerfs to skills make sets like Zaan even more op, because balance is all relative.

    Just think about it - Zaan

    is completely free dmg - doesn't cost resources, bar space or a gcd
    can be combined with a lot of additional pressure - dmg, ults, cc, gap closer, ...
    can deal more dmg than most skills including ults
    doesn't require much investment into offensive stats to deal massive dmg
    has very limited counterplay
    very easy to proc
    more (single target) dmg than any other offensive monsterset

    How can this be considered as balanced?

    Takes the place of a monster set, and provides a crit bonus which doesn't even impact the damage of the set
    Requires you to be in and remain in melee range
    Deals damage over 5 seconds, requiring you to be in melee range for 5 seconds to gain it's full benefit
    Provides crit, which doesn't help it's damage, and if you aren't specced for damage you are only killing bad players with it
    Has enough counterplay. Stun, block, stun and run. Stay out of melee range of an opponent. Have HOTs up. Shield. Purge. Cloak.
    Too easy to proc, meaning you cannot control the proc if you are light attack weaving. Which means it may proc in a time when your opponent is CC immune or when you are not prepared to burst. Sometimes, "easy to proc" is a negative.
    It is damage over time, single target, that only does damage. There are no other monster sets that only provide single target damage over time that don't have other effects tacked on.
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  • Puzzlenuts
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    slofwnd wrote: »
    Let's just delete everything from the game, run around naked and fight with the fists...

    I thought of naked pillow fights in cyrodiil but then people would want to nerf the pillows so that wouldnt work
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  • Rianai
    Rianai
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    jaws343 wrote: »
    Rianai wrote: »
    Just because too much/the wrong things get nerfed, it doesn't mean actually overperforming stuff shouldn't get nerfed too. In fact, nerfs to skills make sets like Zaan even more op, because balance is all relative.

    Just think about it - Zaan

    is completely free dmg - doesn't cost resources, bar space or a gcd
    can be combined with a lot of additional pressure - dmg, ults, cc, gap closer, ...
    can deal more dmg than most skills including ults
    doesn't require much investment into offensive stats to deal massive dmg
    has very limited counterplay
    very easy to proc
    more (single target) dmg than any other offensive monsterset

    How can this be considered as balanced?

    Takes the place of a monster set, and provides a crit bonus which doesn't even impact the damage of the set
    Requires you to be in and remain in melee range
    Deals damage over 5 seconds, requiring you to be in melee range for 5 seconds to gain it's full benefit
    Provides crit, which doesn't help it's damage, and if you aren't specced for damage you are only killing bad players with it
    Has enough counterplay. Stun, block, stun and run. Stay out of melee range of an opponent. Have HOTs up. Shield. Purge. Cloak.
    Too easy to proc, meaning you cannot control the proc if you are light attack weaving. Which means it may proc in a time when your opponent is CC immune or when you are not prepared to burst. Sometimes, "easy to proc" is a negative.
    It is damage over time, single target, that only does damage. There are no other monster sets that only provide single target damage over time that don't have other effects tacked on.

    Since when is providing an additional bonus a bad thing? Since when is melee range (Zaan is a bit above the usual melee range btw) a justification for making something op?
    CC doesn't stop the proc. Going out of range isn't always possible, because the user doesn't become immobile/unable to use skills and it doesn't break the beam instantly. Blocking it costs tons of resources and doesn't mitigate the full dmg. Staying out of range all the time is impossible. HoTs won't outheal zaan + whatever else gets thrown at you during the proc. Shields are expensive and not always enough. Purge isn't guaranteed to remove it and has limited accessibility. Cloak does counter it reliable (well, as reliable as something can be in this broken game), but that's a nb only skill. One single reliable! counter, aviable to one single class. Yep, balanced.
    It is rng, yes, but because it doesn't proc at range and only on la/ha, it is still somewhat controlable.
    There are no monster sets that provide more single target dmg let alone ones that provide something in addition to "only" lots of free dmg. But there are skills - ultimates even - that provide only " single target damage over time that don't have other effects tacked on" - and they deal less dmg than zaan, and/or have more downsides.
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  • Jodynn
    Jodynn
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    Can people stop crying for nerfs
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
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