RighteousBacon wrote: »overperforming in PvP
UndeniablyAVG wrote: »Stam Warden has been overperforming, you can't really say the same of Magwarden.
This is an odd change and I really can't see the rationale behind it.
UndeniablyAVG wrote: »Stam Warden has been overperforming, you can't really say the same of Magwarden.
This is an odd change and I really can't see the rationale behind it.
well then i dont know, wardens are walking tanks that do alot of damage, and that is a thing that should not be.
RighteousBacon wrote: »overperforming in PvP
you guys get nerfs just like the rest of us. why should you guys never get brought into balance but all the other classes should? warden have been overperforming in pvp since they launched.
and btw, to answer the thread question:
no, it wasnt me that asked for it, and i bet no one asked for this change, this is just part of normal balnce changes that the devs decided to do, not the community, because it was at the launch of wardens and morrowind that we asked for wardens nerfs, we gave up cause no one listened.
RighteousBacon wrote: »overperforming in PvP
you guys get nerfs just like the rest of us. why should you guys never get brought into balance but all the other classes should? warden have been overperforming in pvp since they launched.
and btw, to answer the thread question:
no, it wasnt me that asked for it, and i bet no one asked for this change, this is just part of normal balnce changes that the devs decided to do, not the community, because it was at the launch of wardens and morrowind that we asked for wardens nerfs, we gave up cause no one listened.
Tl;dr: I can't be bothered to walk out of red so nerf anything I don't play.
RighteousBacon wrote: »overperforming in PvP
you guys get nerfs just like the rest of us. why should you guys never get brought into balance but all the other classes should? warden have been overperforming in pvp since they launched.
and btw, to answer the thread question:
no, it wasnt me that asked for it, and i bet no one asked for this change, this is just part of normal balnce changes that the devs decided to do, not the community, because it was at the launch of wardens and morrowind that we asked for wardens nerfs, we gave up cause no one listened.
Tl;dr: I can't be bothered to walk out of red so nerf anything I don't play.
oh, this is just a stationary thing? it does not move and i can get out of it?
if thats the case then yes its a change wasnt needed.
EDIT:
well i looked it up and seems it is NOT stationary, it does infact stay with its caster and does damage meaning that i was right.
in that case i agree with this change and it also pulls us out of stealth with its damage according to the tool tip wording.
it also slows me so i cant stealth nor invis nor even get away from you quickly AND IT HAS 10 METER RANGE?
in that case i DO support and agree with this change.
making your comment incorrect.
Cast Time: Instant
Target: Area
Range: Radius: 10 meters
Cost: 200 Ultimate
Skill description
Twist a violent storm around you, dealing 470 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%. You and nearby allies gain Major Protection, reducing your damage taken by 30%. While slotted, your Maximum Magicka is increased by 8%.
New effect
Increases your Max Magicka while slotted.
RighteousBacon wrote: »overperforming in PvP
you guys get nerfs just like the rest of us. why should you guys never get brought into balance but all the other classes should? warden have been overperforming in pvp since they launched.
and btw, to answer the thread question:
no, it wasnt me that asked for it, and i bet no one asked for this change, this is just part of normal balnce changes that the devs decided to do, not the community, because it was at the launch of wardens and morrowind that we asked for wardens nerfs, we gave up cause no one listened.
Tl;dr: I can't be bothered to walk out of red so nerf anything I don't play.
oh, this is just a stationary thing? it does not move and i can get out of it?
if thats the case then yes its a change wasnt needed.
EDIT:
well i looked it up and seems it is NOT stationary, it does infact stay with its caster and does damage meaning that i was right.
in that case i agree with this change and it also pulls us out of stealth with its damage according to the tool tip wording.
it also slows me so i cant stealth nor invis nor even get away from you quickly AND IT HAS 10 METER RANGE?
in that case i DO support and agree with this change.
making your comment incorrect.
Cast Time: Instant
Target: Area
Range: Radius: 10 meters
Cost: 200 Ultimate
Skill description
Twist a violent storm around you, dealing 470 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%. You and nearby allies gain Major Protection, reducing your damage taken by 30%. While slotted, your Maximum Magicka is increased by 8%.
New effect
Increases your Max Magicka while slotted.
and btw it doesnt "show red" this thing is invisible.
it needs changed so we can see it and where the damage area.
https://www.youtube.com/watch?v=2ysNqSlqRlo RighteousBacon wrote: »overperforming in PvP
you guys get nerfs just like the rest of us. why should you guys never get brought into balance but all the other classes should? warden have been overperforming in pvp since they launched.
and btw, to answer the thread question:
no, it wasnt me that asked for it, and i bet no one asked for this change, this is just part of normal balnce changes that the devs decided to do, not the community, because it was at the launch of wardens and morrowind that we asked for wardens nerfs, we gave up cause no one listened.
Tl;dr: I can't be bothered to walk out of red so nerf anything I don't play.
oh, this is just a stationary thing? it does not move and i can get out of it?
if thats the case then yes its a change wasnt needed.
EDIT:
well i looked it up and seems it is NOT stationary, it does infact stay with its caster and does damage meaning that i was right.
in that case i agree with this change and it also pulls us out of stealth with its damage according to the tool tip wording.
it also slows me so i cant stealth nor invis nor even get away from you quickly AND IT HAS 10 METER RANGE?
in that case i DO support and agree with this change.
making your comment incorrect.
Cast Time: Instant
Target: Area
Range: Radius: 10 meters
Cost: 200 Ultimate
Skill description
Twist a violent storm around you, dealing 470 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%. You and nearby allies gain Major Protection, reducing your damage taken by 30%. While slotted, your Maximum Magicka is increased by 8%.
New effect
Increases your Max Magicka while slotted.
It wouldn't be much of an ultimate if it could be countered that easily. I'm assuming you talking about it being able to break stealth means you're playing nightblade which means you shouldn't have much trouble being able to move out of the AOE.
RighteousBacon wrote: »overperforming in PvP
you guys get nerfs just like the rest of us. why should you guys never get brought into balance but all the other classes should? warden have been overperforming in pvp since they launched.
and btw, to answer the thread question:
no, it wasnt me that asked for it, and i bet no one asked for this change, this is just part of normal balnce changes that the devs decided to do, not the community, because it was at the launch of wardens and morrowind that we asked for wardens nerfs, we gave up cause no one listened.
Tl;dr: I can't be bothered to walk out of red so nerf anything I don't play.
oh, this is just a stationary thing? it does not move and i can get out of it?
if thats the case then yes its a change wasnt needed.
EDIT:
well i looked it up and seems it is NOT stationary, it does infact stay with its caster and does damage meaning that i was right.
in that case i agree with this change and it also pulls us out of stealth with its damage according to the tool tip wording.
it also slows me so i cant stealth nor invis nor even get away from you quickly AND IT HAS 10 METER RANGE?
in that case i DO support and agree with this change.
making your comment incorrect.
Cast Time: Instant
Target: Area
Range: Radius: 10 meters
Cost: 200 Ultimate
Skill description
Twist a violent storm around you, dealing 470 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%. You and nearby allies gain Major Protection, reducing your damage taken by 30%. While slotted, your Maximum Magicka is increased by 8%.
New effect
Increases your Max Magicka while slotted.
It wouldn't be much of an ultimate if it could be countered that easily. I'm assuming you talking about it being able to break stealth means you're playing nightblade which means you shouldn't have much trouble being able to move out of the AOE.
RighteousBacon wrote: »overperforming in PvP
you guys get nerfs just like the rest of us. why should you guys never get brought into balance but all the other classes should? warden have been overperforming in pvp since they launched.
and btw, to answer the thread question:
no, it wasnt me that asked for it, and i bet no one asked for this change, this is just part of normal balnce changes that the devs decided to do, not the community, because it was at the launch of wardens and morrowind that we asked for wardens nerfs, we gave up cause no one listened.
Tl;dr: I can't be bothered to walk out of red so nerf anything I don't play.
oh, this is just a stationary thing? it does not move and i can get out of it?
if thats the case then yes its a change wasnt needed.
EDIT:
well i looked it up and seems it is NOT stationary, it does infact stay with its caster and does damage meaning that i was right.
in that case i agree with this change and it also pulls us out of stealth with its damage according to the tool tip wording.
it also slows me so i cant stealth nor invis nor even get away from you quickly AND IT HAS 10 METER RANGE?
in that case i DO support and agree with this change.
making your comment incorrect.
Cast Time: Instant
Target: Area
Range: Radius: 10 meters
Cost: 200 Ultimate
Skill description
Twist a violent storm around you, dealing 470 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%. You and nearby allies gain Major Protection, reducing your damage taken by 30%. While slotted, your Maximum Magicka is increased by 8%.
New effect
Increases your Max Magicka while slotted.
It wouldn't be much of an ultimate if it could be countered that easily. I'm assuming you talking about it being able to break stealth means you're playing nightblade which means you shouldn't have much trouble being able to move out of the AOE.
it has the 40% slow to it should be removed and allow me to get out of the way area, that stupid hurricane area it creates is HUGE.
this video here shows it has no red. it also is unclear if it was happening while in first person.
it needs changed to show the red.https://www.youtube.com/watch?v=2ysNqSlqRlo
RighteousBacon wrote: »overperforming in PvP
you guys get nerfs just like the rest of us. why should you guys never get brought into balance but all the other classes should? warden have been overperforming in pvp since they launched.
and btw, to answer the thread question:
no, it wasnt me that asked for it, and i bet no one asked for this change, this is just part of normal balnce changes that the devs decided to do, not the community, because it was at the launch of wardens and morrowind that we asked for wardens nerfs, we gave up cause no one listened.
Tl;dr: I can't be bothered to walk out of red so nerf anything I don't play.
oh, this is just a stationary thing? it does not move and i can get out of it?
if thats the case then yes its a change wasnt needed.
EDIT:
well i looked it up and seems it is NOT stationary, it does infact stay with its caster and does damage meaning that i was right.
in that case i agree with this change and it also pulls us out of stealth with its damage according to the tool tip wording.
it also slows me so i cant stealth nor invis nor even get away from you quickly AND IT HAS 10 METER RANGE?
in that case i DO support and agree with this change.
making your comment incorrect.
Cast Time: Instant
Target: Area
Range: Radius: 10 meters
Cost: 200 Ultimate
Skill description
Twist a violent storm around you, dealing 470 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%. You and nearby allies gain Major Protection, reducing your damage taken by 30%. While slotted, your Maximum Magicka is increased by 8%.
New effect
Increases your Max Magicka while slotted.
It wouldn't be much of an ultimate if it could be countered that easily. I'm assuming you talking about it being able to break stealth means you're playing nightblade which means you shouldn't have much trouble being able to move out of the AOE.
LOLOLOLOL where were you when they nerfed other ults with useless silence, cast time, loss of debuffs and so on? even the "pve morph" of Dawnbreaker got the same treatment as sleet storm.
ppl are only crying when theyr overpowared abilities are tweaked. i can only agree with such change (yes i'm a nightblade, you can tbag my portrait for free)
Chilly-McFreeze wrote: »
this video here shows it has no red. it also is unclear if it was happening while in first person.
it needs changed to show the red.https://www.youtube.com/watch?v=2ysNqSlqRlo
You play PvP in 1st person?
theres nerfs all around this forum on a constant and daily basis, nerfs to this ultimate is LONG time inc. and i support these changes.kringled_1 wrote: »fighting Gilvoth
Chilly-McFreeze wrote: »
this video here shows it has no red. it also is unclear if it was happening while in first person.
it needs changed to show the red.https://www.youtube.com/watch?v=2ysNqSlqRlo
You play PvP in 1st person?
no, but i cant see the red on this and its way too huge.
it completely removes us from stealth and its way too low in cost for 200 ult.
this thing is spammable and needs change and or deleted from eso entirely.
needs gone, get rid of it.
RighteousBacon wrote: »Northern Storm (morph):
The Max Magicka granted from this morph is no longer enabled passively by slotting. Instead, it is granted for 30 seconds after activating the Ultimate.
Increased the amount of Magicka granted to 9% from 8%.
This morph now ranks up in 2% Max Magicka granted per rank, up to 15% at Rank I, rather than 1.1% damage done per rank.
With the damage nerf to permafrost this morph was looking like the go-to option for magwardens in PvP. Now with this change, the damage is better, but the constant max mag was important for shield strength and sustain while playing magwarden. Now we just get the damage benefit of the magicka when casting the ability, so it’s purely damage.
I’m considering just running destro ult instead, depending on how the damage numbers compare.
I’m so tired of these changes that are just unnecessary. Magwarden is anything but overperforming in PvP right now. We didn’t need a nerf to both morphs of our unique and favorite ultimate.