Royalthought wrote: »Yeah and what we get here? Everyone asking for buffs to STAMBLADES, which are overnerfed a bit to I admit but nobody cares about MAGBLADES which are almost extinct.
Actually the class as a whole was gutted.
Stamblade's just end up using weapon skill builds and benefitting from stamina perks.
Stamblade's used to have major fracture on S.A. and a stun on incap. They've lost defile, fracture, stun, etc. The idea that the stamina variant of nightblades has more in their class is actually outdated. The only real difference is magblade's rely moreso on range more than melee so concealed isn't the focus. Strife is and that was nerfed too.FrancisCrawford wrote: »Surprise Attack should have the same sneak speed buff as Concealed Weapon. The Concealed Weapon sneak buff is an iconic part of sneak builds that are inherently medium-armor.
Then what's the point in CW except its being a magic damage ability?
Adding bonus ms while sneak to SA == basically removing unique bonus from concealed.
Deep fissure - Sub assault
Relentless focus - merciless resolve
Puncturing sweeps - biting jabs
I guess the real point is build diversity. I would've loved to see both concealed and surprise get major fracture/breech with the 25% speed tbh. But as it is ive only ever used concealed for speed and SA as a spammable. Perhaps if concealed had more going for it melee magblade would apeeal to more players... maybe.
Deep fissure – Magic damage and reduce to spell resists
Sub Assault – Poison damage and reduce to phys resist
Relentless – mitigation, disease dmg, heal
Merciless – mitigation, magic dmg but dealing more base dmg than alternative morph, heal
Puncturing sweeps – phys damage, reduce enemy's ms, gives you major savagery
Biting jabs – magic damage, reduce enemy's ms, heals you on % of dmg dealt
Morphs are very similar but each has it's own unique bonus except different type of damage.
But what FrancisCrawford suggest is going to be like this:
Surprise Attack – phys damage, off balance from sneak, reduce phys resists, bonus ms while in sneak
Concealed Weapon – magic damage, off balance from sneak, bonus ms while in sneak
Now here comes the question – what'll be so special about CW? Just because it's magic damage and it'll be unprofitable to run SA as a mag archetype? Oh and CW will have less bonuses in total than SA
But yeah, I do agree that CW right now is a very niche moprh. I used to run it with my 2h melee magblade in PVP back in a days. Now I use it for movespeed bonus as a bomblade only. 2h and dw are unprofitable for magblades in pvp atm. Maybe it's popular rn for bow/bow builds, I don't really care about them.
And what about pve: if you can go as a range dd -> go as a range one!
SidraWillowsky wrote: »Yeah and what we get here? Everyone asking for buffs to STAMBLADES, which are overnerfed a bit to I admit but nobody cares about MAGBLADES which are almost extinct.
They're equally dead at this point, at least from a PvE perspective. In fact, unless I'm wearing Lokke, my dummy-humping sessions indicate that magblade is actually out-DPSing stamblade, and even with Lokke, the difference is nothing to write home about.LiquidPony wrote: »From a PvE perspective, it's really amazing how they turned a class that was arguably the most unique, interesting, and powerful DD in the game (for both magicka and stamina) into a ... tank I guess?
Complete failure all around. NB overperforming? Destroy it with fire! Same solution ZOS has to everything.
Yep... the class used to be set up well enough where both mag and stam versions were viable and felt completely different from each other, which I can't say is the case for some other classes. Now it's in shambles.
LiquidPony wrote: »From a PvE perspective, it's really amazing how they turned a class that was arguably the most unique, interesting, and powerful DD in the game (for both magicka and stamina) into a ... tank I guess?
Complete failure all around. NB overperforming? Destroy it with fire! Same solution ZOS has to everything.
SidraWillowsky wrote: »Yeah and what we get here? Everyone asking for buffs to STAMBLADES, which are overnerfed a bit to I admit but nobody cares about MAGBLADES which are almost extinct.
They're equally dead at this point, at least from a PvE perspective. In fact, unless I'm wearing Lokke, my dummy-humping sessions indicate that magblade is actually out-DPSing stamblade, and even with Lokke, the difference is nothing to write home about.LiquidPony wrote: »From a PvE perspective, it's really amazing how they turned a class that was arguably the most unique, interesting, and powerful DD in the game (for both magicka and stamina) into a ... tank I guess?
Complete failure all around. NB overperforming? Destroy it with fire! Same solution ZOS has to everything.
Yep... the class used to be set up well enough where both mag and stam versions were viable and felt completely different from each other, which I can't say is the case for some other classes. Now it's in shambles.
colossalvoids wrote: »LiquidPony wrote: »From a PvE perspective, it's really amazing how they turned a class that was arguably the most unique, interesting, and powerful DD in the game (for both magicka and stamina) into a ... tank I guess?
Complete failure all around. NB overperforming? Destroy it with fire! Same solution ZOS has to everything.
Completely agree. Too much effort was put into undoing old teams work at this point instead of small fixes and enhancements, sadly.
Blackleopardex wrote: »Some ideas to improve magblade:
Shadow Image(change):
Shadow Image (morph): The teleport for this morph is now 22 meters, down from 28, since this morph is meant to operate on our gap closer or creator standard. This also prevents confusion in areas where the tooltip range would increase for the teleport, but fail to actually increase.
First of all the shades rage is limited enough as it is, if anything the range should have been slightly increased.
Secondly, using the argument that you wanna have to "gap closer or creator standard" is just ridicules. If you wanna go by gab-closer standard, make it a "gab-closer" lets us place it at 22 range...
Mass Hysteria:
This morphs either needs to increase further in number of targets, if not it needs maim back, or something along those lines to even compete with Turn Evil.
Manifestation of Terror:
This morph should be completely reworked into range cast ability that fears one target.(This, with a increased number of people feared on Mass Hysteria, You have a choice: fear on range 1 target or fear only melee many targets.
Twisting/Refreshing path
As mentioned further up in this thread by @AuraoftheAzureSea both these morphs could use a synergy of some kind specially with the new standardized low damage.
Concealed Weapon
This morphs need either a slight damage increase or some sort of minor debuff applied to the target(or maybe a buff to the caster?). As it stands now the sneak/cloak speed-buff is nice(please leave it alone) but the sacrifice if beeing in melee with light armor and a 22m shadow image is self destructive... It should also be more rewarding to go melee in PVE.
Dark Cloak
Good for tanking, can be left alone as long as the minor protection buff is fixed(does not apply it atm).
Funnel Health
The damage should be slightly increased with a slight decrease to the healing %. Not to the damage of swallow but closer then it is today.
Swallow soul
This morph should get changed so the healing tics every instead of every other second, and the healing adjusted accordingly.
Sap essence
The additional heal this ability does based on targets hits should be slightly increased.
Merciless Resolve
The heal from this ability should scale of max spell damage, we could use a heal not based on damage done or max health. This would also justify the short range of the heal as well as the fact that we need to stack it up and loose damage mitigation when casting it.
No need to change Manifestation of Terror, it is fine.
Brut and scorcery would be awesome. Would buff a lot of builds and add more pot optionsRoyalthought wrote: »Damage on refreshing path
Major expedition on cripple
Major fracture on surprise attack
Major defile on incap
Minor main on mass hysteria.
Yea I know. Great ideas that would improve the class. No idea where I get this stuff from. Lol
Extra credit: drop the heal and put major brut/sorc on grim focus.
Royalthought wrote: »Perhaps if concealed had more going for it melee magblade would apeeal to more players... maybe.
Royalthought wrote: »Perhaps if concealed had more going for it melee magblade would apeeal to more players... maybe.
lol, no. The problem is deeper than a single skill.