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Nightblade Class Identity Failures

Sporvan
Sporvan
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There are several skills in the Nightblade trees which just aren't good enough when compared to generic skills and would never really be picked unless you're trying something hipster. This contradicts the current ESO Balance team's long post.

Clearly Inferior Skills:

1. Twisting Path -> Wall of Elements - Wall of Elements benefits from the entire Destruction Staff passive skill tree and provides the important Off Balance debuff. No contest here. Keep the movement speed bonus on Path, but also give it a synergy.

2. Mass Hysteria -> Turn Evil - All the passive buffs and numerous other buffs completely outweigh Mass Hysteria. This class defining ability has been relegated to the bargain bin. This needs maim back with an increased duration to compete.

3. Cripple -> Entropy and Soul Trap - Both these generic skills trump anything Cripple has to offer. Entropy provides much better passives. This needs much more of a passive effect, perhaps reduced weapon / spell damage.

Situationally Inferior Skills:

1. Mark Target -> Elemental Drain - For Mag builds Magicka Steal is completely superior to some useless "on death" triggers which barely work in boss fights. This needs an additional effect that doesn't trigger "on death".

2. Death Stroke -> Berserker Strike - This two-hander skill is completely superior to Death Stroke. Get rid of the clunky ultimate threshold mechanic.

3. Power Extraction -> Whirlwind - If you're running Dual Wield there is no way you'd run this class ability over it. They had it right a few patches ago and then nerfed it again.
  • AuraoftheAzureSea
    AuraoftheAzureSea
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    Agreed on all counts. The only thing I'd say really is that some of these aren't "either or" options and could potentially be stacked - twisting path, cripple, entropy, wall of elements, etc. Although since we're limited to 10 skills, it often does become a choice of which would you rather slot. The better examples in your list are things like mark target and mass hysteria because there is no need to have two skills that perform the same action in those cases.

    I would really love a synergy on twisting path, but moreso for refreshing paths since I care way more about that skill on my healer than on my dps. Granted, I care more about my healer and my tank in general because I don't even use my magblade or stamblade anymore since it's so painful so... I guess that should tell you something, lol.
  • Royalthought
    Royalthought
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    Damage on refreshing path
    Major expedition on cripple
    Major fracture on surprise attack
    Major defile on incap
    Minor main on mass hysteria.

    Yea I know. Great ideas that would improve the class. No idea where I get this stuff from. Lol

    Extra credit: drop the heal and put major brut/sorc on grim focus.
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Damage on refreshing path
    Major expedition on cripple
    Major fracture on surprise attack
    Major defile on incap
    Minor main on mass hysteria.

    Yea I know. Great ideas that would improve the class. No idea where I get this stuff from. Lol

    Extra credit: drop the heal and put major brut/sorc on grim focus.

    It’s almost like those were things in some alternate reality!

    I’d love major fracture back to surprise attack.

    Maim back on mass hysteria would possibly make me slot it again, it’s just subpar to turn evil, and honestly I use neither now.

    Major defile on incap would be nice but to balance it only apply major defile if at 120 ult, get rid of this ridiculous silence no one ever asked for.

    Heal on relentless has been nice for PvE aspects but I don’t care for it in PvP at all. Major brutality on it would be great. The fact we have to hit something to currently get the buff (class skills I mean) is stupid especially considering most other classes can self apply the buff on a whim.

    In an effort to “balance” ZoS is not just hurting NB but a lot of classes. I’m not one to jump on the bandwagon and say the classes are useless as my NB, DK, and sorc will do fine regardless, but they are sure making everything feel super vanilla. In an effort to balance they have focused to much on class equality than fairness and soon we will all have the same exact skills but with different names.
    Hey everyone! Look! It's a signature!
  • Sureshawt
    Sureshawt
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    LOL....I would add more to the list. Believe it or not I'm down to just two class specific skills on my StamNB Bow/2h....guess which ones and you get a cookie!

    Hint: One of them is just a passive on the bar so the active one has a better chance to actually work and provide a return for the resources spent rather then just fail completely.

    Edited by Sureshawt on September 26, 2019 7:15PM
  • Blackleopardex
    Blackleopardex
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    Some ideas to improve magblade:

    Shadow Image(change):
    Shadow Image (morph): The teleport for this morph is now 22 meters, down from 28, since this morph is meant to operate on our gap closer or creator standard. This also prevents confusion in areas where the tooltip range would increase for the teleport, but fail to actually increase.

    First of all the shades rage is limited enough as it is, if anything the range should have been slightly increased.

    Secondly, using the argument that you wanna have to "gap closer or creator standard" is just ridicules. If you wanna go by gab-closer standard, make it a "gab-closer" lets us place it at 22 range...

    Mass Hysteria:
    This morphs either needs to increase further in number of targets, if not it needs maim back, or something along those lines to even compete with Turn Evil.

    Manifestation of Terror:

    This morph should be completely reworked into range cast ability that fears one target.(This, with a increased number of people feared on Mass Hysteria, You have a choice: fear on range 1 target or fear only melee many targets.

    Twisting/Refreshing path

    As mentioned further up in this thread by @AuraoftheAzureSea both these morphs could use a synergy of some kind specially with the new standardized low damage.

    Concealed Weapon
    This morphs need either a slight damage increase or some sort of minor debuff applied to the target(or maybe a buff to the caster?). As it stands now the sneak/cloak speed-buff is nice(please leave it alone) but the sacrifice if beeing in melee with light armor and a 22m shadow image is self destructive... It should also be more rewarding to go melee in PVE.

    Dark Cloak
    Good for tanking, can be left alone as long as the minor protection buff is fixed(does not apply it atm).

    Funnel Health
    The damage should be slightly increased with a slight decrease to the healing %. Not to the damage of swallow but closer then it is today.

    Swallow soul
    This morph should get changed so the healing tics every instead of every other second, and the healing adjusted accordingly.

    Sap essence
    The additional heal this ability does based on targets hits should be slightly increased.

    Merciless Resolve
    The heal from this ability should scale of max spell damage, we could use a heal not based on damage done or max health. This would also justify the short range of the heal as well as the fact that we need to stack it up and loose damage mitigation when casting it.
    Edited by Blackleopardex on September 26, 2019 10:16PM
    6 NB: Tank, Healer, Mag/Stam PVE&PVP.
    I don't read long signatures: https://www.youtube.com/user/Blackleopardex
  • MartiniDaniels
    MartiniDaniels
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    Nightblade is just ruined over-nerfed class in PVE right now. Ton of effort for worst dps. This is just how things are.
  • Mayrael
    Mayrael
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    Some ideas to improve magblade:

    Shadow Image(change):
    Shadow Image (morph): The teleport for this morph is now 22 meters, down from 28, since this morph is meant to operate on our gap closer or creator standard. This also prevents confusion in areas where the tooltip range would increase for the teleport, but fail to actually increase.

    First of all the shades rage is limited enough as it is, if anything the range should have been slightly increased.

    Secondly, using the argument that you wanna have to "gap closer or creator standard" is just ridicules. If you wanna go by gab-closer standard, make it a "gab-closer" lets us place it at 22 range...

    Mass Hysteria:
    This morphs either needs to increase further in number of targets, if not it needs maim back, or something along those lines to even compete with Turn Evil.

    Manifestation of Terror:

    This morph should be completely reworked into range cast ability that fears one target.(This, with a increased number of people feared on Mass Hysteria, You have a choice: fear on range 1 target or fear only melee many targets.

    Twisting/Refreshing path

    As mentioned further up in this thread by @AuraoftheAzureSea both these morphs could use a synergy of some kind specially with the new standardized low damage.

    Concealed Weapon
    This morphs need either a slight damage increase or some sort of minor debuff applied to the target(or maybe a buff to the caster?). As it stands now the sneak/cloak speed-buff is nice(please leave it alone) but the sacrifice if beeing in melee with light armor and a 22m shadow image is self destructive... It should also be more rewarding to go melee in PVE.

    Dark Cloak
    Good for tanking, can be left alone as long as the minor protection buff is fixed(does not apply it atm).

    Funnel Health
    The damage should be slightly increased with a slight decrease to the healing %. Not to the damage of swallow but closer then it is today.

    Swallow soul
    This morph should get changed so the healing tics every instead of every other second, and the healing adjusted accordingly.

    Sap essence
    The additional heal this ability does based on targets hits should be slightly increased.

    Merciless Resolve
    The heal from this ability should scale of max spell damage, we could use a heal not based on damage done or max health. This would also justify the short range of the heal as well as the fact that we need to stack it up and loose damage mitigation when casting it.

    I know there is just a few of us but yeah, magblades need help more than anyone.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • GeorgeBlack
    GeorgeBlack
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    Standard
    Chains
    Dragon Blood
    Reflective Scales
    Inhale
    Stone Fist
    Molten Weapons
    Ash Cloud

    See what I did there?

    This topic has nothing to do with identity



    Edited by GeorgeBlack on September 27, 2019 4:27AM
  • susmitds
    susmitds
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    Some ideas to improve magblade:

    Shadow Image(change):
    Shadow Image (morph): The teleport for this morph is now 22 meters, down from 28, since this morph is meant to operate on our gap closer or creator standard. This also prevents confusion in areas where the tooltip range would increase for the teleport, but fail to actually increase.

    First of all the shades rage is limited enough as it is, if anything the range should have been slightly increased.

    Secondly, using the argument that you wanna have to "gap closer or creator standard" is just ridicules. If you wanna go by gab-closer standard, make it a "gab-closer" lets us place it at 22 range...

    Mass Hysteria:
    This morphs either needs to increase further in number of targets, if not it needs maim back, or something along those lines to even compete with Turn Evil.

    Manifestation of Terror:

    This morph should be completely reworked into range cast ability that fears one target.(This, with a increased number of people feared on Mass Hysteria, You have a choice: fear on range 1 target or fear only melee many targets.

    Twisting/Refreshing path

    As mentioned further up in this thread by @AuraoftheAzureSea both these morphs could use a synergy of some kind specially with the new standardized low damage.

    Concealed Weapon
    This morphs need either a slight damage increase or some sort of minor debuff applied to the target(or maybe a buff to the caster?). As it stands now the sneak/cloak speed-buff is nice(please leave it alone) but the sacrifice if beeing in melee with light armor and a 22m shadow image is self destructive... It should also be more rewarding to go melee in PVE.

    Dark Cloak
    Good for tanking, can be left alone as long as the minor protection buff is fixed(does not apply it atm).

    Funnel Health
    The damage should be slightly increased with a slight decrease to the healing %. Not to the damage of swallow but closer then it is today.

    Swallow soul
    This morph should get changed so the healing tics every instead of every other second, and the healing adjusted accordingly.

    Sap essence
    The additional heal this ability does based on targets hits should be slightly increased.

    Merciless Resolve
    The heal from this ability should scale of max spell damage, we could use a heal not based on damage done or max health. This would also justify the short range of the heal as well as the fact that we need to stack it up and loose damage mitigation when casting it.

    No need to change Manifestation of Terror, it is fine.
  • StrandedMonkey
    StrandedMonkey
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    Hi everyone this is the obligatory "why is dizzying swing nerfed" post that is necessary for anything ESO related on the PTS sub section of the forums.

    Thank you for reading.
  • Ragnaroek93
    Ragnaroek93
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    dl7z3xyzqxcv.png
    eymgcc5xgd8v.png

    Class identity patch btw... :)

    Power Slam tooltip is unstacked btw.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • kind_hero
    kind_hero
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    I would like to drop wall of elements for twisting path... it would make my nb stand out from the other classes. How about increase the damage of the path with the number of enemies that stand in it, this making it better for groups of mobs?

    Also totally agree with the points made... I hope for a rework of the merciless proc, make it fun or worthwhile. I don't need the heal from that.

    Just as a cosmetic change, I would like the shadow image to be a shadow copy of my char, not a template.
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • FrancisCrawford
    FrancisCrawford
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    Surprise Attack should have the same sneak speed buff as Concealed Weapon. The Concealed Weapon sneak buff is an iconic part of sneak builds that are inherently medium-armor.
  • FrancisCrawford
    FrancisCrawford
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    Several nightblade skills only work in solo PvE. In particular:
    • The Magickasteal in Debilitate is senseless in a group, given how expensive the skill is, but could make some sense solo so as to save a bar slot.
    • Reaper's Mark is actually pretty good if you can control who dies when.

  • Pijng
    Pijng
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    Surprise Attack should have the same sneak speed buff as Concealed Weapon. The Concealed Weapon sneak buff is an iconic part of sneak builds that are inherently medium-armor.

    Then what's the point in CW except its being a magic damage ability?
    Adding bonus ms while sneak to SA == basically removing unique bonus from concealed.
  • xAk_MoRRoWiNdx
    xAk_MoRRoWiNdx
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    buh...buh...NITBALDE IS ZOSES FAVORET CLAS!!1!1
    New to forums and stuff so I 99.9 percent probably won't see your response and such, so use the at symbol at me I guess? IDK :/. This BBCode stuff is really cool!! :D.
    Gamer from Alaska (907 Gamers, Alaskan Gamers Unite!).
    My little rant I guess?:
      One day Nightblades will get the buffs we desperately need and deserve, but so far, those buffs are not today.. The Elder Scrolls Online: Nightblade Nerfs Unlimited.
      Don't nerf you, don't nerf me, nerf the sorc behind the tree!.


      If you need help or advice, hit me up on Xbox: H4rry Poggers :D .
      Also open to talking on Discord!

      Ich kann Deutsch Sprechen bei der mittleren/zwischen Kenntnissen Ebene. Hallo! :D.

      CP level 1000+! Playing since 2015.

      My wishlist I suppose:
      • PLEASE PLEASE PLEEEEAAASSSEEE EITHER BUFF SIPHONING STRIKES OR REVERT IT BACK TO PRE MORROWIND!!.
      • Bring back purge cloak. But I guess the new heal cloak is more beneficial. Hmmm....
      • MAKE IMPERIAL CITY GREAT AGAIN, BRING BACK THOSE INCREDIBLE DAYS. My best experiences in ESO where in there!
      • Return Stam builds to the power we held in One Tamriel. Long Live Stamina builds!
      • Put Magplar and MagDK into their place. Magpsorc is a hopeless case.
      • Is there any chance that we could get an Ebonheart Pact nerf? #CullingTheHerds .

      My 10 characters:
      • AD - xak-Morrowindx - Khajiit Stamina Nightblade. Hours: 107 days, 19 hours (2,568 hours).
      • EP - Ich bin Groot - Orc Stamina Dragonknight. Hours: 2 days, 16 hours (64 hours).
      • DC - Who Took My Bleach - Orc Stamina Sorcerer. Hours: 3 days, 18 hours. (90 hours).
      • EP - Niada Zaennon - High Elf Magicka Nightblade. Hours: 15 days, 18 hours (378 hours).
      • AD - Healsyournoobazzwithmemes - Argonian Magicka Templar. Hours: 1 day, 9 hours (33 hours)
      • DC - Engulfing Traps - Dark Elf Magicka Dragonknight. Hours: 7 days, 17 hours (129 hours).
      • AD - Verführung - High Elf Magicka Sorcerer. Hours: 5 days, 9 hours (129 hours)
      • DC - Deadazz catch these birds - Nord Stamina Warden. Hours: 6 days, 21 hours (165 hours)
      • EP - So Bendy - Wood Elf Stamina Templar. Hours: 1 day, 15 hours (39 hours)
      • EP - Smash that mf Like button - Breton Magicka Warden. Hours: 20 hours, 20 minutes.

      Aldmeri Dominion Master-Faction!
    • ccfeeling
      ccfeeling
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      NB was too powerful before .

      That's why ZOS keep to nerf NB every patch , TBH , they nerfed too much .

      I have 5 NB , but I rare to play them unless my guild need a healer .

      ZOS won't care , nm .
    • Irfind
      Irfind
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      Um dont kill me :D i would love to have a cripple stam version *cloak´s away*
      PC EU no CP PVP
      EP Irfind - Stam NB Dunmer
      EP Iswind - Mag Warden Dunmer
      EP Ko'runa Silberklaue - Mag Temp Khajiit
      EP Eldrid Hagal - Mag DK Dunmer
      EP Feyne R'is - Stam Sorc Dunmer ...with Bow
      EP Wynn Loraethaine - Mag NB Dunmer
      AD Runare Loraethaine - Stam Sorc Altmer
      AD Skadi Hagal - Stam DK Khajiit
    • Mayrael
      Mayrael
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      Yeah and what we get here? Everyone asking for buffs to STAMBLADES, which are overnerfed a bit to I admit but nobody cares about MAGBLADES which are almost extinct.
      I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
    • Royalthought
      Royalthought
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      Mayrael wrote: »
      Yeah and what we get here? Everyone asking for buffs to STAMBLADES, which are overnerfed a bit to I admit but nobody cares about MAGBLADES which are almost extinct.

      Actually the class as a whole was gutted.

      Stamblade's just end up using weapon skill builds and benefitting from stamina perks.

      Stamblade's used to have major fracture on S.A. and a stun on incap. They've lost defile, fracture, stun, etc. The idea that the stamina variant of nightblades has more in their class is actually outdated. The only real difference is magblade's rely moreso on range more than melee so concealed isn't the focus. Strife is and that was nerfed too.
      Pijng wrote: »
      Surprise Attack should have the same sneak speed buff as Concealed Weapon. The Concealed Weapon sneak buff is an iconic part of sneak builds that are inherently medium-armor.

      Then what's the point in CW except its being a magic damage ability?
      Adding bonus ms while sneak to SA == basically removing unique bonus from concealed.

      Deep fissure - Sub assault
      Relentless focus - merciless resolve
      Puncturing sweeps - biting jabs

      I guess the real point is build diversity. I would've loved to see both concealed and surprise get major fracture/breech with the 25% speed tbh. But as it is ive only ever used concealed for speed and SA as a spammable. Perhaps if concealed had more going for it melee magblade would apeeal to more players... maybe.
    • Szende
      Szende
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      im just still laughing on the german name of Surprise Attack. :D Awesome! I know im childrish...
      PC-EU
      Kyra Leith - PvP Stamina Nightblade
    • Xvorg
      Xvorg
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      I'll never get why Sap essence costs that much. Maybe costing 3k it woyld make the skill more useful for mageblade
      Sarcasm is something too serious to be taken lightly

      I was born with the wrong sign
      In the wrong house
      With the wrong ascendancy
      I took the wrong road
      That led to the wrong tendencies
      I was in the wrong place at the wrong time
      For the wrong reason and the wrong rhyme
      On the wrong day of the wrong week
      Used the wrong method with the wrong technique
    • Blaqmagik
      Blaqmagik
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      I agree, tbh I've even gone as far as to use executioner on my stamblade because it is better than the class execute by a large margin. Seems kind of odd that a weapon line execute does more damage than a class execute, when that class is the "assassin" archetype..
    • Pijng
      Pijng
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      Mayrael wrote: »
      Yeah and what we get here? Everyone asking for buffs to STAMBLADES, which are overnerfed a bit to I admit but nobody cares about MAGBLADES which are almost extinct.

      Actually the class as a whole was gutted.

      Stamblade's just end up using weapon skill builds and benefitting from stamina perks.

      Stamblade's used to have major fracture on S.A. and a stun on incap. They've lost defile, fracture, stun, etc. The idea that the stamina variant of nightblades has more in their class is actually outdated. The only real difference is magblade's rely moreso on range more than melee so concealed isn't the focus. Strife is and that was nerfed too.
      Pijng wrote: »
      Surprise Attack should have the same sneak speed buff as Concealed Weapon. The Concealed Weapon sneak buff is an iconic part of sneak builds that are inherently medium-armor.

      Then what's the point in CW except its being a magic damage ability?
      Adding bonus ms while sneak to SA == basically removing unique bonus from concealed.

      Deep fissure - Sub assault
      Relentless focus - merciless resolve
      Puncturing sweeps - biting jabs

      I guess the real point is build diversity. I would've loved to see both concealed and surprise get major fracture/breech with the 25% speed tbh. But as it is ive only ever used concealed for speed and SA as a spammable. Perhaps if concealed had more going for it melee magblade would apeeal to more players... maybe.

      Deep fissure – Magic damage and reduce to spell resists
      Sub Assault – Poison damage and reduce to phys resist

      Relentless – mitigation, disease dmg, heal
      Merciless – mitigation, magic dmg but dealing more base dmg than alternative morph, heal

      Puncturing sweeps – phys damage, reduce enemy's ms, gives you major savagery
      Biting jabs – magic damage, reduce enemy's ms, heals you on % of dmg dealt

      Morphs are very similar but each has it's own unique bonus except different type of damage.
      But what FrancisCrawford suggest is going to be like this:

      Surprise Attack – phys damage, off balance from sneak, reduce phys resists, bonus ms while in sneak
      Concealed Weapon – magic damage, off balance from sneak, bonus ms while in sneak

      Now here comes the question – what'll be so special about CW? Just because it's magic damage and it'll be unprofitable to run SA as a mag archetype? Oh and CW will have less bonuses in total than SA :)

      But yeah, I do agree that CW right now is a very niche moprh. I used to run it with my 2h melee magblade in PVP back in a days. Now I use it for movespeed bonus as a bomblade only. 2h and dw are unprofitable for magblades in pvp atm. Maybe it's popular rn for bow/bow builds, I don't really care about them.
      And what about pve: if you can go as a range dd -> go as a range one!
      Edited by Pijng on September 27, 2019 3:56PM
    • Sahidom
      Sahidom
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      When sets became the "fix it" method and balance came by nerfing class skills as the "fix it" method. Nightblades, and other classes, won't really have any class identity until their "fix it" method changes.

      We'll get some bones that we can say are unique but this is another "fix it" without fully defining and supporting our class. It's a pragmatic perspective, and sorry, my faith in their capability to stop old habits is low.
    • Epicasballs
      Epicasballs
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      I turned my magblade into a material farmer a few patches ago. I was like "there's no way they can nerf a farmblade."

      Then...

      They changed rapids so I had to invest more into stamina recovery this patch. They even came for my farmblade.
    • Pijng
      Pijng
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      I turned my magblade into a material farmer a few patches ago. I was like "there's no way they can nerf a farmblade."

      Then...

      They changed rapids so I had to invest more into stamina recovery this patch. They even came for my farmblade.

      You can always respec to idleblade
    • LiquidPony
      LiquidPony
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      From a PvE perspective, it's really amazing how they turned a class that was arguably the most unique, interesting, and powerful DD in the game (for both magicka and stamina) into a ... tank I guess?

      Complete failure all around. NB overperforming? Destroy it with fire! Same solution ZOS has to everything.
    • Xvorg
      Xvorg
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      LiquidPony wrote: »
      From a PvE perspective, it's really amazing how they turned a class that was arguably the most unique, interesting, and powerful DD in the game (for both magicka and stamina) into a ... tank I guess?

      Complete failure all around. NB overperforming? Destroy it with fire! Same solution ZOS has to everything.

      Well, the same guys that made the flame based tank a healer
      Sarcasm is something too serious to be taken lightly

      I was born with the wrong sign
      In the wrong house
      With the wrong ascendancy
      I took the wrong road
      That led to the wrong tendencies
      I was in the wrong place at the wrong time
      For the wrong reason and the wrong rhyme
      On the wrong day of the wrong week
      Used the wrong method with the wrong technique
    • SidraWillowsky
      SidraWillowsky
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      Mayrael wrote: »
      Yeah and what we get here? Everyone asking for buffs to STAMBLADES, which are overnerfed a bit to I admit but nobody cares about MAGBLADES which are almost extinct.

      They're equally dead at this point, at least from a PvE perspective. In fact, unless I'm wearing Lokke, my dummy-humping sessions indicate that magblade is actually out-DPSing stamblade, and even with Lokke, the difference is nothing to write home about.
      LiquidPony wrote: »
      From a PvE perspective, it's really amazing how they turned a class that was arguably the most unique, interesting, and powerful DD in the game (for both magicka and stamina) into a ... tank I guess?

      Complete failure all around. NB overperforming? Destroy it with fire! Same solution ZOS has to everything.

      Yep... the class used to be set up well enough where both mag and stam versions were viable and felt completely different from each other, which I can't say is the case for some other classes. Now it's in shambles.

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