Royalthought wrote: »Damage on refreshing path
Major expedition on cripple
Major fracture on surprise attack
Major defile on incap
Minor main on mass hysteria.
Yea I know. Great ideas that would improve the class. No idea where I get this stuff from. Lol
Extra credit: drop the heal and put major brut/sorc on grim focus.
Blackleopardex wrote: »Some ideas to improve magblade:
Shadow Image(change):
Shadow Image (morph): The teleport for this morph is now 22 meters, down from 28, since this morph is meant to operate on our gap closer or creator standard. This also prevents confusion in areas where the tooltip range would increase for the teleport, but fail to actually increase.
First of all the shades rage is limited enough as it is, if anything the range should have been slightly increased.
Secondly, using the argument that you wanna have to "gap closer or creator standard" is just ridicules. If you wanna go by gab-closer standard, make it a "gab-closer" lets us place it at 22 range...
Mass Hysteria:
This morphs either needs to increase further in number of targets, if not it needs maim back, or something along those lines to even compete with Turn Evil.
Manifestation of Terror:
This morph should be completely reworked into range cast ability that fears one target.(This, with a increased number of people feared on Mass Hysteria, You have a choice: fear on range 1 target or fear only melee many targets.
Twisting/Refreshing path
As mentioned further up in this thread by @AuraoftheAzureSea both these morphs could use a synergy of some kind specially with the new standardized low damage.
Concealed Weapon
This morphs need either a slight damage increase or some sort of minor debuff applied to the target(or maybe a buff to the caster?). As it stands now the sneak/cloak speed-buff is nice(please leave it alone) but the sacrifice if beeing in melee with light armor and a 22m shadow image is self destructive... It should also be more rewarding to go melee in PVE.
Dark Cloak
Good for tanking, can be left alone as long as the minor protection buff is fixed(does not apply it atm).
Funnel Health
The damage should be slightly increased with a slight decrease to the healing %. Not to the damage of swallow but closer then it is today.
Swallow soul
This morph should get changed so the healing tics every instead of every other second, and the healing adjusted accordingly.
Sap essence
The additional heal this ability does based on targets hits should be slightly increased.
Merciless Resolve
The heal from this ability should scale of max spell damage, we could use a heal not based on damage done or max health. This would also justify the short range of the heal as well as the fact that we need to stack it up and loose damage mitigation when casting it.
Blackleopardex wrote: »Some ideas to improve magblade:
Shadow Image(change):
Shadow Image (morph): The teleport for this morph is now 22 meters, down from 28, since this morph is meant to operate on our gap closer or creator standard. This also prevents confusion in areas where the tooltip range would increase for the teleport, but fail to actually increase.
First of all the shades rage is limited enough as it is, if anything the range should have been slightly increased.
Secondly, using the argument that you wanna have to "gap closer or creator standard" is just ridicules. If you wanna go by gab-closer standard, make it a "gab-closer" lets us place it at 22 range...
Mass Hysteria:
This morphs either needs to increase further in number of targets, if not it needs maim back, or something along those lines to even compete with Turn Evil.
Manifestation of Terror:
This morph should be completely reworked into range cast ability that fears one target.(This, with a increased number of people feared on Mass Hysteria, You have a choice: fear on range 1 target or fear only melee many targets.
Twisting/Refreshing path
As mentioned further up in this thread by @AuraoftheAzureSea both these morphs could use a synergy of some kind specially with the new standardized low damage.
Concealed Weapon
This morphs need either a slight damage increase or some sort of minor debuff applied to the target(or maybe a buff to the caster?). As it stands now the sneak/cloak speed-buff is nice(please leave it alone) but the sacrifice if beeing in melee with light armor and a 22m shadow image is self destructive... It should also be more rewarding to go melee in PVE.
Dark Cloak
Good for tanking, can be left alone as long as the minor protection buff is fixed(does not apply it atm).
Funnel Health
The damage should be slightly increased with a slight decrease to the healing %. Not to the damage of swallow but closer then it is today.
Swallow soul
This morph should get changed so the healing tics every instead of every other second, and the healing adjusted accordingly.
Sap essence
The additional heal this ability does based on targets hits should be slightly increased.
Merciless Resolve
The heal from this ability should scale of max spell damage, we could use a heal not based on damage done or max health. This would also justify the short range of the heal as well as the fact that we need to stack it up and loose damage mitigation when casting it.


FrancisCrawford wrote: »Surprise Attack should have the same sneak speed buff as Concealed Weapon. The Concealed Weapon sneak buff is an iconic part of sneak builds that are inherently medium-armor.
Yeah and what we get here? Everyone asking for buffs to STAMBLADES, which are overnerfed a bit to I admit but nobody cares about MAGBLADES which are almost extinct.
FrancisCrawford wrote: »Surprise Attack should have the same sneak speed buff as Concealed Weapon. The Concealed Weapon sneak buff is an iconic part of sneak builds that are inherently medium-armor.
Then what's the point in CW except its being a magic damage ability?
Adding bonus ms while sneak to SA == basically removing unique bonus from concealed.
Royalthought wrote: »Yeah and what we get here? Everyone asking for buffs to STAMBLADES, which are overnerfed a bit to I admit but nobody cares about MAGBLADES which are almost extinct.
Actually the class as a whole was gutted.
Stamblade's just end up using weapon skill builds and benefitting from stamina perks.
Stamblade's used to have major fracture on S.A. and a stun on incap. They've lost defile, fracture, stun, etc. The idea that the stamina variant of nightblades has more in their class is actually outdated. The only real difference is magblade's rely moreso on range more than melee so concealed isn't the focus. Strife is and that was nerfed too.FrancisCrawford wrote: »Surprise Attack should have the same sneak speed buff as Concealed Weapon. The Concealed Weapon sneak buff is an iconic part of sneak builds that are inherently medium-armor.
Then what's the point in CW except its being a magic damage ability?
Adding bonus ms while sneak to SA == basically removing unique bonus from concealed.
Deep fissure - Sub assault
Relentless focus - merciless resolve
Puncturing sweeps - biting jabs
I guess the real point is build diversity. I would've loved to see both concealed and surprise get major fracture/breech with the 25% speed tbh. But as it is ive only ever used concealed for speed and SA as a spammable. Perhaps if concealed had more going for it melee magblade would apeeal to more players... maybe.
Epicasballs wrote: »I turned my magblade into a material farmer a few patches ago. I was like "there's no way they can nerf a farmblade."
Then...
They changed rapids so I had to invest more into stamina recovery this patch. They even came for my farmblade.
LiquidPony wrote: »From a PvE perspective, it's really amazing how they turned a class that was arguably the most unique, interesting, and powerful DD in the game (for both magicka and stamina) into a ... tank I guess?
Complete failure all around. NB overperforming? Destroy it with fire! Same solution ZOS has to everything.
Yeah and what we get here? Everyone asking for buffs to STAMBLADES, which are overnerfed a bit to I admit but nobody cares about MAGBLADES which are almost extinct.
LiquidPony wrote: »From a PvE perspective, it's really amazing how they turned a class that was arguably the most unique, interesting, and powerful DD in the game (for both magicka and stamina) into a ... tank I guess?
Complete failure all around. NB overperforming? Destroy it with fire! Same solution ZOS has to everything.