Austinseph1 wrote: »Isn’t one of them for healers and the other for self heals? That was the idea so sorc healers had a good group heal alternative and also the healer morph activates on crit heals and the self morph on crit damage. Actually a good change so it works better for the intended use cases
Are you *** serious. You're crying because base morph gives Sorcery as it should have all along. Ffs. Go cry about Onslought or some thing else, ppl will take you more seriously.
Are you *** serious. You're crying because base morph gives Sorcery as it should have all along. Ffs. Go cry about Onslought or some thing else, ppl will take you more seriously.
Your rage is preventing you from reading. Magicka sorcerers now have access to a, 30% better heal from surge and I have played this game long enough to know zos will swing the nerf hammer crushing the ability into the ground. It happens all the time, I'm just bringing it to attention now before it's nerfed into uselessness.
Also to the person who mentioned running crit surge now with pots, well now they can use more useful pots that don't provide sorcery so your argument is void.
@ku5h and yes onslaught is terribly overpowered but I'm not worried because I know it will be crushed into a tickle by the developers in no time.
Great?
No. Critical surge cannot be scaled, meaning the heal is static and cannot be increased. This will result in critical surge being nerfed at some point in the future because of magicka sorcerers, directly effecting stamina sorcerers who operate in a completely different way to their magicka counterpart.
Zos, you cannot tie such a crucial class survival tool to both stamina and magicka sorcerers without any scaling.
Are you *** serious. You're crying because base morph gives Sorcery as it should have all along. Ffs. Go cry about Onslought or some thing else, ppl will take you more seriously.
Your rage is preventing you from reading. Magicka sorcerers now have access to a, 30% better heal from surge and I have played this game long enough to know zos will swing the nerf hammer crushing the ability into the ground. It happens all the time, I'm just bringing it to attention now before it's nerfed into uselessness.
Also to the person who mentioned running crit surge now with pots, well now they can use more useful pots that don't provide sorcery so your argument is void.
@ku5h and yes onslaught is terribly overpowered but I'm not worried because I know it will be crushed into a tickle by the developers in no time.
Streak is at the lowest it’s ever cost? And what stam sorc have you been watching that has infinite mag pools? I swear people spew crap from their mouth before ever playing/testing something instead of actually acknowledging their class spec is OP.
Streak is at the lowest it’s ever cost? And what stam sorc have you been watching that has infinite mag pools? I swear people spew crap from their mouth before ever playing/testing something instead of actually acknowledging their class spec is OP.
I am referring to past nerfs we received, the fact that ZOS changed it recently does not change the fact that back then mag sorcs were nerfed b/c of stam sorcs. And the original Dark Conversion which returned the full amount of magicka right away enabled stam sorcs to use as much magicka as they liked without having to build for it like other stam builds had to - hence the nerf.
Streak is at the lowest it’s ever cost? And what stam sorc have you been watching that has infinite mag pools? I swear people spew crap from their mouth before ever playing/testing something instead of actually acknowledging their class spec is OP.
I am referring to past nerfs we received, the fact that ZOS changed it recently does not change the fact that back then mag sorcs were nerfed b/c of stam sorcs. And the original Dark Conversion which returned the full amount of magicka right away enabled stam sorcs to use as much magicka as they liked without having to build for it like other stam builds had to - hence the nerf.
Surge: This ability and its morphs now grant Major Brutality and Sorcery at base.
This change concerns me. This is what both morphs done before Scalebreaker patch altered the way Power Surge operates.
Power Surge: Area: [15 / 16 / 17 / 18] meters, Target: Area.
Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 33 seconds. While active, activating a Critical Heal causes the ability to heal you and your allies around you for 2550 Health. This effect can occur once every 3 seconds.
Critical Surge: Invoke Meridia's name to gain Major Brutality, increasing your Weapon Damage by 20% for 33 seconds. While active, dealing a Critical Strike heals you for [3030 / 3120 / 3210 / 3300] Health. This effect can occur once every 1 second.
As you can see, power surge healed for less than critical surge. On the pts currently, magicka sorcerers can now utilise critical surge with the extra healing it offers over the old power surge.
Great?
No. Critical surge cannot be scaled, meaning the heal is static and cannot be increased. This will result in critical surge being nerfed at some point in the future because of magicka sorcerers, directly effecting stamina sorcerers who operate in a completely different way to their magicka counterpart.
Zos, you cannot tie such a crucial class survival tool to both stamina and magicka sorcerers without any scaling.
As it currently stands you have one of (or the most) ignored classes in the history of the game who relies on melee range and a lack of defence (unless you count running away as defence?) using the exact same survival ability as one of the most historically over powered classes in the game. And believe me, with the current pts changes, magicka sorcerers will once again be on top.