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Critical surge and magicka sorcerer

Calboy
Calboy
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Surge: This ability and its morphs now grant Major Brutality and Sorcery at base.

This change concerns me. This is what both morphs done before Scalebreaker patch altered the way Power Surge operates.

Power Surge: Area: [15 / 16 / 17 / 18] meters, Target: Area.
Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 33 seconds. While active, activating a Critical Heal causes the ability to heal you and your allies around you for 2550 Health. This effect can occur once every 3 seconds.
Critical Surge: Invoke Meridia's name to gain Major Brutality, increasing your Weapon Damage by 20% for 33 seconds. While active, dealing a Critical Strike heals you for [3030 / 3120 / 3210 / 3300] Health. This effect can occur once every 1 second.


As you can see, power surge healed for less than critical surge. On the pts currently, magicka sorcerers can now utilise critical surge with the extra healing it offers over the old power surge.

Great?

No. Critical surge cannot be scaled, meaning the heal is static and cannot be increased. This will result in critical surge being nerfed at some point in the future because of magicka sorcerers, directly effecting stamina sorcerers who operate in a completely different way to their magicka counterpart.

Zos, you cannot tie such a crucial class survival tool to both stamina and magicka sorcerers without any scaling.

As it currently stands you have one of (or the most) ignored classes in the history of the game who relies on melee range and a lack of defence (unless you count running away as defence?) using the exact same survival ability as one of the most historically over powered classes in the game. And believe me, with the current pts changes, magicka sorcerers will once again be on top.
  • Austinseph1
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    Isn’t one of them for healers and the other for self heals? That was the idea so sorc healers had a good group heal alternative and also the healer morph activates on crit heals and the self morph on crit damage. Actually a good change so it works better for the intended use cases
  • ketsparrowhawk
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    I was skeptical of the Power Surge change at first, but now after using it I like it a lot. I mostly do BG's and Power Surge + Radiating Regen is a potent combo. I typically do 600k+ heals per match along with the usual sorc damage output/kill count. I like being able to passively bring more to the table than just dead bodies ;P I will probably stick with PS even after the new Crit Surge goes live.
  • Calboy
    Calboy
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    Isn’t one of them for healers and the other for self heals? That was the idea so sorc healers had a good group heal alternative and also the healer morph activates on crit heals and the self morph on crit damage. Actually a good change so it works better for the intended use cases

    You're missing the point. You're right though, power surge is great for healers.

    My point is with the changes to critical surge, not power surge, magicka sorcerers now have access to an ability that is 30% stronger than power surge ever was before it was changed to a healer morph. This will result in a nerf to stamina sorcerers when critical surge is nerfed once everyone realises how good magicka sorcerers are going to be again.
    Edited by Calboy on September 27, 2019 9:53PM
  • Teeba_Shei
    Teeba_Shei
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    It doesn't scale at all. Why would it get nerfed?
  • ku5h
    ku5h
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    Are you *** serious. You're crying because base morph gives Sorcery as it should have all along. Ffs. Go cry about Onslought or some thing else, ppl will take you more seriously.
  • WardenOfTheExalted
    WardenOfTheExalted
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    ku5h wrote: »
    Are you *** serious. You're crying because base morph gives Sorcery as it should have all along. Ffs. Go cry about Onslought or some thing else, ppl will take you more seriously.

    Some people are just trolls, always complaining. SMH
  • CambionDaemon
    CambionDaemon
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    There is nothing wrong with the skill at all, in fact a lot of Magicka Sorcerers were using Crit Surge over Power Surge anyway (if they had access to lots of Spell Power potions). The addition of Major Sorcery to Crit Surge does ABSOLUTELY nothing to the skill. It will not be nerfed because it is a static heal.
  • Calboy
    Calboy
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    And here come all the magicka sorcerers.

    I'll revive this thread when surge gets nerfed because of magicka sorcerers which will unfairly impact stamina sorcerers.

    There is a reason why power surge healed for less than critical surge before it was turned into a skill for healers.

    I'm not advocating for magicka sorcerers to be nerfed, the rest of the player base will do it for me next patch. I'm just trying to save stamina sorcerers from falling with them once zos does their 100 - 0 nerfs.
  • Calboy
    Calboy
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    ku5h wrote: »
    Are you *** serious. You're crying because base morph gives Sorcery as it should have all along. Ffs. Go cry about Onslought or some thing else, ppl will take you more seriously.

    Your rage is preventing you from reading. Magicka sorcerers now have access to a, 30% better heal from surge and I have played this game long enough to know zos will swing the nerf hammer crushing the ability into the ground. It happens all the time, I'm just bringing it to attention now before it's nerfed into uselessness.

    Also to the person who mentioned running crit surge now with pots, well now they can use more useful pots that don't provide sorcery so your argument is void.

    @ku5h and yes onslaught is terribly overpowered but I'm not worried because I know it will be crushed into a tickle by the developers in no time.
  • Celestro
    Celestro
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    Uh. If I'm not mistaken, the reason for Power Surge receiving less healing initially was because what separated it and Critical Surge, being the morphs of the base ability Surge, was that the former granted Major Sorcery while the latter granted more healing as their unique morph ability.

    However, as of recent (though it should've happened ages ago), a lot of class skills are providing both Major Sorcery and Major Brutality at the skill's base now just because dedicating a whole morph to just granting the aforementioned buffs was kind of a bad design choice, especially given the "ease" of gaining such buffs elsewhere.

    In any case, I personally can't see the slightly bigger heal being a real make or break issue. I mean as mentioned, some still used Critical Surge with pots so the Major Sorcery thing didn't matter for choosing the morph with less healing.
    Edited by Celestro on September 28, 2019 4:30AM
  • ku5h
    ku5h
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    Calboy wrote: »
    ku5h wrote: »
    Are you *** serious. You're crying because base morph gives Sorcery as it should have all along. Ffs. Go cry about Onslought or some thing else, ppl will take you more seriously.

    Your rage is preventing you from reading. Magicka sorcerers now have access to a, 30% better heal from surge and I have played this game long enough to know zos will swing the nerf hammer crushing the ability into the ground. It happens all the time, I'm just bringing it to attention now before it's nerfed into uselessness.

    Also to the person who mentioned running crit surge now with pots, well now they can use more useful pots that don't provide sorcery so your argument is void.

    @ku5h and yes onslaught is terribly overpowered but I'm not worried because I know it will be crushed into a tickle by the developers in no time.

    I don't see it as becoming OP. Finally magSorc have viable heal in class toolkit. Why would that be OP?! Finally i can drop that resto/pet setup and play with something else. Btw, if i remember correctly before Elsweyr power surge was exactly as it is now on pts. It was barely viable as only heal, since it required you actually do crit dmg while on deff. No one used new surge because it was just useless, which ZoS miraculously caught on to.
    Yea, my magSorc is GO so i'm not exactly talking from my but.


  • Olupajmibanan
    Olupajmibanan
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    Calboy wrote: »
    Great?

    No. Critical surge cannot be scaled, meaning the heal is static and cannot be increased. This will result in critical surge being nerfed at some point in the future because of magicka sorcerers, directly effecting stamina sorcerers who operate in a completely different way to their magicka counterpart.

    Zos, you cannot tie such a crucial class survival tool to both stamina and magicka sorcerers without any scaling.

    You answered your own question. Is Critical Surge that good? No it isn't, it works just the same for magicka and stamina. And than you say that this will lead to Crit Surge being nerfed. Let me remind you that stamina sorcerer usualy operates with higher crit values having better tick rate than magicka sorcerer.

    As somebody already said, most magsorcs were using Crit Surge anyways. And last patch we were forced to use Critical Surge and we got used to it. Adding Major Sorcery to it, btw the buff we can get elsewhere, does nothing special. This is merely a QoL improvement, not a significant buff like you present it.
    Edited by Olupajmibanan on September 28, 2019 6:03AM
  • LiquidPony
    LiquidPony
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    Calboy wrote: »
    ku5h wrote: »
    Are you *** serious. You're crying because base morph gives Sorcery as it should have all along. Ffs. Go cry about Onslought or some thing else, ppl will take you more seriously.

    Your rage is preventing you from reading. Magicka sorcerers now have access to a, 30% better heal from surge and I have played this game long enough to know zos will swing the nerf hammer crushing the ability into the ground. It happens all the time, I'm just bringing it to attention now before it's nerfed into uselessness.

    Also to the person who mentioned running crit surge now with pots, well now they can use more useful pots that don't provide sorcery so your argument is void.

    @ku5h and yes onslaught is terribly overpowered but I'm not worried because I know it will be crushed into a tickle by the developers in no time.

    I'm not really sure what your point is tbh.

    I've been using Critical Surge on my magsorc for ages. As have many others.

    Has something changed?
  • Emma_Overload
    Emma_Overload
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    OP's premise is totally flawed.

    Many of us have ALREADY been running Critical Surge with spell power pots for months, even years. ZOS knows this, but no nerf has ever been inflicted on the flat heal. In fact, I think they even buffed it once!

    Edited by Emma_Overload on September 28, 2019 7:28AM
    #CAREBEARMASTERRACE
  • Saril_Durzam
    Saril_Durzam
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    Crítical Surge has its uses but its far from being OP.
    On trials wont get used, you have healers and get Major Sorcery from pots. At least on optimized DPS setups.
    On pvp... Most pvp builds have low crit as crit is a Pve thing, so Surge wont proc as much. Futhermore, it wont heal that much, in pvp you need burst heals.
    Crítical Surge will be used on solo content. As always. Its mainly a solo content skill. The addition of Major Sorcery will compensate the loss of Degeneration which wont be staple anymore.
  • Kadoin
    Kadoin
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    It's still balanced because it's not a guaranteed heal. It's a lot different from a ground heal or HP% heal that you can access on demand.

    You need a target and you need crit damage, two drawbacks to the skill that are pretty big IMO in exchange for the passive healing and mobility you gain by using it.
  • Dusk_Coven
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    .
    Edited by Dusk_Coven on September 28, 2019 10:45AM
  • WeylandLabs
    WeylandLabs
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    I agree with the OP - eventually it will be nerfed. Why becuase it's ZOS and they need to find stuff to do to get paid duh !
  • Mayrael
    Mayrael
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    Lol... There needs to be always at least one. Sorcs needed that change and I'm glad devs came to their minds and listened to the people.
    Best regards from magblade main!
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Tyrion87
    Tyrion87
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    giphy.gif
  • Lyar09
    Lyar09
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    Crit surge scales off of blessed, precise strikes, and elfborn. Continue tho...
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • Calboy
    Calboy
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    Dw guys, I'll bump this thread when magicka sorcs get stamina sorcs nerfed because zos.
  • Galarthor
    Galarthor
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    Calboy wrote: »
    Dw guys, I'll bump this thread when magicka sorcs get stamina sorcs nerfed because zos.

    Oh yeah? We got Streak cost increase and Dark Conversion nerf b/c stam sorc where able to sustain infinite streaks and infinite magicka pools as a stamina build.
  • Lokey0024
    Lokey0024
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    It's kinda great because the chance of not landing a crit at least once with Shock/pulse is slim to none.
    Edited by Lokey0024 on September 28, 2019 9:28PM
  • Lyar09
    Lyar09
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    Galarthor wrote: »
    Calboy wrote: »
    Dw guys, I'll bump this thread when magicka sorcs get stamina sorcs nerfed because zos.

    Oh yeah? We got Streak cost increase and Dark Conversion nerf b/c stam sorc where able to sustain infinite streaks and infinite magicka pools as a stamina build.

    Streak is at the lowest it’s ever cost? And what stam sorc have you been watching that has infinite mag pools? I swear people spew crap from their mouth before ever playing/testing something instead of actually acknowledging their class spec is OP.
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • Galarthor
    Galarthor
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    Lyar09 wrote: »
    Galarthor wrote: »
    Calboy wrote: »
    Dw guys, I'll bump this thread when magicka sorcs get stamina sorcs nerfed because zos.

    Oh yeah? We got Streak cost increase and Dark Conversion nerf b/c stam sorc where able to sustain infinite streaks and infinite magicka pools as a stamina build.

    Streak is at the lowest it’s ever cost? And what stam sorc have you been watching that has infinite mag pools? I swear people spew crap from their mouth before ever playing/testing something instead of actually acknowledging their class spec is OP.

    I am referring to past nerfs we received, the fact that ZOS changed it recently does not change the fact that back then mag sorcs were nerfed b/c of stam sorcs. And the original Dark Conversion which returned the full amount of magicka right away enabled stam sorcs to use as much magicka as they liked without having to build for it like other stam builds had to - hence the nerf.
  • Lokey0024
    Lokey0024
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    Galarthor wrote: »
    Lyar09 wrote: »
    Galarthor wrote: »
    Calboy wrote: »
    Dw guys, I'll bump this thread when magicka sorcs get stamina sorcs nerfed because zos.

    Oh yeah? We got Streak cost increase and Dark Conversion nerf b/c stam sorc where able to sustain infinite streaks and infinite magicka pools as a stamina build.

    Streak is at the lowest it’s ever cost? And what stam sorc have you been watching that has infinite mag pools? I swear people spew crap from their mouth before ever playing/testing something instead of actually acknowledging their class spec is OP.

    I am referring to past nerfs we received, the fact that ZOS changed it recently does not change the fact that back then mag sorcs were nerfed b/c of stam sorcs. And the original Dark Conversion which returned the full amount of magicka right away enabled stam sorcs to use as much magicka as they liked without having to build for it like other stam builds had to - hence the nerf.

    I can't imagine for some reason that I would need magicka over Stam as a Stam sorc. You get bonus regen on top of a good size chunk of resources returned, almost like the earthen heart passive before it got nerfed to crap.
    You might know something I don't, like how streaking endlessly as a Stam Sorc was amazing, but Seriously?
  • Lyar09
    Lyar09
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    Galarthor wrote: »
    Lyar09 wrote: »
    Galarthor wrote: »
    Calboy wrote: »
    Dw guys, I'll bump this thread when magicka sorcs get stamina sorcs nerfed because zos.

    Oh yeah? We got Streak cost increase and Dark Conversion nerf b/c stam sorc where able to sustain infinite streaks and infinite magicka pools as a stamina build.

    Streak is at the lowest it’s ever cost? And what stam sorc have you been watching that has infinite mag pools? I swear people spew crap from their mouth before ever playing/testing something instead of actually acknowledging their class spec is OP.

    I am referring to past nerfs we received, the fact that ZOS changed it recently does not change the fact that back then mag sorcs were nerfed b/c of stam sorcs. And the original Dark Conversion which returned the full amount of magicka right away enabled stam sorcs to use as much magicka as they liked without having to build for it like other stam builds had to - hence the nerf.

    You’re crying about a change to streak that occurred before stam sorc even had hurricane as a skill. Let’s be real, streak was nerfed because players would literally streak for days. Plus, dark deal/conversion were pretty op before the change. The skills were used by both mag and stam sorc. Stop complaining.
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • InvictusApollo
    InvictusApollo
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    Calboy wrote: »
    Surge: This ability and its morphs now grant Major Brutality and Sorcery at base.

    This change concerns me. This is what both morphs done before Scalebreaker patch altered the way Power Surge operates.

    Power Surge: Area: [15 / 16 / 17 / 18] meters, Target: Area.
    Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 33 seconds. While active, activating a Critical Heal causes the ability to heal you and your allies around you for 2550 Health. This effect can occur once every 3 seconds.
    Critical Surge: Invoke Meridia's name to gain Major Brutality, increasing your Weapon Damage by 20% for 33 seconds. While active, dealing a Critical Strike heals you for [3030 / 3120 / 3210 / 3300] Health. This effect can occur once every 1 second.


    As you can see, power surge healed for less than critical surge. On the pts currently, magicka sorcerers can now utilise critical surge with the extra healing it offers over the old power surge.

    Great?

    No. Critical surge cannot be scaled, meaning the heal is static and cannot be increased. This will result in critical surge being nerfed at some point in the future because of magicka sorcerers, directly effecting stamina sorcerers who operate in a completely different way to their magicka counterpart.

    Zos, you cannot tie such a crucial class survival tool to both stamina and magicka sorcerers without any scaling.

    As it currently stands you have one of (or the most) ignored classes in the history of the game who relies on melee range and a lack of defence (unless you count running away as defence?) using the exact same survival ability as one of the most historically over powered classes in the game. And believe me, with the current pts changes, magicka sorcerers will once again be on top.

    This skill doesn't need any nerfs in the future. That healing is vital for magsorcs as well since their wards got nerfed very hard. It might come to a situatuation in which magsorcs will stop using wards completely and just rely on hots like stamsorcs.
  • OG_Kaveman
    OG_Kaveman
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    Is this thread for real? 750 more health really need to be nerfed?
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