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What’s this about stam healing?!?!?

Cryptical
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In the dev deep dive, there is this:
To be clear, our goal is for every class to be viable, not necessarily optimal, in any role without heavily relying on non-class skill lines. Currently a number of class kits don't succeed in this goal, particularly when it comes to Stamina choices and Healer builds, and those cases are prime candidates to receive additional attention and more significant changes in future updates.

That seems to read like the devs see a void in the classes for stamina healers. If so, that’s an alarming thing because it seems to indicate they are trying to make it possible to do every role with either resource. And that’s just too much.

To explain my concern more explicitly...

That quoted bit seems to indicate that you can have a Templar and be a viable healer with either mag or stam, using the class skills.

The result of that direction is easy to predict - a bunch of classes with skill lines that function nearly identically yet are divided mostly by animation. Each skill having a magic and stamina morph.

We can see the beginnings of this homogenized lack of variety in the warden and necro classes: one skill line for tanking, one for damage, one for healing.

If that bit I quoted does indicate what I fear, then I expect many people will grow dissatisfied due to a continuing lack of fundamental class distinction in exchange for superficial class-specific animations.

Plainly, if the devs drag us to the point that the main difference between a sorc mag healer and a Dk stam healer is the distinctive visual light show, then they would have dragged us into a state of nearly-identical class mannequins wearing different skins.

Let’s avoid that.
Xbox NA
  • starkerealm
    starkerealm
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    For the record: I'm in favor of stamina healers being a thing.
  • Suddwrath
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    I do not believe they were referring to Stamina Healer builds, but rather Stamina and Healer builds separately. The context was referring to making builds viable without a heavy reliance on non-class skills, but stamina builds and healer builds largely do rely on non-class skills.
  • Agenericname
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    Stam healers are already a thing. Taken in context with their statement about "viable vs optimal" it doesn't seem outrageous.

    I believe that they're speaking of stamina classes and healers separately in this case. Stamina classes do not succeed in this goal and healers do not succeed in this goal.
  • zaria
    zaria
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    SaltySudd wrote: »
    I do not believe they were referring to Stamina Healer builds, but rather Stamina and Healer builds separately. The context was referring to making builds viable without a heavy reliance on non-class skills, but stamina builds and healer builds largely do rely on non-class skills.
    This, to some degree this is justified, healers has the healing staff as an essential tool, without it you are an heal / DD hybrid.
    Stamina players has bow and DW / 2H, magic DD only has the destro staff.
    Warden can make decent stamina healers but don't see any reason all classes need to be able to do this.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • kylewwefan
    kylewwefan
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    If they changed maybe a few class healing skills, orbs, and maybe something else to scale with wp/sp max resource could really liven things up.
  • Fur_like_snow
    Fur_like_snow
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    What’s the point of a stam healer since the vigor change last patch? Once upon a time I could body block and throw my teammate a heal but now the emphasis is on self heals or being a magicka character with a resto staff. They should have never changed vigor it only hurt group play in the end.
    Edited by Fur_like_snow on September 27, 2019 5:16PM
  • Huyen
    Huyen
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    Cryptical wrote: »
    In the dev deep dive, there is this:
    To be clear, our goal is for every class to be viable, not necessarily optimal, in any role without heavily relying on non-class skill lines. Currently a number of class kits don't succeed in this goal, particularly when it comes to Stamina choices and Healer builds, and those cases are prime candidates to receive additional attention and more significant changes in future updates.

    That seems to read like the devs see a void in the classes for stamina healers. If so, that’s an alarming thing because it seems to indicate they are trying to make it possible to do every role with either resource. And that’s just too much.

    To explain my concern more explicitly...

    That quoted bit seems to indicate that you can have a Templar and be a viable healer with either mag or stam, using the class skills.

    The result of that direction is easy to predict - a bunch of classes with skill lines that function nearly identically yet are divided mostly by animation. Each skill having a magic and stamina morph.

    We can see the beginnings of this homogenized lack of variety in the warden and necro classes: one skill line for tanking, one for damage, one for healing.

    If that bit I quoted does indicate what I fear, then I expect many people will grow dissatisfied due to a continuing lack of fundamental class distinction in exchange for superficial class-specific animations.

    Plainly, if the devs drag us to the point that the main difference between a sorc mag healer and a Dk stam healer is the distinctive visual light show, then they would have dragged us into a state of nearly-identical class mannequins wearing different skins.

    Let’s avoid that.

    Stamina healing has been a thing for wardens since Vvardenfell, so nothing new. There are only a few (maybe a dozen players) that use it because its to much of a hassle, and not really reliable. Same thing with frost-stave tanking. So its a good thing they make it this way. Viable, not optimal so the core healing (magicka) is still the best.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
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  • Eshja
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    I don't think they consider a stam healer a thing. Maybe a stam dd with a little support. They buffed vigor on previous pts so it was actually viable for stamina healing and nerfed it again. They gave us circle of preservation but it doesn't heal much, like aoe hot standard, like they do with spam skills. The warden stamina heal soothing spores doesn't even have nice buffs like magicka one. The lack of stamina purge is a pain.

    I mean it is usable, especially on dungeons but not really on trials (vigor is your best heal and party doesn't really stay in that range, it's hard to heal them) and I'm not sure on pvp. But buffs didn't look like it was made to help stam healers in any way.

    I tried a little stamina healing on this patch and it was enjoyable but also similar to trying to cut your food with a spoon. I guess they need much more love than anyone is ready to give them.
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  • ArchMikem
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    I can imagine a Stamina Healer as an Alchemist chucking potions at people's heads.
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  • Cryptical
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    It is not justified, because they are talking of applying “play how you want” to both class and role - so resource should not be under consideration there.

    They want each class to be able to do each role. They meet that without going further and adding “using either resource pool”.

    Pick a class.... necro.
    Pick a role... damage.
    If that requires a person to focus stam, fine.

    But it has to be achieved with class skills, and those add up. There’s only 5 skills in a skill line. Now try and cram mag and stam dps, mag and stam tank, mag and stam heal, into each class. AND have them roughly balanced with the other classes.

    The result would be just as I predict... mag heal Templar would roughly balance with stam heal DK would roughly balance with stam heal NB would roughly balance with mag heal sorc... and so on. We would have class “identity” exactly as the devs defined it in that deep dive - they defined it as a *visual* thing. They defined it by being able to pick one out on the screen. They did NOT include anything functional.

    The class functionality aspect was addressed in terms of “play as you want”.

    Look at it this way... the spring indrik is very identifiable due to its visuals. It will not be mistaken for the onyx indrik nor will it be mistaken for the great elk. But underneath, the elk and the indrik are all perfectly balanced with each other, so they perfectly meet a “Ride how you want” type of goal while also fulfilling a “Mount Identity” type of goal through visual alone.

    That’s what I see them describing in that deep dive, but for classes. Classes balanced with each other functionally, all viable in all roles, mag and stam builds as they appear to indicate in their section on play patterns. With the skin animations being the ‘power fantasy’ they talk of being the main class identifier.

    It’s this simple - each class has 15 skills across their class lines. Out of those 15 unmorphed skills they want to pull a bar for each role tank/heal/dps. Because each class dps bar needs to be on balance with each other class dps bar for pvp balance purposes, each class dps skill is going to closely mirror each other corresponding class dps skill. There’s very little room for variability, they will echo each other. Especially if each morph has to carry the burden of providing a correspondingly balanced upgrade for each resource.

    Is this a game where the classes are close echoes of each other, or not? I want character creation to be more than picking which skinned attack/heal animations get tacked onto a blank mannequin that functions the same as every other character, the difference being which visual effects blast across the screen.
    Xbox NA
  • Jhalin
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    First step to encourage decent use of class skills, make everything “This ability scales off your highest stats”

    There no point splitting an ability into separate morphs if all if does is change the damage type and particles.
  • Kolzki
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    I was suprised when I heard the suggestion that this refered to stamina healers when KristoferESO said it in his video on the the news post. I can't say that I interpret it the same way.

    If they were talking about stamina healers then I don't think they would have said "Stamina choices and Healer builds". I think it would have said "Stamina Healer builds".

    My interpretation was 1) some classes lack stamina skill choices and 2) some classes lack skills for healer builds.

  • Iskiab
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    So weird, have you guys never seen stamina healers? They totally are a thing whether intended or not.
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  • Vhozek
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    If they got a sniper healer in Overwatch, we can get a bow healer in ESO.
    I actually have no problem with a stamina healer but it has to make sense. A stamina healer would use no magic, meaning that they would be some sort of medical assistant putting bandages on people and making them drink potions... or injecting allies with arrows.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • peacenote
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    I agree with @Kolzki 's interpretation of this, especially based on my own experiences with the different classes... I honestly haven't updated all of my characters to the latest meta in Scalebreaker but prior to that a lot of my stam builds seemed to rely heavily on non-class abilities and felt similar...

    Also stam healers are definitely a thing. :)This build actually saved Scalebreaker for me because it made healing fun and gave me a new, dynamic challenge as opposed to the rest of the changes which greatly diminished my enjoyment of healing. :P
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  • Rake
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    >killed vigor as group stam heal
    >talking about stam healing

    What is happening to zos is beyond me lol
  • SodanTok
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    They dont talk about stam healing at all in that post...

    They talk about stamina and healing, not stamina healing.
  • Jolipinator
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    Stamina choices and Healer builds, and those cases

    I read that as two separate issues. Stamina choices meaning Stamina morphs, and Healer builds meaning the collapse of civilisation as we know it the recent changes to healing skills.
    PS5 EU.
  • WillhelmBlack
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    I think you read that wrong.
    PC EU
  • max_only
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    ArchMikem wrote: »
    I can imagine a Stamina Healer as an Alchemist chucking potions at people's heads.

    I’d go for that

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  • Zardayne
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    For the record: I'm in favor of stamina healers being a thing.

    Me too. To be able to recreate my WAR warrior priest or my Age of Conan Bear Shaman would be pretty cool.
  • exeeter702
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    You misread that.
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    I could not disagree with the OP more.

    I run a Warden Stamina healer as an alt, and - thus far - I haven't run into any 4-man content that I can't clear, provided the tank and damage dealers aren't asleep.

    Haven't taken him into trials yet, but I suspect he'd make a pretty good off-healer.
  • rpa
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    If they really want to have everyone do everything they could just make it easy and free to switch between stam/mag/mix builds.

    Edited by rpa on October 14, 2019 7:22AM
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