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New Streak, How Does it Work?

KappaKid83
KappaKid83
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Is there any way we can get a visual as to how the new streak is going to look/work. Maybe a video with the Radius behind our characters and where the stun is actually going to hit? It seems as though I need a PhD in advanced mathematics to understand how it is going to work.

Edit: I was thinking of the type of video League of Legends releases when they showcase either a new champion or a reworked champion. They show the skills, their range and also their radius where they hit with effectiveness.
Edited by KappaKid83 on September 24, 2019 5:04PM
  • Aerenel
    Aerenel
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    They'd have to play their own game to put together a video like that for you.
  • ketsparrowhawk
    ketsparrowhawk
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    I've always wanted AOE indicators for my own abilities. The animations often do not line up with the actual distance/radius/etc. It'd be great if it were an optional toggle.
  • KappaKid83
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    I've always wanted AOE indicators for my own abilities. The animations often do not line up with the actual distance/radius/etc. It'd be great if it were an optional toggle.

    Yeah, this is what I am thinking. I just don't see the point of making skills with a hit radius and then not being able to show the radius I am hitting while using the skill. You could make it like the AOE Indicators slider and be able to show it with different transparencies and colors.
  • Adenoma
    Adenoma
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    I really just want an add on that demonstrates cone, PBAOE, and sub assault.
    Adenoma-Badenoma-Sadenoma
  • brandonv516
    brandonv516
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    I picture Twisting Path but behind the character.
  • starkerealm
    starkerealm
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    Short version?

    The old version is a column. So, sorta: S=E

    Everything between you and your destination gets stunned.

    The new version is a cone from your destination. So think more like S>E
  • KappaKid83
    KappaKid83
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    Short version?

    The old version is a column. So, sorta: S=E

    Everything between you and your destination gets stunned.

    The new version is a cone from your destination. So think more like S>E

    I understand the simplistics of how it is supposed to work and look I would just love to see the visual as to what it actually looks like.
  • Derra
    Derra
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    KappaKid83 wrote: »
    Short version?

    The old version is a column. So, sorta: S=E

    Everything between you and your destination gets stunned.

    The new version is a cone from your destination. So think more like S>E

    I understand the simplistics of how it is supposed to work and look I would just love to see the visual as to what it actually looks like.

    What do you mean how it actually looks like?

    The visual of the skill does not change at all.
    It´s a 40° cone with a 17m radius behind your character, like this:

    OYbSvdr.jpg

    It functions very much as it did before, only that the stun arena is different and that makes the skill feel crap and also in every way inferior to ball of lightning morph.
    Edited by Derra on September 25, 2019 12:24PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • leepalmer95
    leepalmer95
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    They got the morphs wrong, why have they added a backward stun on streak which was the offensive morph.

    Then they added a on land stun which screams offense on the ball morph, then buffed its projectile absorb, then gave it snare immunty?

    It should be ball: defensive, backwards stun + absorb projectiles.
    Streak: offensive, stun on landing + snare immunity.


    Why they've loaded the ball morph I have no idea.
    Edited by leepalmer95 on September 25, 2019 11:28PM
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • KappaKid83
    KappaKid83
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    Derra wrote: »
    KappaKid83 wrote: »
    Short version?

    The old version is a column. So, sorta: S=E

    Everything between you and your destination gets stunned.

    The new version is a cone from your destination. So think more like S>E

    I understand the simplistics of how it is supposed to work and look I would just love to see the visual as to what it actually looks like.

    What do you mean how it actually looks like?

    The visual of the skill does not change at all.
    It´s a 40° cone with a 17m radius behind your character, like this:

    OYbSvdr.jpg

    It functions very much as it did before, only that the stun arena is different and that makes the skill feel crap and also in every way inferior to ball of lightning morph.

    TY for this, I was trying to get a second to draw it in AutoCAD myself but have been pretty swamped so I didn't get the chance, much appreciated! @Derra
  • Derra
    Derra
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    They got the morphs wrong, why have they added a backward stun on streak which was the defensive morph.

    Then they added a on land stun, offensive on ball morph, then buffed its projectile absorb, then gave it snare immunty?

    It should be ball: defensive, backwards stun + absorb projectiles.
    Streak: offensive, stun on landing + snare immunity.


    Why they've loaded the ball morph I have no idea.

    I have a pretty good guess in that regard:

    They looked at the metrics. The metrics told them that virtually any sorc player in the game has been running streak for the last 3 months.

    The dev now goes => this must mean bol is a vastly inferior morph choice (they don´t realize that it´s not the case and bol is overall probably still stronger than streak on live - but people run streak because there is no other offensive stun available anymore because zos removed all of them over the past 2 years).

    Then they move on to nerf streak (which is what the new stun is on pts - it´s a nerf) and buff bol because of a perceived imbalance between the two morphs - which never existed.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • leepalmer95
    leepalmer95
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    Derra wrote: »
    They got the morphs wrong, why have they added a backward stun on streak which was the defensive morph.

    Then they added a on land stun, offensive on ball morph, then buffed its projectile absorb, then gave it snare immunty?

    It should be ball: defensive, backwards stun + absorb projectiles.
    Streak: offensive, stun on landing + snare immunity.


    Why they've loaded the ball morph I have no idea.

    I have a pretty good guess in that regard:

    They looked at the metrics. The metrics told them that virtually any sorc player in the game has been running streak for the last 3 months.

    The dev now goes => this must mean bol is a vastly inferior morph choice (they don´t realize that it´s not the case and bol is overall probably still stronger than streak on live - but people run streak because there is no other offensive stun available anymore because zos removed all of them over the past 2 years).

    Then they move on to nerf streak (which is what the new stun is on pts - it´s a nerf) and buff bol because of a perceived imbalance between the two morphs - which never existed.

    Good old zos, balancing stuff while not understanding how things are.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Derra
    Derra
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    Derra wrote: »
    They got the morphs wrong, why have they added a backward stun on streak which was the defensive morph.

    Then they added a on land stun, offensive on ball morph, then buffed its projectile absorb, then gave it snare immunty?

    It should be ball: defensive, backwards stun + absorb projectiles.
    Streak: offensive, stun on landing + snare immunity.


    Why they've loaded the ball morph I have no idea.

    I have a pretty good guess in that regard:

    They looked at the metrics. The metrics told them that virtually any sorc player in the game has been running streak for the last 3 months.

    The dev now goes => this must mean bol is a vastly inferior morph choice (they don´t realize that it´s not the case and bol is overall probably still stronger than streak on live - but people run streak because there is no other offensive stun available anymore because zos removed all of them over the past 2 years).

    Then they move on to nerf streak (which is what the new stun is on pts - it´s a nerf) and buff bol because of a perceived imbalance between the two morphs - which never existed.

    Good old zos, balancing stuff while not understanding how things are.

    I´m not saying this is true.

    But it´s the only explanation that makes sense for me when looking at the changes to the skill on pts.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • leepalmer95
    leepalmer95
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    Derra wrote: »
    Derra wrote: »
    They got the morphs wrong, why have they added a backward stun on streak which was the defensive morph.

    Then they added a on land stun, offensive on ball morph, then buffed its projectile absorb, then gave it snare immunty?

    It should be ball: defensive, backwards stun + absorb projectiles.
    Streak: offensive, stun on landing + snare immunity.


    Why they've loaded the ball morph I have no idea.

    I have a pretty good guess in that regard:

    They looked at the metrics. The metrics told them that virtually any sorc player in the game has been running streak for the last 3 months.

    The dev now goes => this must mean bol is a vastly inferior morph choice (they don´t realize that it´s not the case and bol is overall probably still stronger than streak on live - but people run streak because there is no other offensive stun available anymore because zos removed all of them over the past 2 years).

    Then they move on to nerf streak (which is what the new stun is on pts - it´s a nerf) and buff bol because of a perceived imbalance between the two morphs - which never existed.

    Good old zos, balancing stuff while not understanding how things are.

    I´m not saying this is true.

    But it´s the only explanation that makes sense for me when looking at the changes to the skill on pts.

    I like to think they just spin a wheel for half the changes, its the only way I can justify why they did it.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • katorga
    katorga
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    I have a feeling ZOS will eventually remove all stuns because casuals can't deal with them. Gut feeling.

    Streak changes seem backwards are totally random to me. Ball of Lightning, the defensive morph, should have the stun at the starting point to escape, not at the destination which is offensive. Never mind that targeting anything with this stun is almost impossible.

    Streak, the offensive morph, has the stun that should have gone on Ball of Lightning. It stuns more people at the starting point than it does at the destination. But since the BoL stun is difficult to use, count your blessings.

    None. None of the changes were needed.
  • Galarthor
    Galarthor
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    Derra wrote: »
    They got the morphs wrong, why have they added a backward stun on streak which was the defensive morph.

    Then they added a on land stun, offensive on ball morph, then buffed its projectile absorb, then gave it snare immunty?

    It should be ball: defensive, backwards stun + absorb projectiles.
    Streak: offensive, stun on landing + snare immunity.


    Why they've loaded the ball morph I have no idea.

    I have a pretty good guess in that regard:

    They looked at the metrics. The metrics told them that virtually any sorc player in the game has been running streak for the last 3 months.

    The dev now goes => this must mean bol is a vastly inferior morph choice (they don´t realize that it´s not the case and bol is overall probably still stronger than streak on live - but people run streak because there is no other offensive stun available anymore because zos removed all of them over the past 2 years).

    Then they move on to nerf streak (which is what the new stun is on pts - it´s a nerf) and buff bol because of a perceived imbalance between the two morphs - which never existed.

    This!

    Keep trying to tell ZOS they need to make Rune Cage viable again. But instead of doing the obvious and easy thing, they come up with weird impractical solutions.

    Btw, are you sure the additional 2m (17-15) is behind the starting point and not in front of the end point? B/c that would require some extreme precision on a 15m standard stun range when compared to other stuns with a similar range ... especially given server lag.
  • josh.lackey_ESO
    josh.lackey_ESO
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    The need to make BoL absorb projectiles and not just "magic" projectiles.
  • DarkGottbeard
    DarkGottbeard
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    KappaKid83 wrote: »
    Is there any way we can get a visual as to how the new streak is going to look/work. Maybe a video with the Radius behind our characters and where the stun is actually going to hit? It seems as though I need a PhD in advanced mathematics to understand how it is going to work.

    Edit: I was thinking of the type of video League of Legends releases when they showcase either a new champion or a reworked champion. They show the skills, their range and also their radius where they hit with effectiveness.

    Simply put, its like your dragging a slice of pizza behind you. The stuff 2 meters behind you and near where you started has a large hit box and its easy to aim the stun. the stuff at the end of the streak has a tiny hit box and requires aiming to stun.

    Basically, 6m to your left and right and 2 meters behind you at the start of the streak and only in your hit box at the end of the streak, tapering down as you go. The original was 2 meters to your left and right the whole way through and 15 meters long with the hit box starting at the back of your character model.

    IMHO it feels good and feels like a buff. Its just harder to hit the stun the farther away the clump is.
    Edited by DarkGottbeard on September 25, 2019 11:45PM
  • Derra
    Derra
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    Galarthor wrote: »
    Derra wrote: »
    They got the morphs wrong, why have they added a backward stun on streak which was the defensive morph.

    Then they added a on land stun, offensive on ball morph, then buffed its projectile absorb, then gave it snare immunty?

    It should be ball: defensive, backwards stun + absorb projectiles.
    Streak: offensive, stun on landing + snare immunity.


    Why they've loaded the ball morph I have no idea.

    I have a pretty good guess in that regard:

    They looked at the metrics. The metrics told them that virtually any sorc player in the game has been running streak for the last 3 months.

    The dev now goes => this must mean bol is a vastly inferior morph choice (they don´t realize that it´s not the case and bol is overall probably still stronger than streak on live - but people run streak because there is no other offensive stun available anymore because zos removed all of them over the past 2 years).

    Then they move on to nerf streak (which is what the new stun is on pts - it´s a nerf) and buff bol because of a perceived imbalance between the two morphs - which never existed.

    This!

    Keep trying to tell ZOS they need to make Rune Cage viable again. But instead of doing the obvious and easy thing, they come up with weird impractical solutions.

    Btw, are you sure the additional 2m (17-15) is behind the starting point and not in front of the end point? B/c that would require some extreme precision on a 15m standard stun range when compared to other stuns with a similar range ... especially given server lag.

    Yes i´ve tested this on pts compared to live.

    Streak on pts now stuns a target directly behind the caster. On live it does not.

    KappaKid83 wrote: »
    Is there any way we can get a visual as to how the new streak is going to look/work. Maybe a video with the Radius behind our characters and where the stun is actually going to hit? It seems as though I need a PhD in advanced mathematics to understand how it is going to work.

    Edit: I was thinking of the type of video League of Legends releases when they showcase either a new champion or a reworked champion. They show the skills, their range and also their radius where they hit with effectiveness.

    Simply put, its like your dragging a slice of pizza behind you. The stuff 2 meters behind you and near where you started has a large hit box and its easy to aim the stun. the stuff at the end of the streak has a tiny hit box and requires aiming to stun.

    Basically, 6m to your left and right and 2 meters behind you at the start of the streak and only in your hit box at the end of the streak, tapering down as you go. The original was 2 meters to your left and right the whole way through and 15 meters long with the hit box starting at the back of your character model.

    IMHO it feels good and feels like a buff. Its just harder to hit the stun the farther away the clump is.

    Which is why it feels terrible for me - or most players i´ve talked to that used streak in various patches as an offensive tool and had a good gripe on the range of the skill.

    Because that´s what most experienced sorcs did. Played out of melee range but in streak stun range and then teleport into melee to stun. This functionality is basically nonexistant anymore on pts due to hitbox delays on a moving target.

    Just sidestepping makes it virtually impossible to hit a target above 10m distance with streak. It´s horrible - especially compared to bol.
    Edited by Derra on September 26, 2019 6:53AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Galarthor
    Galarthor
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    Derra wrote: »
    Galarthor wrote: »
    Derra wrote: »
    They got the morphs wrong, why have they added a backward stun on streak which was the defensive morph.

    Then they added a on land stun, offensive on ball morph, then buffed its projectile absorb, then gave it snare immunty?

    It should be ball: defensive, backwards stun + absorb projectiles.
    Streak: offensive, stun on landing + snare immunity.


    Why they've loaded the ball morph I have no idea.

    I have a pretty good guess in that regard:

    They looked at the metrics. The metrics told them that virtually any sorc player in the game has been running streak for the last 3 months.

    The dev now goes => this must mean bol is a vastly inferior morph choice (they don´t realize that it´s not the case and bol is overall probably still stronger than streak on live - but people run streak because there is no other offensive stun available anymore because zos removed all of them over the past 2 years).

    Then they move on to nerf streak (which is what the new stun is on pts - it´s a nerf) and buff bol because of a perceived imbalance between the two morphs - which never existed.

    This!

    Keep trying to tell ZOS they need to make Rune Cage viable again. But instead of doing the obvious and easy thing, they come up with weird impractical solutions.

    Btw, are you sure the additional 2m (17-15) is behind the starting point and not in front of the end point? B/c that would require some extreme precision on a 15m standard stun range when compared to other stuns with a similar range ... especially given server lag.

    Yes i´ve tested this on pts compared to live.

    Streak on pts now stuns a target directly behind the caster. On live it does not.

    KappaKid83 wrote: »
    Is there any way we can get a visual as to how the new streak is going to look/work. Maybe a video with the Radius behind our characters and where the stun is actually going to hit? It seems as though I need a PhD in advanced mathematics to understand how it is going to work.

    Edit: I was thinking of the type of video League of Legends releases when they showcase either a new champion or a reworked champion. They show the skills, their range and also their radius where they hit with effectiveness.

    Simply put, its like your dragging a slice of pizza behind you. The stuff 2 meters behind you and near where you started has a large hit box and its easy to aim the stun. the stuff at the end of the streak has a tiny hit box and requires aiming to stun.

    Basically, 6m to your left and right and 2 meters behind you at the start of the streak and only in your hit box at the end of the streak, tapering down as you go. The original was 2 meters to your left and right the whole way through and 15 meters long with the hit box starting at the back of your character model.

    IMHO it feels good and feels like a buff. Its just harder to hit the stun the farther away the clump is.

    Which is why it feels terrible for me - or most players i´ve talked to that used streak in various patches as an offensive tool and had a good gripe on the range of the skill.

    Because that´s what most experienced sorcs did. Played out of melee range but in streak stun range and then teleport into melee to stun. This functionality is basically nonexistant anymore on pts due to hitbox delays on a moving target.

    Just sidestepping makes it virtually impossible to hit a target above 10m distance with streak. It´s horrible - especially compared to bol.

    Thanks. I meant to test it myself with a bunch of target dummies, but haven't gotten around to it yet.

    So basically, in U24 magSorcs don't have any reliable stun anymore? Great, so we are down to using poisons. At least that way we can save some magicka and a bar slot ...
  • KappaKid83
    KappaKid83
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    Galarthor wrote: »
    Derra wrote: »
    Galarthor wrote: »
    Derra wrote: »
    They got the morphs wrong, why have they added a backward stun on streak which was the defensive morph.

    Then they added a on land stun, offensive on ball morph, then buffed its projectile absorb, then gave it snare immunty?

    It should be ball: defensive, backwards stun + absorb projectiles.
    Streak: offensive, stun on landing + snare immunity.


    Why they've loaded the ball morph I have no idea.

    I have a pretty good guess in that regard:

    They looked at the metrics. The metrics told them that virtually any sorc player in the game has been running streak for the last 3 months.

    The dev now goes => this must mean bol is a vastly inferior morph choice (they don´t realize that it´s not the case and bol is overall probably still stronger than streak on live - but people run streak because there is no other offensive stun available anymore because zos removed all of them over the past 2 years).

    Then they move on to nerf streak (which is what the new stun is on pts - it´s a nerf) and buff bol because of a perceived imbalance between the two morphs - which never existed.

    This!

    Keep trying to tell ZOS they need to make Rune Cage viable again. But instead of doing the obvious and easy thing, they come up with weird impractical solutions.

    Btw, are you sure the additional 2m (17-15) is behind the starting point and not in front of the end point? B/c that would require some extreme precision on a 15m standard stun range when compared to other stuns with a similar range ... especially given server lag.

    Yes i´ve tested this on pts compared to live.

    Streak on pts now stuns a target directly behind the caster. On live it does not.

    KappaKid83 wrote: »
    Is there any way we can get a visual as to how the new streak is going to look/work. Maybe a video with the Radius behind our characters and where the stun is actually going to hit? It seems as though I need a PhD in advanced mathematics to understand how it is going to work.

    Edit: I was thinking of the type of video League of Legends releases when they showcase either a new champion or a reworked champion. They show the skills, their range and also their radius where they hit with effectiveness.

    Simply put, its like your dragging a slice of pizza behind you. The stuff 2 meters behind you and near where you started has a large hit box and its easy to aim the stun. the stuff at the end of the streak has a tiny hit box and requires aiming to stun.

    Basically, 6m to your left and right and 2 meters behind you at the start of the streak and only in your hit box at the end of the streak, tapering down as you go. The original was 2 meters to your left and right the whole way through and 15 meters long with the hit box starting at the back of your character model.

    IMHO it feels good and feels like a buff. Its just harder to hit the stun the farther away the clump is.

    Which is why it feels terrible for me - or most players i´ve talked to that used streak in various patches as an offensive tool and had a good gripe on the range of the skill.

    Because that´s what most experienced sorcs did. Played out of melee range but in streak stun range and then teleport into melee to stun. This functionality is basically nonexistant anymore on pts due to hitbox delays on a moving target.

    Just sidestepping makes it virtually impossible to hit a target above 10m distance with streak. It´s horrible - especially compared to bol.

    Thanks. I meant to test it myself with a bunch of target dummies, but haven't gotten around to it yet.

    So basically, in U24 magSorcs don't have any reliable stun anymore? Great, so we are down to using poisons. At least that way we can save some magicka and a bar slot ...

    I think taking streak or ball of lightning off your bar is not the best idea. It is still one of the best, if not the best, escape tool in the game so taking it off would really hamstring you I think. It will take some time to get used to but it is still worth it for mobility reasons.
  • ZarkingFrued
    ZarkingFrued
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    They got the morphs wrong, why have they added a backward stun on streak which was the offensive morph.

    Then they added a on land stun which screams offense on the ball morph, then buffed its projectile absorb, then gave it snare immunty?

    It should be ball: defensive, backwards stun + absorb projectiles.
    Streak: offensive, stun on landing + snare immunity.


    Why they've loaded the ball morph I have no idea.

    All of this^
  • Emma_Overload
    Emma_Overload
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    It's terrible. The cone is pointed the WRONG WAY. LOL.

    So did the so-called "class reps" happen to mention this problem to ZOS?

    #$%@ no.

    Instead, the reps are asking ZOS the NERF Ball of Lightning so that it's just as bad as Streak!
    #CAREBEARMASTERRACE
  • DarkGottbeard
    DarkGottbeard
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    Derra wrote: »
    Galarthor wrote: »
    Derra wrote: »
    They got the morphs wrong, why have they added a backward stun on streak which was the defensive morph.

    Then they added a on land stun, offensive on ball morph, then buffed its projectile absorb, then gave it snare immunty?

    It should be ball: defensive, backwards stun + absorb projectiles.
    Streak: offensive, stun on landing + snare immunity.


    Why they've loaded the ball morph I have no idea.

    I have a pretty good guess in that regard:

    They looked at the metrics. The metrics told them that virtually any sorc player in the game has been running streak for the last 3 months.

    The dev now goes => this must mean bol is a vastly inferior morph choice (they don´t realize that it´s not the case and bol is overall probably still stronger than streak on live - but people run streak because there is no other offensive stun available anymore because zos removed all of them over the past 2 years).

    Then they move on to nerf streak (which is what the new stun is on pts - it´s a nerf) and buff bol because of a perceived imbalance between the two morphs - which never existed.

    This!

    Keep trying to tell ZOS they need to make Rune Cage viable again. But instead of doing the obvious and easy thing, they come up with weird impractical solutions.

    Btw, are you sure the additional 2m (17-15) is behind the starting point and not in front of the end point? B/c that would require some extreme precision on a 15m standard stun range when compared to other stuns with a similar range ... especially given server lag.

    Yes i´ve tested this on pts compared to live.

    Streak on pts now stuns a target directly behind the caster. On live it does not.

    KappaKid83 wrote: »
    Is there any way we can get a visual as to how the new streak is going to look/work. Maybe a video with the Radius behind our characters and where the stun is actually going to hit? It seems as though I need a PhD in advanced mathematics to understand how it is going to work.

    Edit: I was thinking of the type of video League of Legends releases when they showcase either a new champion or a reworked champion. They show the skills, their range and also their radius where they hit with effectiveness.

    Simply put, its like your dragging a slice of pizza behind you. The stuff 2 meters behind you and near where you started has a large hit box and its easy to aim the stun. the stuff at the end of the streak has a tiny hit box and requires aiming to stun.

    Basically, 6m to your left and right and 2 meters behind you at the start of the streak and only in your hit box at the end of the streak, tapering down as you go. The original was 2 meters to your left and right the whole way through and 15 meters long with the hit box starting at the back of your character model.

    IMHO it feels good and feels like a buff. Its just harder to hit the stun the farther away the clump is.

    Which is why it feels terrible for me - or most players i´ve talked to that used streak in various patches as an offensive tool and had a good gripe on the range of the skill.

    Because that´s what most experienced sorcs did. Played out of melee range but in streak stun range and then teleport into melee to stun. This functionality is basically nonexistant anymore on pts due to hitbox delays on a moving target.

    Just sidestepping makes it virtually impossible to hit a target above 10m distance with streak. It´s horrible - especially compared to bol.

    Firstly, I don't agree that "most experienced sorcs" used streak a specific way. I also don't see why that would be an important metric anyway. The population of "experienced sorcs" is like 10 people. It's like saying 6 people use it this way.

    Secondly, I don't have a problem aiming it. It's only a width nerf for the last few meters. Learn the new hit box and adjust your positioning.

    Thirdly, the width is 3 times larger at the base and you get to cover an area behind your character. This is perfect for a much more common situation, streak stunning an army of charge spamming zerglings. It's even better for your ranged group stun, just aim and double streak so that the second streaks larger hit box is well aimed to catch the most people. The only place its not better is in stormhaven and thats a place where you should learn to aim and learn better positioning anyway.
  • Galarthor
    Galarthor
    ✭✭✭✭✭
    KappaKid83 wrote: »
    Galarthor wrote: »
    Derra wrote: »
    Galarthor wrote: »
    Derra wrote: »
    They got the morphs wrong, why have they added a backward stun on streak which was the defensive morph.

    Then they added a on land stun, offensive on ball morph, then buffed its projectile absorb, then gave it snare immunty?

    It should be ball: defensive, backwards stun + absorb projectiles.
    Streak: offensive, stun on landing + snare immunity.


    Why they've loaded the ball morph I have no idea.

    I have a pretty good guess in that regard:

    They looked at the metrics. The metrics told them that virtually any sorc player in the game has been running streak for the last 3 months.

    The dev now goes => this must mean bol is a vastly inferior morph choice (they don´t realize that it´s not the case and bol is overall probably still stronger than streak on live - but people run streak because there is no other offensive stun available anymore because zos removed all of them over the past 2 years).

    Then they move on to nerf streak (which is what the new stun is on pts - it´s a nerf) and buff bol because of a perceived imbalance between the two morphs - which never existed.

    This!

    Keep trying to tell ZOS they need to make Rune Cage viable again. But instead of doing the obvious and easy thing, they come up with weird impractical solutions.

    Btw, are you sure the additional 2m (17-15) is behind the starting point and not in front of the end point? B/c that would require some extreme precision on a 15m standard stun range when compared to other stuns with a similar range ... especially given server lag.

    Yes i´ve tested this on pts compared to live.

    Streak on pts now stuns a target directly behind the caster. On live it does not.

    KappaKid83 wrote: »
    Is there any way we can get a visual as to how the new streak is going to look/work. Maybe a video with the Radius behind our characters and where the stun is actually going to hit? It seems as though I need a PhD in advanced mathematics to understand how it is going to work.

    Edit: I was thinking of the type of video League of Legends releases when they showcase either a new champion or a reworked champion. They show the skills, their range and also their radius where they hit with effectiveness.

    Simply put, its like your dragging a slice of pizza behind you. The stuff 2 meters behind you and near where you started has a large hit box and its easy to aim the stun. the stuff at the end of the streak has a tiny hit box and requires aiming to stun.

    Basically, 6m to your left and right and 2 meters behind you at the start of the streak and only in your hit box at the end of the streak, tapering down as you go. The original was 2 meters to your left and right the whole way through and 15 meters long with the hit box starting at the back of your character model.

    IMHO it feels good and feels like a buff. Its just harder to hit the stun the farther away the clump is.

    Which is why it feels terrible for me - or most players i´ve talked to that used streak in various patches as an offensive tool and had a good gripe on the range of the skill.

    Because that´s what most experienced sorcs did. Played out of melee range but in streak stun range and then teleport into melee to stun. This functionality is basically nonexistant anymore on pts due to hitbox delays on a moving target.

    Just sidestepping makes it virtually impossible to hit a target above 10m distance with streak. It´s horrible - especially compared to bol.

    Thanks. I meant to test it myself with a bunch of target dummies, but haven't gotten around to it yet.

    So basically, in U24 magSorcs don't have any reliable stun anymore? Great, so we are down to using poisons. At least that way we can save some magicka and a bar slot ...

    I think taking streak or ball of lightning off your bar is not the best idea. It is still one of the best, if not the best, escape tool in the game so taking it off would really hamstring you I think. It will take some time to get used to but it is still worth it for mobility reasons.

    I meant by using Poison instead of a dedicated stun ability I save a bar slot and magicka for not having to use that ability AND not having to streak every few seconds just to apply a stun :tongue:

    It's terrible. The cone is pointed the WRONG WAY. LOL.

    So did the so-called "class reps" happen to mention this problem to ZOS?

    #$%@ no.

    Instead, the reps are asking ZOS the NERF Ball of Lightning so that it's just as bad as Streak!

    Yeah, I doubt anybody is seriously bringing up Sorc pain points in those rep meetings. Nevermind mag sorc pain points in PvP. I mean if you find something on sorcs it's either a call for nerfs OR some weird token pain point literally nobody every cared about.
  • Galarthor
    Galarthor
    ✭✭✭✭✭
    They got the morphs wrong, why have they added a backward stun on streak which was the offensive morph.

    Then they added a on land stun which screams offense on the ball morph, then buffed its projectile absorb, then gave it snare immunty?

    It should be ball: defensive, backwards stun + absorb projectiles.
    Streak: offensive, stun on landing + snare immunity.


    Why they've loaded the ball morph I have no idea.

    Well tbh, snare and root immunity makes far more sense on a defensive morph. You are trying to get away after all.
    I think 3 seconds on the absorb is over the top. And in true ZOS fashion only affects magicka abilities.

    I'd rather see the orb only last 1.5 or 2 seconds but absorb both magicka and stamina ranged abilities - even gap closers. The streaking sorc will still be at a disadvantage compared to the chasing gap closer spamming enemies as BoL cost increases but gap closer cost stays the same. At least that way gap opener and gap closer really cancel each other out, and not one dealing decent amount of damage, while the other one is not doing anything else.
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