ketsparrowhawk wrote: »I've always wanted AOE indicators for my own abilities. The animations often do not line up with the actual distance/radius/etc. It'd be great if it were an optional toggle.
starkerealm wrote: »Short version?
The old version is a column. So, sorta: S=E
Everything between you and your destination gets stunned.
The new version is a cone from your destination. So think more like S>E
KappaKid83 wrote: »starkerealm wrote: »Short version?
The old version is a column. So, sorta: S=E
Everything between you and your destination gets stunned.
The new version is a cone from your destination. So think more like S>E
I understand the simplistics of how it is supposed to work and look I would just love to see the visual as to what it actually looks like.

KappaKid83 wrote: »starkerealm wrote: »Short version?
The old version is a column. So, sorta: S=E
Everything between you and your destination gets stunned.
The new version is a cone from your destination. So think more like S>E
I understand the simplistics of how it is supposed to work and look I would just love to see the visual as to what it actually looks like.
What do you mean how it actually looks like?
The visual of the skill does not change at all.
It´s a 40° cone with a 17m radius behind your character, like this:
It functions very much as it did before, only that the stun arena is different and that makes the skill feel crap and also in every way inferior to ball of lightning morph.
leepalmer95 wrote: »They got the morphs wrong, why have they added a backward stun on streak which was the defensive morph.
Then they added a on land stun, offensive on ball morph, then buffed its projectile absorb, then gave it snare immunty?
It should be ball: defensive, backwards stun + absorb projectiles.
Streak: offensive, stun on landing + snare immunity.
Why they've loaded the ball morph I have no idea.
leepalmer95 wrote: »They got the morphs wrong, why have they added a backward stun on streak which was the defensive morph.
Then they added a on land stun, offensive on ball morph, then buffed its projectile absorb, then gave it snare immunty?
It should be ball: defensive, backwards stun + absorb projectiles.
Streak: offensive, stun on landing + snare immunity.
Why they've loaded the ball morph I have no idea.
I have a pretty good guess in that regard:
They looked at the metrics. The metrics told them that virtually any sorc player in the game has been running streak for the last 3 months.
The dev now goes => this must mean bol is a vastly inferior morph choice (they don´t realize that it´s not the case and bol is overall probably still stronger than streak on live - but people run streak because there is no other offensive stun available anymore because zos removed all of them over the past 2 years).
Then they move on to nerf streak (which is what the new stun is on pts - it´s a nerf) and buff bol because of a perceived imbalance between the two morphs - which never existed.
leepalmer95 wrote: »leepalmer95 wrote: »They got the morphs wrong, why have they added a backward stun on streak which was the defensive morph.
Then they added a on land stun, offensive on ball morph, then buffed its projectile absorb, then gave it snare immunty?
It should be ball: defensive, backwards stun + absorb projectiles.
Streak: offensive, stun on landing + snare immunity.
Why they've loaded the ball morph I have no idea.
I have a pretty good guess in that regard:
They looked at the metrics. The metrics told them that virtually any sorc player in the game has been running streak for the last 3 months.
The dev now goes => this must mean bol is a vastly inferior morph choice (they don´t realize that it´s not the case and bol is overall probably still stronger than streak on live - but people run streak because there is no other offensive stun available anymore because zos removed all of them over the past 2 years).
Then they move on to nerf streak (which is what the new stun is on pts - it´s a nerf) and buff bol because of a perceived imbalance between the two morphs - which never existed.
Good old zos, balancing stuff while not understanding how things are.
leepalmer95 wrote: »leepalmer95 wrote: »They got the morphs wrong, why have they added a backward stun on streak which was the defensive morph.
Then they added a on land stun, offensive on ball morph, then buffed its projectile absorb, then gave it snare immunty?
It should be ball: defensive, backwards stun + absorb projectiles.
Streak: offensive, stun on landing + snare immunity.
Why they've loaded the ball morph I have no idea.
I have a pretty good guess in that regard:
They looked at the metrics. The metrics told them that virtually any sorc player in the game has been running streak for the last 3 months.
The dev now goes => this must mean bol is a vastly inferior morph choice (they don´t realize that it´s not the case and bol is overall probably still stronger than streak on live - but people run streak because there is no other offensive stun available anymore because zos removed all of them over the past 2 years).
Then they move on to nerf streak (which is what the new stun is on pts - it´s a nerf) and buff bol because of a perceived imbalance between the two morphs - which never existed.
Good old zos, balancing stuff while not understanding how things are.
I´m not saying this is true.
But it´s the only explanation that makes sense for me when looking at the changes to the skill on pts.
leepalmer95 wrote: »They got the morphs wrong, why have they added a backward stun on streak which was the defensive morph.
Then they added a on land stun, offensive on ball morph, then buffed its projectile absorb, then gave it snare immunty?
It should be ball: defensive, backwards stun + absorb projectiles.
Streak: offensive, stun on landing + snare immunity.
Why they've loaded the ball morph I have no idea.
I have a pretty good guess in that regard:
They looked at the metrics. The metrics told them that virtually any sorc player in the game has been running streak for the last 3 months.
The dev now goes => this must mean bol is a vastly inferior morph choice (they don´t realize that it´s not the case and bol is overall probably still stronger than streak on live - but people run streak because there is no other offensive stun available anymore because zos removed all of them over the past 2 years).
Then they move on to nerf streak (which is what the new stun is on pts - it´s a nerf) and buff bol because of a perceived imbalance between the two morphs - which never existed.
KappaKid83 wrote: »Is there any way we can get a visual as to how the new streak is going to look/work. Maybe a video with the Radius behind our characters and where the stun is actually going to hit? It seems as though I need a PhD in advanced mathematics to understand how it is going to work.
Edit: I was thinking of the type of video League of Legends releases when they showcase either a new champion or a reworked champion. They show the skills, their range and also their radius where they hit with effectiveness.
leepalmer95 wrote: »They got the morphs wrong, why have they added a backward stun on streak which was the defensive morph.
Then they added a on land stun, offensive on ball morph, then buffed its projectile absorb, then gave it snare immunty?
It should be ball: defensive, backwards stun + absorb projectiles.
Streak: offensive, stun on landing + snare immunity.
Why they've loaded the ball morph I have no idea.
I have a pretty good guess in that regard:
They looked at the metrics. The metrics told them that virtually any sorc player in the game has been running streak for the last 3 months.
The dev now goes => this must mean bol is a vastly inferior morph choice (they don´t realize that it´s not the case and bol is overall probably still stronger than streak on live - but people run streak because there is no other offensive stun available anymore because zos removed all of them over the past 2 years).
Then they move on to nerf streak (which is what the new stun is on pts - it´s a nerf) and buff bol because of a perceived imbalance between the two morphs - which never existed.
This!
Keep trying to tell ZOS they need to make Rune Cage viable again. But instead of doing the obvious and easy thing, they come up with weird impractical solutions.
Btw, are you sure the additional 2m (17-15) is behind the starting point and not in front of the end point? B/c that would require some extreme precision on a 15m standard stun range when compared to other stuns with a similar range ... especially given server lag.
DarkGottbeard wrote: »KappaKid83 wrote: »Is there any way we can get a visual as to how the new streak is going to look/work. Maybe a video with the Radius behind our characters and where the stun is actually going to hit? It seems as though I need a PhD in advanced mathematics to understand how it is going to work.
Edit: I was thinking of the type of video League of Legends releases when they showcase either a new champion or a reworked champion. They show the skills, their range and also their radius where they hit with effectiveness.
Simply put, its like your dragging a slice of pizza behind you. The stuff 2 meters behind you and near where you started has a large hit box and its easy to aim the stun. the stuff at the end of the streak has a tiny hit box and requires aiming to stun.
Basically, 6m to your left and right and 2 meters behind you at the start of the streak and only in your hit box at the end of the streak, tapering down as you go. The original was 2 meters to your left and right the whole way through and 15 meters long with the hit box starting at the back of your character model.
IMHO it feels good and feels like a buff. Its just harder to hit the stun the farther away the clump is.
leepalmer95 wrote: »They got the morphs wrong, why have they added a backward stun on streak which was the defensive morph.
Then they added a on land stun, offensive on ball morph, then buffed its projectile absorb, then gave it snare immunty?
It should be ball: defensive, backwards stun + absorb projectiles.
Streak: offensive, stun on landing + snare immunity.
Why they've loaded the ball morph I have no idea.
I have a pretty good guess in that regard:
They looked at the metrics. The metrics told them that virtually any sorc player in the game has been running streak for the last 3 months.
The dev now goes => this must mean bol is a vastly inferior morph choice (they don´t realize that it´s not the case and bol is overall probably still stronger than streak on live - but people run streak because there is no other offensive stun available anymore because zos removed all of them over the past 2 years).
Then they move on to nerf streak (which is what the new stun is on pts - it´s a nerf) and buff bol because of a perceived imbalance between the two morphs - which never existed.
This!
Keep trying to tell ZOS they need to make Rune Cage viable again. But instead of doing the obvious and easy thing, they come up with weird impractical solutions.
Btw, are you sure the additional 2m (17-15) is behind the starting point and not in front of the end point? B/c that would require some extreme precision on a 15m standard stun range when compared to other stuns with a similar range ... especially given server lag.
Yes i´ve tested this on pts compared to live.
Streak on pts now stuns a target directly behind the caster. On live it does not.DarkGottbeard wrote: »KappaKid83 wrote: »Is there any way we can get a visual as to how the new streak is going to look/work. Maybe a video with the Radius behind our characters and where the stun is actually going to hit? It seems as though I need a PhD in advanced mathematics to understand how it is going to work.
Edit: I was thinking of the type of video League of Legends releases when they showcase either a new champion or a reworked champion. They show the skills, their range and also their radius where they hit with effectiveness.
Simply put, its like your dragging a slice of pizza behind you. The stuff 2 meters behind you and near where you started has a large hit box and its easy to aim the stun. the stuff at the end of the streak has a tiny hit box and requires aiming to stun.
Basically, 6m to your left and right and 2 meters behind you at the start of the streak and only in your hit box at the end of the streak, tapering down as you go. The original was 2 meters to your left and right the whole way through and 15 meters long with the hit box starting at the back of your character model.
IMHO it feels good and feels like a buff. Its just harder to hit the stun the farther away the clump is.
Which is why it feels terrible for me - or most players i´ve talked to that used streak in various patches as an offensive tool and had a good gripe on the range of the skill.
Because that´s what most experienced sorcs did. Played out of melee range but in streak stun range and then teleport into melee to stun. This functionality is basically nonexistant anymore on pts due to hitbox delays on a moving target.
Just sidestepping makes it virtually impossible to hit a target above 10m distance with streak. It´s horrible - especially compared to bol.
leepalmer95 wrote: »They got the morphs wrong, why have they added a backward stun on streak which was the defensive morph.
Then they added a on land stun, offensive on ball morph, then buffed its projectile absorb, then gave it snare immunty?
It should be ball: defensive, backwards stun + absorb projectiles.
Streak: offensive, stun on landing + snare immunity.
Why they've loaded the ball morph I have no idea.
I have a pretty good guess in that regard:
They looked at the metrics. The metrics told them that virtually any sorc player in the game has been running streak for the last 3 months.
The dev now goes => this must mean bol is a vastly inferior morph choice (they don´t realize that it´s not the case and bol is overall probably still stronger than streak on live - but people run streak because there is no other offensive stun available anymore because zos removed all of them over the past 2 years).
Then they move on to nerf streak (which is what the new stun is on pts - it´s a nerf) and buff bol because of a perceived imbalance between the two morphs - which never existed.
This!
Keep trying to tell ZOS they need to make Rune Cage viable again. But instead of doing the obvious and easy thing, they come up with weird impractical solutions.
Btw, are you sure the additional 2m (17-15) is behind the starting point and not in front of the end point? B/c that would require some extreme precision on a 15m standard stun range when compared to other stuns with a similar range ... especially given server lag.
Yes i´ve tested this on pts compared to live.
Streak on pts now stuns a target directly behind the caster. On live it does not.DarkGottbeard wrote: »KappaKid83 wrote: »Is there any way we can get a visual as to how the new streak is going to look/work. Maybe a video with the Radius behind our characters and where the stun is actually going to hit? It seems as though I need a PhD in advanced mathematics to understand how it is going to work.
Edit: I was thinking of the type of video League of Legends releases when they showcase either a new champion or a reworked champion. They show the skills, their range and also their radius where they hit with effectiveness.
Simply put, its like your dragging a slice of pizza behind you. The stuff 2 meters behind you and near where you started has a large hit box and its easy to aim the stun. the stuff at the end of the streak has a tiny hit box and requires aiming to stun.
Basically, 6m to your left and right and 2 meters behind you at the start of the streak and only in your hit box at the end of the streak, tapering down as you go. The original was 2 meters to your left and right the whole way through and 15 meters long with the hit box starting at the back of your character model.
IMHO it feels good and feels like a buff. Its just harder to hit the stun the farther away the clump is.
Which is why it feels terrible for me - or most players i´ve talked to that used streak in various patches as an offensive tool and had a good gripe on the range of the skill.
Because that´s what most experienced sorcs did. Played out of melee range but in streak stun range and then teleport into melee to stun. This functionality is basically nonexistant anymore on pts due to hitbox delays on a moving target.
Just sidestepping makes it virtually impossible to hit a target above 10m distance with streak. It´s horrible - especially compared to bol.
Thanks. I meant to test it myself with a bunch of target dummies, but haven't gotten around to it yet.
So basically, in U24 magSorcs don't have any reliable stun anymore? Great, so we are down to using poisons. At least that way we can save some magicka and a bar slot ...
leepalmer95 wrote: »They got the morphs wrong, why have they added a backward stun on streak which was the offensive morph.
Then they added a on land stun which screams offense on the ball morph, then buffed its projectile absorb, then gave it snare immunty?
It should be ball: defensive, backwards stun + absorb projectiles.
Streak: offensive, stun on landing + snare immunity.
Why they've loaded the ball morph I have no idea.
leepalmer95 wrote: »They got the morphs wrong, why have they added a backward stun on streak which was the defensive morph.
Then they added a on land stun, offensive on ball morph, then buffed its projectile absorb, then gave it snare immunty?
It should be ball: defensive, backwards stun + absorb projectiles.
Streak: offensive, stun on landing + snare immunity.
Why they've loaded the ball morph I have no idea.
I have a pretty good guess in that regard:
They looked at the metrics. The metrics told them that virtually any sorc player in the game has been running streak for the last 3 months.
The dev now goes => this must mean bol is a vastly inferior morph choice (they don´t realize that it´s not the case and bol is overall probably still stronger than streak on live - but people run streak because there is no other offensive stun available anymore because zos removed all of them over the past 2 years).
Then they move on to nerf streak (which is what the new stun is on pts - it´s a nerf) and buff bol because of a perceived imbalance between the two morphs - which never existed.
This!
Keep trying to tell ZOS they need to make Rune Cage viable again. But instead of doing the obvious and easy thing, they come up with weird impractical solutions.
Btw, are you sure the additional 2m (17-15) is behind the starting point and not in front of the end point? B/c that would require some extreme precision on a 15m standard stun range when compared to other stuns with a similar range ... especially given server lag.
Yes i´ve tested this on pts compared to live.
Streak on pts now stuns a target directly behind the caster. On live it does not.DarkGottbeard wrote: »KappaKid83 wrote: »Is there any way we can get a visual as to how the new streak is going to look/work. Maybe a video with the Radius behind our characters and where the stun is actually going to hit? It seems as though I need a PhD in advanced mathematics to understand how it is going to work.
Edit: I was thinking of the type of video League of Legends releases when they showcase either a new champion or a reworked champion. They show the skills, their range and also their radius where they hit with effectiveness.
Simply put, its like your dragging a slice of pizza behind you. The stuff 2 meters behind you and near where you started has a large hit box and its easy to aim the stun. the stuff at the end of the streak has a tiny hit box and requires aiming to stun.
Basically, 6m to your left and right and 2 meters behind you at the start of the streak and only in your hit box at the end of the streak, tapering down as you go. The original was 2 meters to your left and right the whole way through and 15 meters long with the hit box starting at the back of your character model.
IMHO it feels good and feels like a buff. Its just harder to hit the stun the farther away the clump is.
Which is why it feels terrible for me - or most players i´ve talked to that used streak in various patches as an offensive tool and had a good gripe on the range of the skill.
Because that´s what most experienced sorcs did. Played out of melee range but in streak stun range and then teleport into melee to stun. This functionality is basically nonexistant anymore on pts due to hitbox delays on a moving target.
Just sidestepping makes it virtually impossible to hit a target above 10m distance with streak. It´s horrible - especially compared to bol.
KappaKid83 wrote: »leepalmer95 wrote: »They got the morphs wrong, why have they added a backward stun on streak which was the defensive morph.
Then they added a on land stun, offensive on ball morph, then buffed its projectile absorb, then gave it snare immunty?
It should be ball: defensive, backwards stun + absorb projectiles.
Streak: offensive, stun on landing + snare immunity.
Why they've loaded the ball morph I have no idea.
I have a pretty good guess in that regard:
They looked at the metrics. The metrics told them that virtually any sorc player in the game has been running streak for the last 3 months.
The dev now goes => this must mean bol is a vastly inferior morph choice (they don´t realize that it´s not the case and bol is overall probably still stronger than streak on live - but people run streak because there is no other offensive stun available anymore because zos removed all of them over the past 2 years).
Then they move on to nerf streak (which is what the new stun is on pts - it´s a nerf) and buff bol because of a perceived imbalance between the two morphs - which never existed.
This!
Keep trying to tell ZOS they need to make Rune Cage viable again. But instead of doing the obvious and easy thing, they come up with weird impractical solutions.
Btw, are you sure the additional 2m (17-15) is behind the starting point and not in front of the end point? B/c that would require some extreme precision on a 15m standard stun range when compared to other stuns with a similar range ... especially given server lag.
Yes i´ve tested this on pts compared to live.
Streak on pts now stuns a target directly behind the caster. On live it does not.DarkGottbeard wrote: »KappaKid83 wrote: »Is there any way we can get a visual as to how the new streak is going to look/work. Maybe a video with the Radius behind our characters and where the stun is actually going to hit? It seems as though I need a PhD in advanced mathematics to understand how it is going to work.
Edit: I was thinking of the type of video League of Legends releases when they showcase either a new champion or a reworked champion. They show the skills, their range and also their radius where they hit with effectiveness.
Simply put, its like your dragging a slice of pizza behind you. The stuff 2 meters behind you and near where you started has a large hit box and its easy to aim the stun. the stuff at the end of the streak has a tiny hit box and requires aiming to stun.
Basically, 6m to your left and right and 2 meters behind you at the start of the streak and only in your hit box at the end of the streak, tapering down as you go. The original was 2 meters to your left and right the whole way through and 15 meters long with the hit box starting at the back of your character model.
IMHO it feels good and feels like a buff. Its just harder to hit the stun the farther away the clump is.
Which is why it feels terrible for me - or most players i´ve talked to that used streak in various patches as an offensive tool and had a good gripe on the range of the skill.
Because that´s what most experienced sorcs did. Played out of melee range but in streak stun range and then teleport into melee to stun. This functionality is basically nonexistant anymore on pts due to hitbox delays on a moving target.
Just sidestepping makes it virtually impossible to hit a target above 10m distance with streak. It´s horrible - especially compared to bol.
Thanks. I meant to test it myself with a bunch of target dummies, but haven't gotten around to it yet.
So basically, in U24 magSorcs don't have any reliable stun anymore? Great, so we are down to using poisons. At least that way we can save some magicka and a bar slot ...
I think taking streak or ball of lightning off your bar is not the best idea. It is still one of the best, if not the best, escape tool in the game so taking it off would really hamstring you I think. It will take some time to get used to but it is still worth it for mobility reasons.
Emma_Overload wrote: »It's terrible. The cone is pointed the WRONG WAY. LOL.
So did the so-called "class reps" happen to mention this problem to ZOS?
#$%@ no.
Instead, the reps are asking ZOS the NERF Ball of Lightning so that it's just as bad as Streak!
leepalmer95 wrote: »They got the morphs wrong, why have they added a backward stun on streak which was the offensive morph.
Then they added a on land stun which screams offense on the ball morph, then buffed its projectile absorb, then gave it snare immunty?
It should be ball: defensive, backwards stun + absorb projectiles.
Streak: offensive, stun on landing + snare immunity.
Why they've loaded the ball morph I have no idea.