
No everything needs to be nerfed because it is performing well. We just need to buff the other ultimates to make then feel worthy while. Like removing the cast time off dawnbreaker and giving incap major defile back at 120 ult. Allow corrosive to give dk dots both physical and spell penetration. Give stam templar a decent offensive ult. Stam sorc and stam warden have no physical damage ultimate. Give them decent class options, and less people will gravitate toward 2h ult.
leepalmer95 wrote: »No everything needs to be nerfed because it is performing well. We just need to buff the other ultimates to make then feel worthy while. Like removing the cast time off dawnbreaker and giving incap major defile back at 120 ult. Allow corrosive to give dk dots both physical and spell penetration. Give stam templar a decent offensive ult. Stam sorc and stam warden have no physical damage ultimate. Give them decent class options, and less people will gravitate toward 2h ult.
If you made all other ultimated on par with current onslaught then the game would be run around and whoever has ult first wins.
leepalmer95 wrote: »No everything needs to be nerfed because it is performing well. We just need to buff the other ultimates to make then feel worthy while. Like removing the cast time off dawnbreaker and giving incap major defile back at 120 ult. Allow corrosive to give dk dots both physical and spell penetration. Give stam templar a decent offensive ult. Stam sorc and stam warden have no physical damage ultimate. Give them decent class options, and less people will gravitate toward 2h ult.
If you made all other ultimated on par with current onslaught then the game would be run around and whoever has ult first wins.
That assumes that firing that off wins and it's not true. It's definitely strong. But most players seem to get away CC and evade after hearing it. Only time I see it landing and people eating it is when its someone really bad, or theres a bunch of people to where its harder to spot where the sound came from and who's juiced. But then again; if there's enough people in the area, good luck getting onslaught to go off.
I mean; its definitely stronger than most the other ultimate so balance needs done; but I really don't want to see all ultimate become meteor and really not feel all that effective
leepalmer95 wrote: »leepalmer95 wrote: »No everything needs to be nerfed because it is performing well. We just need to buff the other ultimates to make then feel worthy while. Like removing the cast time off dawnbreaker and giving incap major defile back at 120 ult. Allow corrosive to give dk dots both physical and spell penetration. Give stam templar a decent offensive ult. Stam sorc and stam warden have no physical damage ultimate. Give them decent class options, and less people will gravitate toward 2h ult.
If you made all other ultimated on par with current onslaught then the game would be run around and whoever has ult first wins.
That assumes that firing that off wins and it's not true. It's definitely strong. But most players seem to get away CC and evade after hearing it. Only time I see it landing and people eating it is when its someone really bad, or theres a bunch of people to where its harder to spot where the sound came from and who's juiced. But then again; if there's enough people in the area, good luck getting onslaught to go off.
I mean; its definitely stronger than most the other ultimate so balance needs done; but I really don't want to see all ultimate become meteor and really not feel all that effective
They could literally just reduce the pen to 30% for 8s, still be super strong and likely the best ult in the game for pvp still.
leepalmer95 wrote: »Worrying that this broken skill isn't even mentioned yet.
The fact its super high dmg + ignores armour and is AOE is already enough to put it above most other 'instant' dmg ults if not at the top. I've hit like 12k against proper pvp builds and even higher vs potato builds. I remember getting sniped and turning around and hitting the guy for 18k.
The basically 100% penetration on direct dmg skills for 12s is just a stupidly uncessary, OP utility added on. It's way too much.
Now the idea is ok I guess, still not sure why it needs such a stupidly strong extra benefit added, people cried about incap giving 20% increased dmg to that person for 5s and the pen on onslaught is easily 30-45% increased dmg to your direct dmg attacks (which next patch is all there will be) to everyone for 12s. Even writing the effect is absurb.
Honestly i could kind of get with the utility of it, an offensive and a defence morph. Both need tuning on the %'s though.
But realistically zos went too overboard with the stats as usual. Why 100% pen? Why 12s? This could easily be 30% pen for 8s and still be strong. It would mean the extra pen would stack with the casters usual pen and make the casters usual pen actually useful. Why go something like spriggans or make sure you have major fracture if you're ult is going to give 100% pen anyway.
Not every class has access to protection buffs and its very hard to get major protection now and that is the only 'defence' to this skill. The skill that lasts 12s. I mean running arond on a warden/ templar with minor protection and as soon as someone onslaught suddenly i've got to fear dizzying spam that crits for near 9-10k? Yeah an spamable that hits just as fast as any other instant spamable now is hitting harder than ults thanks to a broken ult buffing its dmg massively for 12s.
It's so annyoying, i can be fighting a weird tanky high hp stamina build which it has lowish dmg, until they onslaught and even the tanky builds suddenly be putting out more dmg than glass cannon builds.
leepalmer95 wrote: »Worrying that this broken skill isn't even mentioned yet.
The fact its super high dmg + ignores armour and is AOE is already enough to put it above most other 'instant' dmg ults if not at the top. I've hit like 12k against proper pvp builds and even higher vs potato builds. I remember getting sniped and turning around and hitting the guy for 18k.
The basically 100% penetration on direct dmg skills for 12s is just a stupidly uncessary, OP utility added on. It's way too much.
Now the idea is ok I guess, still not sure why it needs such a stupidly strong extra benefit added, people cried about incap giving 20% increased dmg to that person for 5s and the pen on onslaught is easily 30-45% increased dmg to your direct dmg attacks (which next patch is all there will be) to everyone for 12s. Even writing the effect is absurb.
Honestly i could kind of get with the utility of it, an offensive and a defence morph. Both need tuning on the %'s though.
But realistically zos went too overboard with the stats as usual. Why 100% pen? Why 12s? This could easily be 30% pen for 8s and still be strong. It would mean the extra pen would stack with the casters usual pen and make the casters usual pen actually useful. Why go something like spriggans or make sure you have major fracture if you're ult is going to give 100% pen anyway.
Not every class has access to protection buffs and its very hard to get major protection now and that is the only 'defence' to this skill. The skill that lasts 12s. I mean running arond on a warden/ templar with minor protection and as soon as someone onslaught suddenly i've got to fear dizzying spam that crits for near 9-10k? Yeah an spamable that hits just as fast as any other instant spamable now is hitting harder than ults thanks to a broken ult buffing its dmg massively for 12s.
It's so annyoying, i can be fighting a weird tanky high hp stamina build which it has lowish dmg, until they onslaught and even the tanky builds suddenly be putting out more dmg than glass cannon builds.
Olupajmibanan wrote: »The fact that it is an AoE thus subject to Major Evasion makes it worse than it seems. Major Evasion and lately even Major Protection got very common making the initial hit pretty small.
And the penetration afterwards is in most cases negligible thanks to complete removal of D-Swing. It can be still very potent with Surprise Attack followed by Executioneers, but with other spammables not so much. You expect a necro casting Onslaught and than mindlessly spamming Venom Skull waiting for execute range, while hoping that Blastbones will behave differently from 99,99% cases where it just stands and explodes in the middle of nowhere? Or are you scared of getting Stonefisted to death? Oh I understand now, you are scarred of Subterranean Assault. That Subt Assault that is subject to Major Evasion as well.
Trust me, removal of D-Swing will make Onslaught much less popular.
Stoney_McGeee wrote: »Leave my tank killer skill alone!
Skilled players can avoid it and survive, potatoes that just hold block and chain people die.
Y’all just want people healing and tanking and sieging for DPS huh?
leepalmer95 wrote: »Stoney_McGeee wrote: »Leave my tank killer skill alone!
Skilled players can avoid it and survive, potatoes that just hold block and chain people die.
Y’all just want people healing and tanking and sieging for DPS huh?
Funny enough the way it is it hits light armour just as hard as heavy. Either becomes 100% pen.
If you lower the % then that means you'll get noticably more pen from tanky than light.
leepalmer95 wrote: »I've hit like 12k against proper pvp builds and even higher vs potato builds. I remember getting sniped and turning around and hitting the guy for 18k.
leepalmer95 wrote: »Bunch of 1 character wonder players here to defend their crutch OP ult. It's a joke.
How you can sit there and say its fine is beyond me. I use the skill, many use the skill. The skill is broken OP.
Stoney_McGeee wrote: »leepalmer95 wrote: »Bunch of 1 character wonder players here to defend their crutch OP ult. It's a joke.
How you can sit there and say its fine is beyond me. I use the skill, many use the skill. The skill is broken OP.
I definitely don’t just play 1 toon, been playing since release.
I use onslaught and had onslaught used against me, and tell you what, it’s counterable.
leepalmer95 wrote: »Stoney_McGeee wrote: »leepalmer95 wrote: »Bunch of 1 character wonder players here to defend their crutch OP ult. It's a joke.
How you can sit there and say its fine is beyond me. I use the skill, many use the skill. The skill is broken OP.
I definitely don’t just play 1 toon, been playing since release.
I use onslaught and had onslaught used against me, and tell you what, it’s counterable.
How so? By dodging randomly?
Royalthought wrote: »leepalmer95 wrote: »leepalmer95 wrote: »No everything needs to be nerfed because it is performing well. We just need to buff the other ultimates to make then feel worthy while. Like removing the cast time off dawnbreaker and giving incap major defile back at 120 ult. Allow corrosive to give dk dots both physical and spell penetration. Give stam templar a decent offensive ult. Stam sorc and stam warden have no physical damage ultimate. Give them decent class options, and less people will gravitate toward 2h ult.
If you made all other ultimated on par with current onslaught then the game would be run around and whoever has ult first wins.
That assumes that firing that off wins and it's not true. It's definitely strong. But most players seem to get away CC and evade after hearing it. Only time I see it landing and people eating it is when its someone really bad, or theres a bunch of people to where its harder to spot where the sound came from and who's juiced. But then again; if there's enough people in the area, good luck getting onslaught to go off.
I mean; its definitely stronger than most the other ultimate so balance needs done; but I really don't want to see all ultimate become meteor and really not feel all that effective
They could literally just reduce the pen to 30% for 8s, still be super strong and likely the best ult in the game for pvp still.
Said this before but onslaught is simply a counter to high resistance.
When builds that survive via roll dodge get hit with abilities that ignore it they're forced to have enough resistance to survive it or be hard countered.
Similarly builds that survive via high resistance get hit with onslaught they're force to rely on mobility or be hard countered.
The only changes that would make sense is the removal of the AoE effect, it's ability to add penetration to undodgable attacks and a shorter duration. But the 100% penetration is fine as a counter just as abilities that ignore 100% of roll dodge are.
Stoney_McGeee wrote: »leepalmer95 wrote: »Stoney_McGeee wrote: »leepalmer95 wrote: »Bunch of 1 character wonder players here to defend their crutch OP ult. It's a joke.
How you can sit there and say its fine is beyond me. I use the skill, many use the skill. The skill is broken OP.
I definitely don’t just play 1 toon, been playing since release.
I use onslaught and had onslaught used against me, and tell you what, it’s counterable.
How so? By dodging randomly?
By LoS ? By healing and not just holding block?
You’re crying nerf because you hit a 18k on a potatoe that was snipping and had no skills.
Stop defending the weak.
Royalthought wrote: »leepalmer95 wrote: »leepalmer95 wrote: »No everything needs to be nerfed because it is performing well. We just need to buff the other ultimates to make then feel worthy while. Like removing the cast time off dawnbreaker and giving incap major defile back at 120 ult. Allow corrosive to give dk dots both physical and spell penetration. Give stam templar a decent offensive ult. Stam sorc and stam warden have no physical damage ultimate. Give them decent class options, and less people will gravitate toward 2h ult.
If you made all other ultimated on par with current onslaught then the game would be run around and whoever has ult first wins.
That assumes that firing that off wins and it's not true. It's definitely strong. But most players seem to get away CC and evade after hearing it. Only time I see it landing and people eating it is when its someone really bad, or theres a bunch of people to where its harder to spot where the sound came from and who's juiced. But then again; if there's enough people in the area, good luck getting onslaught to go off.
I mean; its definitely stronger than most the other ultimate so balance needs done; but I really don't want to see all ultimate become meteor and really not feel all that effective
They could literally just reduce the pen to 30% for 8s, still be super strong and likely the best ult in the game for pvp still.
Said this before but onslaught is simply a counter to high resistance.
When builds that survive via roll dodge get hit with abilities that ignore it they're forced to have enough resistance to survive it or be hard countered.
Similarly builds that survive via high resistance get hit with onslaught they're force to rely on mobility or be hard countered.
The only changes that would make sense is the removal of the AoE effect, it's ability to add penetration to undodgable attacks and a shorter duration. But the 100% penetration is fine as a counter just as abilities that ignore 100% of roll dodge are.
Imagine ultimate that would make all your attacks undodgeable for 12 seconds, because that would be to rolldodge-builds what onslaught is to high resist-builds. Would you like to be that dodgeroll spammer whos main defense would be 100% neutralized for 12 seconds just because attacker chose to use specific ultimate?
Penetration counters resistances, but both sides need to make sacrifices to gain something. Someone who builds for high resistances sacrifices other thing, just like someone who stacks penetration sacrifices. There needs to be trade-offs.
If you want to counter high resistances use lover mundus, sharpened weapons, spriggan/spinner, stack blue cp to penetration and use skills or sets that provide even more penetration or reduce targets resists.
It`s debateable if we have access to enough penetration to sufficiently counter the amount of resistances possible to have, but 100% penetration from one single ultimate for sure is not balanced. There simply isn`t enough trade-offs for user of that ulti to justify enormous amount of power possible to gain.
I agree with leepalmer95 here, even if onslaught penetrated only 30% of targets armor it would be legit and popular ultimate, in its current form it`s grossly overperforming.