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Where the nerf to Onslaught?

leepalmer95
leepalmer95
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Worrying that this broken skill isn't even mentioned yet.

The fact its super high dmg + ignores armour and is AOE is already enough to put it above most other 'instant' dmg ults if not at the top. I've hit like 12k against proper pvp builds and even higher vs potato builds. I remember getting sniped and turning around and hitting the guy for 18k.

The basically 100% penetration on direct dmg skills for 12s is just a stupidly uncessary, OP utility added on. It's way too much.


Now the idea is ok I guess, still not sure why it needs such a stupidly strong extra benefit added, people cried about incap giving 20% increased dmg to that person for 5s and the pen on onslaught is easily 30-45% increased dmg to your direct dmg attacks (which next patch is all there will be) to everyone for 12s. Even writing the effect is absurb.

Honestly i could kind of get with the utility of it, an offensive and a defence morph. Both need tuning on the %'s though.

But realistically zos went too overboard with the stats as usual. Why 100% pen? Why 12s? This could easily be 30% pen for 8s and still be strong. It would mean the extra pen would stack with the casters usual pen and make the casters usual pen actually useful. Why go something like spriggans or make sure you have major fracture if you're ult is going to give 100% pen anyway.

Not every class has access to protection buffs and its very hard to get major protection now and that is the only 'defence' to this skill. The skill that lasts 12s. I mean running arond on a warden/ templar with minor protection and as soon as someone onslaught suddenly i've got to fear dizzying spam that crits for near 9-10k? Yeah an spamable that hits just as fast as any other instant spamable now is hitting harder than ults thanks to a broken ult buffing its dmg massively for 12s.

It's so annyoying, i can be fighting a weird tanky high hp stamina build which it has lowish dmg, until they onslaught and even the tanky builds suddenly be putting out more dmg than glass cannon builds.
PS4 EU DC

Current CP : 756+

I have every character level 50, both a magicka and stamina version.


RIP my effort to get 5x v16 characters...
  • KillsAllElves
    KillsAllElves
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    Hahahahahahahahahahahaha
  • Heimpai
    Heimpai
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    Didn’t you hear? Only Dswing needed a nerf
  • ChunkyCat
    ChunkyCat
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    Potato’s are my favourite.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Heimpai wrote: »
    Didn’t you hear? Only Dswing needed a nerf

    /thread
  • sly007
    sly007
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    No everything needs to be nerfed because it is performing well. We just need to buff the other ultimates to make then feel worthy while. Like removing the cast time off dawnbreaker and giving incap major defile back at 120 ult. Allow corrosive to give dk dots both physical and spell penetration. Give stam templar a decent offensive ult. Stam sorc and stam warden have no physical damage ultimate. Give them decent class options, and less people will gravitate toward 2h ult.
  • Zer0_CooL
    Zer0_CooL
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    lNUh0uV.gif


    There's not even a point to spend CPs for penetration, and the ulti for150 points is cheap AF
    Edited by Zer0_CooL on September 25, 2019 10:29AM
  • leepalmer95
    leepalmer95
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    sly007 wrote: »
    No everything needs to be nerfed because it is performing well. We just need to buff the other ultimates to make then feel worthy while. Like removing the cast time off dawnbreaker and giving incap major defile back at 120 ult. Allow corrosive to give dk dots both physical and spell penetration. Give stam templar a decent offensive ult. Stam sorc and stam warden have no physical damage ultimate. Give them decent class options, and less people will gravitate toward 2h ult.

    If you made all other ultimated on par with current onslaught then the game would be run around and whoever has ult first wins.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • technohic
    technohic
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    sly007 wrote: »
    No everything needs to be nerfed because it is performing well. We just need to buff the other ultimates to make then feel worthy while. Like removing the cast time off dawnbreaker and giving incap major defile back at 120 ult. Allow corrosive to give dk dots both physical and spell penetration. Give stam templar a decent offensive ult. Stam sorc and stam warden have no physical damage ultimate. Give them decent class options, and less people will gravitate toward 2h ult.

    If you made all other ultimated on par with current onslaught then the game would be run around and whoever has ult first wins.

    That assumes that firing that off wins and it's not true. It's definitely strong. But most players seem to get away CC and evade after hearing it. Only time I see it landing and people eating it is when its someone really bad, or theres a bunch of people to where its harder to spot where the sound came from and who's juiced. But then again; if there's enough people in the area, good luck getting onslaught to go off.

    I mean; its definitely stronger than most the other ultimate so balance needs done; but I really don't want to see all ultimate become meteor and really not feel all that effective
  • leepalmer95
    leepalmer95
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    technohic wrote: »
    sly007 wrote: »
    No everything needs to be nerfed because it is performing well. We just need to buff the other ultimates to make then feel worthy while. Like removing the cast time off dawnbreaker and giving incap major defile back at 120 ult. Allow corrosive to give dk dots both physical and spell penetration. Give stam templar a decent offensive ult. Stam sorc and stam warden have no physical damage ultimate. Give them decent class options, and less people will gravitate toward 2h ult.

    If you made all other ultimated on par with current onslaught then the game would be run around and whoever has ult first wins.

    That assumes that firing that off wins and it's not true. It's definitely strong. But most players seem to get away CC and evade after hearing it. Only time I see it landing and people eating it is when its someone really bad, or theres a bunch of people to where its harder to spot where the sound came from and who's juiced. But then again; if there's enough people in the area, good luck getting onslaught to go off.

    I mean; its definitely stronger than most the other ultimate so balance needs done; but I really don't want to see all ultimate become meteor and really not feel all that effective

    They could literally just reduce the pen to 30% for 8s, still be super strong and likely the best ult in the game for pvp still.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Olupajmibanan
    Olupajmibanan
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    The fact that it is an AoE thus subject to Major Evasion makes it worse than it seems. Major Evasion and lately even Major Protection got very common making the initial hit pretty small.

    And the penetration afterwards is in most cases negligible thanks to complete removal of D-Swing. It can be still very potent with Surprise Attack followed by Executioneers, but with other spammables not so much. You expect a necro casting Onslaught and than mindlessly spamming Venom Skull waiting for execute range, while hoping that Blastbones will behave differently from 99,99% cases where it just stands and explodes in the middle of nowhere? Or are you scared of getting Stonefisted to death? Oh I understand now, you are scarred of Subterranean Assault. That Subt Assault that is subject to Major Evasion as well.

    Trust me, removal of D-Swing will make Onslaught much less popular.
    Edited by Olupajmibanan on September 25, 2019 11:50AM
  • Royalthought
    Royalthought
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    technohic wrote: »
    sly007 wrote: »
    No everything needs to be nerfed because it is performing well. We just need to buff the other ultimates to make then feel worthy while. Like removing the cast time off dawnbreaker and giving incap major defile back at 120 ult. Allow corrosive to give dk dots both physical and spell penetration. Give stam templar a decent offensive ult. Stam sorc and stam warden have no physical damage ultimate. Give them decent class options, and less people will gravitate toward 2h ult.

    If you made all other ultimated on par with current onslaught then the game would be run around and whoever has ult first wins.

    That assumes that firing that off wins and it's not true. It's definitely strong. But most players seem to get away CC and evade after hearing it. Only time I see it landing and people eating it is when its someone really bad, or theres a bunch of people to where its harder to spot where the sound came from and who's juiced. But then again; if there's enough people in the area, good luck getting onslaught to go off.

    I mean; its definitely stronger than most the other ultimate so balance needs done; but I really don't want to see all ultimate become meteor and really not feel all that effective

    They could literally just reduce the pen to 30% for 8s, still be super strong and likely the best ult in the game for pvp still.

    Said this before but onslaught is simply a counter to high resistance.

    When builds that survive via roll dodge get hit with abilities that ignore it they're forced to have enough resistance to survive it or be hard countered.

    Similarly builds that survive via high resistance get hit with onslaught they're force to rely on mobility or be hard countered.

    The only changes that would make sense is the removal of the AoE effect, it's ability to add penetration to undodgable attacks and a shorter duration. But the 100% penetration is fine as a counter just as abilities that ignore 100% of roll dodge are.
  • WuffyCerulei
    WuffyCerulei
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    I assume it’ll be next week. I was mistaken for the timing, so devs’ll be meeting class reps this week. Onslaught is definitely on the list of being talked about.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Centurionax
    Centurionax
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    Worrying that this broken skill isn't even mentioned yet.

    The fact its super high dmg + ignores armour and is AOE is already enough to put it above most other 'instant' dmg ults if not at the top. I've hit like 12k against proper pvp builds and even higher vs potato builds. I remember getting sniped and turning around and hitting the guy for 18k.

    The basically 100% penetration on direct dmg skills for 12s is just a stupidly uncessary, OP utility added on. It's way too much.


    Now the idea is ok I guess, still not sure why it needs such a stupidly strong extra benefit added, people cried about incap giving 20% increased dmg to that person for 5s and the pen on onslaught is easily 30-45% increased dmg to your direct dmg attacks (which next patch is all there will be) to everyone for 12s. Even writing the effect is absurb.

    Honestly i could kind of get with the utility of it, an offensive and a defence morph. Both need tuning on the %'s though.

    But realistically zos went too overboard with the stats as usual. Why 100% pen? Why 12s? This could easily be 30% pen for 8s and still be strong. It would mean the extra pen would stack with the casters usual pen and make the casters usual pen actually useful. Why go something like spriggans or make sure you have major fracture if you're ult is going to give 100% pen anyway.

    Not every class has access to protection buffs and its very hard to get major protection now and that is the only 'defence' to this skill. The skill that lasts 12s. I mean running arond on a warden/ templar with minor protection and as soon as someone onslaught suddenly i've got to fear dizzying spam that crits for near 9-10k? Yeah an spamable that hits just as fast as any other instant spamable now is hitting harder than ults thanks to a broken ult buffing its dmg massively for 12s.

    It's so annyoying, i can be fighting a weird tanky high hp stamina build which it has lowish dmg, until they onslaught and even the tanky builds suddenly be putting out more dmg than glass cannon builds.

    i think it should not be aoe on the first hit the 12 sec with the full penetration is fine the follow up damage is easy to avoid and potato snipers are going to die tho an dawnbreaker or a leap as well in one hit
  • Delparis
    Delparis
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    All stamina build don't want this OP ulti get nerfed.
    Talking about game balancing ...
  • LuxLunae
    LuxLunae
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    Worrying that this broken skill isn't even mentioned yet.

    The fact its super high dmg + ignores armour and is AOE is already enough to put it above most other 'instant' dmg ults if not at the top. I've hit like 12k against proper pvp builds and even higher vs potato builds. I remember getting sniped and turning around and hitting the guy for 18k.

    The basically 100% penetration on direct dmg skills for 12s is just a stupidly uncessary, OP utility added on. It's way too much.


    Now the idea is ok I guess, still not sure why it needs such a stupidly strong extra benefit added, people cried about incap giving 20% increased dmg to that person for 5s and the pen on onslaught is easily 30-45% increased dmg to your direct dmg attacks (which next patch is all there will be) to everyone for 12s. Even writing the effect is absurb.

    Honestly i could kind of get with the utility of it, an offensive and a defence morph. Both need tuning on the %'s though.

    But realistically zos went too overboard with the stats as usual. Why 100% pen? Why 12s? This could easily be 30% pen for 8s and still be strong. It would mean the extra pen would stack with the casters usual pen and make the casters usual pen actually useful. Why go something like spriggans or make sure you have major fracture if you're ult is going to give 100% pen anyway.

    Not every class has access to protection buffs and its very hard to get major protection now and that is the only 'defence' to this skill. The skill that lasts 12s. I mean running arond on a warden/ templar with minor protection and as soon as someone onslaught suddenly i've got to fear dizzying spam that crits for near 9-10k? Yeah an spamable that hits just as fast as any other instant spamable now is hitting harder than ults thanks to a broken ult buffing its dmg massively for 12s.

    It's so annyoying, i can be fighting a weird tanky high hp stamina build which it has lowish dmg, until they onslaught and even the tanky builds suddenly be putting out more dmg than glass cannon builds.

    Nope, onslaught needs no nerf... go home...if onslaught is nerfed...Dizzy should be restored...
    Now you are just trying to protect your bad play this time...

    The removal of the stun to dizzy should be enough for you to be able to move... if you die to onslaught.. guess what your build is junk!! Quit making yourself into a glass canon.

    I wear medium armor with chudan or bloodspawn or lord warden... and I put all Health glyphs...

    Don't blame anybody else because you can't sacrifice...

    You just want everybody to become mag builds.. GET OUTTA HERE!!!

    Nothing is stopping your magica headed self to put on a 2H and use onslaught as well... THINK ABOUT THAT!!!

    QQ BABY go use your annoying shields, resto staffs and breath of lifes...

    I sacrificed stamina for health....This means I can't use my Power of the light since it only modifies through stam....QQ Baby...

    At the end of the day, they play better than you. All you can do is keep dying over and over again to them in a duel until you see what is really going on.

    What looks like an OP skill is actually them attacking you when they let u run your resources down to the ground while protecting with

    MAJOR PROTECTION/ 1H BRP sword.. with MAJOR EVASION to make jabs turn into nerf darts.

    While they build up their ulti with BLOODSPAWN... and when you start heavy attacking or walking back.. THATS WHEN THEY GET U...

    L2P Issue MUCH!!

    I will admit with the removal of DoTs I have no alternative as a Stamplar...

    I went back to using Dizzying Swing even if it doesnt have the initial stun... Jabs are just useless against the elites...JABS= NERF DARTS

    To destroy a tank you need Trap Beast, Dizzy Heavy Attack and Onslaught...You dance around for some minutes until one of u run out of Resources and then try your best to wipe the other.. Make sure u put crit out the window!!!
    Edited by LuxLunae on September 25, 2019 12:30PM
  • Epicasballs
    Epicasballs
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    Delparis wrote: »
    All stamina build don't want this OP ulti get nerfed.
    Talking about game balancing ...

    Magplars use it. Magblade bombers. Magdks... Plenty more than just stam use this ult.
  • Vapirko
    Vapirko
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    *** this *** man, why did they even change this skill? It was fine in its previous iteration and now it’s prob gonna get nerfed to oblivion. Way to go ZOS. Not that it matters. Next update all direct damage will probably get nerfed by 63% and we will all get a ring around the rosie emote and our pockets will be full of posies.
  • Stoney_McGeee
    Stoney_McGeee
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    Leave my tank killer skill alone!
    Skilled players can avoid it and survive, potatoes that just hold block and chain people die.

    Y’all just want people healing and tanking and sieging for DPS huh?
    (Soulless Knights)
    AD Stoneey DK (Vr16) homeless
    AD StoneyHeals Templar (Vr16) homeless
    AD Stoknee NB (v1) Training
    AD Psychosis Sorc (37) Training
  • leepalmer95
    leepalmer95
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    The fact that it is an AoE thus subject to Major Evasion makes it worse than it seems. Major Evasion and lately even Major Protection got very common making the initial hit pretty small.

    And the penetration afterwards is in most cases negligible thanks to complete removal of D-Swing. It can be still very potent with Surprise Attack followed by Executioneers, but with other spammables not so much. You expect a necro casting Onslaught and than mindlessly spamming Venom Skull waiting for execute range, while hoping that Blastbones will behave differently from 99,99% cases where it just stands and explodes in the middle of nowhere? Or are you scared of getting Stonefisted to death? Oh I understand now, you are scarred of Subterranean Assault. That Subt Assault that is subject to Major Evasion as well.

    Trust me, removal of D-Swing will make Onslaught much less popular.

    Its not a proper aoe I think, its a skill that hits then has an aoe added to it.

    Venom skill has the same scaling as surprise attack, blastbones hits hard when it hits.


    You are honestly sitting there saying that 30-45% extra dmg on attacks is negliable?
    Dswing is gonna be fine, the fact you're acting like its the end tell me everything.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • leepalmer95
    leepalmer95
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    Leave my tank killer skill alone!
    Skilled players can avoid it and survive, potatoes that just hold block and chain people die.

    Y’all just want people healing and tanking and sieging for DPS huh?

    Funny enough the way it is it hits light armour just as hard as heavy. Either becomes 100% pen.

    If you lower the % then that means you'll get noticably more pen from tanky than light.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • leepalmer95
    leepalmer95
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    Bunch of 1 character wonder players here to defend their crutch OP ult. It's a joke.

    How you can sit there and say its fine is beyond me. I use the skill, many use the skill. The skill is broken OP.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Stoney_McGeee
    Stoney_McGeee
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    Leave my tank killer skill alone!
    Skilled players can avoid it and survive, potatoes that just hold block and chain people die.

    Y’all just want people healing and tanking and sieging for DPS huh?

    Funny enough the way it is it hits light armour just as hard as heavy. Either becomes 100% pen.

    If you lower the % then that means you'll get noticably more pen from tanky than light.

    I don’t even need to use my Ulti for potatoes.
    That skill is mostly for those tanky mofos that have 50k HP.
    But again I just play to troll kids now, the competitiveness has gone out the window.
    (Soulless Knights)
    AD Stoneey DK (Vr16) homeless
    AD StoneyHeals Templar (Vr16) homeless
    AD Stoknee NB (v1) Training
    AD Psychosis Sorc (37) Training
  • redlink1979
    redlink1979
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    I've hit like 12k against proper pvp builds and even higher vs potato builds. I remember getting sniped and turning around and hitting the guy for 18k.

    Worried potato/squishy builds?! Lol
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • Stoney_McGeee
    Stoney_McGeee
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    Bunch of 1 character wonder players here to defend their crutch OP ult. It's a joke.

    How you can sit there and say its fine is beyond me. I use the skill, many use the skill. The skill is broken OP.

    I definitely don’t just play 1 toon, been playing since release.
    I use onslaught and had onslaught used against me, and tell you what, it’s counterable.
    (Soulless Knights)
    AD Stoneey DK (Vr16) homeless
    AD StoneyHeals Templar (Vr16) homeless
    AD Stoknee NB (v1) Training
    AD Psychosis Sorc (37) Training
  • leepalmer95
    leepalmer95
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    Bunch of 1 character wonder players here to defend their crutch OP ult. It's a joke.

    How you can sit there and say its fine is beyond me. I use the skill, many use the skill. The skill is broken OP.

    I definitely don’t just play 1 toon, been playing since release.
    I use onslaught and had onslaught used against me, and tell you what, it’s counterable.

    How so? By dodging randomly?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Emma_Overload
    Emma_Overload
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    It's funny hearing people talk about Major Evasion as if it's easy for everyone to get. The options for light armor are all bad.
    #CAREBEARMASTERRACE
  • Stoney_McGeee
    Stoney_McGeee
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    Bunch of 1 character wonder players here to defend their crutch OP ult. It's a joke.

    How you can sit there and say its fine is beyond me. I use the skill, many use the skill. The skill is broken OP.

    I definitely don’t just play 1 toon, been playing since release.
    I use onslaught and had onslaught used against me, and tell you what, it’s counterable.

    How so? By dodging randomly?

    By LoS ? By healing and not just holding block?
    You’re crying nerf because you hit a 18k on a potatoe that was snipping and had no skills.
    Stop defending the weak.
    (Soulless Knights)
    AD Stoneey DK (Vr16) homeless
    AD StoneyHeals Templar (Vr16) homeless
    AD Stoknee NB (v1) Training
    AD Psychosis Sorc (37) Training
  • Iki
    Iki
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    technohic wrote: »
    sly007 wrote: »
    No everything needs to be nerfed because it is performing well. We just need to buff the other ultimates to make then feel worthy while. Like removing the cast time off dawnbreaker and giving incap major defile back at 120 ult. Allow corrosive to give dk dots both physical and spell penetration. Give stam templar a decent offensive ult. Stam sorc and stam warden have no physical damage ultimate. Give them decent class options, and less people will gravitate toward 2h ult.

    If you made all other ultimated on par with current onslaught then the game would be run around and whoever has ult first wins.

    That assumes that firing that off wins and it's not true. It's definitely strong. But most players seem to get away CC and evade after hearing it. Only time I see it landing and people eating it is when its someone really bad, or theres a bunch of people to where its harder to spot where the sound came from and who's juiced. But then again; if there's enough people in the area, good luck getting onslaught to go off.

    I mean; its definitely stronger than most the other ultimate so balance needs done; but I really don't want to see all ultimate become meteor and really not feel all that effective

    They could literally just reduce the pen to 30% for 8s, still be super strong and likely the best ult in the game for pvp still.

    Said this before but onslaught is simply a counter to high resistance.

    When builds that survive via roll dodge get hit with abilities that ignore it they're forced to have enough resistance to survive it or be hard countered.

    Similarly builds that survive via high resistance get hit with onslaught they're force to rely on mobility or be hard countered.

    The only changes that would make sense is the removal of the AoE effect, it's ability to add penetration to undodgable attacks and a shorter duration. But the 100% penetration is fine as a counter just as abilities that ignore 100% of roll dodge are.

    Imagine ultimate that would make all your attacks undodgeable for 12 seconds, because that would be to rolldodge-builds what onslaught is to high resist-builds. Would you like to be that dodgeroll spammer whos main defense would be 100% neutralized for 12 seconds just because attacker chose to use specific ultimate?

    Penetration counters resistances, but both sides need to make sacrifices to gain something. Someone who builds for high resistances sacrifices other thing, just like someone who stacks penetration sacrifices. There needs to be trade-offs.
    If you want to counter high resistances use lover mundus, sharpened weapons, spriggan/spinner, stack blue cp to penetration and use skills or sets that provide even more penetration or reduce targets resists.

    It`s debateable if we have access to enough penetration to sufficiently counter the amount of resistances possible to have, but 100% penetration from one single ultimate for sure is not balanced. There simply isn`t enough trade-offs for user of that ulti to justify enormous amount of power possible to gain.

    I agree with leepalmer95 here, even if onslaught penetrated only 30% of targets armor it would be legit and popular ultimate, in its current form it`s grossly overperforming.

  • leepalmer95
    leepalmer95
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    Bunch of 1 character wonder players here to defend their crutch OP ult. It's a joke.

    How you can sit there and say its fine is beyond me. I use the skill, many use the skill. The skill is broken OP.

    I definitely don’t just play 1 toon, been playing since release.
    I use onslaught and had onslaught used against me, and tell you what, it’s counterable.

    How so? By dodging randomly?

    By LoS ? By healing and not just holding block?
    You’re crying nerf because you hit a 18k on a potatoe that was snipping and had no skills.
    Stop defending the weak.

    Stop defending the crutch? It generally annoys me that people would rather spend all the time defending the stuff they rely on instead of balancing the game.

    The fact a single skill can increase your dmg by 30-45% for 12s is broken no matter how you try to defend it. Thats ontop of its already good enough other effects.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Royalthought
    Royalthought
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    Iki wrote: »
    technohic wrote: »
    sly007 wrote: »
    No everything needs to be nerfed because it is performing well. We just need to buff the other ultimates to make then feel worthy while. Like removing the cast time off dawnbreaker and giving incap major defile back at 120 ult. Allow corrosive to give dk dots both physical and spell penetration. Give stam templar a decent offensive ult. Stam sorc and stam warden have no physical damage ultimate. Give them decent class options, and less people will gravitate toward 2h ult.

    If you made all other ultimated on par with current onslaught then the game would be run around and whoever has ult first wins.

    That assumes that firing that off wins and it's not true. It's definitely strong. But most players seem to get away CC and evade after hearing it. Only time I see it landing and people eating it is when its someone really bad, or theres a bunch of people to where its harder to spot where the sound came from and who's juiced. But then again; if there's enough people in the area, good luck getting onslaught to go off.

    I mean; its definitely stronger than most the other ultimate so balance needs done; but I really don't want to see all ultimate become meteor and really not feel all that effective

    They could literally just reduce the pen to 30% for 8s, still be super strong and likely the best ult in the game for pvp still.

    Said this before but onslaught is simply a counter to high resistance.

    When builds that survive via roll dodge get hit with abilities that ignore it they're forced to have enough resistance to survive it or be hard countered.

    Similarly builds that survive via high resistance get hit with onslaught they're force to rely on mobility or be hard countered.

    The only changes that would make sense is the removal of the AoE effect, it's ability to add penetration to undodgable attacks and a shorter duration. But the 100% penetration is fine as a counter just as abilities that ignore 100% of roll dodge are.

    Imagine ultimate that would make all your attacks undodgeable for 12 seconds, because that would be to rolldodge-builds what onslaught is to high resist-builds. Would you like to be that dodgeroll spammer whos main defense would be 100% neutralized for 12 seconds just because attacker chose to use specific ultimate?

    Penetration counters resistances, but both sides need to make sacrifices to gain something. Someone who builds for high resistances sacrifices other thing, just like someone who stacks penetration sacrifices. There needs to be trade-offs.
    If you want to counter high resistances use lover mundus, sharpened weapons, spriggan/spinner, stack blue cp to penetration and use skills or sets that provide even more penetration or reduce targets resists.

    It`s debateable if we have access to enough penetration to sufficiently counter the amount of resistances possible to have, but 100% penetration from one single ultimate for sure is not balanced. There simply isn`t enough trade-offs for user of that ulti to justify enormous amount of power possible to gain.

    I agree with leepalmer95 here, even if onslaught penetrated only 30% of targets armor it would be legit and popular ultimate, in its current form it`s grossly overperforming.

    False. you don not need to sacrifice offense for defense and vice versa.
    That type of thinking is why so many tank builds are able to survive and have huge burst.

    The reason no ult gives undodgable status is because it's already baked into abilities themselves. Aoe and beams. The ult would litterally be wasted because it does nothing for them.

    Onslaught counters resistance and that's fine. Ask for aoe to to be removed. Ask for aoe abilities not to be effected. fine. But complaining about penetration is an attempt at removing a counter.
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