I'm sick of nerfs.
Do you know how many times I saw onslaught on my death recap today?
I played for 6 hours, and died a lot (I'm distinctly average). Didn't see it once.
If they nerf everything, no one will ever die. We need to have difficult choices forced on us between various skills, not to be chased from one skill to the next as they nerf the path behind us.
Nerf onslaught. It is clearly over performing and I know zos knows this, I'm just hoping they are saving the nerf till the end of the pts so it's not timed with the dizzy nerf and it's too late for all the forum bitching to get it unnerfed in a future pts patch.
Epicasballs wrote: »
I'm sick of nerfs.
Do you know how many times I saw onslaught on my death recap today?
I played for 6 hours, and died a lot (I'm distinctly average). Didn't see it once.
If they nerf everything, no one will ever die. We need to have difficult choices forced on us between various skills, not to be chased from one skill to the next as they nerf the path behind us.
Difficult choices? What is so difficult in slotting most OP ult in the game? EVEN MAGICKA TOONS USE IT BECAUSE IT HITS HARDER THAN THEIR ULTS! Onslaught limits those choices to 1, use it or gimp your self.
I know nobody likes nerfs, but when something is OP there is no other way than nerfing it. I've noticed that "no more nerfs" saying is usually used by people defending OP things when there are no arguments to defend it.
No other ultimate offers so much offensive power.
If a skill is built to be a tank killer, it needs to scale with resistances. The skill currently hits low resist builds just as hard as high resist builds. Add where the damage against a target is x times the resists percent. Super effective against high armor targets, use useless against glass cannons.
leepalmer95 wrote: »Stoney_McGeee wrote: »leepalmer95 wrote: »Stoney_McGeee wrote: »leepalmer95 wrote: »Bunch of 1 character wonder players here to defend their crutch OP ult. It's a joke.
How you can sit there and say its fine is beyond me. I use the skill, many use the skill. The skill is broken OP.
I definitely don’t just play 1 toon, been playing since release.
I use onslaught and had onslaught used against me, and tell you what, it’s counterable.
How so? By dodging randomly?
By LoS ? By healing and not just holding block?
You’re crying nerf because you hit a 18k on a potatoe that was snipping and had no skills.
Stop defending the weak.
Stop defending the crutch? It generally annoys me that people would rather spend all the time defending the stuff they rely on instead of balancing the game.
The fact a single skill can increase your dmg by 30-45% for 12s is broken no matter how you try to defend it. Thats ontop of its already good enough other effects.
The nerf was the cast time.
If you haven't learned to press the block button for a split second or roll Dodge when you hear the sound then it's a learn to play problem. Stop bitching at zos cause your a bad player and making them ruin the game
it should be single target and a unique debuff for one enemy only
atm you can nuke 3-4 ppl and get max penetration for 12 sec is a joke
Royalthought wrote: »it should be single target and a unique debuff for one enemy only
atm you can nuke 3-4 ppl and get max penetration for 12 sec is a joke
Nope.
It would make sense to limit the penetration to only apply to single target attacks but DO NOT limit it to only effecting the person hit.
If 1 person is fighting 3 to 4, why are you trying to buff the 4 people? Zergs don't need more buffs.
Give us ult that stops healing 100% for 12 second.
Give us ult that stops opponent from moving 100% for 12 seconds.
Give us ult that stops opponent from shielding 100% for 12 seconds.
That sounds fair.
Stoney_McGeee wrote: »Leave my tank killer skill alone!
Skilled players can avoid it and survive, potatoes that just hold block and chain people die.
Y’all just want people healing and tanking and sieging for DPS huh?