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Give us more heavy armor magika sets!

Centurionax
Centurionax
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There is only one decent heavy armor set for magika and thats rattlecage, why are there so many heavy armor based stam sets and no magika sets, since the heavy armor passives are good for both?
  • starkerealm
    starkerealm
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    I'd argue that Rattlecage isn't decent. There are a number of mag focused crafted sets, which can be produced in heavy armor.

    There's also Elf Bane, Soulshine, Ice Furnace, Thunderbug, and Wyrd Tree, though I'd hesitate to call any of those legitimately good. Elf Bane and Soulshine have uses. The rest, less so.
  • Epicasballs
    Epicasballs
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    Magic plays at range to be most effective typically so the extra armor isn't required since you're not unnder as much pressure as melee builds.

    Melee takes hits from melee AND ranged. Ranged takes hits only from range. Magic skills cost 30% more than stam skills so the sustain penalty for being in heavy hits mag much harder than stam.

    You can add plenty of bulk to light armor via jewelry traits and mundus choice. I don't believe heavy mag sets need to be a thing. You can also craft sets in heavy if you really want to go that route.
  • FrancisCrawford
    FrancisCrawford
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    I like this idea if they're in rare styles, so that they have more potential value if broken down. Otherwise, DPS heavy armor is of no value to me, as I don't like PvP.
  • Centurionax
    Centurionax
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    I'd argue that Rattlecage isn't decent. There are a number of mag focused crafted sets, which can be produced in heavy armor.

    There's also Elf Bane, Soulshine, Ice Furnace, Thunderbug, and Wyrd Tree, though I'd hesitate to call any of those legitimately good. Elf Bane and Soulshine have uses. The rest, less so.

    Yes i agree with you but im talking about non craftet sets, and yes elf bane could be usefull on a mag dk with zaan but there are many better options and yes i used soulshine on magplar but there are also better options since the only ultimate is soul asault wich sucks tbh
    And you could go inate axiom instead of soulshine and dont care about the 50sell dmg loose
  • Centurionax
    Centurionax
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    Magic plays at range to be most effective typically so the extra armor isn't required since you're not unnder as much pressure as melee builds.

    Melee takes hits from melee AND ranged. Ranged takes hits only from range. Magic skills cost 30% more than stam skills so the sustain penalty for being in heavy hits mag much harder than stam.

    You can add plenty of bulk to light armor via jewelry traits and mundus choice. I don't believe heavy mag sets need to be a thing. You can also craft sets in heavy if you really want to go that route.

    yes but there are also many magika meele builds in pvp like magplars magdks magwardens magnecros and you can also go magnightblade, they all have to go light and miss alot of healing power
  • Centurionax
    Centurionax
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    I like this idea if they're in rare styles, so that they have more potential value if broken down. Otherwise, DPS heavy armor is of no value to me, as I don't like PvP.

    jh this is from a pvp perspective
  • Epicasballs
    Epicasballs
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    Magic plays at range to be most effective typically so the extra armor isn't required since you're not unnder as much pressure as melee builds.

    Melee takes hits from melee AND ranged. Ranged takes hits only from range. Magic skills cost 30% more than stam skills so the sustain penalty for being in heavy hits mag much harder than stam.

    You can add plenty of bulk to light armor via jewelry traits and mundus choice. I don't believe heavy mag sets need to be a thing. You can also craft sets in heavy if you really want to go that route.

    yes but there are also many magika meele builds in pvp like magplars magdks magwardens magnecros and you can also go magnightblade, they all have to go light and miss alot of healing power

    DKs have Elfbane. Magplars have Soulshine. You can craft Julianos, New Moon when it drops, Shacklebreaker...

    Imagine being magplar and complaining about healing power...

    Change your jewelry to protective or take resistance mundus or both. You'll be more tanky in light than heavy with better damage, sustain and heals.
  • Epicasballs
    Epicasballs
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    Or try buffer of the swift armor... that set is real good. Maybe less so next update but it's won me fights I might otherwise have lost this uodate. Also lowkey... Bloodspawn is OP even on mag.
  • starkerealm
    starkerealm
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    I like this idea if they're in rare styles, so that they have more potential value if broken down. Otherwise, DPS heavy armor is of no value to me, as I don't like PvP.

    jh this is from a pvp perspective

    Yeah, then you've already got some good options. Rattle's only good if you're running on a Templar or Necro, by the way, you can get the 5pc bonus in class on everyone else, and can get it on a ranged spam regardless.

    If this is PvP, then stuff like Black Rose, Heartland, Pariah, and Durok's start to look a lot more appealing. You've got options, but you're not going to need to stack raw damage on your heavy set, you can boost survival with that, then do stupid stuff with your weapons and jewelry.
  • Olupajmibanan
    Olupajmibanan
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    Also Seducer hasn't been mentioned yet. If you play Battlegrounds and/or no-CP Cyrodiil, this set is a blessing.
  • Stibbons
    Stibbons
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    Any healer set are needed too.
  • starkerealm
    starkerealm
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    Stibbons wrote: »
    Any healer set are needed too.

    For PvP, Durok's Bane is amazing. Unless you're wanting heavy armor for a PvE healer. You could probably do that in some content, but it wouldn't be ideal.
  • Xvorg
    Xvorg
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    Magic plays at range to be most effective typically so the extra armor isn't required since you're not unnder as much pressure as melee builds.

    Melee takes hits from melee AND ranged. Ranged takes hits only from range. Magic skills cost 30% more than stam skills so the sustain penalty for being in heavy hits mag much harder than stam.

    You can add plenty of bulk to light armor via jewelry traits and mundus choice. I don't believe heavy mag sets need to be a thing. You can also craft sets in heavy if you really want to go that route.

    No.

    mDKs, magplars and melee mageblades disagree.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • ketsparrowhawk
    ketsparrowhawk
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    I'd argue that Rattlecage isn't decent.

    It can be decent. MagDK's can make good use of it. Allows them to use tripots without having to slot molten armaments/entropy. I believe it's one of Nirnstorm's main sets and his results speak for themselves.
  • Xvorg
    Xvorg
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    Magic plays at range to be most effective typically so the extra armor isn't required since you're not unnder as much pressure as melee builds.

    Melee takes hits from melee AND ranged. Ranged takes hits only from range. Magic skills cost 30% more than stam skills so the sustain penalty for being in heavy hits mag much harder than stam.

    You can add plenty of bulk to light armor via jewelry traits and mundus choice. I don't believe heavy mag sets need to be a thing. You can also craft sets in heavy if you really want to go that route.

    yes but there are also many magika meele builds in pvp like magplars magdks magwardens magnecros and you can also go magnightblade, they all have to go light and miss alot of healing power

    DKs have Elfbane. Magplars have Soulshine. You can craft Julianos, New Moon when it drops, Shacklebreaker...

    Imagine being magplar and complaining about healing power...

    Change your jewelry to protective or take resistance mundus or both. You'll be more tanky in light than heavy with better damage, sustain and heals.

    Elfbane is the worst magicka HA set for mDK. Wyrd Tree, ADG, Black Rose, Livewire, Shalk, and Thunderpug are much better.

    Elfbane only increases your dmg in one tick, that's easily purged.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Nemesis7884
    Nemesis7884
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    desert rose would be cool as a heavy...
  • starkerealm
    starkerealm
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    desert rose would be cool as a heavy...

    Why is it, every time someone says, "I wish Desert Rose was heavy," I immediately think, "but, I thought Black Rose WAS heavy?" Why can't I seem to remember these are different sets?
  • starkerealm
    starkerealm
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    Xvorg wrote: »
    Elfbane is the worst magicka HA set for mDK.

    Zaan.

    Basically the only reason to run Elfbane in the first place. Can't remember if it still works, though.
  • Xvorg
    Xvorg
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    desert rose would be cool as a heavy...

    Why is it, every time someone says, "I wish Desert Rose was heavy," I immediately think, "but, I thought Black Rose WAS heavy?" Why can't I seem to remember these are different sets?

    Though it was a nice combo back in the day
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • starkerealm
    starkerealm
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    I'd argue that Rattlecage isn't decent.

    It can be decent. MagDK's can make good use of it. Allows them to use tripots without having to slot molten armaments/entropy. I believe it's one of Nirnstorm's main sets and his results speak for themselves.

    Glad someone's getting use out of it. All I've ever managed to do is make my Templar Tank marginally less annoying to clear forced solo content with. Gotta get all those skill points with 5k DPS. Ugh.
  • Xvorg
    Xvorg
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    I'd argue that Rattlecage isn't decent.

    It can be decent. MagDK's can make good use of it. Allows them to use tripots without having to slot molten armaments/entropy. I believe it's one of Nirnstorm's main sets and his results speak for themselves.

    and missing the chance of extra dmg on full heavy resto, that also makes you recover a big chunk of magicka?

    There are better sets for DKs.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Major_Lag
    Major_Lag
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    Melee takes hits from melee AND ranged. Ranged takes hits only from range. Magic skills cost 30% more than stam skills so the sustain penalty for being in heavy hits mag much harder than stam.
    Uhhhh... you do realize that gapclosers are a thing in PvP, do you? :D

    There's absolutely no way that you are playing a true ranged spec in Cyro and only taking damage from ranged users... unless you are either zerging, or pew pew-ing while standing on keep walls.

    And even in PvE, there are plenty of boss mechanics that hit players staying at range - including some mechanics which explicitly punish being too far away from bosses; in some of those cases "too far" means "outside melee range".
  • Animus-ESO
    Animus-ESO
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    I'd argue that Rattlecage isn't decent.

    It can be decent. MagDK's can make good use of it. Allows them to use tripots without having to slot molten armaments/entropy. I believe it's one of Nirnstorm's main sets and his results speak for themselves.

    Glad someone's getting use out of it. All I've ever managed to do is make my Templar Tank marginally less annoying to clear forced solo content with. Gotta get all those skill points with 5k DPS. Ugh.

    I've been wearing rattlecage jewelry and light armor for years on my mag templar. Pair that with spinners and I've been 1vxing all sorts of kids. I've also came 2nd in a few dueling tournaments against some of the best players in the game. Rattle cage is a massively under rated set. Check out some of my Pvp vids in my profiles posts.
    Dude Where's My Guar?
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Shalk exoskeleton sounds also pretty nasty if paired with balorgh tbf
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • starkerealm
    starkerealm
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    Shalk exoskeleton sounds also pretty nasty if paired with balorgh tbf

    Shalk is a set that aspires to disappoint. It sounds fantastic, the reality is less so.
  • ChefZero
    ChefZero
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    Don't understand why people discussing this here.
    1. With the next update there are enough magicka sets available in heavy.
    2. It doesn't matter anyway because only a few build's can utilize heavy armour passives well (especially max health and health reg). For mitigation it makes actually no sense to stick with heavy because you need crit res and mitigation buffs.
    PC EU - DC only
  • Narvuntien
    Narvuntien
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    At least ones with Magicka regen.

    remember ice staff tanking is a thing now.
  • starkerealm
    starkerealm
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    Narvuntien wrote: »
    At least ones with Magicka regen.

    remember ice staff tanking is a thing now.

    Fair point. There are a few, including Dragonguard which have Mag Recovery baked in. For tanking, that's a very solid option.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Shalk exoskeleton sounds also pretty nasty if paired with balorgh tbf

    Shalk is a set that aspires to disappoint. It sounds fantastic, the reality is less so.

    I loved it on magblade testing on magsorc soon.
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Just tossing around ideas for monster sets to combine it with. Balorgh for super high damage or
    Bloidspawn for stupid high ult regen and resistances
    Mighty chudan for raw resistances and health
    Ideas?
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
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